test content
What is the Arc Client?
Install Arc

Does Accurate Trait matter?

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited March 2010 in The Academy
Does the Space Trait, "Accurate" really matter?
"+0.1 Accuracy"

This sounds like a VERY small advantage to me!
Did anyone find this useful in any way in Space Combat?
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Depends whether that means +0.1 or + 10%.

    After all this time, I'm still not sure.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    It's enough of a bonus that when a single weapon has it, that makes it "green" quality. So it's like making all your weapons "uncommon" just from that trait alone.

    Now, as to how much it actually helps? I don't know.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    w0qj wrote: »
    Does the Space Trait, "Accurate" really matter?
    "+0.1 Accuracy"

    This sounds like a VERY small advantage to me!
    Did anyone find this useful in any way in Space Combat?

    It means +10% Accuracy. And its not that small. Ships get defense (a chance to be missed) when they move. The faster a ships moves, the harder it is to hit (i.e. faster == more defense). The Defense you get ranges from 0% when you aren't moving, to roughly 25% at Impulse Factor 20. And defense Maxs out at 50% at somewhere around Impulse Factor 30 (I haven't bother to figure out extactly). Any Accuracy buffs directly counteracts Defense. So +10% ACC vs +25% DEF == net +15% DEF. Weapons, traits, and skills can all add to you accuracy..

    I've read that base accuracy is 100%. And any net Accuracy in excess of 100% add to the Critical Severity when you get a Crit.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Just from my experience, I see torpedoes with +.01 accuracy miss much less than torpedoes without it. I would only take that trait as a last resort, though. I feel traits could be better spent on things like Warp Theorist or Techie.

    The last part of that statement is purely personal preference, though, since I can get +.01 accuracy torpedoes from various vendors and it's all the same :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Actually max defense is 75% till they introduce some other trait.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Just from my experience, I see torpedoes with +.01 accuracy miss much less than torpedoes without it. I would only take that trait as a last resort, though. I feel traits could be better spent on things like Warp Theorist or Techie.

    The last part of that statement is purely personal preference, though, since I can get +.01 accuracy torpedoes from various vendors and it's all the same :D

    I use the Accurate trait on my primary captain, and it's quite nice. Keep in mind that it stacks with the +0.1 accuracy on many weapons as well. I rarely miss another ship, and I decimate fighter swarms very quickly. I look at it as a free upgrade on all my weapons.

    Is that a fair trade for Warp Theorist or Techie? Maybe. That's a matter for your personal preference. Neither of those traits really describes my captain though, while Accurate works pretty well. I certainly don't feel like I've gimped him for the sake of having a more true-to-character set of traits.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Haggard wrote: »
    I use the Accurate trait on my primary captain, and it's quite nice. Keep in mind that it stacks with the +0.1 accuracy on many weapons as well. I rarely miss another ship, and I decimate fighter swarms very quickly. I look at it as a free upgrade on all my weapons.

    Is that a fair trade for Warp Theorist or Techie? Maybe. That's a matter for your personal preference. Neither of those traits really describes my captain though, while Accurate works pretty well. I certainly don't feel like I've gimped him for the sake of having a more true-to-character set of traits.

    I's of of the same caliber of the other traits. With Warp Core Theorist, you can squeeze up to +7/+4 power settings bonus at 25/50 power with Warp Core Training/9. If you like to mini-max Ships power like I do, its quite invaluable.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    hmm, have thought about having a char with the accuracy and elusive trait...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    DanaDark wrote: »
    hmm, have thought about having a char with the accuracy and elusive trait...

    My Tactical/Escort character has precise those two traits. And I pump a lot of skills in Engine Efficiently and Perormance skills. "Speed is life."
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Depends whether that means +0.1 or + 10%.

    After all this time, I'm still not sure.

    It's 10%. I have no idea why the description says +0.1.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    sofar I've not noticed any difference between my char that has the accuracy and elusive trait in a cruiser. Against my char without those traits in a cruiser. I think the dif seems even less now with that new tier 1 skill... I forget it's name, like vector or something. After I got my accurate char to RA5, I was like...when have I ever missed anything except a fighter and whos going to miss my fat cruiser?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Pasquatic wrote:
    It's 10%. I have no idea why the description says +0.1.

    Because 10% is 0.1.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Depends whether that means +0.1 or + 10%.

    After all this time, I'm still not sure.

    Neither am I really. 10% is awesome, but 10% of what?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    +0.1 is an additional one tenth of what you already have. If your accuracy rating is 50, +0.1 will now give you an accuracy rating of 55.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Nope, base accuracy of your weapons is 95%, accuracy trait simply adds 10% to 105%. Was a thread somewhere about it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    WOW, many thanks to everyone's helpful repies!

    ==>It seems that this +10% Accuracy trait is more useful to Photon/Quantum Torpedoes, as these seem to miss a lot more than beams/canons...

    ==> So can a 100% Beam layout afford to skip this +10% Accuracy trait?

    ==> For players using lots of Torpedoes, would it be more worth it to get this +10% Accuracy trait?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Beam and Cannons can miss. I've have man times when I've lined up and timed a Beam Overload shot to finish off an Escort, and..... MISS pops up instead of 4 digits of damage. And the shield gets a tick of Regen. RRRRRARGH!!!!! @)(#$@#(&$@%$!!!! CURSE YOU MURPHY!! I WILL HUNT YOU DOWN AND... Ehem....I hate it when that happens. ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Depends whether that means +0.1 or + 10%.

    After all this time, I'm still not sure.


    bananas and cat fish sandwiches.
Sign In or Register to comment.