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Expansions: what do you want?

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Hi guys

I was just really curious on what you want/think to be in the expansion, or even if you think there will be one

Be creative, i want you to think of the biggest and new ideas, lets give cryptic some ideas, what do YOU WANT?

If possible include as many of these as possible, or you can post as normal
THINK ABOUT:
-Title
-Features
-Price
-Story
-Extras?
-well, you get it

Come on, lets begin
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Klingon content
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Call To Arms

    All star systems are being called to help defend against the new threat.

    Sector Space is revamp to have millions of stars, that large number are populated and need to be contacted. Those that are not populated need to be mined for materials. Once a system is discovered it stays discovered. Initially they will be neutral, but through extended actions they planet will drift towards joining the Federation, Klingon, (or in the case of disputed space) depends on the actions or in-actions of the sides. Not all wars are won on the battle field.

    New aliens - will have names, but like unknown aliens, but appearance modification is limited
    New ships - these aliens will have ships federation would not normally have
    New weapons - every alien has their own take on weaponry (ie. variants of colors and effect)

    New advancement path. Diplomacy.
    This path opens access to alien technologies not normally available to Federation Officers.

    Planets will have multiple landing points, so same planet may have many missions.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Call To Arms

    All star systems are being called to help defend against the new threat.

    Sector Space is revamp to have millions of stars, that large number are populated and need to be contacted. Those that are not populated need to be mined for materials. Once a system is discovered it stays discovered. Initially they will be neutral, but through extended actions they planet will drift towards joining the Federation, Klingon, (or in the case of disputed space) depends on the actions or in-actions of the sides. Not all wars are won on the battle field.

    New aliens - will have names, but like unknown aliens, but appearance modification is limited
    New ships - these aliens will have ships federation would not normally have
    New weapons - every alien has their own take on weaponry (ie. variants of colors and effect)

    New advancement path. Diplomacy.
    This path opens access to alien technologies not normally available to Federation Officers.

    Planets will have multiple landing points, so same planet may have many missions.


    Love that idea, The map would effectively be a massive battlefielod of PVP, or of negotiation, something for both the fleet and the ambassador

    P.S. I agree klingon content nis needed
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Someone with an imagination and know-how to develope the game beyond a weak shooter type game.

    They would have to implement:

    Exploring with consequences
    Crafting that is both time consuming and fun...with a pay off
    Vibrant living planets...Not underground caves with a flower in the middle of each "room"..

    Chance encounters that can open up quest lines and or a tough fight leaving you with a class appropriate reward.

    A much better loot table. Better rewards....

    Ships with the ability to wander through them...to scale

    on and on it goes..............But I can't see it, this game engine and design has almost sealed that fate.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    liamr95 wrote:
    Hi guys
    -Title
    -Features
    -Price
    -Story
    -Extras?
    -well, you get it

    -Star Trek: Fleet Captains
    - Adds new title "Fleet Captain"; allows you to assign your BO's to command all of your assigned ships for your own solo fleet.
    -$19.95
    - As a fleet captain you are assigned to defend and explore a territory. Go on random space and ground missions, make first contact, defend trade routes, take charge of your own whole sector.
    - Pre-order and get an 'exclusive' Fleet Captain decal for your flagship. All orders also come with a Fleet Captain dress uniform.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    More maps and options for PvP. Reduced waiting time.

    There are other things that I want, but PvP makes this game, so this is the best and most realistic thing to ask for.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    kanid wrote:
    -Star Trek: Fleet Captains
    - Adds new title "Fleet Captain"; allows you to assign your BO's to command all of your assigned ships for your own solo fleet.
    -$19.95
    - As a fleet captain you are assigned to defend and explore a territory. Go on random space and ground missions, make first contact, defend trade routes, take charge of your own whole sector.
    - Pre-order and get an 'exclusive' Fleet Captain decal for your flagship. All orders also come with a Fleet Captain dress uniform.

    Like it... would be nice to be able to have ALL of your ships in the same battle, 1 question though? how will you handle the looming death penalty coming in april?

    Good ideas all round guys... keep it coming
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