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SystemSystem Member, NoReporting Posts: 178,019 Arc User
The turrets for what they do, consume too and become useless, with four turrets, after two shots, I do not have energy, then I do not do damage at this point I equip eight torpedoes not consume energy.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    A. Are you running any EPS conduits?
    B. Are you running at max weapon power?

    You need to do both if you want an all energy setup.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I have 120/100 energy weapons, and after two shots arrival at 60/100.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I've noticed that if you stagger your energy weapons, you seem to get more dps. By stagger I mean time them so that half-fire, then while that half is cooling down, the other half fire. It's not too hard to do this, just takes some practice.

    Also, if you want to very effective, you may want to put 3 EPS conduits consoles on.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Before the patch was not energy under 100/100, it resumed immediately and turrets holding a middle high damage.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Yeah, they changed the way energy weapons worked with the new update and they also nerfed the EPS conduits. They said they did it because it was making everybody button mash the space bar. They changed it to the current set-up so that people would have to manage their weapons more closely, thereby making players more involved with the game.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Eight torpedoes and all the energy to shields, very funny.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Due to fbp a lot of people stopped using beams or at least cut them way back and went with turrets either because their ship could not use cannons or for slots that couldn't use them. Now the bang for your buck on turrets is low, use a lot of energy for only moderate damage. It seems like the trend is currently favoring cannons.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    if ur using turrets and heavy cannond and have skills like rapid cannon fire ull just be going to 0 energy within ther first shots doing no damage at all after the first few shots. it doesnt really matter if u fire em single or all at once im even able to clear my energy to 0 with my dual disrupter banks in the rear if i click a skill...
    and like ainvar i skilled to weapons energy and emergency power to weapons. the update been a real use torepdos only update the rest is just messed up to uselessness and dont touch any skills that improve damage.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Get EPS consoles, they're a must. Mark X ones are laround 50 Explore #5 marks each, can almost get enough to get three by doing two explore missions. While you're at it, you might want to get a few + cannon tactical consoles to up the damage, that's how I roll, hehe..

    Get the Weapon Efficiency (or whatever its called) 9/9.


    I have 2 Dual regular cannons in front, 3 turrets in back, hit Cannon rapid fire and lean back and watch the pew pew pew, no energy problems (and I run with Shields over-charged 109/100 since Escorts are glass cannons, pun intended)...
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