Keeping it short, I'd like to see some sort of a minigame available as a puzzle during a mission. Perhaps they could be specific for classes? Here's some quick examples to give you a better idea of what I'm thinking.
Tactical Officer: Tetris style minigame. Keep the phaser banks from overloading during a system wide <insert catastrophic event here>
Science Officer: A bridge officer encounters a strange biological virus on an away mission. Fight it off in sickbay with your "laser surgical instrument" in this asteroids style game.
Engineer: Reroute power to safely avoid an overload and shipwide blackout in a minigame [similar to the one where the water is flowing through a tunnel and you have to add pieces to get it to flow to the goal]
I'm sure the community could assist in coming up with better simple games. Any suggestions? haha.
I think it would be a big step in getting away from the "goto the five waypoints and access monitors" missions.
Also, I think it would present us with obstacles more fitting to the Star Trek universe.
Comments
There are a lot of players who regularly ask for minigames. I suggest you have a look at this thread and tell what you think : http://forums.startrekonline.com/showthread.php?t=124944
For now, Cryptic also announced that we will get a dabo minigame in June (like the game they play at Quarks) : not exactly the kind of minigame you're talking about but it should be interesting too.
me think this will put some brain back into this game, although it will make it a bit more difficult, imo, for ppl, who just wants guns n glory and ranks, etc....where as puzzles would kind of make it more like the tv shows...
It seems to be the consensus that minigames should be skippable for a modest energy credits fee (as in Mass Effect 1) or even for free with a slight XP bonus if you complete them, the purpose being to make them easily skippable for the players who aren't into this kind of gameplay.
good point....cater for both
Merits pls, xp is worthless.
Its a shame that there is no deve response to the thread..
That sounds cool! At least a start.
I like the idea of it being skippable, too (for credits,etc.) Using Spikes in Knights of the Old Republic was always a good way to pass something if you were in a rush.