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Mob Respawn Timers

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Is there a respawn timer on a mob that you kill while on an away mision or a ship in space? If there isnt one, then that might be fun to add that to the mix.

Outside of a death penalty, where is the challenge when you die on a mission and have to run/fly back from the respawn? I can answer this question myself and say utter boredom, but I thought I'd be constructive and see if a respawn even exists.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    This would not really be cool, I like to take my time, helps to prevent deaths, and would really be frustrating.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    The game already has this.

    If you leave a mission half-finished, after a while it resets and you have to start over. I think it's about fifteen minutes, but have absolutely nothing concrete to support that.

    If you mean you want it shorter, so it punishes players who bite off more than they can chew, no thanks.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    No need for this. This is game is not set up as static populated zones. They are instances with a specific purpose and number of enemies tied to each mission.

    IF they had static adventure zones somehow then there would be a place for re-spawning mobs.
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