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EPS Consoles a minor problem

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Dear Cryptic,

I am writing this on behalf of my bridge crew (well actually because they have a *loud smack is heard*) They have some problems with the increasing number of EPS consoles. all ready my science officer T'pau and my Engineering officer Zyzyv have been fighting a lot when they both had to operate an EPS console.

Now A green Ensign has been ordered by me to operate a third EPS console and well now the rest of my bridge crew complains about the noise and an unsafe work environment. (What is this for nonsense we fight daily and you complain about an un *An other loud smack is heard followed by some soft curses.*)

So I would like to ask you in their behalf to find an improvement for this system so they will have a more quiet place to work in and do no need to get up every 5 minutes to restrain some officers that started fighting about thinking that the other is not being as efficient as the other.

(Happy now you buch of *a third very loud smack is heard and silence comes for a short while, than a body falls on the floor and some one else is sitting down*)

As the captain said we need something to make it possible for us to do our jobs. I mean how can it be that we at tactical can work with 3 consoles fine and they at engineering and science cannot achieve such a simple task. I know I heard some complains about the consoles not being as efficient as they should be, but we all know that cannot be the case right?

Hope you have a solution for us soon it will make the doc happy to as he is tired of healing bruises and cuts.

Signed,

Bridge crew USS Ryuu
and the unconscious captain.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Mounting a ton of EPS consoles is a personal problem, not a game problem.

    They made them balanced. EPS consoles were recharing way too much, which caused cannon/beam spam. With EPS consoles pre-patch it made all other engineering consoles useless.


    THis is by far the best part of the patch, and a well needed nerf.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Liandras wrote:
    Dear Cryptic,

    I am writing this on behalf of my bridge crew (well actually because they have a *loud smack is heard*) They have some problems with the increasing number of EPS consoles. all ready my science officer T'pau and my Engineering officer Zyzyv have been fighting a lot when they both had to operate an EPS console.

    Now A green Ensign has been ordered by me to operate a third EPS console and well now the rest of my bridge crew complains about the noise and an unsafe work environment. (What is this for nonsense we fight daily and you complain about an un *An other loud smack is heard followed by some soft curses.*)

    So I would like to ask you in their behalf to find an improvement for this system so they will have a more quiet place to work in and do no need to get up every 5 minutes to restrain some officers that started fighting about thinking that the other is not being as efficient as the other.

    (Happy now you buch of *a third very loud smack is heard and silence comes for a short while, than a body falls on the floor and some one else is sitting down*)

    As the captain said we need something to make it possible for us to do our jobs. I mean how can it be that we at tactical can work with 3 consoles fine and they at engineering and science cannot achieve such a simple task. I know I heard some complains about the consoles not being as efficient as they should be, but we all know that cannot be the case right?

    Hope you have a solution for us soon it will make the doc happy to as he is tired of healing bruises and cuts.

    Signed,

    Bridge crew USS Ryuu
    and the unconscious captain.

    While I disagree with you on the matter of the nerf, I have to say I love your post. Very nice little roleplay, and defused what could've been a tense thread (one of many on these forums).

    My suggestion to you, rather than being upset by the nerf, is to study the new stats on the systems, and to find a NEW balance for your ship. It is there, it'll just take all of us time working together to find the new answers. Once that happens, you'll be doing far more damage than you were before, and with a lot less of a power drain.

    That should save your Engineers...and uh...your captain...a lot of grief :D -he types as he uncontrollably lols over the original post-
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Love the post. Pretty funny, however I to cannot agree with you. I like the change.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    While the nerf to EPS seems cruel to the Cruisers out there. From what Ive heard from those that tested the EPS nerfs on Tribble and used that time to create new tactics. The EPS drain isnt that bad if you learn to drop a few beam weapons and put some variety into your build.

    Obviously 8 beam arrays are going to suck your energy dry. So is a full loadout of cannons and turrets. The trick is to give yourself a bit of variety, like 4 beam arrays, 2 torp launchers, 1 mine layer, and a single cannon. While the single cannon might not seem like much and probably wont have an effect on your DPS. That layout will slow your Energy consumption down.

    I know the reason people went with beamboats in the first place was to get the most out of the fact their ships had painful turning rates. But a good trick is to not turn towards the ship on your side but turn in the opposite direction that its heading. If its on your starboard (right side) heading towards your aft. Let it do the work for you and just turn towards your port (left) and suddenly you have your aft torps lined up. After shattering its starboard (right) shields. Its going to suffer from that torpedo.

    Yes, EPS nerf has halted the Cruisers from a good number of strategies. But its given them a reason to be more then just a beamboat. Its allowing players to utilize other tools and tactics to take down their enemies.

    As an Escort Captain, I love my cannons, but Id be nothing without my Torps and my beams. Variety has kept me from dying a number of times.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    While the nerf to EPS seems cruel to the Cruisers out there. From what Ive heard from those that tested the EPS nerfs on Tribble and used that time to create new tactics. The EPS drain isnt that bad if you learn to drop a few beam weapons and put some variety into your build.

    Obviously 8 beam arrays are going to suck your energy dry. So is a full loadout of cannons and turrets. The trick is to give yourself a bit of variety, like 4 beam arrays, 2 torp launchers, 1 mine layer, and a single cannon. While the single cannon might not seem like much and probably wont have an effect on your DPS. That layout will slow your Energy consumption down.

    I know the reason people went with beamboats in the first place was to get the most out of the fact their ships had painful turning rates. But a good trick is to not turn towards the ship on your side but turn in the opposite direction that its heading. If its on your starboard (right side) heading towards your aft. Let it do the work for you and just turn towards your port (left) and suddenly you have your aft torps lined up. After shattering its starboard (right) shields. Its going to suffer from that torpedo.

    Yes, EPS nerf has halted the Cruisers from a good number of strategies. But its given them a reason to be more then just a beamboat. Its allowing players to utilize other tools and tactics to take down their enemies.

    As an Escort Captain, I love my cannons, but Id be nothing without my Torps and my beams. Variety has kept me from dying a number of times.

    Well said. It should be added that this is just ONE possible loadout. Some people prefer multiple torpedoes forward (how that works, I don't understand, but that's their choice). You might also consider "splitting" your dual beam banks into single beam arrays. Yes, it would cut your beams down by half, but at least you'd still have them in place. But Variety is key. The level of variety is up to each player, their build, and their character's field of study (Eng, Tac, or Sci).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Just to make it clear a small highlight:

    I know I heard some complains about the consoles not being as efficient as they should be, but we all know that cannot be the case right?

    Though I think the nerf is a little to much (could have reduced it a little less) I am fine with it. I can still run 6 beams only I drop to 50 instead of 60 now. maybe push them up to 1.5 and I think you are set just fine.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    While the nerf to EPS seems cruel to the Cruisers out there. From what Ive heard from those that tested the EPS nerfs on Tribble and used that time to create new tactics. The EPS drain isnt that bad if you learn to drop a few beam weapons and put some variety into your build.

    Obviously 8 beam arrays are going to suck your energy dry. So is a full loadout of cannons and turrets. The trick is to give yourself a bit of variety, like 4 beam arrays, 2 torp launchers, 1 mine layer, and a single cannon. While the single cannon might not seem like much and probably wont have an effect on your DPS. That layout will slow your Energy consumption down.

    I know the reason people went with beamboats in the first place was to get the most out of the fact their ships had painful turning rates. But a good trick is to not turn towards the ship on your side but turn in the opposite direction that its heading. If its on your starboard (right side) heading towards your aft. Let it do the work for you and just turn towards your port (left) and suddenly you have your aft torps lined up. After shattering its starboard (right) shields. Its going to suffer from that torpedo.

    Yes, EPS nerf has halted the Cruisers from a good number of strategies. But its given them a reason to be more then just a beamboat. Its allowing players to utilize other tools and tactics to take down their enemies.

    As an Escort Captain, I love my cannons, but Id be nothing without my Torps and my beams. Variety has kept me from dying a number of times.

    First I just have to say that I love the original post! Well done. Now for this post, excellent cruiser tactical advice. Since the cruisers are bulky and very slow it is best to try and not react to your enemies movements but rather flow with them or position yourself so the enemy has to react to you. I recently received my Captain level cruiser. It is big and slow but I love it. Plenty of power and weapons and especially hull points. It takes some getting used to the way it moves but not terribly long. With the right impulse engine and one engineering station you can get the ship to turn pretty effectively. Well at least effectively enough.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Tzimisce wrote: »
    First I just have to say that I love the original post! Well done. Now for this post, excellent cruiser tactical advice. Since the cruisers are bulky and very slow it is best to try and not react to your enemies movements but rather flow with them or position yourself so the enemy has to react to you. I recently received my Captain level cruiser. It is big and slow but I love it. Plenty of power and weapons and especially hull points. It takes some getting used to the way it moves but not terribly long. With the right impulse engine and one engineering station you can get the ship to turn pretty effectively. Well at least effectively enough.

    Wait until T5. I essentially sit still and wait for space to expand enough to move something in front of me.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Me in a tier 5 asualt cruiser:

    Engines: Efficient impulse engines mk iv (love the power stats)

    no turning console.

    and I have no problems with my turning, I find it fine and I LOVE my drifting in sector space :) Drifting at warp speeds=win

    O and for the RP post I am a long therm role player mostly text based so that was a no brainer. And I wanted to have some fun and thought what would happen if... :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    NinetyNine wrote:
    Wait until T5. I essentially sit still and wait for space to expand enough to move something in front of me.

    I can only imagine. Though If I am not mistaken the T5 cruisers look to have a better turn rate t hen the T4 cruisers. At least according to the stats they post in the shipyard. It is only a one point difference though. Am I reading that correctly?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Yes, EPS nerf has halted the Cruisers from a good number of strategies. But its given them a reason to be more then just a beamboat. Its allowing players to utilize other tools and tactics to take down their enemies.

    I beam broadside on my cruiser, and I wasn't doing it to disregard other skills and tactics by any means. It's more just a method for me to get a lot of damage on target regardless of facing, while I'm piloting and using all of my skills to tank/heal/etc. I will admit though that the damage my cruiser could put out was impressive; I was generally 1st or 2nd for Feds for damage in pvp matches, beating out escorts frequently. It was because my power level was constantly so high.

    I will say though, as a datapoint, that running as a Commander with 6 beams with 3 Mk V or Mk VI EPS consoles (more white than green), starting at 108 weapons power my lowest power level I get to is around 57. That's not counting when I use Beam Overload of course (which I can't any more due to the stupid "BO takes weapons offline" bug). And given that 50 power is 100% weapons damage, I can live with the EPS nerf/balancing, I'll just take a DPS hit and keep on broadsiding.

    Adapt and overcome as they say.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Mounting a ton of EPS consoles is a personal problem, not a game problem.

    They made them balanced. EPS consoles were recharing way too much, which caused cannon/beam spam. With EPS consoles pre-patch it made all other engineering consoles useless.


    THis is by far the best part of the patch, and a well needed nerf.

    It makes the other engineering consoles even more useless, since stacking nothing but EPS consoles became even more mandatory.

    DPS is it's own defense. You kill it and it can't shoot at you any more.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    wildcat84 wrote: »
    It makes the other engineering consoles even more useless, since stacking nothing but EPS consoles became even more mandatory.

    DPS is it's own defense. You kill it and it can't shoot at you any more.

    Which will cause them to be rediculously expensive on the aution house and even harder for casual players to aquire, which for me is one of the major problems with this nerf.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Alphane wrote:
    Which will cause them to be rediculously expensive on the aution house and even harder for casual players to aquire, which for me is one of the major problems with this nerf.

    Yeah, this nerf actually proved that (surprisingly) EPS console prices could in fact actually go higher than they already were.

    As it is, every time I log on any character, I usually check EPS consoles on the Exchange to find any that are reasonably priced, and then I snatch them up. Not to resale at higher prices, but simply because even if I don't use it now, I have or may have another character later that could use it, and I'm not paying 100K at that time to get it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I have personally running 1 beam array, 2 dual beam array and quantum fore and 1 beam array, 2 turrets and 1 quantum aft and have yet to notice a problem with using 1 eps module. I am in a battle cruiser so not sure of the stat differences there may be between them and cruisers.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I just can't go with the flow here (pun intended).

    I have one EPS (1.3 trans rate). I have an assault cruiser. I use 4 beam arrays, one cannon, one dual beam and 2 torps. With Nadien inversion, emerg pwr to weapons, and the power transfer skill (forgot the name), I use the attack setting 95% of the time. My weapons power seems to hover between 60 and 103, never worse.

    So whats the big deal?

    Is it because I don't spam my weapons as fast as others do? I keep my cannon on autofire, and use the fire all icon mostly.

    Edit: Mevok posted just before me with pretty much the same observation.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I pvp a lot - all my eps consoles i bought with pvp reward points...i think the cost is like 45-60....I'm not sure why anyone would spend credits on these...

    GMAN
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    GbeHlpnU wrote: »
    I pvp a lot - all my eps consoles i bought with pvp reward points...i think the cost is like 45-60....I'm not sure why anyone would spend credits on these...

    GMAN

    There aren't EPS consoles as pvp rewards up to Commander rank. The only other way to get them is exploration missions, which is fairly time consuming. So that's why I think the Commander Mk V and VI consoles are 100-300k right now.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    GbeHlpnU wrote: »
    I pvp a lot - all my eps consoles i bought with pvp reward points...i think the cost is like 45-60....I'm not sure why anyone would spend credits on these...

    GMAN

    First part sums it up pretty well because the majority of MMO players do not PvP.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I just added 1 more to each of my ships. Problem fixed.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Ramierez wrote: »
    First part sums it up pretty well because the majority of MMO players do not PvP.

    I PvP pretty much as my method of leveling on both sides now since the PvE difficulty is just too easy. And up to T3, you can't trade in medals from PvP for EPS. Maybe if they made them available via that method the prices would drop.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    i have a solution for you. put some torpedo bays on your ship.

    PROBLEM SOLVED!

    i haven't noticed any difference post patch in my power managment.
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