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Time limit please

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited March 2010 in PvP Gameplay
Could ground BGs please have time limits, its annoying when you're winning a again only for the enemy to leave and you're stuck around doing nothing.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    No one else agree?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I don't really agree with an artificial time limit. I feel like they tend to eliminate some strategies and can rob you of a satisfying ending. That being said, I do agree that people leaving the game when things don't go their way is a problem and I'm not really sure how best to deal with it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Same thing happens in space PvP. I support some kind of timer or some way those that have spent time in the map get credit if all the enemies flee in terror. Win by forfeit.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Oh! Maybe a timer not for the over all match, but for a one sided match. If a team is empty for 5 minutes or so then it's over and the people who stuck around are rewarded/freed.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    SteveHale wrote: »
    Oh! Maybe a timer not for the over all match, but for a one sided match. If a team is empty for 5 minutes or so then it's over and the people who stuck around are rewarded/freed.
    Yes, exactly.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I agree with this idea. However you have first to solve the problem with hiding. If like at score 1:0 all Klingons dont cloak till the end (in space) or use stealth module and win this way. And you really can hide as a Fed ship also (although I know you spoke about ground combat, but I would like to see it in space even, just needs solving those problems).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    If you're hiding you're still in the map - that's not what we're talking about here. We're talking about when there are 0 enemies for an extended period of time.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    If you're hiding you're still in the map - that's not what we're talking about here. We're talking about when there are 0 enemies for an extended period of time.

    Agreed.


    A timer and/or a debuff to stop you re-queing for say 15 mins after bailing on a fight.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    That's a pretty good point about hiding actually. If I read that right, Excorant is talking about the chance that a team could just hide until the opposing team left, effectively forcing a timed win. I can't imagine why anyone would want to do something like that except to be an TRIBBLE. That being said, it's definitely something to think about, lol.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Again, if the enemy is hiding, there would be no timer.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Again, if the enemy is hiding, there would be no timer.

    I think they mean that the other side could literally hide forever and in the end the OTHER side would leave allowing the cloaking side to win because of time out.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Definitely something is needed for dealing with the sore losers that quit a match early. Unfortunately I see more of this coming from the KDF side. Too used to winning, some of them can't take losing gracefully or at least honorably.

    I played a match last night in Briar Patch. When I got in, it was 4 Feds against 3 KDF and we Feds were disorganized, while the Klinks had been killing this same guy over and over again because the score was 5-0. Eventually the Feds got organized and we ended up with 5 people vs. 3, so they didn't really have a chance. But the Klingons just started leaving one by one, and we couldn't really tell that they were leaving. The last one left when the score was 6-13 or something which is just stupid since it was almost over.


    I did figure out how to tell if they were still in the map though. The LFG tool seems to work like it does in Champs, so if you open it up and just hit the search button at the top, it should first show you everyone in your current instance, so you can tell if those people on the scoreboard are actually still lurking around or if they left. Its a clumsy way, though, and doesn't help when everyone leaves since you get no credit for what is unquestionably a victory. But if all it shows is people on your team, then the other team has left the building.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I think they mean that the other side could literally hide forever and in the end the OTHER side would leave allowing the cloaking side to win because of time out.
    hmm, I've not seen that happen but I see your point.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Foxrocks wrote:
    I did figure out how to tell if they were still in the map though...
    Just type /who in the game chat window and it lists everyone currently in the map. If the only people shown are on your side, then you have 0 enemies.
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