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Fleet Bank Organization - How do you do it?

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Hey all. Now that my fleet is at its 4th bank slot, the topic of organization has become an issue. Currently, I have:
  • Ground Items (weapons, kits, shields, armor);
  • Starship Items (weapons, shields, deflectors, engines, consoles);
  • Consumables/Commodities/Crafting (batteries, hypos etc., data samples, commodities); and
  • Duplicates and Tribbles (duplicates of items already in the other 3 slots, and buffing tribbles).

How do you guys organize your bank slots? What is the best way you have found that works well?
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    TerranRich wrote: »
    Hey all. Now that my fleet is at its 4th bank slot, the topic of organization has become an issue. Currently, I have:
    • Ground Items (weapons, kits, shields, armor);
    • Starship Items (weapons, shields, deflectors, engines, consoles);
    • Consumables/Commodities/Crafting (batteries, hypos etc., data samples, commodities); and
    • Duplicates and Tribbles (duplicates of items already in the other 3 slots, and buffing tribbles).

    How do you guys organize your bank slots? What is the best way you have found that works well?

    I don't. My fleet is apparently run by a dictator who gets upset every time I mention changing something.

    :cool:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    How about just general observations about how your fleet does it?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    We do it by rank
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    TerranRich wrote: »
    How about just general observations about how your fleet does it?

    Well, from what I've seen he has all of it separated by rarity.

    All blue stuff goes into one tab, weapons, consoles, ground, space, everything. All green stuff in another. All white stuff is discarded, whether anyone wanted to keep it or not.


    :cool:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    we do it by rank but we're outta room on the first tab. anyone know what they cost so i can pass it on and start the talks over getting another tab. at that point i'll probably be split by space and ground in separate tabs and then by rank.

    Sub Zero
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    A little over a million per tab
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    We do it by rank and by space or ground.

    Energy Credits
    Mark I-IV ground
    Mark V-X ground
    Rare Tab (blue and up)
    Mark I-IV space
    Mark V-X space
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    The Fleet bank for equipping new members can also use the White items to sell for Ec as you improve via drops or missions rewards.

    Sorting by Ship Type or Fleet Roles means more space to manage for the Fleet Admin. Those slots go fast.
    duplicate bound items can give you some working Capitol when sold.. Teh easier that is makes it feel less like a marketing broker tedium and more a useful tool

    To improve use or understanding of the system could be addressed by a DEv TM tutorial a Token or Reward of Slots .. The Item transfer system that works with you makes that part of the adventure more fun to investigate.. Helpful inventory control and transfers promote a happier crafting experience.

    So Memory Alpha The Auction House and Bank merge in a synergy and harmony of form and function thus cutting back on the need for loot cash in runs detracting from a fleet action or missing picks ups due to full inventory.. You almost need a MAilRunner Frigate in the Task Force to detach from a patrol with everyone's excess..
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