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So who else is hating the new PVP?

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited April 2010 in PvP Gameplay
After doing some T5 pvp the last two days I'm not liking space PVP at all anymore. The sum of all the changes has made it absurdly fast paced. Shields are nearly useless because they buckle ridiculously fast. I'm not surprised, I saw it coming on Tribble, but this is really not fun at all.

I didn't even need to change my Negh'var setup, 3 DHCs in the front and a torp with beams in the back so I can do continuous fire with rapid fire and I have no power issues with only 1 EPS console. I watch my target's shields just disappear in a burst or two unless they have RSP. Mine do the same when I get attacked by escorts, but everyone does more damage with the crit changes.

It used to be I had time to buff a friendly BOP under fire, but now they are gone before I even realize it. Of course Fed escorts disappear just as fast. Its not quite as bad in Tier 3, but it still shows the effects of these changes.

All in all, survivability needs to be improved. Either lower DPS or greatly increase shields. Its just too fast paced now, and lacks all pretense of slower, more tactical combat.
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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    actually i fly a t5 (in pugs) bop, and tbh with only one rsp a hazard and an engi for heals i seem to survive as well as i ever did, i die between 0-3 times in the average map, and can survive fire from 2 ships and escape the fire from 5 ships, tho naturally not every time. but then with the respec i took different options to what i had before, and i do not mean the new skills and nothing else. i have seen cruisers last over a full minute under continuous fire.

    I have all green gear on my tac with mk X blue shields so nothig special, however there is more to surviving than gear alone in the build, discounting officer abilities.

    My sci has all purple (well nearly all) but a different build and same defences officer wise but doesn't cope as well under fire.

    Not everything is about your shield strengh and the dps.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    imo, pvp is ok, with some of the changes, especially since the maps are not as buggy as much as it did on patch day.


    IMO, Science players on either side, be it ground or space, straight up rules the battlefield, there "rank" skill is still omnipotent, combined with other science BO skills, it is an un counterable combination. Sure.. ST supposed to work, but it doesn't all the time, and it removes another debuff, then the debuff "you" as the player wanted to remove.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    For the last two weeks I have been playing my Klingon in PvP and she is a Captain already. I decided to see how much a change has been made by playing my Fed Captain at the same level as my Klingon and there is a slight difference in F v K Space.

    I found playing Fed is a little easier. Since I play so much Klingon I also play like a Klingon when I play my Fed. Not to say all the Feds play like Klingon's that is definitely not true. I can see that Salvage Operations has been adjusted for Feds and Klingon's and it does take a wee bit longer to turn a space for Klingon's then it does for Feds.

    The other day it was all messed up and Feds could just turn a space with a flyby. That has been corrected. I guess to make it fair keeping it a little slower for Klingon's to change the space especially if you are by yourself is good.

    What I am bugged by is the fact that Klingon still really only have PvP content and the main source of content. All Cryptic did was add a few extra missions that Feds already have or like missions that feds have since I have played a lot of Fed as well as Klingon the new content is more of the same stuff.

    When I look at the galaxy map I feel the Klingon are really the underdog race in the game. There is a lot more places for the Fed to go to, and the Klingon have just a very small area that is protected and a neutral zone they can fly around to see Fed Ships that can't be attacked. Klingon's were more powerful before the patch, and now cryptic is cutting some of that short a little to early just when the empire has just started to get going.

    The changes in pvp are going to begin to show up more by the end of next week when Klingon's start getting fed up with the new content and go back to PvP more often then they are now and thus finding out some of the changes aren't exactly like it was will eventually limit PvP play for everyone.

    I have played against some really great Fed teams in Space and Ground, and some pretty poor teams as well. I can now see that not all of the Klingon's play the way I thought they did because PvP was a lot easier for Klingon's before the patch, but they are learning pretty fast on how to get the game back under control to win about 50% of the games unlike a week ago where they won 90% of the games.

    I look forward to my BG days in Klingon to bring more of the borg content that is for sure.

    More content is always good however I hope it doesn't damage the PvP play.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Foxrocks wrote:
    After doing some T5 pvp the last two days I'm not liking space PVP at all anymore. The sum of all the changes has made it absurdly fast paced. Shields are nearly useless because they buckle ridiculously fast. I'm not surprised, I saw it coming on Tribble, but this is really not fun at all.

    I didn't even need to change my Negh'var setup, 3 DHCs in the front and a torp with beams in the back so I can do continuous fire with rapid fire and I have no power issues with only 1 EPS console. I watch my target's shields just disappear in a burst or two unless they have RSP. Mine do the same when I get attacked by escorts, but everyone does more damage with the crit changes.

    It used to be I had time to buff a friendly BOP under fire, but now they are gone before I even realize it. Of course Fed escorts disappear just as fast. Its not quite as bad in Tier 3, but it still shows the effects of these changes.

    All in all, survivability needs to be improved. Either lower DPS or greatly increase shields. Its just too fast paced now, and lacks all pretense of slower, more tactical combat.
    To quote your shield information before the patch a I played a few game with my shield off on my Klingon to find my Klingon ship was then equal to a Fed's ship and it was much more of a fair fight against one. After the patch I noticed that whether I am on my Fed or Kling the shields really get burned out fast and you have to spend a lot of time monitoring them and keeping them going so much that you start to lose track of anything else in the fight.

    So the shields are really not holding up that well now after the patch I must agree with you there and with your comments about the science players. My opinion is a science player that is a healer is a more passive player that flies around healing people oppose to shooting down a carrier or cruiser. But right now they do a heck of a lot of DPS and VM really can stop you from doing just about anything real fast.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Ardept wrote: »
    actually i fly a t5 (in pugs) bop, and tbh with only one rsp a hazard and an engi for heals i seem to survive as well as i ever did, i die between 0-3 times in the average map, and can survive fire from 2 ships and escape the fire from 5 ships, tho naturally not every time. but then with the respec i took different options to what i had before, and i do not mean the new skills and nothing else. i have seen cruisers last over a full minute under continuous fire.

    I have all green gear on my tac with mk X blue shields so nothig special, however there is more to surviving than gear alone in the build, discounting officer abilities.

    My sci has all purple (well nearly all) but a different build and same defences officer wise but doesn't cope as well under fire.

    Not everything is about your shield strengh and the dps.

    The only way for a cruiser to last a whole minute under continuous fire is for the attackers to have no Crowd Control Abilities...SMB +VM. This is all I see in T5 pvp, the spamming of crowd control. Combined with the much greater firepower you may as well call this star fighter online, because ships die that fast.

    The battlegrounds in T5 with these kinds of mechanics are a yawn fest. Engage, get lockeddown, cast fully pointed sci team 2(best a cruiser can have) no effect, afk for a drink . Respawn, repeat. Pathetic.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    PvP has become excessively cookie-cutter and irritating.
    Now on the higher ranks it's all about some jackass cloak ganking me from behind, jam sensors, jam sensors, VM, sub-nucleonic, jam sensors. On and on and on.
    I can survive it by jamming engines on full and kiting away but that's all I can do. It's not a fight, it's a one-sided battering that I can either sit their and take or fly off.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    The changes to PVP have just made it stupidly fast. It was fast to begin with, especially considering VM/SNB spam and the ever-stupid feedback pulse, but with these changes...it's just not fun watching a ship get disintegrated within 10 seconds on an alpha strike (speaking as a klingon here, who mostly does FVK). I don't like having my ship die in 10 seconds, I don't like watching other ships die in 10 seconds. It's not fun, it's frustrating as all hell and kills replay of PVP.

    I mean, completely ignore the spamming of crowd control with SNB and VM, and just imagine if your ship spontaneously went from full to dead in 10 seconds. Would you be happy or having fun?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    onyxbmw wrote: »
    The changes to PVP have just made it stupidly fast. It was fast to begin with, especially considering VM/SNB spam and the ever-stupid feedback pulse, but with these changes...it's just not fun watching a ship get disintegrated within 10 seconds on an alpha strike (speaking as a klingon here, who mostly does FVK). I don't like having my ship die in 10 seconds, I don't like watching other ships die in 10 seconds. It's not fun, it's frustrating as all hell and kills replay of PVP.

    I mean, completely ignore the spamming of crowd control with SNB and VM, and just imagine if your ship spontaneously went from full to dead in 10 seconds. Would you be happy or having fun?

    I never died in 10 sec. :p


    although, during the FvF battles if there is no Subnuc/VM users battles can be long, which is ok, shows the endurance of some ships. But once that Science player starts spitting out VM w/ subnuc, just twiddle ur fingers because ST will "hit or miss" removing any debuff.

    Played FvK, on both sides...being on the recieving end of the Reds team direct assault is no fun, and shields/hull is ripped to pieces...if u r vm'd and sub nuc. If not, it becomes a defensive battle, due to the shear dmg out put from 5 BoP. On the flip side, flying my BoP, its amazing to destroy ships with just front weapons, but at the same time feel so fragile when getting blasted by beams.

    IIMO, PvP is fun. Until the Subnuc/VM starts flying, then its not fun.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Rook0024 wrote:
    I never died in 10 sec. :p


    although, during the FvF battles if there is no Subnuc/VM users battles can be long, which is ok, shows the endurance of some ships. But once that Science player starts spitting out VM w/ subnuc, just twiddle ur fingers because ST will "hit or miss" removing any debuff.

    Played FvK, on both sides...being on the recieving end of the Reds team direct assault is no fun, and shields/hull is ripped to pieces...if u r vm'd and sub nuc. If not, it becomes a defensive battle, due to the shear dmg out put from 5 BoP. On the flip side, flying my BoP, its amazing to destroy ships with just front weapons, but at the same time feel so fragile when getting blasted by beams.

    IIMO, PvP is fun. Until the Subnuc/VM starts flying, then its not fun.

    You obviously haven't had 2 escorts in a premade group of 5 swing around with at least 1 beam boat all open up on the same shield facing at the same time :P

    10 seconds is, at times, a bit of an exaggeration, but it really isn't when I say I've never been bursted so hard so fast before the patch.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Thrax73 wrote:
    The only way for a cruiser to last a whole minute under continuous fire is for the attackers to have no Crowd Control Abilities...SMB +VM. This is all I see in T5 pvp, the spamming of crowd control. Combined with the much greater firepower you may as well call this star fighter online, because ships die that fast.

    The battlegrounds in T5 with these kinds of mechanics are a yawn fest. Engage, get lockeddown, cast fully pointed sci team 2(best a cruiser can have) no effect, afk for a drink . Respawn, repeat. Pathetic.

    I agree, and i have taken no cc at all, with the exception of one jam sensors, i wanted to see how well i could do with that sort of build, also having a sci bop with a ton of cc that would decloak, lock you down blow you up and move on. it was fun for a while but shooting stationary targets who were alone got old a lot faster. I love the tac, it does feel more like a A6M2 comming out of the sun to kill a F4F than space combat (not that i know what space combat would really be like) but i like that.

    Fact remains that cruisers do last that long, particularly against players without cc, tho the crying they do when that ability is removed form them via cc is nasty and offensive to say the least, tho players make me want to log on the sci and grief them with lockdown kills for the whole match.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Foxrocks wrote:
    After doing some T5 pvp the last two days I'm not liking space PVP at all anymore. The sum of all the changes has made it absurdly fast paced. Shields are nearly useless because they buckle ridiculously fast. I'm not surprised, I saw it coming on Tribble, but this is really not fun at all.

    I didn't even need to change my Negh'var setup, 3 DHCs in the front and a torp with beams in the back so I can do continuous fire with rapid fire and I have no power issues with only 1 EPS console. I watch my target's shields just disappear in a burst or two unless they have RSP. Mine do the same when I get attacked by escorts, but everyone does more damage with the crit changes.

    It used to be I had time to buff a friendly BOP under fire, but now they are gone before I even realize it. Of course Fed escorts disappear just as fast. Its not quite as bad in Tier 3, but it still shows the effects of these changes.

    All in all, survivability needs to be improved. Either lower DPS or greatly increase shields. Its just too fast paced now, and lacks all pretense of slower, more tactical combat.

    PvP is screwed up and all know it. Its **** like Cryptic. They can have the "lets TRIBBLE up the game" title
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Ardept wrote: »
    actually i fly a t5 (in pugs) bop, and tbh with only one rsp a hazard and an engi for heals i seem to survive as well as i ever did, i die between 0-3 times in the average map, and can survive fire from 2 ships and escape the fire from 5 ships, tho naturally not every time. but then with the respec i took different options to what i had before, and i do not mean the new skills and nothing else. i have seen cruisers last over a full minute under continuous fire.

    I have all green gear on my tac with mk X blue shields so nothig special, however there is more to surviving than gear alone in the build, discounting officer abilities.

    My sci has all purple (well nearly all) but a different build and same defences officer wise but doesn't cope as well under fire.

    Not everything is about your shield strengh and the dps.

    ohh i and i havent died with my Klingon. just with my lil fed
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Rook0024 wrote:
    imo, pvp is ok, with some of the changes, especially since the maps are not as buggy as much as it did on patch day.


    IMO, Science players on either side, be it ground or space, straight up rules the battlefield, there "rank" skill is still omnipotent, combined with other science BO skills, it is an un counterable combination. Sure.. ST supposed to work, but it doesn't all the time, and it removes another debuff, then the debuff "you" as the player wanted to remove.

    IMO pvp is just ok if you play klingon, cloak, team up, focus fire. you can kill at least 2 ppl from 1st attack, then feds can get defensive and shot back for 3sec till they destroying too. As Klingon is more easier than it was before patch.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I on the contrary love it, but that might be cause i play strictly fed side.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I don't even see the need for crowd control at this point. Point, shoot, dead, move on. Most people die so ridiculously fast without RSP now. Try and remember that point when you realize they want to make SNB remove RSP and other things. How will PVP play without RSP (or any defensive abilities) at all?

    I've always said T4 and T5 PVP was too fast paced since beta, but now its just even worse with all the extra damage people do, and it may only get worse.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Ardept wrote: »
    I agree, and i have taken no cc at all, with the exception of one jam sensors, i wanted to see how well i could do with that sort of build, also having a sci bop with a ton of cc that would decloak, lock you down blow you up and move on. it was fun for a while but shooting stationary targets who were alone got old a lot faster. I love the tac, it does feel more like a A6M2 comming out of the sun to kill a F4F than space combat (not that i know what space combat would really be like) but i like that.

    Fact remains that cruisers do last that long, particularly against players without cc, tho the crying they do when that ability is removed form them via cc is nasty and offensive to say the least, tho players make me want to log on the sci and grief them with lockdown kills for the whole match.

    Go to the raptor forum section. Look for a post made by LND-Rush, the title is "This is why cryptic failed"

    In it, she has a short youtube video where she destroys a borg cube in 5 seconds, and she didnt even get off her beam overload 3.

    How is this canon?

    Durability for ALL ship types is way too low. Ship combat looks like an uncovered pot of cooking popcorn. A battle between two starships should take minutes to resolve, not seconds. Remember, this is based off classical sailing ships, Kirk's character was inspired by the real life captain Cook. Those ships didnt one shot each other or use total lockdown crowd control where the other couldnt defend itself.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Thrax73 wrote:
    Go to the raptor forum section. Look for a post made by LND-Rush, the title is "This is why cryptic failed"

    In it, she has a short youtube video where she destroys a borg cube in 5 seconds, and she didnt even get off her beam overload 3.

    How is this canon?

    Durability for ALL ship types is way too low. Ship combat looks like an uncovered pot of cooking popcorn. A battle between two starships should take minutes to resolve, not seconds. Remember, this is based off classical sailing ships, Kirk's character was inspired by the real life captain Cook. Those ships didnt one shot each other or use total lockdown crowd control where the other couldnt defend itself.

    and yet in the the films the enterprise destoyed a bird of prey with the sisters on with one torp after they managed to suddenly learned how to force it into cloak causing its shields to drop. the enterprise was almost destroyed by a couple of torps from the bird when they discovered the shield frequency.

    The Scimitar in Star Trek Nemesis destroyed the flanking warbird in a single pass.

    In the DS9 they showed a fleet of klingons attacking DS9, in that engagement klingon ships were exploding all over having taking little in the way of sustained fire.

    While i agree this is a game and instant death is not the most fun in the world, if i can survive fire from multiple players in a bop when fighting, i am sure other players can do just as well in their tougher ships. if you have too much focus in wpns or sensors or whatever area you deide to invest in then you will have a less durable ship as a trade off. I bet half the sci captains out there have all the sci abilities maxed in the skill tree, maybe some engineering taken, beams maybe torps and they are all done. half of those skills i bet dont even have an influence on the officer skills they decided to run with. in the beginning i could understand that, the tooltips were rubbish, no help from the manual and a lot of trial and error (particularly for non beta players like me) but we have had respecs now to put things right. If your still not doing well that is because of how you play and how you set up. Not becasue all ships are to weak to cope.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Cryptic should never be allowed to create MMOs again. They are SO FAR out of touch with their own games it's actually laughable.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    PvP has become excessively cookie-cutter and irritating.
    Now on the higher ranks it's all about some jackass cloak ganking me from behind, jam sensors, jam sensors, VM, sub-nucleonic, jam sensors. On and on and on.
    I can survive it by jamming engines on full and kiting away but that's all I can do. It's not a fight, it's a one-sided battering that I can either sit their and take or fly off.
    Kiting away, I keep telling the Klingon's not to chase Federation when they fly away because it is breaks us up.

    PvP rule number one: Never chase.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    The damage vs defense ratio is messed up at the moment. So escorts are carving thru opponents (and Klingons are sort-of all escorts.) Having criticals actually work raised average damage even higher.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Ardept wrote: »
    and yet in the the films the enterprise destoyed a bird of prey with the sisters on with one torp after they managed to suddenly learned how to force it into cloak causing its shields to drop. the enterprise was almost destroyed by a couple of torps from the bird when they discovered the shield frequency.

    The Scimitar in Star Trek Nemesis destroyed the flanking warbird in a single pass.

    In the DS9 they showed a fleet of klingons attacking DS9, in that engagement klingon ships were exploding all over having taking little in the way of sustained fire.

    While i agree this is a game and instant death is not the most fun in the world, if i can survive fire from multiple players in a bop when fighting, i am sure other players can do just as well in their tougher ships. if you have too much focus in wpns or sensors or whatever area you deide to invest in then you will have a less durable ship as a trade off. I bet half the sci captains out there have all the sci abilities maxed in the skill tree, maybe some engineering taken, beams maybe torps and they are all done. half of those skills i bet dont even have an influence on the officer skills they decided to run with. in the beginning i could understand that, the tooltips were rubbish, no help from the manual and a lot of trial and error (particularly for non beta players like me) but we have had respecs now to put things right. If your still not doing well that is because of how you play and how you set up. Not becasue all ships are to weak to cope.

    the scimitar shot at unshielded enterprise with rapidfire 999 and enterprise still fly forward. omg movies? you come with movies? there was a lot fast and not fast action. it was cause its movie. not many ppl wanna see 2-5 min battles 1 on 1

    btw as klingon its like the game: space invaders. shot shot blow up things. rofl
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Naevius wrote:
    The damage vs defense ratio is messed up at the moment. So escorts are carving thru opponents (and Klingons are sort-of all escorts.) Having criticals actually work raised average damage even higher.

    not all escorts. if youre fed, 3 decloaking klingon will crit you with the 5k shots from TURRETS, and a lot more with cannons.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    klingons are still over powered in pvp and then some they dont have their skills disabled or nerfed or their hulls or sheilds like feds do !
    and its all cause you klingon gamers duren beta cried and got feds nerfed and some of their skills disabled too.
    before it was even balanced duren beta.
    now you klingons are over powered and feds the onyl way we can turn faster for cruisers is cause of the eps and the aux buffs we get !
    thats the only thing that helps us turn faster and some movement skills to use from tactical.
    so your wrong about alot stuff when it comes to klingons and feds.
    check out the skills on fed side more like energy signature mask.
    thats disabled !
    and that was the feds way of cloaking in the game.
    so cause of cry baby klingons duren beta you guys got the gms to ruin the fed side and our fun and unbalanced the game./
    and now its even more unbalanced and startrek the name is base around the feds the shows the movies not klingons.
    if so it be called a name after the klingons like the old game startrek klingon acedemy !
    so now allot fed gamers and fans are unhappy and disapionted and are refusing to pay for the game !
    after they pruchased the cd or downloaded it.
    so thanks alot klingon ananlong gamers.
    you made this game to be worser then WOW and I hate wow !!!
    I rahter go back and do pvp on startrek fleet command 3 which was a better game for startrek then this.
    at least in that game we could use warp drive duren pvp and missions !!!
    here we dont even get that...



    Airwen wrote:
    For the last two weeks I have been playing my Klingon in PvP and she is a Captain already. I decided to see how much a change has been made by playing my Fed Captain at the same level as my Klingon and there is a slight difference in F v K Space.

    I found playing Fed is a little easier. Since I play so much Klingon I also play like a Klingon when I play my Fed. Not to say all the Feds play like Klingon's that is definitely not true. I can see that Salvage Operations has been adjusted for Feds and Klingon's and it does take a wee bit longer to turn a space for Klingon's then it does for Feds.

    The other day it was all messed up and Feds could just turn a space with a flyby. That has been corrected. I guess to make it fair keeping it a little slower for Klingon's to change the space especially if you are by yourself is good.

    What I am bugged by is the fact that Klingon still really only have PvP content and the main source of content. All Cryptic did was add a few extra missions that Feds already have or like missions that feds have since I have played a lot of Fed as well as Klingon the new content is more of the same stuff.

    When I look at the galaxy map I feel the Klingon are really the underdog race in the game. There is a lot more places for the Fed to go to, and the Klingon have just a very small area that is protected and a neutral zone they can fly around to see Fed Ships that can't be attacked. Klingon's were more powerful before the patch, and now cryptic is cutting some of that short a little to early just when the empire has just started to get going.

    The changes in pvp are going to begin to show up more by the end of next week when Klingon's start getting fed up with the new content and go back to PvP more often then they are now and thus finding out some of the changes aren't exactly like it was will eventually limit PvP play for everyone.

    I have played against some really great Fed teams in Space and Ground, and some pretty poor teams as well. I can now see that not all of the Klingon's play the way I thought they did because PvP was a lot easier for Klingon's before the patch, but they are learning pretty fast on how to get the game back under control to win about 50% of the games unlike a week ago where they won 90% of the games.

    I look forward to my BG days in Klingon to bring more of the borg content that is for sure.

    More content is always good however I hope it doesn't damage the PvP play.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    tbh the only massive change I've seen in pvp is the upsurge in popularity of Subsystem target shields/engines.

    Yeah escort dps is right up, but it's still survivable with a good team at your back.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    What game are you all playing that the pvp is ridiculously fast? All I ever see is cruisers chain spamming RSP and never dying.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    What game are you all playing that the pvp is ridiculously fast? All I ever see is cruisers chain spamming RSP and never dying.

    Not if you spam Sub Target shields on em, Drop those shield facings and that RSP's about as much use as a chocolate teapot
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    so cause of cry baby klingons duren beta you guys got the gms to ruin the fed side and our fun and unbalanced the game./

    so now allot fed gamers and fans are unhappy and disapionted and are refusing to pay for the game !
    QUOTE]

    I don't know if this is the case, but I have noticed a disparity in the PvP Ground with Fed v Kling in the past day or so. It heavily favors Klings. Everyone in the matches, on the Fed side (of course) agree. I had a ground match where it was 4 Fed v 6 Kling and Fed did not get one kill. That is not normal. It is highly unlikely. I hope Cryptic fig this out because there is a disparity and it's going to cause Fed's to leave PvP.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010

    I don't know if this is the case, but I have noticed a disparity in the PvP Ground with Fed v Kling in the past day or so. It heavily favors Klings. Everyone in the matches, on the Fed side (of course) agree. I had a ground match where it was 4 Fed v 6 Kling and Fed did not get one kill. That is not normal. It is highly unlikely. I hope Cryptic fig this out because there is a disparity and it's going to cause Fed's to leave PvP.

    I think you'll find it's called levelling pvp vs levelling pve
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I don't know if this is the case, but I have noticed a disparity in the PvP Ground with Fed v Kling in the past day or so. It heavily favors Klings. Everyone in the matches, on the Fed side (of course) agree. I had a ground match where it was 4 Fed v 6 Kling and Fed did not get one kill. That is not normal. It is highly unlikely. I hope Cryptic fig this out because there is a disparity and it's going to cause Fed's to leave PvP.

    There is no difference between Klingons and FEDs on the ground, no other skills, no other health/damage/whatever stats.

    This just shows that FEDs think that if the enemy is stronger it must be because the gods (developers) favour them, not because they simply know how to play (thousand of PvP games on their belt, intel about every skill and weapon, ...).


    I played FvF pvp a lot since the patch, so I was in a FED ship vs FEDs and it is damn easy, even easier as with a Klingon ship because I got better equip, more hull and shield and access to several skills I would never get as a Klingon (skills from very rare BOs you never find on klingon exchange, but got dozens on the fed side)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    There is no difference between Klingons and FEDs on the ground, no other skills, no other health/damage/whatever stats.

    This just shows that FEDs think that if the enemy is stronger it must be because the gods (developers) favour them, not because they simply know how to play (thousand of PvP games on their belt, intel about every skill and weapon, ...).


    I played FvF pvp a lot since the patch, so I was in a FED ship vs FEDs and it is damn easy, even easier as with a Klingon ship because I got better equip, more hull and shield and access to several skills I would never get as a Klingon (skills from very rare BOs you never find on klingon exchange, but got dozens on the fed side)
    Dude, or not, too many feds like me play PvP to win because playing to lose is self defeating in any games and there's no point to buy that game, but the real fed players knows PvP in STO is currently imbalance in favors of Klings. Even many Klingons players posted their thread asking for the Feds to be made tougher to kill to give the Klings more challenging kills because to them it does get old and boring how easy it is - and even easier since that last patch that enventually lead to PvP shut downs recently. Am not saying that's the cause of the lost of ranks/points, but anyway the only consolation for the Feds player to volunteer for PvP and subject themselves for such obvious imbalance in STO PvP is getting that Mark of Honor medal to get what special equipments they need to buy with. Don't post such notion to make sure you keep getting more Feds to volunteer for PvP so you Klings to have reason to level up. We're not stupid expendable AI baddies in PvE you keep wanting an endless feds volunteer for to want to level up.

    The only reason we put up with the imbalance in PvP is to earn those Mark of Honor for putting up with such nonsense imbalance in PvP. And now that I hear some people said they made PvP so that only the winning side gets the Mark of Honor medal points - well my friend - how long before you stop seeing willing feds volunteering for PvP duties?

    You made it clear you favor playing Klings side so stop pretending to sell how easy it is for Feds over Klings. We can read between the lines and your wordings to know you scared of losing feds volunteers in PvP so that you can keep leveling up in PvP. Doh! 'He's on to me!'
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