the PvP queues use to have 100's, now a few dozen max.
I give this game a year max.
thanks for messing up a potential amazing game cryptic
If I had a dollar for every time I have heard this kind of post, I would be able to pay off a good tenth of the national debt.
First of all, the number drop was expected because people were through their first free month. PvP queues are nothing to go by in terms of numbers either largely due to the fact that not everyone pvp's. In fact, I don't pvp, and haven't since Open Beta. That means that you don't count me in your numbers game.
When I first started playing WoW, there were all these posts about how it would be dead in X amount of time. I saw the same posts on the LOTRO boards as well. Predicting doom and gloom is a fool's game. Thank you for playing.
the PvP queues use to have 100's, now a few dozen max.
I give this game a year max.
thanks for messing up a potential amazing game cryptic
the pvp needs fixing because the klingons need fixing
still plenty of people in game. last time i looked there where around 300 people just sitting around in the earth spacedock, let alone the rest of the game
If I had a dollar for every time I have heard this kind of post, I would be able to pay off a good tenth of the national debt.
First of all, the number drop was expected because people were through their first free month. PvP queues are nothing to go by in terms of numbers either largely due to the fact that not everyone pvp's. In fact, I don't pvp, and haven't since Open Beta. That means that you don't count me in your numbers game.
When I first started playing WoW, there were all these posts about how it would be dead in X amount of time. I saw the same posts on the LOTRO boards as well. Predicting doom and gloom is a fool's game. Thank you for playing.
I completely agree with you, I see these kinds of posts all the time in anticipation of a major update from forums relating to several other computer games I play.
But seriously though, the huge drop in the number of players (I even noticed it. :eek:) was from the end of the first free month of gameplay, not from "Cryptic messing up a potentially amazing game.". And not all of us PvP's, so you're seeing only a small part of this.
Yeah, activity and presumably subscriptions, are down big time. At the rate we are going we're losing players as fast as the NGE did.
What incentive do I have to log in, anyway? All I can do is repeat the same 2 missions over again. Grind another character? Why? Start a Klingon character? Why do that with the faction being less than 50% complete?
the number of people has fallen of a cliff,
Qo'nos or Sol there use to be 50+ full instances, now 2-3 with no one
I have a life time, I really wanted a good game that lasts a very long time, but wishful thinking is not going to make it so
And that proves?
It usually means that people aren't hanging around, but out playing the game. The problem with your assertions is that they are based upon data that is woefully incomplete. Once you have complete data, then you can make predictions. What you have here is, at best, an incomplete sense of what is going on.
The only one that even sounds vaguely interesting is SW: TOR.
And even then, I doubt any of those three will deliver fun space battles.
I'd love to combine the STO space game with the Pre-CU (ie, before SOE destroyed it) ground game of Star Wars Galaxies. That would be the perfect Sci-Fi sandbox game.
I understand the players might be hiding in another part of the game somewhere......
Anyway from my personal experience hardly anyone I knew from in game OB ever logs in anymore.
Same goes for my RL best mate.....his friendlist has dwindled to being only me and him left over from OB....on top of that his Fleet of over 300 is barely a dozen recently.
What about anyone else?
Instead of playing the guessing game with these how about we lay some figures down and go from there?
Of course Cryptic won't give us real active sub figures but we could extrapolate some sort crude guestimate right?
Of course Cryptic won't give us real active sub figures but we could extrapolate some sort crude guestimate right?
Not really. The problem is that there are people scattered all over different servers and across different parts of the game. It would be very hard to get any kind of good guess.
Thing is, let us be honest, the game's numbers in six months are more important than what they are today. A lot of games are like that. Several games that were said to be dead ended up coming back after a time because the game got better over time. Unless a game is a complete disaster and fails right off the bat, there is a window in which the game has to get up to speed- even today.
At one point, people were declaring Conan dead. It came back after a while and got better. In six month's we'll know a lot better.
Not really. The problem is that there are people scattered all over different servers and across different parts of the game. It would be very hard to get any kind of good guess.
Thing is, let us be honest, the game's numbers in six months are more important than what they are today. A lot of games are like that. Several games that were said to be dead ended up coming back after a time because the game got better over time. Unless a game is a complete disaster and fails right off the bat, there is a window in which the game has to get up to speed- even today.
At one point, people were declaring Conan dead. It came back after a while and got better. In six month's we'll know a lot better.
There is only one server.
Last night i noted at Starbase 1, 20 instances with 40 players= 800 players.
My gut feeling from being in game?
I think STO is in trouble.
I understand the players might be hiding in another part of the game somewhere......
I knew SWG was dying soon as the fanbois started making that argument.
Never let anyone sell you on the "the players are there, they are off somewhere you aren't at having fun fun fun". The pro-SOE trolls were (and still are even with 95% of the pre-NGE player base gone) shouting that at everyone who pointed out that the player base was collapsing after the NGE cataclysm.
They released STO too soon and too incomplete. To get short term cash, Cryptic has harmed this game's long term future. Yes, they will make it better, the game will be FAR different and far better 6 months from now (ie: when it should have been released) than it is currently. It will also have far less players then that we had at launch.
This seems to be the new business model with MMO publishers: Grab all the cash you can upfront, hope you have enough players left to keep the thing profitable later.
my fleet of 300, use to have up to 100 playing every weekend now perhaps 5. that says a LOT, they are not hiding in the game they are in the game period.
got life time... havent played since 2nd week of release.. why?? because it is not fun... why? ill compair it to wow.... wow is boring until lvl 80 and is allot of grinding... when you get to 80.... the things that you can do are never ending and are challenging.. sto??? what challange? never came accross one that few respawns and try again wont fix"!!!
my fleet of 300, use to have up to 100 playing every weekend now perhaps 5. that says a LOT, they are not hiding in the game they are in the game period.
They went back to EVE, didn't they!
My fleet has 20 active and now has me! (However I am not active?)
Not really. The problem is that there are people scattered all over different servers and across different parts of the game. It would be very hard to get any kind of good guess.
Thing is, let us be honest, the game's numbers in six months are more important than what they are today. A lot of games are like that. Several games that were said to be dead ended up coming back after a time because the game got better over time. Unless a game is a complete disaster and fails right off the bat, there is a window in which the game has to get up to speed- even today.
At one point, people were declaring Conan dead. It came back after a while and got better. In six month's we'll know a lot better.
Hummmm I think Cryptic might just have the technology to be able to work out how many are playing their game don't you?
Meh either way just spit some figures out for fun eh?
Look I'm not here to cause fuss with you but quite frankly I am tired of people calling me and those I play with liars over this subject so perhaps if we start getting some numbers down then perhaps just perhaps we can put this partially to bed and deal with some sort of truth here instead of so many divided opinions.
If there is a possibility that the in game population is getting pretty low.....would you not want to know so that perhaps we can stop all this bickering amongst ourselves and get something done about it?
There is only one server.
Last night i noted at Starbase 1, 20 instances with 40 players= 800 players.
My gut feeling from being in game?
I think STO is in trouble.
You know, 800 players in the capital city is a pretty good number, especially in a place where there is not as much to do as you can in many other cities, and with the exchange available in almost every quadrant. I'm actually amazed it's that high.
Part of the problem here is you don't have to go to the capital city to get to the exchange or all the vendors.
It usually means that people aren't hanging around, but out playing the game. The problem with your assertions is that they are based upon data that is woefully incomplete. Once you have complete data, then you can make predictions. What you have here is, at best, an incomplete sense of what is going on.
You may want to close your eyes tight and click your heels three times and say there's no place like home but the rest of us have our eyes wide open, People are leaving this game by the masses and no it's not just to go to tribble and test, have you seen the amount of people on there it hardly boasts confidants.
This game was fine to play while you had your 30 days free but to many it isn't worth, at present, a monthly subscription. there are allot including me who have re-subscribed to see if the season 1 patch is going to be worth it but there is an awful lot who have decided to cut there losses and move on.
I know 18 people who have cancelled before payment because it just isn't worth it, you may say 18 people big deal, but that's just 18 people i alone know of, if even half the active players knew 1 or 2 people who have cancelled then you do the maths.
They have given reason like there has been nothing to do after 2 weeks of the game and only getting extra contents after you start paying a subscription and so on and so on, we are all aware of the reasons behind this and the time scale cryptic was given wasn't enough, But frankly that's too bad for them because people have gotten bored and left and that is a FACT, your first few weeks is critical in a MMO to grab your customers and keep em, due to circumstances cryptic wasn't able accomplish this.
This game may or may not go on to something better but many people do go for first impressions and after you lose people it may take along time to get them back, until that time cryptic will take a huge dive it subscriptions.
Hummmm I think Cryptic might just have the technology to be able to work out how many are playing their game don't you?
Meh either way just spit some figures out for fun eh?
Look I'm not here to cause fuss with you but quite frankly I am tired of people calling me and those I play with liars over this subject so perhaps if we start getting some numbers down then perhaps just perhaps we can put this partially to bed and deal with some sort of truth here instead of so many divided opinions.
If there is a possibility that the in game population is getting pretty low.....would you not want to know so that perhaps we can stop all this bickering amongst ourselves and get something done about it?
I mean knowledge is power right?
Bruce,
I'm far more of a civil person than a lot of the people you will find in the forums. I admit the numbers in STO are low- right now. The big problem is predicting the future. What I am saying is that the numbers today mean less than the numbers six months from now. Six months from now, the game may be picking up steam or it may be dead as a doorknob. A lot depends on development between here and there. If we go by way of how this has played out in other MMO's in the past, what we see is that these first six months are vital to the survival of the game, and if it is not picking up numbers by August of this year, this game is toast. If it is starting to pick up numbers by that point, then it will survive.
I don't think you or anyone else is lying. I just don't think that the information you or others have is complete. Until it is, then this is speculation.
Heck, I expected Warhammer Online to be dead last year. It's still going strong.
You may want to close your eyes tight and click your heels three times and say there's no place like home but the rest of us have our eyes wide open, People are leaving this game by the masses and no it's not just to go to tribble and test, have you seen the amount of people on there it hardly boasts confidants.
This game was fine to play while you had your 30 days free but to many it isn't worth, at present, a monthly subscription. there are allot including me who have re-subscribed to see if the season 1 patch is going to be worth it but there is an awful lot who have decided to cut there losses and move on.
I know 18 people who have cancelled before payment because it just isn't worth it, you may say 18 people big deal, but that's just 18 people i alone know of, if even half the active players knew 1 or 2 people who have cancelled then you do the maths.
They have given reason like there has been nothing to do after 2 weeks of the game and only getting extra contents after you start paying a subscription and so on and so on, we are all aware of the reasons behind this and the time scale cryptic was given wasn't enough, But frankly that's too bad for them because people have gotten bored and left and that is a FACT, your first few weeks is critical in a MMO to grab your customers and keep em, due to circumstances cryptic wasn't able accomplish this.
This game may or may not go on to something better but many people do go for first impressions and after you lose people it may take along time to get them back, until that time cryptic will take a huge dive it subscriptions.
And a lot of people will come back at some point to see how it has changed.
The thing is, doom and gloom scenarios are useless. I'm not being delusional or in denial. I am actually quite well aware of the cycle of an MMO and that the first few weeks are critical- but so are the first few months. If, in six months, this game is still losing players and the content is not up to snuff, then it is dead. If, by then, they have made in roads and it is better and gaining players, then it will survive.
I'm a realist. I'm neither optimistic nor pessimistic about this game. I am not saying that it is going to survive nor saying it is going to fail. What I am saying is that there is nowhere near enough information as of this very moment to know that.
the PvP queues use to have 100's, now a few dozen max.
I give this game a year max.
thanks for messing up a potential amazing game cryptic
after i had ranked up to admiral all thats left is to bum about the borg sector. i was playing this on a daily bases and i even have a 1 year sub but since hitting admiral i pop on about twice a week for about an hour.
i think the biggest issue for me is a lack of a community feel. if we had fleet bases where we could all meet up of fleet pvp then i would come back more often.
Cryptic had the oppertunity to create possibly one of the greatest licenced mmorpg's ever with such a rich and vibrant universe but what has been delivered is a single player game with some multiplayer bits thrown in with a monthly subscription.
Comments
STO are dead can i haz its stuff
Things are bleak out there!
If I had a dollar for every time I have heard this kind of post, I would be able to pay off a good tenth of the national debt.
First of all, the number drop was expected because people were through their first free month. PvP queues are nothing to go by in terms of numbers either largely due to the fact that not everyone pvp's. In fact, I don't pvp, and haven't since Open Beta. That means that you don't count me in your numbers game.
When I first started playing WoW, there were all these posts about how it would be dead in X amount of time. I saw the same posts on the LOTRO boards as well. Predicting doom and gloom is a fool's game. Thank you for playing.
I to feel Cryptic made a total mess of it!
the pvp needs fixing because the klingons need fixing
still plenty of people in game. last time i looked there where around 300 people just sitting around in the earth spacedock, let alone the rest of the game
But seriously though, the huge drop in the number of players (I even noticed it. :eek:) was from the end of the first free month of gameplay, not from "Cryptic messing up a potentially amazing game.". And not all of us PvP's, so you're seeing only a small part of this.
STO died weeks ago, now there are a few stragglers left who forgot to turn off there auto-pay.
Of course the numbers diving has absolutely nothing to do with everyone testing on Tribble for the bonuses this weekend.
Qo'nos or Sol there use to be 50+ full instances, now 2-3 with no one
I have a life time, I really wanted a good game that lasts a very long time, but wishful thinking is not going to make it so
What incentive do I have to log in, anyway? All I can do is repeat the same 2 missions over again. Grind another character? Why? Start a Klingon character? Why do that with the faction being less than 50% complete?
Well there is hope in the upcoming space related MMOs:
Black Prophecy
http://www.mmorpg.com/gamelist.cfm/game/349/Black-Prophecy.html
Jumpgate Evolution:
http://www.mmorpg.com/gamelist.cfm/game/297/Jumpgate-Evolution.html
Star Wars: The Old Republic
http://www.mmorpg.com/gamelist.cfm/game/367/Star-Wars-The-Old-Republic.html
And even then, I doubt any of those three will deliver fun space battles.
And that proves?
It usually means that people aren't hanging around, but out playing the game. The problem with your assertions is that they are based upon data that is woefully incomplete. Once you have complete data, then you can make predictions. What you have here is, at best, an incomplete sense of what is going on.
I'd love to combine the STO space game with the Pre-CU (ie, before SOE destroyed it) ground game of Star Wars Galaxies. That would be the perfect Sci-Fi sandbox game.
Anyway from my personal experience hardly anyone I knew from in game OB ever logs in anymore.
Same goes for my RL best mate.....his friendlist has dwindled to being only me and him left over from OB....on top of that his Fleet of over 300 is barely a dozen recently.
What about anyone else?
Instead of playing the guessing game with these how about we lay some figures down and go from there?
Of course Cryptic won't give us real active sub figures but we could extrapolate some sort crude guestimate right?
Not really. The problem is that there are people scattered all over different servers and across different parts of the game. It would be very hard to get any kind of good guess.
Thing is, let us be honest, the game's numbers in six months are more important than what they are today. A lot of games are like that. Several games that were said to be dead ended up coming back after a time because the game got better over time. Unless a game is a complete disaster and fails right off the bat, there is a window in which the game has to get up to speed- even today.
At one point, people were declaring Conan dead. It came back after a while and got better. In six month's we'll know a lot better.
Blizzard - Provides Sub Numbers
Sony - Provides Sub Numbers
Funcom - Provides Sub Numbers
CCP - Provides Sub Numbers
Cryptic - Doesn't Provide Sub Numbers
There is only one server.
Last night i noted at Starbase 1, 20 instances with 40 players= 800 players.
My gut feeling from being in game?
I think STO is in trouble.
I knew SWG was dying soon as the fanbois started making that argument.
Never let anyone sell you on the "the players are there, they are off somewhere you aren't at having fun fun fun". The pro-SOE trolls were (and still are even with 95% of the pre-NGE player base gone) shouting that at everyone who pointed out that the player base was collapsing after the NGE cataclysm.
They released STO too soon and too incomplete. To get short term cash, Cryptic has harmed this game's long term future. Yes, they will make it better, the game will be FAR different and far better 6 months from now (ie: when it should have been released) than it is currently. It will also have far less players then that we had at launch.
This seems to be the new business model with MMO publishers: Grab all the cash you can upfront, hope you have enough players left to keep the thing profitable later.
They went back to EVE, didn't they!
My fleet has 20 active and now has me! (However I am not active?)
Hummmm I think Cryptic might just have the technology to be able to work out how many are playing their game don't you?
Meh either way just spit some figures out for fun eh?
Look I'm not here to cause fuss with you but quite frankly I am tired of people calling me and those I play with liars over this subject so perhaps if we start getting some numbers down then perhaps just perhaps we can put this partially to bed and deal with some sort of truth here instead of so many divided opinions.
If there is a possibility that the in game population is getting pretty low.....would you not want to know so that perhaps we can stop all this bickering amongst ourselves and get something done about it?
I mean knowledge is power right?
You know, 800 players in the capital city is a pretty good number, especially in a place where there is not as much to do as you can in many other cities, and with the exchange available in almost every quadrant. I'm actually amazed it's that high.
Part of the problem here is you don't have to go to the capital city to get to the exchange or all the vendors.
You may want to close your eyes tight and click your heels three times and say there's no place like home but the rest of us have our eyes wide open, People are leaving this game by the masses and no it's not just to go to tribble and test, have you seen the amount of people on there it hardly boasts confidants.
This game was fine to play while you had your 30 days free but to many it isn't worth, at present, a monthly subscription. there are allot including me who have re-subscribed to see if the season 1 patch is going to be worth it but there is an awful lot who have decided to cut there losses and move on.
I know 18 people who have cancelled before payment because it just isn't worth it, you may say 18 people big deal, but that's just 18 people i alone know of, if even half the active players knew 1 or 2 people who have cancelled then you do the maths.
They have given reason like there has been nothing to do after 2 weeks of the game and only getting extra contents after you start paying a subscription and so on and so on, we are all aware of the reasons behind this and the time scale cryptic was given wasn't enough, But frankly that's too bad for them because people have gotten bored and left and that is a FACT, your first few weeks is critical in a MMO to grab your customers and keep em, due to circumstances cryptic wasn't able accomplish this.
This game may or may not go on to something better but many people do go for first impressions and after you lose people it may take along time to get them back, until that time cryptic will take a huge dive it subscriptions.
Bruce,
I'm far more of a civil person than a lot of the people you will find in the forums. I admit the numbers in STO are low- right now. The big problem is predicting the future. What I am saying is that the numbers today mean less than the numbers six months from now. Six months from now, the game may be picking up steam or it may be dead as a doorknob. A lot depends on development between here and there. If we go by way of how this has played out in other MMO's in the past, what we see is that these first six months are vital to the survival of the game, and if it is not picking up numbers by August of this year, this game is toast. If it is starting to pick up numbers by that point, then it will survive.
I don't think you or anyone else is lying. I just don't think that the information you or others have is complete. Until it is, then this is speculation.
Heck, I expected Warhammer Online to be dead last year. It's still going strong.
And a lot of people will come back at some point to see how it has changed.
The thing is, doom and gloom scenarios are useless. I'm not being delusional or in denial. I am actually quite well aware of the cycle of an MMO and that the first few weeks are critical- but so are the first few months. If, in six months, this game is still losing players and the content is not up to snuff, then it is dead. If, by then, they have made in roads and it is better and gaining players, then it will survive.
I'm a realist. I'm neither optimistic nor pessimistic about this game. I am not saying that it is going to survive nor saying it is going to fail. What I am saying is that there is nowhere near enough information as of this very moment to know that.
after i had ranked up to admiral all thats left is to bum about the borg sector. i was playing this on a daily bases and i even have a 1 year sub but since hitting admiral i pop on about twice a week for about an hour.
i think the biggest issue for me is a lack of a community feel. if we had fleet bases where we could all meet up of fleet pvp then i would come back more often.
Cryptic had the oppertunity to create possibly one of the greatest licenced mmorpg's ever with such a rich and vibrant universe but what has been delivered is a single player game with some multiplayer bits thrown in with a monthly subscription.