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Infected is not fun.

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I hear what your saying, i dont want a walkthrough end game content either. Its meant to be hard. But in a good way :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    It can be done. It needs a lot of coordination.
    Others have done it, so it can be done.
    I've only been through it (successfully) once.
    But I have attempted it many times.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Thrax73 wrote:
    Haha.

    I am all broken up inside.

    Tell me, Mr Incredible raider, just how much can you toss cryptic a month for them to keep STO up after everyone with common sense leaves?

    You know i make jokes about epeen and other things cos if i just post guides to the raids and my achievements using the tactics in them ppl JUST LIKE YOU mention it as a excuse to waggle my epeen anyway so i kind of pre-empt them with a bit of humor.

    But it was not until i saw the whners on this forum who try the raid once and cannot walk through it first time easily and then run crying to the forums with whine posts thinking they always are speaking for the masses that i realised i was up against real pro's in self delusional arrogance.

    Here is a look at the skill levels in a mmo:

    A. A MINORITY are leet and spend hours developing tactics and working as tight units to become the very best they can be.

    B. The REAL vast majority are good enough and have the ability to learn, improve and beat pretty much anything, perhaps not as well or as fast as the leets but plenty good enough for any content the game has.

    C. The other MINORITY are just lazy fools unwilling to learn and blame the game instead of themselves, normally charging to the forums looking to change the game with their "easier to cry than to try" attitudes.

    I can easily tolerate A and im willing to help guide and do anything for those in B, however there is a word that actually begins with the letter C and it summs up my feelings towards those in that catagory rather well.


    .
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    You know i make jokes about epeen and other things cos if i just post guides to the raids and my achievements using the tactics in them ppl JUST LIKE YOU mention it as a excuse to waggle my epeen anyway so i kind of pre-empt them with a bit of humor.

    But it was not until i saw the whners on this forum who try the raid once and cannot walk through it first time easily and then run crying to the forums with whine posts thinking they always are speaking for the masses that i realised i was up against real pro's in self delusional arrogance.

    Here is a look at the skill levels in a mmo:

    A. A MINORITY are leet and spend hours developing tactics and working as tight units to become the very best they can be.

    B. The REAL vast majority are good enough and have the ability to learn, improve and beat pretty much anything, perhaps not as well or as fast as the leets but plenty good enough for any content the game has.

    C. The other MINORITY are just lazy fools unwilling to learn and blame the game instead of themselves, normally charging to the forums looking to change the game with their "easier to cry than to try" attitudes.

    I can easily tolerate A and im willing to help guide and do anything for those in B, however there is a word that actually begins with the letter C and it summs up my feelings towards those in that catagory rather well.


    .

    Short version, Im very scared for this game!

    Gotchya man, well good luck with all that raiding. I canceled, Im talking to Cryptic in the only language they understand, money. I hope you understand that too.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    You know i make jokes about epeen and other things cos if i just post guides to the raids and my achievements using the tactics in them ppl JUST LIKE YOU mention it as a excuse to waggle my epeen anyway so i kind of pre-empt them with a bit of humor.

    But it was not until i saw the whners on this forum who try the raid once and cannot walk through it first time easily and then run crying to the forums with whine posts thinking they always are speaking for the masses that i realised i was up against real pro's in self delusional arrogance.

    Here is a look at the skill levels in a mmo:

    A. A MINORITY are leet and spend hours developing tactics and working as tight units to become the very best they can be.

    B. The REAL vast majority are good enough and have the ability to learn, improve and beat pretty much anything, perhaps not as well or as fast as the leets but plenty good enough for any content the game has.

    C. The other MINORITY are just lazy fools unwilling to learn and blame the game instead of themselves, normally charging to the forums looking to change the game with their "easier to cry than to try" attitudes.

    I can easily tolerate A and im willing to help guide and do anything for those in B, however there is a word that actually begins with the letter C and it summs up my feelings towards those in that catagory rather well.


    .

    /agree

    After reading the OP, the my response would have simply been "It's a lot easier once you learn how it's done". Your brief walkthrough of frustrations does in fact sound frustrating, but having beat Infected myself before, I can tell you that you pretty much did everything the hard way.... if you are willing to LEARN, which it wouldnt even take an hour to do so, then the raid is actually quite easy...
    Thrax73 wrote:
    Short version, Im very scared for this game!

    Gotchya man, well good luck with all that raiding. I canceled, Im talking to Cryptic in the only language they understand, money. I hope you understand that too.

    Im talking to Cryptic the same way, cept instead of quitting and running away, I am actually buying everything I like from the CStore, and I am even considering buying another box of this game (found a preorder box at Best Buy... kind of want that riv tribble ;-) )

    You are free to quit, but there are plenty like me who enjoy the game and feel that Cryptic will improve it at an acceptable rate:D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    After having successfully completed this in a pug wihtout vent, I will say that it is not impossible. It wouldn't be so bad if there were better/more rewards, for example off the infected Captain.

    My only real hate in this STF is the jumping, leave that kind of stuff to Mario and Lara Croft. A better solution would have been once the Central Field was down the room then fills with the plasma, limiting your space to fight the flying borg(name escapes me atm)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I have been debating posting something along the lines of the OP for several days now.

    I have now logged over 20 hours in infected. Across 3 different class admirals. They are all stuck on deeper into the mystery.

    On the above list I will not claim to be A ( leet ) but a very solid B class of player. 2 Night ago I formed a group to try this again. Only 2 of the player in the group had ever tried Infected before.

    After a frustrating period to get the new guys to listen we made it past the first segment and onto the starbase. At this point the new guys understood this wasn't zerg trek but to listen to instructions. We breezed up to the queen. This is where things always fall apart. 1 guy leaves claiming carprial tunnel, 1 leaves after taking a plasma bath. Head out get replacements head back in. I do not know how to beat the boss but I am willing to keep trying. Form up teams 2 in the center clearing drones 3 jumping and deactivating.

    Over and over fail. Some of it I can understand. Accidents happen, a good jumper can fall bad crit at the wrong time happens. But this mission is a joke.

    The bigger joke is they added the cure as a follow up, new content which is useless to those who cannot get Thur deeper. This is what we have to look forward to with the updates?

    I love this game and I'm a lifer, but now that I have 3 Fed Admirals who are stuck in place the game is not as fun as it was.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    rosleck wrote: »
    I have been debating posting something along the lines of the OP for several days now.

    I have now logged over 20 hours in infected. Across 3 different class admirals. They are all stuck on deeper into the mystery.

    On the above list I will not claim to be A ( leet ) but a very solid B class of player. 2 Night ago I formed a group to try this again. Only 2 of the player in the group had ever tried Infected before.

    After a frustrating period to get the new guys to listen we made it past the first segment and onto the starbase. At this point the new guys understood this wasn't zerg trek but to listen to instructions. We breezed up to the queen. This is where things always fall apart. 1 guy leaves claiming carprial tunnel, 1 leaves after taking a plasma bath. Head out get replacements head back in. I do not know how to beat the boss but I am willing to keep trying. Form up teams 2 in the center clearing drones 3 jumping and deactivating.

    Over and over fail. Some of it I can understand. Accidents happen, a good jumper can fall bad crit at the wrong time happens. But this mission is a joke.

    The bigger joke is they added the cure as a follow up, new content which is useless to those who cannot get Thur deeper. This is what we have to look forward to with the updates?

    I love this game and I'm a lifer, but now that I have 3 Fed Admirals who are stuck in place the game is not as fun as it was.

    What Mr incredible raider dose not understand is people are not robots that can be classified into boxes like A B and C.

    Good players might finish or might not, because the design is so bad.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    rosleck wrote: »
    I have been debating posting something along the lines of the OP for several days now.

    I have now logged over 20 hours in infected. Across 3 different class admirals. They are all stuck on deeper into the mystery

    Contact me ingame il take you through it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Blodveard wrote: »
    Your disclosure says it all, so don't do ground based TFs. You can thank me later for this sound advise.

    Since the pattern suggests that they will continue to have heavy ground involvement on all of them, your suggestion reduces to "don't do TFs".

    Which unfortunately does seem to be sound advice.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    The raid can be extremely boring, I would rather raid MC every day in WoW which is pretty bad. I haven't even got to deeper yet due to groups falling apart. The platforming part sounds horrible and no loot drops is also completely stupid.

    An earlier poster had a great point saying that Cryptic in no way prepares players for this while they level up. Can't wait for the "fantastic super raider cryptic apologist" to respond.

    The Cryptic designed ships are insanely ugly, the raids aren't really raids, the skill trees are garbage.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    JimRiker78 wrote: »

    An earlier poster had a great point saying that Cryptic in no way prepares players for this while they level up. Can't wait for the "fantastic super raider cryptic apologist" to respond.

    Did you stop to consider that infected is the preparation for later raids?, i mean it is the first so by default it is a beginning to a new style of content.

    You can start preping at lvl5, lvl10 or lvl20 but the samee ppl whining now would just say is a ploy by cryptic to slow them from leveling up or a time sink ect and they will say it should be put in after they reach the level cap so they are not delayed.

    Whiners will be whiners and no matter what you do or say they will always find something in game to blame for their problems other than the real thing that is to blame THEMSELVES.:p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Only thing wrong with these raidsodes is the rewards they suck period other than that there not so bad only thing stopping me doing them more often is the rewards i dont see the point in it and yeah some of you dont care about drops thats good for you but i do.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I agree somewhat with Captian QQ of the USS FAILBOAT (op) but I don't really mind some of these things so much. I like the switch flipping and jumping, it makes the game feel more like there's some action going on rather than as the op says hitting 1 and 2 repeatedly.

    A couple major things need to be addressed though.

    My top complaint here is that this is a daily. If this is going to be something I'm forced to do every day for upgrades it needs to be a LOT shorter. I'm talking one node of borg, boss, one node of borg, final boss. I don't have time to waste 2-3 hours with a pug doing this every day, nor would I want to. Alternately if this mission was made into a weekly affair, once a week for 35 badges, I would likely do it.

    Bugs bugs and more bugs. I've heard of so many with this mission and they don't seem to be getting addressed anytime soon. The first time I did infected I did not recieve my 5 marks and after submitting a GM ticket got the automated response of 'we know there are bugs with it' and haven't heard a thing since.

    As it stands now I've seen it once and don't want to do it again.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I have grown to like Infected until the last chamber.

    I think the best solution to fixing the problem with jumping is to make pathways to the four corners. The current setup is just really artifical in its creation and makes no sense. One would expect the Borg to build walkways to they can walk back and forth.

    Keep the Borg knock back attacks in their weapons and people can still get hit off the walkway for added difficulty but without the jumping garbage as well. Even if its just narrow plank like bridges it would be useful but too often the jumping mechanic is getting people killed needlessly.

    I have no problem with jumping myself but there are times when STO decides to misbehave. I.E Getting caught mid-jump by a Borg blast, lag bursts when jumping, camera controls inverting because of new target, getting pushed off by random collision detection with other players.

    The flying Boss is equally stupid. it would be so much better if the boss jumped into the centre to fight the players rather than flying everywhere. Of course, we know why she needs to fly since the NPC AI is so TRIBBLE it would fall into the pit and die horribly.
    Alas, lets make the situation even more artifical and stupid by having a boss that flies, has a deadly AOE attack and restrict the players to fighting in extremely close quaters surrounded by additional NPC enemies.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I have to agreed that the game do not prepare you well for the "difficulty" of the STF's. All the episodes / quest prior this mission is pretty easy. But, they aren't near of being "impossible".

    As a new player to MMO genre, I beat Infected (prior and post patch) and The Cure several times with my fleetmates. It took me a while to understand the mechanics, but in the end it help me to improve my ground combat gameplay.

    Kor_Dahar_Master, I have to congratulate you and your team. 1 hour 7 minutes to finish The Cure! Really good work!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I have to agreed that the game do not prepare you well for the "difficulty" of the STF's. All the episodes / quest prior this mission is pretty easy. But, they aren't near of being "impossible".

    As a new player to MMO genre, I beat Infected (prior and post patch) and The Cure several times with my fleetmates. It took me a while to understand the mechanics, but in the end it help me to improve my ground combat gameplay.

    Kor_Dahar_Master, I have to congratulate you and your team. 1 hour 7 minutes to finish The Cure! Really good work!

    Best way to improve in Ground combat is to do a lot of PVP ground combat.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Best way to improve in Ground combat is to do a lot of PVP ground combat.

    Yeah, your right. But, i look foward to do PVP when I make my kling toon. Next week, probably. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I have done both raids with 0 wipes easily and regularly in fact at least onve if not twice a day as i have 2 admirals, the challenge i look for in them now is to do them as fast as possable without missing out spawns, exploiting or wiping.

    1hr 7 mins 7 secs for "the cure" from start to finish, "infected" has just changed so we are testing new tactics to reduce time but thats doable in a hourish as well.:p


    Im not too fussed about loot but i am glad the game finally has a even a minor bit of challenging content in it.

    Moslt im disapointed that ppl try it once cannot zerg it and fly to the forums blaming the game instead of themselves...its kinda sickening tbh.:confused:

    Yes we get it you are the man, or are you just another in a long line of fanbois. Me thinks the latter. I tried it a few times and most people have no clue how to work as a team, I will agree with you on this point. However when you push something to 3 or 4 hours most people will just leave in the middle. At least in other games you just replace them, in this one you have to find the right person. What a joke.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Did you stop to consider that infected is the preparation for later raids?, i mean it is the first so by default it is a beginning to a new style of content.

    You can start preping at lvl5, lvl10 or lvl20 but the samee ppl whining now would just say is a ploy by cryptic to slow them from leveling up or a time sink ect and they will say it should be put in after they reach the level cap so they are not delayed.

    Whiners will be whiners and no matter what you do or say they will always find something in game to blame for their problems other than the real thing that is to blame THEMSELVES.:p

    Of course people will complain incessantly no matter what, but the rest of the game sets the bar SO LOW (and has absolutely nothing involving any degree of coordination, aside from the sneeze-and-start-over Crystalline Entity) that Infected simply seems off the scale to most of the people who get there.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I just wanted to be clear that I do intend to try to do Infected until I beat it, simply because I want to finish the mission. My original post was basically a reflection after my first attempt. I don't want to come off as I'm stomping my foot and screaming to the sky. I stand by my original assessment that this "raid" mission is a bit of a disconnect from the rest of the game in how it is designed and expected to be played. I fell in love with this game precisely because I could play it in 20-30 minute bursts. I don't think anyone will argue against the point that everything previous to Infected is very casual friendly. Infected obviously caters to career MMOers or people in tight groups. I'm not saying there is anything wrong with that.

    I've spent my fair share of time WoW Raids, but I don't play that game anymore and I don't want to get into a thread comparing the two. Suffice to say, I bought STO after playing it in beta because, through 40+ levels of gameplay, I saw a casual friendly game I could enjoy at my own pace. I think Infected, as it is right now, does not fit into that playstyle. No it is not a 40-man 6 hour team effort, but it is difficult compared to the rest of the game and requires much more time and coordination than any other mission in STO. That's a simple fact.

    If I was to offer a suggestion, it would be this: When STO first launched they touted that the game scaled to the number of players in the group for the mission. This mission should be doable with 1 or 2 people, perhaps for 1 Mark of Valor for each player in the Mission, so a full 5 man squad gets all 5 Marks?

    In any case, I will try to do Infected until I beat it. I can't guarantee that will happen because I don't know if I can get a group that will do it in an hour or two. I understand how the encounter works, and my roll in it, but I still don't find it very fun. Perhaps I had a bad first experience, but until I see differently that's my impression.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    So I had a go at Infected today. Finally found a group of 5 people that I was able to join up with, and we all started from the begining.

    Now, before I go any further, I'll be forward with a few disclosures. I don't like ground combat in this game. I find it dull, tedious, and repetitive. I enjoy space combat (pve and pvp) and all of my skills are focused in space combat. I have 0 points in ground skills. I realize that might make ground combat a bit more difficult, but until they tie together ship skills and ground skills, there's not much I can do. My second disclosure is I don't like groups. I enjoy the single player aspect of the game and while I do enjoy multiplayer fleet engagements and pvp, I don't group up to do a mission.

    That aside, I was looking forward to Infected. When I first heard about it, a 5 man mission seemed fine. I figured that perhaps if I couldn't get 4 other friends, I could find 2 or 3 other people and take it nice and slow. I thought that a full 5 man group would have a lot of fun, we would all get some loot, and things would be good.

    I was wrong.

    The initial space combat was enjoyable at first. The borg ships were much more challenging than normal, and that is fine. The first cube we killed dropped a nice MK X Graviton Deflector. Another player got a MK X Disruptor Array. Awesome.

    It all went downhill from there.

    We spent a good 20-30 minutes killing probes, shooting the gate, killing probes, shooting the gate, killing sheres, shooting the gate.... until finally killing cubes, shooting the gate. The process was so boring and tiresome that I honestly felt like leaving there. However I stuck through it until the Tactical cube appeared. We killed his buddy cube, and after another 5-10 minutes, we killed the cube. Unfortunately no loot as the player tagged to pick it up died in the Cube's explosion, and didn't make it back to pick up his rare drop before we were transported planetside (only a 30 second window)

    I know if that drop had been gold instead of grey, I would have been very upset.

    So we arrive on the station. Ground combat starts. I don't like ground combat but I'm a good sport and I set up my turrets and drones and start tapping between the 1 and 2 buttons on my keyboard. We make some progress, die trying to kill the nodes. Repeat. The constant root/holds are annoying. As is the insane volume of HP the Borg have. And the numbers, so many in each section.

    But it gets worse, because it keeps going. and going. and going.

    We finally get to an interesting room with an assimilated captain. I don't see the captian though, because he endes up walking behind the platform. After 5 minutes of trying to get to a spot we could shoot him, we kill him and are then killed by the newly arriving borg because we're stuck in a corner. But we stick with it! We're all good sports and we find the console, lower the shield, and keep going.

    More Borg. More groups. More nodes to destroy. more spamming the 1 and 2 buttons on our keyboards until finally, we reach a room full of boxes, plasma, and consoles.

    This is the point I could not take any more.

    Our group leader was a veteran of this mission and explained the trick. Jump over the boxes to each of the 4 corners. Then 3 people must activate the console at the same time, then upload a virus, then repeat. It sounds convoluted, because it is, but I'm a good sport so I roll with it.

    After 30 minutes I have had enough. People keep falling into plasma because they can't jump, or they get shot in mid air and are knocked in. Then we all have to die because if you can't be resurrected and make it out of the plasma, you have to respawn, and you are locked out of the room if you do that. After several attempts, people get better at jumping (though it's still easy to TRIBBLE up). So we focus on the consoles. Well 2 players are bugged and can't see the center console on the first platform, and activating at the same time requires serious attention and coordination, but we stick with it, and manage to lower 3 platform shields!!

    But that is as far as we got. The same failings kept repeating, people began to leave the group, and they could not be replaced with new members. Even eager friends outside the instance could not be brought in to join us. We attempted again and again to clear all 4 platforms, but could not get more than 3 before they began to reset. Eventually, after almost 3 hours of my time wasted, I transported out.

    Upon refection, I decided to write this my first post on the forums, with these 3 conclusions:

    1) This game does not lend itself well precise timing. Jumping gets less difficult as you do it, but there are too many variables to TRIBBLE you up. Same thing with precision activation of consoles. Getting your character oriented correctly, hitting the F key or mouse click on time is difficult.

    2) More hit points does not always make something more challenging. It can also make it just more annoying or more of a time sink. Both the space and ground combat in this mission are leaps and bounds more difficult simply because everything has so much more HP. There are other ways to make a fight hard or challenging other than making us hit the 1 & 2 keys more and more and more.

    3) The entire process takes way to long. This mission requires so much time and repetition I got bored before I got frustrated.

    Now I know forums. I know some of the responses I might get to this post. I know lots of other people have done this mission, and might even like it. I know if we had more time and experience we might get better at it. I know that I probably sound like Capt. QQ More of the USS LEARNTOPLAY.

    But regardless of that, this mission does not scale well from the previous 45 levels of game play. Having done every other mission, every fleet deployment, ever pvp map, every exploration mission, I can honestly say that nothing I have done previously in the game could prepare me for that mission. Not in terms of skills (no other pve mission had jump challenges) not in terms of button coordination (they were all soloable except fleet and pvp, and that required teamwork but not to that level of activating consoles) and not in terms of time (Long and drawn out pvp matches are usually fun, and worth the effort for a "gg")

    And ultimately what are the rewards? I'm not sure, as we didn't get a single drop in the ground mission, and I don't know what a Mark of Valor is for.

    I can only conclude if these 5 man missions are going to be the only new content going forward, I and many other people will be stuck at level 45, doing the same PVP and PVE Exploration missions until we are bored to quit. I'm already upset that it looks like I can't do the next mission, The Cure, unless I finish Infected.

    Maybe I'll try again one day, but not today.

    this is a very well done post...i just hope cryptic would fix this and lissten to the players saying hey....these STF SUX....do something...

    so here comes the cure and everything you hated in infected we are putting in more of it.....

    i like raiding and doing group missions but these STF are just not fun. the rewards are junk and to waste 1-3 hours of my time.....nah id rather read a book! ill get more out of it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I agree. It's tedious and boring. Having to do something over and over and over and... over does not make it more difficutl, just incredibly dull.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Hey me and a group also played "Infected" at around the same time as yours. We had a very similar experience to yours also. My toon's name was Shran, I was wondering if we were in the same group?



    Anyways, I think it's wierd how hard Infected has gotten. Oddly the space parts and the jumping/acid parts went by very quickly when I first did it when it first came out.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    forresto wrote: »
    Hey me and a group also played "Infected" at around the same time as yours. We had a very similar experience to yours also. My toon's name was Shran, I was wondering if we were in the same group?



    Anyways, I think it's wierd how hard Infected has gotten. Oddly the space parts and the jumping/acid parts went by very quickly when I first did it when it first came out.

    Actually Duke Skymocker was the leader of my group, he posted a few pages up. Don't worry, I'm sure our experiences are shared by a multitude of players.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    lol I really confused. Is this everyone's first MMO?

    “Infected” is one of the first real challenges in the game. Leveling was a cake walk, very fun, but easy. The fleet actions are a little more interesting, but not much of a challenge. Again, the fleet actions are very fun, and I really enjoyed the “broken planet”.

    “Infected”, is really the first time everyone on the team has to work together or you will fail. Someone cannot just come along for the ride, everyone really needs work together to get it done. You have to talk and plan. Think about what is going on. Figure out why you wiped and fix it. Loads of fun. Personally I think Cryptic did a great job of providing a challenge and end of game content.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Did you stop to consider that infected is the preparation for later raids?, i mean it is the first so by default it is a beginning to a new style of content.

    You can start preping at lvl5, lvl10 or lvl20 but the samee ppl whining now would just say is a ploy by cryptic to slow them from leveling up or a time sink ect and they will say it should be put in after they reach the level cap so they are not delayed.

    Whiners will be whiners and no matter what you do or say they will always find something in game to blame for their problems other than the real thing that is to blame THEMSELVES.:p

    Right all games must be targeted at hard core raiders, bought this game because it was casual oriented. I certainly hope they don't take this game in a direction that makes you happy... I would be VERY unhappy.

    I love Star Trek... Its about good story, not the super mario garbage that is in the last room in this mission. Again love what they have done everywhere in this game except the the LAME missions with WEAK story that are the STF's so far. I mean where are my rocket boots like the borgish queenish wth story that is in Infected so I don't have to bounce around the room, and hope to god I wouldn't get rubber banded into the plasma. The game's tech doesn't support this kind of coordinated bunny hop, at least not well. (too much lag for this sort of thing) The borg would not have open plasma pits, my god neither would the federation, where the hell does that fit story-wise, in a word it doesn't.

    If you want a hard game then go get a hard game. I for one like the content and play style of the original game and these goofy un star trek missions just do not belong here. I pray the dev's stick to Star Trek and leave the wow'ish epeen garbage to wow.

    I beat the mission, its not a difficult mission, its just a stupid one, with way the hell too many technical issues. Doesn't fit the lore, that should be the first test of what is in game. I agree with the original poster the mission sucks. So maybe you should read the actual content of peoples complaints before you trollishly hammer them for their opinion.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Greenomen wrote: »
    lol I really confused. Is this everyone's first MMO?

    “Infected” is one of the first real challenges in the game. Leveling was a cake walk, very fun, but easy. The fleet actions are a little more interesting, but not much of a challenge. Again, the fleet actions are very fun, and I really enjoyed the “broken planet”.

    “Infected”, is really the first time everyone on the team has to work together or you will fail. Someone cannot just come along for the ride, everyone really needs work together to get it done. You have to talk and plan. Think about what is going on. Figure out why you wiped and fix it. Loads of fun. Personally I think Cryptic did a great job of providing a challenge and end of game content.

    I think this is *a lot* of people's first MMO. Its a Trek game so its brought a lot of people who would normally never go for an MMO into the genre. Although after this experience, its questionable as to if they'll play another. To address the rest of your post, if we'd been given mini STFs throughout the main storyline, I don't think it would be such a problem. The issues for me are that we didn't get anything like this up until now; Cryptic has consistently said they want to make a fun game- this is not fun; finally, Oh and they have decided that there is a "right" way and "wrong" way to play this mission, and it has become their mission to make it impossible (or damn near it) to do this the "wrong" way. So we get plasma leaks and insta death doors to change our strategies.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Compared to episodes and fleet actions, STF's seem to be absolutely terrible in just about every aspect. The first time I did infected, I had a decent team, but it was a dragging 3 hour borefest of repetitively killing dozens of borg drones. Having to spot those damn interlink nodes amongst a swarm of drones was awful. I'm honestly not a fan of "zerging" in video games, so if this continues in future STF's, I won't be wasting my time with them. :rolleyes:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    In any case, I will try to do Infected until I beat it. I can't guarantee that will happen because I don't know if I can get a group that will do it in an hour or two. I understand how the encounter works, and my roll in it, but I still don't find it very fun. Perhaps I had a bad first experience, but until I see differently that's my impression.

    I have to agree with everything the OP said, but especially around the time issues. Many of us work full-time, and have at best 2 or 3 hours in the evening in which we can play, if a mission can't be completed within that time then there is frankly no point in many of us playing.

    The hard core gamers can sit and play for 8+ hours a day, and I'm sure they all become very skilled at their craft, and no doubt would consider a mission that takes more than 3 hours to be a walk in the park... but I'm not gold farming and I still have a mortgage to pay so I will never get there, and besides... it's not good for you to sit still for so long! (yes I'm a Mum too!) Anything that takes much over an hour is IMO starting to stretch things.

    Scaling is very important, it worked well enough with the Collateral Damage mission (which I managed to solo and complete within an hour or there abouts) and that was fun, I really enjoyed it and I'd really enjoy being able to do it with a team of friends too, but so far all I've seen of Infected is boring, repeatitive and mindless. It doesn't bode well. I do hope that the newer missions are given a bit more thought.
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