Hey all. Now that my fleet is at its 4th bank slot, the topic of organization has become an issue. Currently, I have:
- Ground Items (weapons, kits, shields, armor);
- Starship Items (weapons, shields, deflectors, engines, consoles);
- Consumables/Commodities/Crafting (batteries, hypos etc., data samples, commodities); and
- Duplicates and Tribbles (duplicates of items already in the other 3 slots, and buffing tribbles).
How do you guys organize your bank slots? What is the best way you have found that works well?
Comments
I don't. My fleet is apparently run by a dictator who gets upset every time I mention changing something.
:cool:
Well, from what I've seen he has all of it separated by rarity.
All blue stuff goes into one tab, weapons, consoles, ground, space, everything. All green stuff in another. All white stuff is discarded, whether anyone wanted to keep it or not.
:cool:
Sub Zero
Energy Credits
Mark I-IV ground
Mark V-X ground
Rare Tab (blue and up)
Mark I-IV space
Mark V-X space
Sorting by Ship Type or Fleet Roles means more space to manage for the Fleet Admin. Those slots go fast.
duplicate bound items can give you some working Capitol when sold.. Teh easier that is makes it feel less like a marketing broker tedium and more a useful tool
To improve use or understanding of the system could be addressed by a DEv TM tutorial a Token or Reward of Slots .. The Item transfer system that works with you makes that part of the adventure more fun to investigate.. Helpful inventory control and transfers promote a happier crafting experience.
So Memory Alpha The Auction House and Bank merge in a synergy and harmony of form and function thus cutting back on the need for loot cash in runs detracting from a fleet action or missing picks ups due to full inventory.. You almost need a MAilRunner Frigate in the Task Force to detach from a patrol with everyone's excess..