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Ground PvP issues?

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited March 2010 in PvP Gameplay
Okay, playing some ground PvP today I am having some serious issues.

The biggest has to be with my weapons secondary attack firing and going on cooldown, but not doing any damage. This is happening with both my anti-proton split beam and pulse rifles, though more often on my split beam. This is super annoying.

Another problem I am having is being perpetually exposed. I don't mean this as I keep getting exposed, I mean it as I am ALWAYS exposed, even after getting killed and respawning. I honestly don't know if it is just a graphical bug or if it is an actual expose, I was getting killed pretty fast either way.

That is another issue...I feel like I am wearing paper now. Before I felt like I could take a bit more of a beating, but now I feel like I am taking a lot more damage. Anyone else seeing this? I am getting this even without the expose thing mentioned above.


Those are three big things I am seeing, anyone else seeing these things?

I am sure there are more small bugs, but those are the big ones I have seen so far with ground combat.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    The only time I've seen things go on cooldown but not work is when I get held right as I push the button. It'll burn the ability but the ability won't go off, which is annoying.

    You should be relatively harder to kill now with the split beam nerf, the 3 second shared cooldown on exploit weapons and the fact that you can now cure holds and exposes on yourself with expendables. (Granted the new 30 second cooldown timer on expendables makes you easier to kill than before, but then, most people never seemed to use them anyway so they won't notice the difference...)


    If anything, I think the split beam nerf is making the good teams focus fire more, so that may be why you seem to by dying faster.


    The endless expose is probably a graphics bug -- I've never seen it happen with expose but I see it with other effects all the time. There seems to be a high incidence of visual effects just never going away once they get applied to you. Don't tend to notice it in PvE because of course NPCs are weak idiots who almost never do any sort of special attack, which is probably why this bug has never been addressed.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Slamz wrote:
    You should be relatively harder to kill now with the split beam nerf,

    Kind of. But ...
    the 3 second shared cooldown on exploit weapons

    Seems bugged and not working.
    and the fact that you can now cure holds and exposes on yourself with expendables.

    Definitely bugged. Doesn't work reliably right now.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    i don't think the expose cure thing is bugged right now. It just has about a half-second delay.

    I've been using the heck out of expendables. I pretty much burn out the replicator on my ship between matches.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    inktomi19d wrote: »
    i don't think the expose cure thing is bugged right now. It just has about a half-second delay.
    Yeah, I've not had any problems, but there is a solid 1 second delay or so between pushing the button and getting the consumable to go off (with the shield one there's an animation of him getting something out of his belt and using it and you don't get the effect until he's done animating).

    It's not worth trying to break out of a 2 second stun since it'll take you a second just to use the consumable.


    I've not noticed any problems with the 3 second cooldown on exploit weapons either. I've used dual compression pistols, compression + sniper rifle, compression + split beam, etc, and it never lets me fire two shots back to back.

    Note that exploit and expose specials are on different cooldowns, though, so nothing stops you from using, say, a wide beam phaser hit (expose) and a split beam hit (exploit) back to back. (Which is incidentally why I thought they should all share the SAME cooldown...)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Thrishmal wrote: »
    That is another issue...I feel like I am wearing paper now. Before I felt like I could take a bit more of a beating, but now I feel like I am taking a lot more damage. Anyone else seeing this? I am getting this even without the expose thing mentioned above.

    I am not seeing the bugs you are. I have noticed the consumable thing is working, but as has been noted there is a delay in hitting the button to use a hypo or shield and it actually taking effect. There also appears to be a delay in the effect after use, so that 1-2 seconds can feel like a lifetime.

    One thing I have noticed happening since Season 1 was released is the increased use of tribble buffs in PvP, and the enormous difference they seem to make for those using them. I've never looked, but if tribbles can be sold on the exchange, the market for tribble use in ground PvP is likely to increase a lot as more PvPers figure this out.

    Another thing I have noticed since the patch - skill points appear to matter more now than before. I honestly could not tell the difference between my RA5 and BG5 before the Season 1 patch. Both engineers, same weapons and kits, and no difference despite my BG5 having a lot of skill points spent in ground combat. Since the patch - huge difference. My Fuse Armor skill points pay off now, and while I still don't see it impact someone elses run speed, the damage bonus appears to work.

    While I would like to see Ground PvP changed to improve the ability of a team to help teammates survive, I will say that the Season 1 changes have significantly improved ones own personal survival. The thing is, there are so many secrets in successful ground PvP, and I am not surprised no one is willing to share them on the forums (I'm not going to, Slamz is the only one who has almost done it I've seen).

    The first class that spills the beans on how to be successful with their class in ground PvP will be labeled OP by the others.

    I will say this... Tacticians got nerfed when Cryptic removed the ability to attack while stealthed. Stealth was NOT OP at all. I play Engineers, so this isn't a personal thing. If someone was spending skill points to do stealth, I'd say give them the ability to attack from stealth. Most science guys in my groups saw them coming anyway, meaning stealth was already kind of an overrated ability before it was nerfed. I don't know why Cryptic did it, but the folks whose advice they took were the suckers of ground PvP in STO. Science can see them coming and Engineers could use drones/turrents/mines to attack them - so how was stealth overpowered again?

    I'm worried we will see more Cryptic adjustments like what happened to stealth, which means Cryptic is listening to people who don't actually ground PvP much or are at minimum, no good at it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Thrishmal wrote: »
    Okay, playing some ground PvP today I am having some serious issues.

    The biggest has to be with my weapons secondary attack firing and going on cooldown, but not doing any damage. This is happening with both my anti-proton split beam and pulse rifles, though more often on my split beam. This is super annoying.

    I have had this happen to me allot on pve on ground mission on my eng. I can reproduce this thing quite often also and it is quite annoying. But I would imagine it even more annoying in pvp where you need those secondary attacks allot more.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Slamz wrote:
    The only time I've seen things go on cooldown but not work is when I get held right as I push the button. It'll burn the ability but the ability won't go off, which is annoying.

    You should be relatively harder to kill now with the split beam nerf, the 3 second shared cooldown on exploit weapons and the fact that you can now cure holds and exposes on yourself with expendables. (Granted the new 30 second cooldown timer on expendables makes you easier to kill than before, but then, most people never seemed to use them anyway so they won't notice the difference...)


    If anything, I think the split beam nerf is making the good teams focus fire more, so that may be why you seem to by dying faster.


    The endless expose is probably a graphics bug -- I've never seen it happen with expose but I see it with other effects all the time. There seems to be a high incidence of visual effects just never going away once they get applied to you. Don't tend to notice it in PvE because of course NPCs are weak idiots who almost never do any sort of special attack, which is probably why this bug has never been addressed.


    Yeah, I was checking to make sure I wasn't held and that nothing was blocking my target...shoot, most of the people I had this happen with were clear shots that I had setup with exposes. This seriously cost me quite a few kills and probably got me killed a few times more than normal. It may be a bug with the split beam rifle, since they changed the maximum number of targets on it, didn't they?

    I dunno, it just sucks that was keeping me from doing my thing :(


    I suppose focus firing could be the reason for faster death. What it feels like is that my resists are not working. Actually, now that I think about it, that seems exactly like what it is. I might need to check my armor and make sure it wasn't changed somehow or something. My shields don't last long at all, so that may well be it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I just had the issue where I was always exposed -- it's just a graphical bug, but when the entire enemy team hits you with exploit attacks as soon as they see you, and you don't have the resistance you get with Draw Fire, you still die pretty fast.
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