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PvP capture and hold not working

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited March 2010 in PvP Gameplay
I have just been in 3 Pvp Capture and hold matches and they are all bugged,
The counters get to a certain point and stop counting down.
Anyone else having this.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Yes, I saw that on my second small cap and hold I played today.

    We also noticed a very big gap in capping times for the KDF. Three ships would take longer to cap than a single ship used to take. At the repair yard, we had three ships and moved it from X into the lightest Klingon color. A single Fed Cruiser flew over the yard at full impulse and moved it into Federation icon. Something is definitely wrong. This happened in each of the five matches and in one of the matches, the counter stuck.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    it has happened before today, just allow teh otehr side to cap 3 and the timer normally starts, getting the side that is winning to allow the other side to cap is however more difficult
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Uh oh, looks like the red/blue bug isn't just in FvF!

    http://forums.startrekonline.com/showthread.php?t=141543
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I saw this too.

    It looked to me like only one of the capture points was actually "capturable." The rest remained neutral, hence no one can generate points and the match stalls.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Something is definitely wrong. I just did over a million damage in a T3 game that lasted for more than 30 minutes. It's not clear to me if the nodes are actually broken, but it is certain that the capture behavior is not the same between the red side and blue side (or between fed and klingon; my perspective is klingon). Nodes are taking dramatically longer to turn red, and can be turned blue almost immediately by a single ship.

    It also seems that nodes are taking a long time on both sides to fully turn their respective color and begin to generate points, but visually there is not a good indication of whether a node is fully captured or not.

    It's very odd, but very frustrating.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Tynstar wrote: »
    Yes, I saw that on my second small cap and hold I played today.

    We also noticed a very big gap in capping times for the KDF. Three ships would take longer to cap than a single ship used to take. At the repair yard, we had three ships and moved it from X into the lightest Klingon color. A single Fed Cruiser flew over the yard at full impulse and moved it into Federation icon. Something is definitely wrong. This happened in each of the five matches and in one of the matches, the counter stuck.

    The capture times are definitely broken. Federation players are capping points by simple fly overs, Klingon points require almost 30 seconds to cap with two ships.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    saw this bug too
    played 5 as klingon and 6 with my fed char
    i flew in a fresh open capture&hold mission directly to the Starbase, waited there(as klingon). Nothing happens after 2 minutes.
    Then 1 Fed player came to me and he had it in 2 seconds(no joke)


    very annoying bug
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    The_Stig wrote: »
    The capture times are definitely broken. Federation players are capping points by simple fly overs, Klingon points require almost 30 seconds to cap with two ships.
    On my Klingon by myself it was taking 1 minute and 30 seconds to cap, then a fed would fly over with 3 of us there and it would immediately go blue. Guess the Feds had the edge today in pvp.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I question why no one has requested GM help for the maps yet... They should have the ability to collapse the map and force a restart.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Yup same thing happened to me last night...... Anyone know if this has been resolved yet?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Anunzi wrote: »
    Yup same thing happened to me last night...... Anyone know if this has been resolved yet?

    I requested GM hep last nught and he said he would pass it on as a bug, so hopefully they will fix it soon.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    From today's release notes:

    PvP

    * Fixed an issue where the blue team would instantly capture points in Space Area Control maps
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    We're pretty sure that we fixed this issue with the patch last night. (Yes - related directly to that patch note)

    Has anyone seen this today?

    -Zn
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    zinc wrote: »
    We're pretty sure that we fixed this issue with the patch last night. (Yes - related directly to that patch note)

    Has anyone seen this today?

    -Zn

    Not seen it today and played a few Capture and hold matches.
    So thanks for the quick fix.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Another issue I personally have been having in Capture and Hold is strange lag spikes, evertything just freezes up for around 2-5 seconds every now and then.

    Doesnt happen in other maps, but who knows, could just be on my end I guess.

    Korthos
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    zinc wrote: »
    We're pretty sure that we fixed this issue with the patch last night. (Yes - related directly to that patch note)

    Has anyone seen this today?

    -Zn
    I've been seeing issues with points not flipping, or not changing colors after they flipped.

    For example: 6 Klingon ships sit at the sensor array with no combat for 2 or 3 minutes, and it turns white but never flips. After the Klingons leave the point flips to a white X with no one there. Usually points don't take that long to flip when there is just 1 ship, so when over half the team failed to flip the point after several minutes, that stood out.

    The more common problem that I've been seeing is that the points just never change color. They will flip and subtract influence, but never turn red or blue, they just stay white.

    EDIT -- just had it happen again. 3 of us sat on the shipyard until it turned white and switched to Klingon, but it don't finish flipping. after about 3 minutes we all left, then while nobody was there the point finally turned red and started ticking away points.
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