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Capture & Hold Maps when will they be made equal

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited April 2010 in PvP Gameplay
So it was said it was favoured towards the Klingons to start with now the fed's have it really easy....
Think if we Klingons moaned enough they will make it equal?.......Yeah right
Post edited by Unknown User on

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Ciqala wrote: »
    So it was said it was favoured towards the Klingons to start with now the fed's have it really easy....
    Think if we Klingons moaned enough they will make it equal?.......Yeah right

    ??? How can holding a place be advantageous to one side of the other. I have seen both sides win. Also, what changed to suddenly "shift" this balance of power.

    I don't get what you are going for with this post.

    Seems like a waste of "1's and 0's"
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Ciqala wrote: »
    So it was said it was favoured towards the Klingons to start with now the fed's have it really easy....
    Think if we Klingons moaned enough they will make it equal?.......Yeah right

    Like what you guys can stay cloaked to capture the flag
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    ??? How can holding a place be advantageous to one side of the other. I have seen both sides win. Also, what changed to suddenly "shift" this balance of power.

    I don't get what you are going for with this post.

    Seems like a waste of "1's and 0's"


    I have noticed a difference as well, Feds take a base and less then 10-15 seconds the flag turns, klingons, I sat at a base for about 2 minutes before it turned.

    Other than that dont matter to me really, that map is to long for lvling.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    tention wrote:
    I have noticed a difference as well, Feds take a base and less then 10-15 seconds the flag turns, klingons, I sat at a base for about 2 minutes before it turned.

    Other than that dont matter to me really, that map is to long for lvling.

    So the problem is not one of sides, but a bug in the game that is allowing one side an advantage. That is something that can be patched. I am sure that is not intended.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Ciqala wrote: »
    So it was said it was favoured towards the Klingons to start with now the fed's have it really easy....
    Think if we Klingons moaned enough they will make it equal?.......Yeah right
    With the exception of the space changing I don't see anything not equal on the Salvage maps. If you mean when the teams are unbalanced a lot of time it is more Feds and less Klingon. I have won many games with less Klingon's then Feds and lost a few the other way around.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    ??? How can holding a place be advantageous to one side of the other. I have seen both sides win. Also, what changed to suddenly "shift" this balance of power.

    I don't get what you are going for with this post.

    Seems like a waste of "1's and 0's"

    No because you don't play it enough like us Klings do....It's far easier for one fed to turn the flag then it is for one kling
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Like what you guys can stay cloaked to capture the flag

    As I said it favoured us to start with, staying cloaked doesn't help now
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Airwen wrote:
    With the exception of the space changing I don't see anything not equal on the Salvage maps. If you mean when the teams are unbalanced a lot of time it is more Feds and less Klingon. I have won many games with less Klingon's then Feds and lost a few the other way around.


    Yep should have made myself a whole lot clearer on this.....all I'am talking about is flag changing
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Ciqala wrote: »
    No because you don't play it enough like us Klings do....It's far easier for one fed to turn the flag then it is for one kling

    Really? I don't? Please, tell me how much I play?

    You seem to know so much about me.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Ciqala wrote: »
    So it was said it was favoured towards the Klingons to start with now the fed's have it really easy....
    Think if we Klingons moaned enough they will make it equal?.......Yeah right

    What is annoying is that 3 klingon ships regardless of what class they are surround a capture point.
    A federation ship regardless of class flies to a nearby point and the point captures for the fed side in 1/4 the time it take for the klingons to change just one point.

    I pvp constantly and see this every single time yet no federation captains who were clamoring about cloak before are pointing this problem out. I know it can't be because it benefits the federation side.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    What is annoying is that 3 klingon ships regardless of what class they are surround a capture point.
    A federation ship regardless of class flies to a nearby point and the point captures for the fed side in 1/4 the time it take for the klingons to change just one point.

    I pvp constantly and see this every single time yet no federation captains who were clamoring about cloak before are pointing this problem out. I know it can't be because it benefits the federation side.
    I've run into that issue on my Klingon. There have been times when we had 6 ships decloaked and sitting on a point for several minutes and the point just wouldn't turn.

    It's easy to notice when you're playing Klingon, but not so easy to notice when playing Starfleet. The capture times I see as a Klingon are out of whack compared to what I see as Starfleet. Same player doing the same things, but on red side it either takes longer or just doesn't cap.

    I don't think it's intended, I think the salvage maps are just bugged.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I have only noticed this once. Otherwise I've seen flags change just as fast for Klingons.

    Overall though, they should change faster for feds unless Klingons cannot change them while cloaked.

    It is the only map fed players stand a chance on if we happen to have 1 "special" team member.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Overall though, they should change faster for feds unless Klingons cannot change them while cloaked
    They have never been cap-able under Cloak.

    This is either intentional or a bug. If it's intentional, it is nothing more than an arbitrary and transparent attempt to narrow the gap between Feds and Klingons. It's a really stupid way of doing so. If there are balance issues (cloak?), then fix them; don't change the rules for one side and not the other. If, as seems more likely, this is a bug, then hopefully Cryptic will fix it.

    As it stands, the maps are still playable and winnable, just not very entertaining. Capture and Hold now rewards players for NOT engaging the enemy, but rather staying away from them and capping undefended points in groups or 2 or 3. No PvP map should reward not engaging in PvP.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I have only seen this once and it was in a FvF match we couldn't cap one flag, the one closest to OpFor spawn. Now for the klinks and the cloak. In arena matches cloak and uncloak all you want to destroy fed ships but to cry that you should be able to capture while cloak is stupid. Fed ships for the most part can't turn as well as klink ships especially the BoP. So to comabt this fed teams will need to come in with Sci vessels or BO abilities that may help detect cloak while you sit and ponder whether you want to blow something up before winning.. Since all these ships will be gimped with some science ability that they could have used for heal buffs they are destroyed so much easier. Yes if their is a capture bug that is preventing you from capping a flag as quickly as the fed they need to fix otherwise everything is fine. Next you will be saying that Klinks should have a numerical advantage since you have to uncloak and actually do something since this is the only PvP area most Feds don't give up on after multiple deaths. The klinks crying here sound like the feds crying in the PvP forums.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I have only seen this once and it was in a FvF match we couldn't cap one flag, the one closest to OpFor spawn. Now for the klinks and the cloak. In arena matches cloak and uncloak all you want to destroy fed ships but to cry that you should be able to capture while cloak is stupid. Fed ships for the most part can't turn as well as klink ships especially the BoP. So to comabt this fed teams will need to come in with Sci vessels or BO abilities that may help detect cloak while you sit and ponder whether you want to blow something up before winning.. Since all these ships will be gimped with some science ability that they could have used for heal buffs they are destroyed so much easier. Yes if their is a capture bug that is preventing you from capping a flag as quickly as the fed they need to fix otherwise everything is fine. Next you will be saying that Klinks should have a numerical advantage since you have to uncloak and actually do something since this is the only PvP area most Feds don't give up on after multiple deaths. The klinks crying here sound like the feds crying in the PvP forums.

    I think you misunderstand. I know that I am not saying that Klingon's should be able to cap the points cloaked. I too think that is cheesey, and as long as I have been playing those maps you have never been able to cap them while cloaked. What was being brought up is that more often than not it takes longer for a point to change for Klingon's than it does for the fed. I two have witnessed first hand 3 uncloaked Kling's sitting at a point waiting for the color to change solid. I watched as one fed cruiser strolled up to a point that was solid red for Kling's. It turned to solid blue within 15 seconds and he was off to another point. And we were still sitting there waiting for the point we were at to turn solid red. It turned about 10 seconds after the cruiser left. :confused:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    It's in the patch they had to back out. fix for faster caps for blue side.
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