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Weapons Range

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited March 2010 in The Academy
Ok I have been seeing some people seem to be able to target ships and shoot at them from more than 10 clicks out.

I know I was playing in a fleet action and I wasn't in range to fire yet, but the guy behind me was letting loose on them. Is there a skill that can increase your weapon range?
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I am not aware of any ability or weapon that increases range to greater than 10 km. If you see that happen again, you might want to ask the person who appears to be firing from a greater range about it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    This would happen if one of you were lagging more than the other. He might have seen you as being behind him.

    What kind of connection do you have? How far are you from the Cryptic servers?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    East Coast (Virginia Beach) cable connection 30Mbps with powerboast (suppose to go higher than 30Mbps depending on system load). Often it's right on the money too. Latency is usually about 3ms.

    It's probably just a visual thing happening in the game, but I just wanted to check and see if anyone knew. Of course if you knew maybe you would keep it to yourself.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Which kind of leads into another question - do you think they should/would/could change weapon ranges based on equipment/skills at some point, to give a bit of variety to some aspects of combat?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Minston wrote: »
    Which kind of leads into another question - do you think they should/would/could change weapon ranges based on equipment/skills at some point, to give a bit of variety to some aspects of combat?

    Hashed and rehashed during Beta. :-)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Ah, I see. Well, since I didn't play in Beta... I assume they "took it under advisement"?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    spec for latency. :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Minston wrote: »
    Which kind of leads into another question - do you think they should/would/could change weapon ranges based on equipment/skills at some point, to give a bit of variety to some aspects of combat?

    "And the cries of 'HAXXORZ' did resound throughout the Halls of PvP."
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Minston wrote: »
    Ah, I see. Well, since I didn't play in Beta... I assume they "took it under advisement"?

    More or less. It wasn't a huge issue for the community really, it just came up and was discussed a few times. IIRC the consensus was that it was better for ranges to be identical to discourage kiting, and there were enough distinct kinds of weapons that further differentiation wasn't really necessary or desirable.

    On Cryptic's end they also played with the range display - not the actual in-game calculations, mind you, just the display - in order to set the "feel" of the scale. It seems like a little thing, but when they set the weapon ranges to 15 km space felt larger and travel times longer despite knowing that the engagement range was still the same number of pixels and seconds away. 10 km feels a little more "right" for the sizes of the ships we're seeing, even if in canon the ranges are completely wrong.

    My point here is that Cryptic actually gave a lot of consideration to the topic, everything from different actual ranges to different perceptions of range. They didn't just pull a number out of a hat and stick with identical ranges for simplicity's sake, if that makes you feel better. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Hey works for me. My tactic of screaming in at maximum impulse before unloading quantum torpedos and a minefield at point-blank range would be unaffected one way or another. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Posiblity #1: latency

    I often play MMORPGs with my daughter on computer right next to me, generally the client shows you location as where it is telling your computer it is, and other people shows where the other were. That time gap shows you ahead of others when you may actaully be behind.

    In LOTRO they had to remove the horse races because of the people that would go nuts swaring that the other players TRIBBLE/cheated to win, because they new they were first. Yet every third party could easily see they were not.

    Possiblity #2: different target

    If you set your target to closest then go in it may not be the closest target when you get into range, so your target may by over 10km, theirs is closer. How often have you selected closest target, and as you charge in another ship becomes targetable first.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Minston wrote: »
    Hey works for me. My tactic of screaming in at maximum impulse before unloading quantum torpedos and a minefield at point-blank range would be unaffected one way or another. :)

    Sweeet! Beautiful tactic! :D I would love to do that, but my shield power drops to 5 at full impulse, and I wouldn't survive a single enemy salvo in time to drop the mines... Maybe when I finally get an Escort...

    - Lieutenant, Grade 9, Felspar Que'toc Gemmina
    U.S.S. Aspacia
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Yep, I've got a Cruiser (LC2) so you'll be able to pull it off with an escort no problemo. I'm the "missile boat" of my group, with dual torpedos in front, a 360' phaser turret and quantum mines in the back. I'm pondering another mine launcher, but that might be too much. :)
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