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Difficulty slider: make both sides happy

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Difficulty slider: make both sides happy

its vary simple the higher the slider the better the loot. if you want anything better than food and batteries you need to play high difficulty

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    That is pretty much the idea.

    We can close the thread now. We're done. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Yeah... why not... I just hope the lowest difficulty will be "normal" and not "very easy". If they allow "very easy" for STF missions wont be good.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    DanaDark wrote: »
    That is pretty much the idea.

    We can close the thread now. We're done. :)

    all that i heard is that there will be a difficulty slider nothing more
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Not everyone is an uber-leet game jockey. Some of us simply can't play at higher difficulty.

    Any form of difficulty slider that reduces rewards at the lowest level will cause some players to quit.

    Make the game more difficult at higher levels, and even give better rewards, but don't punish those of us who aren't as good as you are for simply being what we are.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Not everyone is an uber-leet game jockey. Some of us simply can't play at higher difficulty.

    Any form of difficulty slider that reduces rewards at the lowest level will cause some players to quit.

    Make the game more difficult at higher levels, and even give better rewards, but don't punish those of us who aren't as good as you are for simply being what we are.

    You wouldnt be punished. You'd be rewarded for a larger difficulty. Its the Reward-Difficult ratio.
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