"Well over 100,000 subscribers"- thebigfreaks.com interview Jack Emmert of Cryptic Studios
Not well over 250,000- Around LOTRO numbers now
Not well over 500,000- Around EVE Online numbers: their competitor in the genre
Not well over 1 million- Around GW numbers
Just 100,000
This is exceedingly concerning where Star Trek has arguably one of the largest most passionate fanbases in the world, and they could only get 100,000. The exodus after the first month must have been HUGE.
If the major content isn't coming for 6 months in Season 2, how are they possibly going to keep even the 100,000 subs happy?
...This is exceedingly concerning where Star Trek has arguably one of the largest most passionate fanbases in the world, and they could only get 100,000.
I'd like to mention that we have no definite proof that shows that most of this STAR TREK fanbase even plays computer games anyway... let alone MMO's.
"Well over 100,000 subscribers"- thebigfreaks.com interview Jack Emmert of Cryptic Studios
Amazing !!!! Congratulations !!! Another Thread with 10 Pages an Audio Interview and you still didn't listen or read ...
He is telling you "We have well over 100k .... because 100k was our expectation and we accomplished that"
Doesn't mean it's under one fantastillion, 1 million, 500k or 200k ..... he is just referring to the statement that Cryptic said BEFORE lauch that they would be happy with 100k and that they met their expectations ... he even says it's well over that and that they are very happy with that ....
But i don't know why I even bother telling you that, it's obvious you don't WANT to listen OR read ....
Point is "only 100k subs", not "over 100k subs". Wrong search term for you.
Who cares if Cryptic calls 100k a "success", it only matters in the competitive MMO market and again the fanbase (EVE had zero fans before launch since the IP didn't even exist) how many they can capture. I don't know how many MxO and TR had at close but they maintained over 100k (at least MxO did) for some period of time. There is absolutely no reason why they couldn't top 1 million.
thebigfreaks interview just validates their they have "bigegos". He even mocks the death penalty discussion but says that Season 2 is all content built from that idiotic survey they sent out.
Why do people care about the amount of subscribers in a game? To predict its (apparently soon) demise?
Ah well. If that's what gets you motivated, then more power to you.
As for me, I like driving cars with proper gearboxes, even though most other Americans prefer slushies.
I like this game, even though most other gamers enjoy WoW.
Point is "only 100k subs", not "over 100k subs". Wrong search term for you.
don't know what you mean by that .... nobody said "ONLY 100K" it's just what you want to hear ....
PS : Why do you start a new Thread anyway .... there is already one ... or is it because you don't like the other one because the people there already gave 10 pages of reasons why thats not doomsday or why it doesn't mean there are only 100k subscribers ....
How does EVE have 500,000 players when NEVER EVER EVER at one time, they been over 1/10th of that. I played eve on and off since its release in 03' and normally see 20k - 30k(most) on at any given time, I honestly dont think eve beats this game in current(not total) subs.
most of those games did not launch with those numbers, especially eve. give it time.
eve, was 15K at release, and the initial publisher abandoned it and the developer took it to where it is today. I personally can stand the game, but they do many very impressive things like actually having player input on direction of game.
How does EVE have 500,000 players when NEVER EVER EVER at one time, they been over 1/10th of that. I played eve on and off since its release in 03' and normally see 20k - 30k(most) on at any given time, I honestly dont think eve beats this game in current(not total) subs.
58k concurrent is the record, I believe. WoW has 11.5 million (number hasn't changed since 2008) and not all 11.5 login. Count the servers.
It DOESN'T MATTER what their expectations for how many subs constitutes a "success" in a competitive FLOODED MMO MARKET. CONGRATULATIONS. Take the IP and "vomit all over the MMO industry" that Jack did by taking two beloved licenses and doing JUNK like SOE did with MxO (CLOSED, and probably THE only license built for the MMO space!!!!!!!!!!!!!!!!!!!!!!!!) and SWG.
In short : I have no facts, I don't even care about the point of my own thread .... it's just pure anger and rage ... thanks for proofing that, now i know for sure i shouldn't bother arguing with you ... Thanks !
don't know what you mean by that .... nobody said "ONLY 100K" it's just what you want to hear ....
PS : Why do you start a new Thread anyway .... there is already one ... or is it because you don't like the other one because the people there already gave 10 pages of reasons why thats not doomsday or why it doesn't mean there are only 100k subscribers ....
P.S. That's what I said. Don't reply if you don't agree that only 100k is called a success.
P.S. That's what I said. Don't reply if you don't agree that only 100k is called a success.
Nobody said there are only 100k, but i guess I start a Thread claiming I've seen Bigfoot, he has 5 Heads and farts crude oil .... don't worry you don't have to reply if you don't agree
In short : I have no facts, I don't even care about the point of my own thread .... it's just pure anger and rage ... thanks for proofing that, now i know for sure i shouldn't bother arguing with you ... Thanks !
I would appreciate those characters you just typed more if they made a pretty picture. The one I would like to post via ASCII art in response to you can't be posted here.
Move along. Yes, this is for people angry about Cryptic's lackluster 100k sub number less than two month after launch. Heck, 100k subs probably fit on the Millennium Bridge in England for the Guinness book record attempt.
In Mirror Cryptic, they would strive to get the Guinness record on sub numbers and loyal Star Trek fans.
It DOESN'T MATTER what their expectations for how many subs constitutes a "success" in a competitive FLOODED MMO MARKET. CONGRATULATIONS. Take the IP and "vomit all over the MMO industry" that Jack did by taking two beloved licenses and doing JUNK like SOE did with MxO (CLOSED, and probably THE only license built for the MMO space!!!!!!!!!!!!!!!!!!!!!!!!) and SWG.
If he really thinks that WoW destroyed the MMO genre, why would Blizzard try and compete with the EPIC EQ and obliterate it. He says "not going to happen anymore" for the number of subs but WoW never said that, EQ didn't, and the gamer space is GROWING not SHRINKING.
"Lot of money and dynamite property" not going to happen again. No, not going to happen for Cryptic.
BTW, ABANDON LOVECRAFT LICENSE NOW. You aren't even remotely capable of delivering on that for your third MMO.
/Andorian anger
It does matter because success is set mainly by their profit margins. If 100K subs is all they need to keep the servers open, fund further development, and still make a profit, then that is all that counts.
200K is normally considered a success in the MMO world because of 4 or 5 year development times, with associated costs; so the games need to make more money to pay for themselves. STO was made in 2 years which would have made it rather less of a financial black hole.
Besides, thinking the game should be massive just because of the IP is unrealistic; few Star Trek games have ever been big mainstream successes. 'Star Trek fan' and 'gamer' just don't seem to go hand in hand; those of us who do play them are the exceptions rather than the rule.
"Well over 100,000 subscribers"- thebigfreaks.com interview Jack Emmert of Cryptic Studios
Not well over 250,000- Around LOTRO numbers now
Not well over 500,000- Around EVE Online numbers: their competitor in the genre
Not well over 1 million- Around GW numbers
Just 100,000
This is exceedingly concerning where Star Trek has arguably one of the largest most passionate fanbases in the world, and they could only get 100,000. The exodus after the first month must have been HUGE.
If the major content isn't coming for 6 months in Season 2, how are they possibly going to keep even the 100,000 subs happy?
Post those game's launch numbers and then you'll have a point. Until then, you dont.
only thing that matters is that Cryptic is HAPPY with 100k+ subs and the Dev's keep their jobs which means the game was not a financial failure which means we get more content and they keep working on it.
and 100k people is still a LOT of people...
100k *15$ = 1.500.000 $ per month...
that means, if they pay for one Dev 3000$ / month they could employ like 300 Dev's for this game!
*lolz*
Post those game's launch numbers and then you'll have a point. Until then, you dont.
As posted by JarinSolare in the other thread:
Dark Age of Camelot - ~45000
Star Wars Galaxies - 50000
Pirates of the Burning Sea - 65000 (as of early 2009)
Age of Conan - ~75000
Ultima Online - 100000
City of Heroes/Villains - ~125000
Warhammer Online - ~125000
Everquest - ~155000
Everquest 2 - 200000
Lord of the Rings Online - ~275000
EvE Online - ~330000
Final Fantasy XI - ~510000
Lineage - ~750000
Lineage II - ~750000
Runescape - ~1250000
Aion - 3500000
World of Warcraft - 11500000
As you can see, if we do, in fact, have "well over" 100k subs for STO not even two months after launch, it's doing okay, considering UO only peaked at 250k, six years after launch.
I don't think anyone would consider UO a failure by any measure.
"Within the first day, over 200,000 players created World of Warcraft accounts. By 5:00 p.m. PST, over 100,000 were playing the game concurrently. These two record-breaking numbers made World of Warcraft the fastest-growing MMORPG in history. "
WoW is not the "norm" for MMOs, and no game will ever get numbers close to that any time soon. Besides, WoW wasnt even in the list you posted in the OP so that really nothing to do with my reply.
No thanks. You posted this thread, not me. So when I point out that comparing the current sub numbers of those games to the launch numbers of STO is TRIBBLE, it falls on your to come up with the relevant info, not me.
WoW is around 11 million last time I checked A lot may be multiple accounts though cause some people can run with setups with 20 copies running at the same time (Forget what they call it) I have seen the setups though and proof with multiple boxes on display.
Dark Age of Camelot - ~45000
Star Wars Galaxies - 50000
Pirates of the Burning Sea - 65000 (as of early 2009)
Age of Conan - ~75000
Ultima Online - 100000
City of Heroes/Villains - ~125000
Warhammer Online - ~125000
Everquest - ~155000
Everquest 2 - 200000
Lord of the Rings Online - ~275000
EvE Online - ~330000
Final Fantasy XI - ~510000
Lineage - ~750000
Lineage II - ~750000
Runescape - ~1250000
Aion - 3500000
World of Warcraft - 11500000
As you can see, if we do, in fact, have "well over" 100k subs for STO not even two months after launch, it's doing okay, considering UO only peaked at 250k, six years after launch.
I don't think anyone would consider UO a failure by any measure.
I appreciate the post for the numbers, but he was looking for launch numbers. I definitely agree that these really make the difference now in how you rate an MMO, launch or otherwise. All that WoW has done is make it so unpolished MMOs at launch or shortly thereafter fail because it is too competitive.
CRYPTIC: LEAVE LOVECRAFT ALONE. CTHULU WILL VISIT YOU IN THE DREAMWORLD IF YOU ATTEMPT TO MAKE A THIRD MMO WITHOUT GETTING THE FIRST TWO RIGHT
Comments
Not well over 5 million- Around WoW numbers
Search is an amazing thing
Amazing !!!! Congratulations !!! Another Thread with 10 Pages an Audio Interview and you still didn't listen or read ...
He is telling you "We have well over 100k .... because 100k was our expectation and we accomplished that"
Doesn't mean it's under one fantastillion, 1 million, 500k or 200k ..... he is just referring to the statement that Cryptic said BEFORE lauch that they would be happy with 100k and that they met their expectations ... he even says it's well over that and that they are very happy with that ....
But i don't know why I even bother telling you that, it's obvious you don't WANT to listen OR read ....
Point is "only 100k subs", not "over 100k subs". Wrong search term for you.
Who cares if Cryptic calls 100k a "success", it only matters in the competitive MMO market and again the fanbase (EVE had zero fans before launch since the IP didn't even exist) how many they can capture. I don't know how many MxO and TR had at close but they maintained over 100k (at least MxO did) for some period of time. There is absolutely no reason why they couldn't top 1 million.
thebigfreaks interview just validates their they have "bigegos". He even mocks the death penalty discussion but says that Season 2 is all content built from that idiotic survey they sent out.
Go get em Cryptic with Godzilla.
Ah well. If that's what gets you motivated, then more power to you.
As for me, I like driving cars with proper gearboxes, even though most other Americans prefer slushies.
I like this game, even though most other gamers enjoy WoW.
EvE Online: 7 years old
WoW: 6 years old
Star Trek Online: Less than one half of one year old.
Please relax sit back and enjoy the game.
he said Well over 100K. Well over doesnt = only 100K...
EVE didn't launch with all the subs it has now. they launched around 100K if memory serves.
Shhh, Apparently we'd be labeled as minority outcasts if we're to enjoy STO.
don't know what you mean by that .... nobody said "ONLY 100K" it's just what you want to hear ....
PS : Why do you start a new Thread anyway .... there is already one ... or is it because you don't like the other one because the people there already gave 10 pages of reasons why thats not doomsday or why it doesn't mean there are only 100k subscribers ....
58k concurrent is the record, I believe. WoW has 11.5 million (number hasn't changed since 2008) and not all 11.5 login. Count the servers.
In short : I have no facts, I don't even care about the point of my own thread .... it's just pure anger and rage ... thanks for proofing that, now i know for sure i shouldn't bother arguing with you ... Thanks !
P.S. That's what I said. Don't reply if you don't agree that only 100k is called a success.
P.S.S. Go back to previous post on word choice.
Nobody said there are only 100k, but i guess I start a Thread claiming I've seen Bigfoot, he has 5 Heads and farts crude oil .... don't worry you don't have to reply if you don't agree
I would appreciate those characters you just typed more if they made a pretty picture. The one I would like to post via ASCII art in response to you can't be posted here.
Move along. Yes, this is for people angry about Cryptic's lackluster 100k sub number less than two month after launch. Heck, 100k subs probably fit on the Millennium Bridge in England for the Guinness book record attempt.
In Mirror Cryptic, they would strive to get the Guinness record on sub numbers and loyal Star Trek fans.
It does matter because success is set mainly by their profit margins. If 100K subs is all they need to keep the servers open, fund further development, and still make a profit, then that is all that counts.
200K is normally considered a success in the MMO world because of 4 or 5 year development times, with associated costs; so the games need to make more money to pay for themselves. STO was made in 2 years which would have made it rather less of a financial black hole.
Besides, thinking the game should be massive just because of the IP is unrealistic; few Star Trek games have ever been big mainstream successes. 'Star Trek fan' and 'gamer' just don't seem to go hand in hand; those of us who do play them are the exceptions rather than the rule.
Post those game's launch numbers and then you'll have a point. Until then, you dont.
and 100k people is still a LOT of people...
100k *15$ = 1.500.000 $ per month...
that means, if they pay for one Dev 3000$ / month they could employ like 300 Dev's for this game!
*lolz*
PS: when do we get that Godzilla MMO ?
As posted by JarinSolare in the other thread:
Dark Age of Camelot - ~45000
Star Wars Galaxies - 50000
Pirates of the Burning Sea - 65000 (as of early 2009)
Age of Conan - ~75000
Ultima Online - 100000
City of Heroes/Villains - ~125000
Warhammer Online - ~125000
Everquest - ~155000
Everquest 2 - 200000
Lord of the Rings Online - ~275000
EvE Online - ~330000
Final Fantasy XI - ~510000
Lineage - ~750000
Lineage II - ~750000
Runescape - ~1250000
Aion - 3500000
World of Warcraft - 11500000
As you can see, if we do, in fact, have "well over" 100k subs for STO not even two months after launch, it's doing okay, considering UO only peaked at 250k, six years after launch.
I don't think anyone would consider UO a failure by any measure.
Here's WoW: http://www.gamershell.com/companies/blizzard_entertainment/188228.html
"Within the first day, over 200,000 players created World of Warcraft accounts. By 5:00 p.m. PST, over 100,000 were playing the game concurrently. These two record-breaking numbers made World of Warcraft the fastest-growing MMORPG in history. "
Go Google the rest.
http://www.massively.com/2007/12/12/mmo-subscriptions-report-who-is-beating-who/
"Other interesting tidbits: Lord of the Rings Online hit 300,000 subscriptions"
The report said the data was taken in Oct 07, so from LOTRO's launch date of Apr 07, it took them 6mo to reach 300k. Bravo!
I think STO is doing just fine, it holds my interest and there's over 100k subscriptions in 1 month's time.
PS: If you care about subscription numbers, the choice is obvious, Blizzard will now take your CC info and begin your subscription.
WoW is not the "norm" for MMOs, and no game will ever get numbers close to that any time soon. Besides, WoW wasnt even in the list you posted in the OP so that really nothing to do with my reply.
No thanks. You posted this thread, not me. So when I point out that comparing the current sub numbers of those games to the launch numbers of STO is TRIBBLE, it falls on your to come up with the relevant info, not me.
WoW is around 11 million last time I checked
I appreciate the post for the numbers, but he was looking for launch numbers. I definitely agree that these really make the difference now in how you rate an MMO, launch or otherwise. All that WoW has done is make it so unpolished MMOs at launch or shortly thereafter fail because it is too competitive.
CRYPTIC: LEAVE LOVECRAFT ALONE. CTHULU WILL VISIT YOU IN THE DREAMWORLD IF YOU ATTEMPT TO MAKE A THIRD MMO WITHOUT GETTING THE FIRST TWO RIGHT