test content
What is the Arc Client?
Install Arc

My personally sugestion about this PvP failsystem

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited March 2010 in PvP Gameplay
sry for my english for start.
i played STO in open and Closed beta and tried it out again now to see if something changed in pvp but seems to be not really, just the boring minigame TRIBBLE ive seen again and again and again.
I really like star trek from graphics, gameplay, story, soundeffects, ...
but for me and 27 ppl of my guild the main thing is missing, the sence for pvp, so i thought a little bit and want to post my ideas what would be a great suggestion for the pvp gameplay:

for start we need a new huge empty zone (like around 4 blocks)with 24 capturable stations/planets.
we add 6 different buffs which stations give ( from each buff 4 stations will have same) like for example +2% damage, +2% shield strengh, +2% loot,.... this buffs will get the Fleets which are holding a station/planet.
each station/planet can get attacked and captured once a week, from this that all time zones are playing on same cluster we can exchange the combat times for 4 time zones and all ppl around the world have the chance to join a ´combat for example:
friday 0.00 am gmt station/planet 1 with + dmg buff is siegeable,
friday 6.00 am gmt station/planet 2 with + dmg buff is siegeable,
friday 12.00 am gmt station/planet 3 with + dmg buff is siegeable,
friday 06.00 pm gmt station/planet 4 with + dmg buff is siegeable,

same with other 5 kinds of stations/planets which gives buffs on another day in week.

if one faction has all 4 of one kind from buff giving stations the "nation" gets also a bonus buff
for example:
fleet A (Fed) owns station1 + dmg buff +2%
fleet A (Fed) owns station2 + dmg buff +2%
fleet B (Fed) owns station3 + dmg buff +2%
fleet C (Fed) owns station4 + dmg buff +2%

Like this example federation owns all 4 stations/planets which gives +2% dmg buff from this the "nation" gets a bonus from +2%damage buff what means in end:

Player F Member of fleet A gets following Bonus:

+2% Damage buff for holding station1
+2% Damage Buff for holding station2
+2% Damage bonus from Federation controll over the 4 Damage Buff Stations/Planets
Total = Player F member of Fleet A gets a bonus of 6% Damage

Player G Member of fleet B gets following Bonus:

+2% Damage buff for holding station3
+2% Damage bonus from Federation controll over the 4 Damage Buff Stations/Planets
Total = Player G member of Fleet B gets a bonus of 4% Damage

Player H Member of fleet C gets following Bonus:

+2% Damage buff for holding station4
+2% Damage bonus from Federation controll over the 4 Damage Buff Stations/Planets
Total = Player H member of Fleet C gets a bonus of 4% Damage

All other members of a faction which are not members of Fleet A,B or C will get as "Nationbonus" +2% Damage buff for controlling all 4 "damage-Buff Stations/Planets"

i hope it was able to get understood what i wrote till here :D

Now we going to the siege system:


To siege such a station/planet Fleetleader have to place a bid (with PvP Fleetpoints i will introduce later how to get them) until 24 hours before the station/planet is siegeable.
The Fleet which wins the bidding gets a "mothership" which fleetleader can place until 15 minutes before the battle starts on the new zone everywhere he like.
2 Hours before the siege window for a station is open the cluster creates a sepperate zone where just ppl from the fighting fleets can enter.

The meaning of the "mothership":

The mothership has following sence, its a mobile base for the invading attackers of a station/planet, from this it can be set everywhere in the new zone on main map, for example guild A attacks has just18 players, guild B defends with 27 players so guild A will set the "mothership" away from the attacked station/planet like this maybe the defenders have to send some ppl out for searching it and you have a tactic advantage.
The mothership has no space area around him and defenders of stations can beam in from main map, the mothership is just a landbattle area and can get destroyed by destroying the warp core with guns or melee weapons.
The mothership is the Spawnpoint of the attacking Fleet of a station/planet, when its warp core is destroyed the siege is over.
A fleet can buy different Tiers of motherships with PvP medals (i will introduce later how to get them)
The different Tiers of "motherships" have the following difference: weaker Npc defenders, lesser HP of the Warpcore than higher Tiers.


The Station/Planet-zone at Sieges:
Each of this new stations/planets have a space combat area and a landbattle area.
first attackers have to destroy defending ships, turrets (which can be bought from defenders with new medals i will introduce later how to get them) and the main shield generator of the station/planet, once this generator is destroyed attackers will be able to board the station/planet, killed defenders respawn at station/planet warp core and have to run to transporter room to get out to space combat (this is that we dont have a perm respawn of killed guys what makes it unable to siege a station/planet, killed attackers respawn at mothership.
after sucessfully destroying of the stations/planets warpcore the battle is over and the attackers won.

Time limit of 2 hours each station fight if till this end mothership or station/planets warpcore didnt get destroyed the siege is over and the station/planet is sucessfully defendet..
If after 30 minutes in the station/planet space area a minimum damage of 150k is dealt the battle ends and the station is save for defenders (it is just that there are no joke biddings and fleets got griefed) and bidding guild gets banned for bidding on stations for 1 week.

thats all about the sieging system :D

now lets have a look at the new main map pvp:

the main map pvp is really simple: both factions can fly around there and attack other faction, when one player attacks another a new space-zone opens, and from each faction can join just a max of 6 vs 6 or 12 vs 12 for example, same like this signal zones on nactual map just without npc :D
everybody who gets killed in this zone respawns at nearest friendly station of hin "nation"
if you kill a player there you will get following medals: personal medals(like now at minigames), new guildhonorpoints (for bidding on a new station/planet) and guildmedals (for building up station defense systems, buy better defense Npc's at fleet station/planets or buying a "mothership")
also should be in this battle-scenes anomallys like crafters or pve'ers like to go for pvp and have something from it.

i know it is a looong text but this are my personally ideas how to get here a really good pvp system in which makes the game more attractive for pvp'ers cause the actually status of pvp and minigames is really ******** for such a great game like star trek.

i hope you like my ideas if you have any better ideas plz post them here or tell me what you think of this system, maybe it gives the Devs some new ideas for us poor trekie fans which like also pvping :D

P.S.: i hope my english was not so bad and everyone is able to understand my text here
Sign In or Register to comment.