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Small change, VERY thankful for it ...

SystemSystem Member, NoReporting Posts: 178,019 Arc User
It hasn't gotten a lot of talk, but this one small change that went live with the patch is probably the one detail I am most happy for ...

When I beam into places I no longer draw my weapon. So I can beam onto a space station, or my bridge and not be ready to shoot and kill my colleagues.

Thank you for this.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    small fix that really made me happy to and this one to:

    The admiral rank pips work on the TNG/DS9 uniforms :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    That fix was an epic win for me too. makes me feel like i am not trying to invade earth space dock anymore.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Liandras wrote:
    small fix that really made me happy to and this one to:

    The admiral rank pips work on the TNG/DS9 uniforms :)

    Mine still doesnt work. Just shows a huge metal collar around my neck still.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    superchum wrote: »
    It hasn't gotten a lot of talk, but this one small change that went live with the patch is probably the one detail I am most happy for ...

    When I beam into places I no longer draw my weapon. So I can beam onto a space station, or my bridge and not be ready to shoot and kill my colleagues.

    Thank you for this.

    Whats doubly great is your BOs also put their weapons away if you do.

    Also on the Great small change list was being able to shut off those shield rings finally.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Still at work here but deep in the UI notes is "powers can be locked in the tray". This to me is a big one as I always seem to hook one and drop it into space......

    Thanks for this Dev team
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    It was definetly an overdue update.


    Still waiting on my female mirror universe uniforms.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Mine still doesnt work. Just shows a huge metal collar around my neck still.

    I have the same issue. I tried the tailor at Earth space dock and DS9.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I did mine at ds9 and it worked.

    wierd.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    superchum wrote: »
    It hasn't gotten a lot of talk, but this one small change that went live with the patch is probably the one detail I am most happy for ...

    When I beam into places I no longer draw my weapon. So I can beam onto a space station, or my bridge and not be ready to shoot and kill my colleagues.

    Thank you for this.

    Agreed. Thank you, Cryptic.

    Warning: This feature affects all beam down procedures. When you beam down to a planet in a combat situation, don't forget to Draw your weapons.


    :cool:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    omg yes... No longer beaming down to Earth Spacedock looking for a fight... especially since Im a science officer!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Even better, we can now turn off those shield indicator ring eyesores. w00t! :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    superchum wrote: »
    It hasn't gotten a lot of talk, but this one small change that went live with the patch is probably the one detail I am most happy for ...

    When I beam into places I no longer draw my weapon. So I can beam onto a space station, or my bridge and not be ready to shoot and kill my colleagues.

    Thank you for this.

    Yes I like that. I noticed when I had a ground mission that my away team members don't draw weps unless I do.

    I like seeing fewer ppl running around at SB1 with rifles out.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I just like that they fixed the running animation while scanning... now I don't look like a riverdancer on speed when I run and scan at the same time :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Mine still doesnt work. Just shows a huge metal collar around my neck still.

    Same for me.

    I liked the holstered weapon change very much, that and the "turn off your shield rings in the main window" were awesome small additions.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Blackavaar wrote: »
    Agreed. Thank you, Cryptic.

    Warning: This feature affects all beam down procedures. When you beam down to a planet in a combat situation, don't forget to Draw your weapons.


    :cool:

    Damn.

    The game should be smart enough to know when to beam down with weapons drawn and when not.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Same for me.

    I liked the holstered weapon change very much, that and the "turn off your shield rings in the main window" were awesome small additions.

    What exactly are they talking about when they're talking about "shield rings"?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I concur, thanks Cryptic for listening : it may seems a detail but it improved my immersion considerably. Furthermore, it allows me to see the stance of my boffs. Many thanks, kudos to the team.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I've been looking all over for how to turn the shield rings off. Where's the option at? Thanks!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    It's the little things in life that make me happy :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Benfea wrote: »
    What exactly are they talking about when they're talking about "shield rings"?

    In your main view in space whilst in combat your ship has shield indicators around it to represent the status of each shield facing. You can now toggle those off.

    Edit: For those wondering how to disable them - Options>Basic>Enable Directional Shield FX.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    In your main view in space whilst in combat your ship has shield indicators around it to represent the status of each shield facing. You can now toggle those off.

    Edit: For those wondering how to disable them - Options>Basic>Enable Directional Shield FX.

    Thank you!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    But remember, kids, Cryptic doesn't listen to the users. It must be true, I read it in the forums. Sometimes in BLUE TEXT, which we all know meant "special" until today.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    In your main view in space whilst in combat your ship has shield indicators around it to represent the status of each shield facing. You can now toggle those off.

    Edit: For those wondering how to disable them - Options>Basic>Enable Directional Shield FX.

    Wouldn't you WANT to see those in combat?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I'd also like to thank the person who improved the costume editor so that characters will REMAIN STILL while working on the head options.

    Small update, but huge impact for people like me who wanted to slap my characters silly for going all A.D.D. while I'm trying to edit them. :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    You still have the HUD display, which is more useful anyway. The rings only served to let you guesstimate which shield an enemy would hit.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Buffalo-6 wrote:
    Still at work here but deep in the UI notes is "powers can be locked in the tray". This to me is a big one as I always seem to hook one and drop it into space......

    Thanks for this Dev team

    Yes, I was going to post this myself.
    For those that don't know:
    Open the power selection tab by hitting P (default)
    then tick the box next to Lock Power Tray.
    This is invaluable.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Naevius wrote:
    You still have the HUD display, which is more useful anyway. The rings only served to let you guesstimate which shield an enemy would hit.

    Eh, my eyes are usually more on the main screen than on the console at the bottom of the screen, so I appreciate having information about my shields on the main screen.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Naevius wrote:
    You still have the HUD display, which is more useful anyway. The rings only served to let you guesstimate which shield an enemy would hit.

    OK, the stuff down at the bottom of the screen shouldn't count as a HUD. That's the console. What's superimposed over the "main view" is what counts (or at least should count) as the HUD.

    http://en.wikipedia.org/wiki/Heads_up_display
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Speaking of small changes, I think they finally fixed the minimap zoom issues!
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