I play an engineer as main and fly a cruiser, yet i have to spend all my consoles practicly on eps and turn rate like everyone else or i become a seriously gimped ship. The idea i have is instead of making armor/hull type set to engineering consoles make it a spot like shields.
ATM almost noone uses hull armor we all go around with basicly 0% resistance and rely on our buffs and heals far to much. Why not simply add a spot under shields called "hull enhancement" then everyone could use atleast 1 resistance increase "console". Escorts become less squishy, cruisers can tank better, and well science just mocks us all with even higher survivablity * I have a sci admiral too*.
If you absolutely had to maintain a balance between cruiser escort and sci having diff amounts of console/weapon slots you could give escorts 1 hull slot, 1 for sci, and 2 for cruiser. Or some veriation or just 1 for all.
This would mean people die a whole lot less in pvp, buff resistance could be reduced a tad so people dont use them as O-Sh*t buttons as much. What do you guys think?
Hmm... makes me think of a special hull slot where we could put our actual armor rating... more hull = less movement... but then would allow for a heavily armored escort or a lightly armored galaxy class (which then whould be much more nimble).
Your idea sounds great too though because I fly a cruiser and of my 3 slots... 2 EPS, 1 turn rate. lol. I'd SOOOOOOOO like to be able to use some of the resistance engineering stuff, but doing so would either leave me dead in the water, or with the energy of a dead battery.
Oh, I'd also like a little more details on the resistence stuff... such as the engineering console that gives a 20% resistence to plasma and tetryon... is that only for hull or does it work for shields too?
Hmm... makes me think of a special hull slot where we could put our actual armor rating... more hull = less movement... but then would allow for a heavily armored escort or a lightly armored galaxy class (which then whould be much more nimble).
I play an engineer as main and fly a cruiser, yet i have to spend all my consoles practicly on eps and turn rate like everyone else or i become a seriously gimped ship. The idea i have is instead of making armor/hull type set to engineering consoles make it a spot like shields.
ATM almost noone uses hull armor we all go around with basicly 0% resistance and rely on our buffs and heals far to much. Why not simply add a spot under shields called "hull enhancement" then everyone could use atleast 1 resistance increase "console". Escorts become less squishy, cruisers can tank better, and well science just mocks us all with even higher survivablity * I have a sci admiral too*.
If you absolutely had to maintain a balance between cruiser escort and sci having diff amounts of console/weapon slots you could give escorts 1 hull slot, 1 for sci, and 2 for cruiser. Or some veriation or just 1 for all.
This would mean people die a whole lot less in pvp, buff resistance could be reduced a tad so people dont use them as O-Sh*t buttons as much. What do you guys think?
I use resistance plating in my engineering console slots.
I havenever used EPS consoles or Turn Rate consoles. I honestly don't see the problem, the onyl reason people feel the need to use EPS/Turnrate consoles is because they were spoiled early on in the game.
Turnrate for Cruisers, sure... THough they don't need it, cruisers ARE slow, thats the whole point.
EPS consoles? THey were OP before, they nerfed/fixed them and now people stack them hoping to get the same functionality. News Flash! EPS consoles were never supposed to be that good.
I'm pretty sure sound works in space, but it's just quieter due to the air being thinner.
Most space is void of gases. Although, in STO this wouldnt be much of an issue as 100% of space is covered in nebula...maybe THATS why they really put it everywhere... to satisfy the need for sound >.>
I'd like to see more engineering slots available for things like hull armor and turn rate consoles so that the ship class branches of the skill system can be removed. Things like hull strength and ship turn rate should be based off equipment, not skill points.
I'll also add that something like an "armor slot(s)" should be included since the Defiant specifically was designed to use ablative armor.
+20 to any resistance only works on hull unless its a stat that specifly stats "reduces X type dmg to shield"
atm thanks to cryptics messed up math a single console gets deminishing return on armor %. so a +25% is really more like a +19-23% instead.
Reason i used eps is so that when i come out of full impule i dont take 10mins to power up to full lvls and thus die horribly in a matter of seconds. turn rate consoles are mainly nessary for cruisers just cause if you want to survive most fights youve got to rotate your shield sides to the enemy.
I tried using 2 +15% to all resist consoles and really liked the survivablity but the loss of the turnrate/eps hurt to much in my opinion. Think this is something every ship should have not just those with enough engineering slots to devote an extra 1 to it.
Besides debuffs lose a lot of purpose when -64% all resist when we are already at 0% to begin with. Unless we can go hardcore negative.
I play an engineer as main and fly a cruiser, yet i have to spend all my consoles practicly on eps and turn rate like everyone else or i become a seriously gimped ship. The idea i have is instead of making armor/hull type set to engineering consoles make it a spot like shields.
ATM almost noone uses hull armor we all go around with basicly 0% resistance and rely on our buffs and heals far to much. Why not simply add a spot under shields called "hull enhancement" then everyone could use atleast 1 resistance increase "console". Escorts become less squishy, cruisers can tank better, and well science just mocks us all with even higher survivablity * I have a sci admiral too*.
If you absolutely had to maintain a balance between cruiser escort and sci having diff amounts of console/weapon slots you could give escorts 1 hull slot, 1 for sci, and 2 for cruiser. Or some veriation or just 1 for all.
This would mean people die a whole lot less in pvp, buff resistance could be reduced a tad so people dont use them as O-Sh*t buttons as much. What do you guys think?
I like this idea. I don't know if it would mess with ship 'balancing' for pve/pvp, but armor doesn't seem like it should be an engineering console.
+20 to any resistance only works on hull unless its a stat that specifly stats "reduces X type dmg to shield"
atm thanks to cryptics messed up math a single console gets deminishing return on armor %. so a +25% is really more like a +19-23% instead.
.
*facepalm*
It never occurred to me the console bonuses being hull only stats (I've currently filled them with resist). Duh.
I foresee I will be visiting the marketplace tonight... (Shopping, yay!)
Thanks for the tip about diminishing returns, I had a sneaky suspicion there would be something like that applied (hard info appreciated).
I'm pretty sure sound works in space, but it's just quieter due to the air being thinner.
There is no air in space. lmao. Its void of anything other then some noxious gases. Any oxygen floating in space is so minor that it cant even be considered air or an atmosphere. This is why Astronauts take oxygen into space with them.
There is no air in space. lmao. Its void of anything other then some noxious gases. Any oxygen floating in space is so minor that it cant even be considered air or an atmosphere. This is why Astronauts take oxygen into space with them.
lol, ok. Astronauts stay in space for months on end by carrying oxygen in their pants pockets. When that runs out, they breath a mixture of witchcraft and voodoo. If that ever runs out, they just hop on a unicorn and ride back home.
lol, ok. Astronauts stay in space for months on end by carrying oxygen in their pants pockets. When that runs out, they breath a mixture of witchcraft and voodoo. If that ever runs out, they just hop on a unicorn and ride back home.
Oh holy cow... when you mentioned air in space I thought you meant small patches of nebulea and the fac that there IS some gaseous particles in space (Like 3 atoms in a cubic meter or what not)...
I had NO Idea you really thought there was atmosphere and oxygen in abundance in space....
I prefer the current system. I currently have a Tetraburnium Hull that I combine with other resistances depending on who I'm fighting against to get 42% resistance or more to the target weapon type. If we collapsed this to one slot, then that would no longer be possible.
atm thanks to cryptics messed up math a single console gets deminishing return on armor %. so a +25% is really more like a +19-23% instead.
Not really, it's a poorly worded description on what the item actually does. BigBadB's article on Resistances and how they are calculated:
The thing to remember is that the resist bonuses listed on items like certain engineering consoles isnt the percentage of resist the item will give you, its the percentage of additional damage the item will let you take.
The misunderstanding stems from the fact that your final resistance is calculated with this formula:
Resistance = 1 (1 / (1 + Total Resist Bonus)
For example, if you have a total +50% phaser resist bonus, your phaser resistance will be 33.3% (1 (1 / 1.5)). If you have a total +100% phaser resist bonus, your phaser resistance will be 50% (1 (1 / 2)).
lol, ok. Astronauts stay in space for months on end by carrying oxygen in their pants pockets. When that runs out, they breath a mixture of witchcraft and voodoo. If that ever runs out, they just hop on a unicorn and ride back home.
Wow, just wow.
Astronauts get their air from the ground via supply craft, and use it for longer by scrubbing impurities from it. There is no perceivable/usable amount of gas present in space, period - even in a nebula. The only place you find it is near an object with sufficient mass to gather it - which, you will note, even the moon lacks enough of to do.
You also commented on heavier not meaning slower in space. It does indeed work like that (in a manner of speaking). The more massive an object, the more inertia it must overcome to overcome its resting state and enter motion. This remains a constant for acceleration even in space where there are significantly smaller forces working against you than on the ground. So, adding armor to a ship would make it accelerate, decelerate and turn more slowly than an equivalent ship without it according to physics.
That being said, objects in Star Trek (and sci-fi stuff in general) don't really follow real physics, so meh.
to Kuber i never said that it had to be 1 slot, im pretty sure i suggested multi slots but that they no longer took engineering spots so everyone could have some protection and not get instant nuked. The buffs/debuffs in this game are way over the top.
-65% resistance to all, +50% energy resist with just a lvl2 skill and no points in it. This would be both a way to tone down the buffs while not losing the survivablity as much. It would make debuffs more usefull as
-65% of 0 is 0. I know some people use armor but a vast majority i believe do not simply because of the console restrictions.
Why use armor when you can go with 0% protect, take 20k dmg, hit hazzard emmiters/engineering team and poof your fine again. Would you do ground pvp without armor? Prolly not. Our Shields are our primary defense but they fail fast and easy for the most part, we then have to count on buffs to regen them and our speed to turn to a non dmged shield.
This i think would give the game a more tactical feel. I dont think armor should surpase 50% resist tho at current dmg lvls. A tricobalt hiting you for 30k would do 15k i think thats enough midigation.
honestly i think its fine the way it is. i use 2 mk x rare hull plates( that i apply depending on who im fighting), 1 eps and 1 RCS accelerator. taht along with using the apporpriate shield, and ive noticed i tend to survive quite a bit more than other people do, now this is stricley pve, i find pvp to be a horrible loot to time invested ratio. but still spamming eps or rcs never really seemed like a good sollution to me. what i would like to be able to do is have consoles that add shield resistances. since lets face it, if you're shields are totally down, you're pretty much dead no matter how strong your hull is
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Any imput?
A good idea and a nice solution.
Your idea sounds great too though because I fly a cruiser and of my 3 slots... 2 EPS, 1 turn rate. lol.
Oh, I'd also like a little more details on the resistence stuff... such as the engineering console that gives a 20% resistence to plasma and tetryon... is that only for hull or does it work for shields too?
That's not really how stuff works in space...
I use resistance plating in my engineering console slots.
I havenever used EPS consoles or Turn Rate consoles. I honestly don't see the problem, the onyl reason people feel the need to use EPS/Turnrate consoles is because they were spoiled early on in the game.
Turnrate for Cruisers, sure... THough they don't need it, cruisers ARE slow, thats the whole point.
EPS consoles? THey were OP before, they nerfed/fixed them and now people stack them hoping to get the same functionality. News Flash! EPS consoles were never supposed to be that good.
It is similar to something in SFC3, a game which was fully enjoyable for its space combat. Its mainly to give variation.
Sound also doesnt work in space I might add... but for pleasure, we bend rules a lot.
I'm pretty sure sound works in space, but it's just quieter due to the air being thinner.
Most space is void of gases. Although, in STO this wouldnt be much of an issue as 100% of space is covered in nebula...maybe THATS why they really put it everywhere... to satisfy the need for sound >.>
I'll also add that something like an "armor slot(s)" should be included since the Defiant specifically was designed to use ablative armor.
atm thanks to cryptics messed up math a single console gets deminishing return on armor %. so a +25% is really more like a +19-23% instead.
Reason i used eps is so that when i come out of full impule i dont take 10mins to power up to full lvls and thus die horribly in a matter of seconds. turn rate consoles are mainly nessary for cruisers just cause if you want to survive most fights youve got to rotate your shield sides to the enemy.
I tried using 2 +15% to all resist consoles and really liked the survivablity but the loss of the turnrate/eps hurt to much in my opinion. Think this is something every ship should have not just those with enough engineering slots to devote an extra 1 to it.
Besides debuffs lose a lot of purpose when -64% all resist when we are already at 0% to begin with. Unless we can go hardcore negative.
If anything, they're moving towards faster and less tactical. It's not a good move, either.
I like this idea. I don't know if it would mess with ship 'balancing' for pve/pvp, but armor doesn't seem like it should be an engineering console.
*facepalm*
It never occurred to me the console bonuses being hull only stats (I've currently filled them with resist). Duh.
I foresee I will be visiting the marketplace tonight... (Shopping, yay!)
Thanks for the tip about diminishing returns, I had a sneaky suspicion there would be something like that applied (hard info appreciated).
I noticed this.
Makes life a little tough as an exploration cruiser using beams (AKA Oil-Tanker-with-Flashlights)
There is no air in space. lmao. Its void of anything other then some noxious gases. Any oxygen floating in space is so minor that it cant even be considered air or an atmosphere. This is why Astronauts take oxygen into space with them.
lol, ok. Astronauts stay in space for months on end by carrying oxygen in their pants pockets. When that runs out, they breath a mixture of witchcraft and voodoo. If that ever runs out, they just hop on a unicorn and ride back home.
Oh holy cow... when you mentioned air in space I thought you meant small patches of nebulea and the fac that there IS some gaseous particles in space (Like 3 atoms in a cubic meter or what not)...
I had NO Idea you really thought there was atmosphere and oxygen in abundance in space....
erm...
-backs away slowly-
I say leave them as consoles.
Not really, it's a poorly worded description on what the item actually does. BigBadB's article on Resistances and how they are calculated:
Which I think is a shame. It's the wrong direction IMO
Astronauts get their air from the ground via supply craft, and use it for longer by scrubbing impurities from it. There is no perceivable/usable amount of gas present in space, period - even in a nebula. The only place you find it is near an object with sufficient mass to gather it - which, you will note, even the moon lacks enough of to do.
You also commented on heavier not meaning slower in space. It does indeed work like that (in a manner of speaking). The more massive an object, the more inertia it must overcome to overcome its resting state and enter motion. This remains a constant for acceleration even in space where there are significantly smaller forces working against you than on the ground. So, adding armor to a ship would make it accelerate, decelerate and turn more slowly than an equivalent ship without it according to physics.
That being said, objects in Star Trek (and sci-fi stuff in general) don't really follow real physics, so meh.
to Kuber i never said that it had to be 1 slot, im pretty sure i suggested multi slots but that they no longer took engineering spots so everyone could have some protection and not get instant nuked. The buffs/debuffs in this game are way over the top.
-65% resistance to all, +50% energy resist with just a lvl2 skill and no points in it. This would be both a way to tone down the buffs while not losing the survivablity as much. It would make debuffs more usefull as
-65% of 0 is 0. I know some people use armor but a vast majority i believe do not simply because of the console restrictions.
Why use armor when you can go with 0% protect, take 20k dmg, hit hazzard emmiters/engineering team and poof your fine again. Would you do ground pvp without armor? Prolly not. Our Shields are our primary defense but they fail fast and easy for the most part, we then have to count on buffs to regen them and our speed to turn to a non dmged shield.
This i think would give the game a more tactical feel. I dont think armor should surpase 50% resist tho at current dmg lvls. A tricobalt hiting you for 30k would do 15k i think thats enough midigation.