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is it me or.....

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Is it me or is this game already dieing???
I no of a load of people that have left and gone back to there old mmo's and I do tend to find my self rather lonly on a lot of maps and systems, yeah theres players there but most seem to be AFK or just doing nothin at all and taking the credit for it.
Please tell me this is not the case as I keep getting into mmo's then just as I start to enjoy it the servers start to empty out :(
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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    yea i noticed it too...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    This is not WoW, EQ, AoC, or any other MMO; and that is why people are leaving.

    Have faith, there are those of us sticking around. I'm not a lifer but I'm staying.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Tarsus_JR wrote:
    yea i noticed it too...
    morpheus2n wrote: »
    Is it me or is this game already dieing???
    I no of a load of people that have left and gone back to there old mmo's and I do tend to find my self rather lonly on a lot of maps and systems, yeah theres players there but most seem to be AFK or just doing nothin at all and taking the credit for it.
    Please tell me this is not the case as I keep getting into mmo's then just as I start to enjoy it the servers start to empty out :(

    Just 8 days ago, I started my fleet, and we already have 40+ members. I have no idea what you are talking about.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Yeah, I think it is just you. I have noticed no decline in activity.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I see plenty of people around when I am on.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    It's not dying.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    No decline. There's always a TRIBBLE load of people in Gamma Orionis (thats the RA3+ area).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    i see lots of people in every block i go to. wether on my ra5 main or my lt4 alt. i just traveled to memory alpha for the crafting intro mission and still saw lots of people talking about CE in the alpha centari block.

    have no problems getting into open instance teams either.

    maybe because it's compartmentalized perhaps, but to compare to aion which had small zones and even smaller mob fields by a month into these small zones which weren't multiple instanced felt alot emptier.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    It would be nice to know how many ppl are logged in when you click on the icon and open the launcher, i like that about eve actually as i can open the login page and it tells me just how many ppl are online...32,548 right now .:p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    It would be nice to know how many ppl are logged in when you click on the icon and open the launcher, i like that about eve actually as i can open the login page and it tells me just how many ppl are online...32,548 right now .:p

    /Agree

    Clicking to change instance will show you how many players are in the current instance map and other instances but there's no real way to find how many people are playing at any given time.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    "it's dead jim"
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I love all the defenders of STO not declining in player base. Having over 300 people in the fleet I'm in and seeing the amount of people dwindle more and more every day. Many of us log in just to do dailies, some of us were waiting for this patch to bring more than some new pvp and one new "raid". Having such a large player base I think that I can justify saying this and what I do see for the most active players are the newer ones that have not yet hit admiral. A lot of people defended that there is plenty to do through out the game but funny now that some of them hit level cap they are starting to agree that there really is not much to do....
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Tylendel7 wrote: »
    I love all the defenders of STO not declining in player base. Having over 300 people in the fleet I'm in and seeing the amount of people dwindle more and more every day. Many of us log in just to do dailies, some of us were waiting for this patch to bring more than some new pvp and one new "raid". Having such a large player base I think that I can justify saying this and what I do see for the most active players are the newer ones that have not yet hit admiral. A lot of people defended that there is plenty to do through out the game but funny now that some of them hit level cap they are starting to agree that there really is not much to do....

    happens to every zerg recruiting guild in every mmo, even wow. just keep zerg recruiting to keep up your numbers like experienced zerg guilds do.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Tylendel7 wrote: »
    I love all the defenders of STO not declining in player base. Having over 300 people in the fleet I'm in and seeing the amount of people dwindle more and more every day.

    A 300 man fleet in a new mmo?, did you just use a bot to recruit every players that passed you?.

    A fleet like yours will always be losing members because of your blanket recruiting policy, im better a lot were 5 day freebees as well lol.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I find plenty of players everytime I log on, so I don't know what the OP is talking about.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Well I posted this once, but it disappeared, how interesting...

    To the poster who said "My fleet has over 40 members" How many of those are the same account?

    I see alot of people in game too, THE SAME PEOPLE. These folks are not on my friends list, nor fleet members, they are just other people playing the game. Maybe the game groups people to the same instances based on location? Probably not though.

    This game is not doing as well as they are forecasting, my disappearing posts seem to confirm that. Wonder how long this one will stay up...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    WLMF wrote:
    This is not WoW, EQ, AoC, or any other MMO; and that is why people are leaving.

    Have faith, there are those of us sticking around. I'm not a lifer but I'm staying.

    Are you ****ing kidding? I have played nintendo games with more content and depth than this game. I got an emulator the other day to play some AD&D pools of radiance, this game could learn a few lessons on character depth from that 20 year old title.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    They are all in CE, still trying to kill him after the nerf.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Alogain wrote:
    Are you ****ing kidding? I have played nintendo games with more content and depth than this game. I got an emulator the other day to play some AD&D pools of radiance, this game could learn a few lessons on character depth from that 20 year old title.

    This is true, the game doesn't fit the mold for the usual depth found in many MMO's. That is why the game is mainly for casual players. There isn't really anything at this point to keep hardcore players playing.

    There are many casual players out there though. And these players can be found plugging along in game. So I have not seen a big drop off. Mainly because of the instance style. Only 50 players will be in a sector with you at any one time.

    The game will be closer to a real MMO after the summers season 2 goes live. The season one is just putting in what was missing at launch. It can and will get better, but it will be way too late for the hardcore players.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Plenty of people around so I'd say the game is doing just fine. FOTM players always bail after 30 days. They want to try something different and then complain that it's different, complain that 8 year old MMO X has more content, complain that the ever elusive pvp balance has not been achieved, complain that the leveling is too easy/hard/grindy, etc etc etc ad nauseum.

    Those people are the playerbase of nothing. They simply exist to provide an early influx of cash for new games.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    No where near the numbers in game there was 3 weeks ago. Anyone who say's different is either pulling your leg or pulling your leg. I believe they're just pulling your leg.

    I'd say at least, sure I'm pulling this percentage out of my hat, but I believe its close........at least a 30% drop...probably more.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Didn't Jack Emmert admit in a podcast that this game has already lost nearly 90% of it's subscribers in the first month? The problem is worse than you think, and more than many of us will admit.

    I am a lifer, I enjoy the game and I am here to stay. However I will not discount any facts, and the fact is that many people have left.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    My biggest Peeve is that when I join PvP play (it doesn't matter if I'm playing Federation or Klingon), that the influence of my side is much lower than the opponent. What's up with that. I read the interview with "the Creator" the other day and he said that there would be no open (PvP exclusive) areas like in Aion, to make things fair. If that is the case,Why in Bloody Christ is the influence not level when I join a PvP map? If the excuse is that not all players are not on the map at the time the counter begins ticking down, then the counter shouldn't start until all players are on the map. I just played a game where I was only able to play for 48 seconds before my team lost, because influence for my side was at 225 versus 1200 for the other side. That ****ES me off!!!!!:mad:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Sasek wrote:
    Didn't Jack Emmert admit in a podcast that this game has already lost nearly 90% of it's subscribers in the first month? The problem is worse than you think, and more than many of us will admit.

    I am a lifer, I enjoy the game and I am here to stay. However I will not discount any facts, and the fact is that many people have left.

    If he had said anything even remotely like that, the trolls would have crawled out from their holes long ago to flood the forums. At what point in the interview did you hear that? 3:18 minutes? 7:37 minutes?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Some weeks ago when browsing the exchange for a specific item results had like 5-10 new items everytime the refresh button popped up. Nowadays it often takes a couple of refreshs for a single new item on the exchange.. so yea i think the population dropped massively, seeing the way how they nerf/patch the wrong stuff (eps) while not putting the priority on the real game issues makes me certain the trend will continue that way tho.
    Mawby wrote: »
    My biggest Peeve is that when I join PvP play (it doesn't matter if I'm playing Federation or Klingon), that the influence of my side is much lower than the opponent. What's up with that. I read the interview with "the Creator" the other day and he said that there would be no open (PvP exclusive) areas like in Aion, to make things fair. If that is the case,Why in Bloody Christ is the influence not level when I join a PvP map? If the excuse is that not all players are not on the map at the time the counter begins ticking down, then the counter shouldn't start until all players are on the map. I just played a game where I was only able to play for 48 seconds before my team lost, because influence for my side was at 225 versus 1200 for the other side. That ****ES me off!!!!!:mad:

    The counter starts as soon as someone caps points. While your suggestion of starting games after enough people are present would help a bit with that, it wouldn't make your scenario impossible because people leave/warp out/disconnect mid game as well and thus get replaced by whoever else is next in the queue and answers the game-ready window. So joining a game shortly before its over can't really be prevented that easily, unless preventing reinforcements in general - which would be a bad thing imo.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    mirek99 wrote:
    If he had said anything even remotely like that, the trolls would have crawled out from their holes long ago to flood the forums. At what point in the interview did you hear that? 3:18 minutes? 7:37 minutes?

    I haven't listened to it yet, but two friends of mine have confirmed:
    His comment on subscribers come around the 21 minute mark. He tries to alleviate the situation by stating that WoW is the problem and that gamers only compare new MMOs today with WoW and don't allow for new releases to mature

    I doubt the people who hate the game will listen for that long, or according to the numbers they are already long gone.

    Overall, the subscription numbers don't surprise me, just look at the race they just added. Pakleds...PAKLEDS? The ugly dull-witted race that shows up in one TNG episode? The race that "looks for things to make them go"? Is that what you really think of us Cryptic? That we'll enjoy playing one? Someone over there really deserves a close and personal look at the unemployment line.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    It would be nice to know how many ppl are logged in when you click on the icon and open the launcher, i like that about eve actually as i can open the login page and it tells me just how many ppl are online...32,548 right now .:p

    And you believe that number? :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    morpheus2n wrote: »
    Is it me or is this game already dieing???
    I no of a load of people that have left and gone back to there old mmo's and I do tend to find my self rather lonly on a lot of maps and systems, yeah theres players there but most seem to be AFK or just doing nothin at all and taking the credit for it.
    Please tell me this is not the case as I keep getting into mmo's then just as I start to enjoy it the servers start to empty out :(

    Idk where you are but there's a ton of people where I am with a chance of growth.... :rolleyes: :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I have seen a definite drop in population from launch. I have no issues finding groups though. I would dare say a 40% drop or so. Why and how do i come to that conclusion. I used to see, when switching instances, the oppurtunity to go to 7+ instances..I switched the other day and saw 1 other. this was at about 7pm pacific tme. How do I remember...because it made me comment to myself..man where are the people?

    By no means was my observation scientific or thorough just a casual observation.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Sasek wrote:
    I haven't listened to it yet, but two friends of mine have confirmed:
    His comment on subscribers come around the 21 minute mark. He tries to alleviate the situation by stating that WoW is the problem and that gamers only compare new MMOs today with WoW and don't allow for new releases to mature

    I doubt the people who hate the game will listen for that long, or according to the numbers they are already long gone.

    Overall, the subscription numbers don't surprise me, just look at the race they just added. Pakleds...PAKLEDS? The ugly dull-witted race that shows up in one TNG episode? The race that "looks for things to make them go"? Is that what you really think of us Cryptic? That we'll enjoy playing one? Someone over there really deserves a close and personal look at the unemployment line.

    Alright, I just listened to the podcast, at the 20-21 minute mark.

    1. He specifically mentions having 100,000 subscribers.

    2. There were a million copies sold.

    That's means 90% of the people who bought the game either didn't subscribe, or cancelled.

    Yes, the game is getting smaller, but is by no means doomed.
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