In a looooong podcast on padinga.com, Alivet (aka Diana Sherman, one of the Cryptic writers) announces more
Path to 2409 stories (
@28mn) and more diplomacy (
@42mn). She also explains a lot of interesting things about her job at Cryptic and how she got hired (partly because her grammar was flawless due to her teacher background

).
Unfortunately, the sound of the podcast is not that great (they worked over skype) and it's sometimes hard to hear what she says, especially if English is not your first language but it's really worth it.
Link to the podcast webpageDirect link to the audio file
As I already posted in Rekhan's related thread, I was quite pleased to learn about another member of the Cryptic team, I don't know if this is part of the new communication policy, but if it is, keep those interviews coming guys : maybe one of a 3D designer for instance ?
The fact that it was a long interview makes it more interesting, with much more depth than just another "I"m soooooooooooooo excited with the game, it's sooooooo cool, we have soooooooo many great things coming kthxbye" 1mn30 interview.
Thanks to the STO away team and to Alivet
Comments
That is nice to hear. Hopefully Cryptic will start putting what she writes into the game.
It made me chuckle too because we had a thread about grammar problems in STO yesterday in which English, German and French speakers all agreed on this : grammar is terrible in STO in every language. Maybe they should let Alivet organize a grammar 101 classroom or something
Of course not, that would be too easy !
We have to guess, speculate, spread rumors, start flame wars, whine, rant, get a few infractions and *then* they will tell us.
The podcast guys asked her what she thinks was missing in the game, she said that it was a hard question because the IP is so diverse and finally said she missed diplomacy. Actually they asked her later about what was coming and she was willing to tell but worried about saying too much and finally said nothing we don't already know.
The very idea of diplomacy requires two or more parties, usually with competing or opposing interests, negotiating. Negotiating means an ever evolving dialogue between parties where each party is responding to the other and attempting to outguess the other.
It's an amazing flight of pure fantasy to think that it will be possible to code that into a video game without rendering it as nothing more than a series of click-through dialogue boxes. Forget about never-the-same-thing-twice. It will boil down to choosing one of several options in each dialogue box and you will end up playing C, B, D, C, A, E, B, A. The only "risk" involved will be that you might get bored to death.
See this wiki for a road map to 'diplomacy': http://en.wikipedia.org/wiki/Choose_Your_Own_Adventure
LOL :P Clever.
Thanks for bumping this thread and giving me the chance to copy / paste this, your support for diplomacy is much appreciated
Several different systems were suggested already.
pvp diplomacy, the ultimate
you have a goal and so do the kilnks, you have to work it out yourselves to win. NO PVE DIPLOMACY since you are correct and it would eat rocks
Happy to hear there will be more.
With our luck, we will get an accolade for murdering every Romulan doctor in Divide et Impera
Sigh...dream smashed with one post. Meanie