I never played Star Wars Galaxies, but I read that when it came out it was very sophisticated, and not everyone could become a Jedi. When people left the game in droves they nerfed it so that pretty much everyone was a Jedi.
I tried a pre NGE server of SWG and I did not understand it. The game seemed empty, combat did not make any sense and the interface was hard to understand. I was only on it for about a week before I gave up. It probably would have been better if there were some player I could ask for help, but I highly doubt the server had a large population.
I tried a pre NGE server of SWG and I did not understand it. The game seemed empty, combat did not make any sense and the interface was hard to understand. I was only on it for about a week before I gave up. It probably would have been better if there were some player I could ask for help, but I highly doubt the server had a large population.
That did depend on which server.
Because there was so many of them some where rather... unpopulated yes.
Heck they even closed down 12 of them recently. Think it was 12 anyways.
That did depend on which server.
Because there was so many of them some where rather... unpopulated yes.
Heck they even closed down 12 of them recently. Think it was 12 anyways.
I'm not sure what the rules of this forum are on this topic but let's just say that this took place post NGE.
I never played Star Wars Galaxies, but I read that when it came out it was very sophisticated, and not everyone could become a Jedi. When people left the game in droves they nerfed it so that pretty much everyone was a Jedi.
How does this game compare?
SWG when it first released was a masterpiece, if it stayed it's course it would be as much of a hit as WoW is today.
Becoming a jedi was a long and tedious process. It could take months to complete the trials to become a jedi.
Then, they release NGE and CU updates. Which dumbed down the game by a huge amount. It merged their great diverse class system (Which had unlimited possibilities) into 9 default classes. They also tried to implement a FPS aspect into the game with CU, that had no place. Some will argue that it's fine now, yet those are the same people who never played pre-NGE/CU and they are idiots.
Basically, SWG when it first released was a shining beacon of MMO gaming. It was by far the best MMO game I have ever played. When they patched it with NGE/CU, a MASSIVE amount of people left and the game died.
How does this game compare?
When SWG first release, it would emit a shadow over this game that STO could never get out of. STO doesn't compare one bit to SWG.
SWG post NGE was and is the biggest mistake any mmo maker could make, the game was fine before NGE they lost players in droves and now all you see in cities etc are npcs.
pre NGE it was epic.....huge player made cities with players every where, an actual battle between the empire and rebellion, and planing on how to build your toon took days. then they did the NGE and CU and when o logged in i magicaly had my lvl 26 ship crafter maxxed at lvl 90. pre NGE if you heard the snap hiss of a lightsaber everyone looked cuz it was so rare. after NGE you had jedi everywhere.
if they released SWG pre NGE again i would never play another game....ever
I never played Star Wars Galaxies, but I read that when it came out it was very sophisticated, and not everyone could become a Jedi. When people left the game in droves they nerfed it so that pretty much everyone was a Jedi.
How does this game compare?
For the record, the players left in droves WHEN the NGE happened.
Nothing will beat SWG pre nge. not only was the game spectacular but the communities that we built on each server made the game that much more epic. A steaming pile of dog TRIBBLE would rate higher than the NGE.
pre NGE it was epic.....huge player made cities with players every where, an actual battle between the empire and rebellion, and planing on how to build your toon took days. then they did the NGE and CU and when o logged in i magicaly had my lvl 26 ship crafter maxxed at lvl 90. pre NGE if you heard the snap hiss of a lightsaber everyone looked cuz it was so rare. after NGE you had jedi everywhere.
if they released SWG pre NGE again i would never play another game....ever
Its kind of funny: If I discovered SWG for the first time today, I would probably think it was the best game I ever played. But having played SWG for years and going through all its changes, I just dont enjoy it anymore. So if we're talking about SWG as it currently is with all the years of content it has vs STO as it currently is, and we're talking about from a brand new player's perspective, then it def goes to SWG. But from MY perspective, I'm enjoying STO.
I never played Star Wars Galaxies, but I read that when it came out it was very sophisticated, and not everyone could become a Jedi. When people left the game in droves they nerfed it so that pretty much everyone was a Jedi.
How does this game compare?
you cant compare .
I was Jedi pre patch 9 , mastered every profession in game to become Jedi , forgot how many there was 32? it was a whole different class of game , until WoW came out , Then Sony thought "hay if we dumb down the game will get 1mil subs" well they were wrong .
I was Jedi pre patch 9 , mastered every profession in game to become Jedi , forgot how many there was 32? it was a whole different class of game , until WoW came out , Then Sony thought "hay if we dumb down the game will get 1mil subs" well they were wrong .
Ohhhh how they were wrong.....So very very wrong.
I have never seen an MMO die so quickly.
You know what the funny part was? When people started leaving all they had to do was just revert back to what it was before. It wasn't too late to correct their mistake. Yet they were just too hard headed, they thought it would work out in the end.
I tried a pre NGE server of SWG and I did not understand it. The game seemed empty, combat did not make any sense and the interface was hard to understand. I was only on it for about a week before I gave up. It probably would have been better if there were some player I could ask for help, but I highly doubt the server had a large population.
Pretty much my initial experience of SWG as well, it's like the game didnt want you to play it and did its best to offer absolutely no guidance. I quit for a while, then came back after the NGE.
Post-NGE was unbelievable. Whilst previously the game wasnt "noob" friendly, after the NGE it was not only difficult to get into but had also alienated the bulk of its player base. I remember a few people i'd met in my previous time with the game who were absolutely livid since the NGE had pretty much made all their previous effort in the game utterly pointless.
Pretty much my initial experience of SWG as well, it's like the game didnt want you to play it and did its best to offer absolutely no guidance. I quit for a while, then came back after the NGE.
Post-NGE was unbelievable. Whilst previously the game wasnt "noob" friendly, after the NGE it was not only difficult to get into but had also alienated the bulk of its player base. I remember a few people i'd met in my previous time with the game who were absolutely livid since the NGE had pretty much made all their previous effort in the game utterly pointless.
Funny part was that they thought that making the skills in the shape of a pie was brilliant!
(especially the pilot ones... New gear before a new ship? Why... Thats just stupid...)
What SOE did was a fail on so epic a scale, it should have effected all other MMO developers in ways so fundamental it should have re-vamped the entire approach these corporations take to relating to and interacting with the subscribers. Unfortunately, I believe it only reinforced the contempt they have for what they regard as a "finicky" group of grumpy basement dwelling trolls. The real problem is those basement dwellers are the base market, so ****ing us off doesn't really help.
As a basement dwelling troll, I take this personally.
I had years invested in this game. I was a shut in. I remember the first time a Jedi was rumored to be on our server, and stories of actually seeing a lightsaber battle were legends told in chat rooms and in the cantinas. People would comment "I know a guy who knows a guy who said he saw a battle! He said it was RAD!"
The struggle to become a Jedi itself made it so worthwhile when you finally got "glowy". You felt a visceral connection to your character and to your world. You felt like you earned it. Yeah, it was grindy and took true grit to get there, and a little whipper snapper with ADD is NOT going to get it. But if you had the gravel in the guts to grind grind grind (read that for some as macro macro macro...) you could get there.
What NGE and CU did was tell the gamers SOE did not care about all that work. See, it wasn't about what the experience in game was - for me anyway - it was about the time and effort all of us had already invested in our characters and communities we had built. It was about late nights stalking around the furthest reaches of remote planets looking for mobs, or trying and failing over and over and over and finally completing the Aurillia quests.
SOE invalidated all of it, and told us it didn't matter, and moreover that they did not give a s**t. They did not care about keeping the current subscribers, they wanted new ones. The way they saw it, there weren't more people subscribing because the game was just too hard. What a sign of the times, huh? Kids don't want to work for it, or have meaning or depth to the game- just give it to me and give it to me NOW. It was pitiful.
As has been previously stated, a game that could have been great was murdered on the altar of corporate greed. SWG was sacrificed because people in suits who don't game control the market. In the end it is ultimately about money, it always has and always will. I don't put so much of myself into MMO's these days, I don't commit myself like I did to SWG. With the death of SWG, a part of my youth died too. I don't think that is melodramatic, either. I think it killed a lot of people's illusions about what we do for fun. It is virtual, and it's make believe, and no one cares about us like you and me and the people who actually play. We are the only ones who care. SOE doesn't care. Blizzard doesn't care. Cryptic doesn't either. They want money, and that's it. Plain and simple we are a means by which to make cash. Don't ever let yourself think differently.
So, is this better? Worse? It's a game. SWG was a game. It will last until they stop making money. It's a place to waste time and it's better than television. SWG is dead. This isn't. It's fun right now, so let's just enjoy it before the good idea fairy fraks it all up.
Believe it or not, it isnt. They recently launched their official facebook page, and they have 6,500 friends. Considering the fact that most people who play an MMO dont even post on its forums(let alone join its facebook page), I think its safe to assume that number is only a fraction of its total playerbase.
In fact, if that number were only 1/5 of the total players, that means there are sitll 30k people playing, and 30k x 15 = $450k a month. In fact, its entirely possible that that 6,500 number could be closer to 1/10 of its overall players, meaning there are still 60k people playing, generating $900k a month.
By comparison, STO has 40k friends on its facebook, so if we were going with the 1/5 of playerbase logic, that would put STO's playerbase at around 200k. If the 1/10 logic, then 400k.
SWG when it first released was a masterpiece, if it stayed it's course it would be as much of a hit as WoW is today.
Becoming a jedi was a long and tedious process. It could take months to complete the trials to become a jedi.
Then, they release NGE and CU updates. Which dumbed down the game by a huge amount. It merged their great diverse class system (Which had unlimited possibilities) into 9 default classes. They also tried to implement a FPS aspect into the game with CU, that had no place. Some will argue that it's fine now, yet those are the same people who never played pre-NGE/CU and they are idiots.
Basically, SWG when it first released was a shining beacon of MMO gaming. It was by far the best MMO game I have ever played. When they patched it with NGE/CU, a MASSIVE amount of people left and the game died.
How does this game compare?
When SWG first release, it would emit a shadow over this game that STO could never get out of. STO doesn't compare one bit to SWG.
Post NGE/CU? STO wins that battle...
I wasn't around in SWG for Pre NGE/CU and because of that I was able to enjoy SWG. Ignorance is Bliss. Does that make me an idiot Remo? It is quite possible those players had they joined SWG prior to NGE or CU would have left as well. Given I joined after the updates and had nothing to compare it to I found it quite enjoyable. Perhaps your sour grapes comes from knowing there are players who could enjoy a game so ruined for you that the mere mention of its name conjures flames?
SWG when it first released was a masterpiece, if it stayed it's course it would be as much of a hit as WoW is today.
Becoming a jedi was a long and tedious process. It could take months to complete the trials to become a jedi.
Then, they release NGE and CU updates. Which dumbed down the game by a huge amount. It merged their great diverse class system (Which had unlimited possibilities) into 9 default classes. They also tried to implement a FPS aspect into the game with CU, that had no place. Some will argue that it's fine now, yet those are the same people who never played pre-NGE/CU and they are idiots.
Basically, SWG when it first released was a shining beacon of MMO gaming. It was by far the best MMO game I have ever played. When they patched it with NGE/CU, a MASSIVE amount of people left and the game died.
How does this game compare?
When SWG first release, it would emit a shadow over this game that STO could never get out of. STO doesn't compare one bit to SWG.
Post NGE/CU? STO wins that battle...
Lol so agree w/ this although I'm not a 6 yr vet, beeing a 1 yr vet and having friends who've played SWG from start have told me how great it used to be before NGE, you this the Atari Sale was bad, think about how people who worked long non-stop gamings hours to max out a jedi character only to have the Jedi class simplified to a huge extent and get a maxed character in a month if even. That's where SWG lost a s%^&-load of people and still suffers a bit even today. Oh course the graphics in SWG have improved (nothing close to STO's advanced graphics). People who have been inactive for a year or so on SWG usually come back for a day or two on SWG and realize the game totally changed for the worse for them and they leave for good-this has become a typical thing in SWG. Better prediction that SWG goes before STO lol, with TOR's release, SWG will get another hard hit.
Even now I'm getting more and more bored on SWG and come to STO instead SAme TRIBBLE on my main server on SWG, exploiting imps come to PvP zones and kill PvP for a day or two and with the currupt GM's there, all this is allowed. Although PvP on STO here lacks, it's at least more fair gameplay than SWG lol. :rolleyes:
I have played SWG from its launch and liek others before me stated, it was an MMO masterpiece. There was so much going for it, that again it would be as large as WoW is now. Unfortunatly, as with this game, too many people began QQing about this and that, that ultimately SoE decided it would be better to make it what it is now. STO has the same potential that SWG had pre-CU/NGE, all Cryptic has to do is stay they course, stop listening to QQers and make the game the way a Star Trek should be.
As has been previously stated, a game that could have been great was murdered on the altar of corporate greed. SWG was sacrificed because people in suits who don't game control the market. In the end it is ultimately about money, it always has and always will. I don't put so much of myself into MMO's these days, I don't commit myself like I did to SWG. With the death of SWG, a part of my youth died too. I don't think that is melodramatic, either. I think it killed a lot of people's illusions about what we do for fun. It is virtual, and it's make believe, and no one cares about us like you and me and the people who actually play. We are the only ones who care. SOE doesn't care. Blizzard doesn't care. Cryptic doesn't either. They want money, and that's it. Plain and simple we are a means by which to make cash. Don't ever let yourself think differently.
So, is this better? Worse? It's a game. SWG was a game. It will last until they stop making money. It's a place to waste time and it's better than television. SWG is dead. This isn't. It's fun right now, so let's just enjoy it before the good idea fairy fraks it all up.
Holy TRIBBLE that's deep lol. Tip of the hat to ya
Believe it or not, it isnt. They recently launched their official facebook page, and they have 6,500 friends. Considering the fact that most people who play an MMO dont even post on its forums(let alone join its facebook page), I think its safe to assume that number is only a fraction of its total playerbase.
In fact, if that number were only 1/5 of the total players, that means there are sitll 30k people playing, and 30k x 15 = $450k a month. In fact, its entirely possible that that 6,500 number could be closer to 1/10 of its overall players, meaning there are still 60k people playing, generating $900k a month.
By comparison, STO has 40k friends on its facebook, so if we were going with the 1/5 of playerbase logic, that would put STO's playerbase at around 200k. If the 1/10 logic, then 400k.
Not arguing with you on that, they still make money. But the SWG a lot of people initially joined into and devoted a LOT of time to- the one that could have been even more- it's gone. The SWG available now, it just is not the same game. The one I played, and still would, it's dead as yesterday.
It just makes me sad, you know? A lot of people won't ever get to see how great that game was! Eh.. but yeah, they still make money... but not off many of the same people who were the plank owners.
edit- man, "plank owners" like I'm all O.G. or something. I don't mean it to sound snooty. Just "old grognards" would be better there.
I played a few days of a trial with it. It was ok, I suppose. Everything seemed kind of...tiny, though. It felt like I was playing a game to kill some sand people or something....not like I was there beating them down myself.
I played it about a year ago and the graphics weren't so hot, either. That's the #2 reason I left anarchy online. They've been promising updates for years on that one.
Comments
Can we compare hot fudge vs cold fudge next?
Hot fudge ftw...
Because there was so many of them some where rather... unpopulated yes.
Heck they even closed down 12 of them recently. Think it was 12 anyways.
To most SWG players there is no such thing.
SWG when it first released was a masterpiece, if it stayed it's course it would be as much of a hit as WoW is today.
Becoming a jedi was a long and tedious process. It could take months to complete the trials to become a jedi.
Then, they release NGE and CU updates. Which dumbed down the game by a huge amount. It merged their great diverse class system (Which had unlimited possibilities) into 9 default classes. They also tried to implement a FPS aspect into the game with CU, that had no place. Some will argue that it's fine now, yet those are the same people who never played pre-NGE/CU and they are idiots.
Basically, SWG when it first released was a shining beacon of MMO gaming. It was by far the best MMO game I have ever played. When they patched it with NGE/CU, a MASSIVE amount of people left and the game died.
How does this game compare?
When SWG first release, it would emit a shadow over this game that STO could never get out of. STO doesn't compare one bit to SWG.
Post NGE/CU? STO wins that battle...
Indeed, SWG doesn't exist post NGE/CU in my mind and a lot of people I know.
It died that day, the BIGGEST failure in Gaming history. When SOE destroyed their diamond mine.
if they released SWG pre NGE again i would never play another game....ever
Yep, it is even listed as the greatest MMO failure. That was a very sad day indeed.
For the record, the players left in droves WHEN the NGE happened.
Then they killed Kettemoor... Curse you SOE.....
SOE will burn in hell.
This, everything in this post I agree with 100%.
you cant compare .
I was Jedi pre patch 9 , mastered every profession in game to become Jedi , forgot how many there was 32? it was a whole different class of game , until WoW came out , Then Sony thought "hay if we dumb down the game will get 1mil subs" well they were wrong .
Ohhhh how they were wrong.....So very very wrong.
I have never seen an MMO die so quickly.
You know what the funny part was? When people started leaving all they had to do was just revert back to what it was before. It wasn't too late to correct their mistake. Yet they were just too hard headed, they thought it would work out in the end.
WRONG.
Pretty much my initial experience of SWG as well, it's like the game didnt want you to play it and did its best to offer absolutely no guidance. I quit for a while, then came back after the NGE.
Post-NGE was unbelievable. Whilst previously the game wasnt "noob" friendly, after the NGE it was not only difficult to get into but had also alienated the bulk of its player base. I remember a few people i'd met in my previous time with the game who were absolutely livid since the NGE had pretty much made all their previous effort in the game utterly pointless.
Funny part was that they thought that making the skills in the shape of a pie was brilliant!
(especially the pilot ones... New gear before a new ship? Why... Thats just stupid...)
As a basement dwelling troll, I take this personally.
I had years invested in this game. I was a shut in. I remember the first time a Jedi was rumored to be on our server, and stories of actually seeing a lightsaber battle were legends told in chat rooms and in the cantinas. People would comment "I know a guy who knows a guy who said he saw a battle! He said it was RAD!"
The struggle to become a Jedi itself made it so worthwhile when you finally got "glowy". You felt a visceral connection to your character and to your world. You felt like you earned it. Yeah, it was grindy and took true grit to get there, and a little whipper snapper with ADD is NOT going to get it. But if you had the gravel in the guts to grind grind grind (read that for some as macro macro macro...) you could get there.
What NGE and CU did was tell the gamers SOE did not care about all that work. See, it wasn't about what the experience in game was - for me anyway - it was about the time and effort all of us had already invested in our characters and communities we had built. It was about late nights stalking around the furthest reaches of remote planets looking for mobs, or trying and failing over and over and over and finally completing the Aurillia quests.
SOE invalidated all of it, and told us it didn't matter, and moreover that they did not give a s**t. They did not care about keeping the current subscribers, they wanted new ones. The way they saw it, there weren't more people subscribing because the game was just too hard. What a sign of the times, huh? Kids don't want to work for it, or have meaning or depth to the game- just give it to me and give it to me NOW. It was pitiful.
As has been previously stated, a game that could have been great was murdered on the altar of corporate greed. SWG was sacrificed because people in suits who don't game control the market. In the end it is ultimately about money, it always has and always will. I don't put so much of myself into MMO's these days, I don't commit myself like I did to SWG. With the death of SWG, a part of my youth died too. I don't think that is melodramatic, either. I think it killed a lot of people's illusions about what we do for fun. It is virtual, and it's make believe, and no one cares about us like you and me and the people who actually play. We are the only ones who care. SOE doesn't care. Blizzard doesn't care. Cryptic doesn't either. They want money, and that's it. Plain and simple we are a means by which to make cash. Don't ever let yourself think differently.
So, is this better? Worse? It's a game. SWG was a game. It will last until they stop making money. It's a place to waste time and it's better than television. SWG is dead. This isn't. It's fun right now, so let's just enjoy it before the good idea fairy fraks it all up.
Believe it or not, it isnt. They recently launched their official facebook page, and they have 6,500 friends. Considering the fact that most people who play an MMO dont even post on its forums(let alone join its facebook page), I think its safe to assume that number is only a fraction of its total playerbase.
In fact, if that number were only 1/5 of the total players, that means there are sitll 30k people playing, and 30k x 15 = $450k a month. In fact, its entirely possible that that 6,500 number could be closer to 1/10 of its overall players, meaning there are still 60k people playing, generating $900k a month.
By comparison, STO has 40k friends on its facebook, so if we were going with the 1/5 of playerbase logic, that would put STO's playerbase at around 200k. If the 1/10 logic, then 400k.
I wasn't around in SWG for Pre NGE/CU and because of that I was able to enjoy SWG. Ignorance is Bliss. Does that make me an idiot Remo? It is quite possible those players had they joined SWG prior to NGE or CU would have left as well. Given I joined after the updates and had nothing to compare it to I found it quite enjoyable. Perhaps your sour grapes comes from knowing there are players who could enjoy a game so ruined for you that the mere mention of its name conjures flames?
Lol so agree w/ this although I'm not a 6 yr vet, beeing a 1 yr vet and having friends who've played SWG from start have told me how great it used to be before NGE, you this the Atari Sale was bad, think about how people who worked long non-stop gamings hours to max out a jedi character only to have the Jedi class simplified to a huge extent and get a maxed character in a month if even. That's where SWG lost a s%^&-load of people and still suffers a bit even today. Oh course the graphics in SWG have improved (nothing close to STO's advanced graphics). People who have been inactive for a year or so on SWG usually come back for a day or two on SWG and realize the game totally changed for the worse for them and they leave for good-this has become a typical thing in SWG. Better prediction that SWG goes before STO lol, with TOR's release, SWG will get another hard hit.
Even now I'm getting more and more bored on SWG and come to STO instead
As to the OP question:
SWG-pre>STO
STO>SWG-NGE
Holy TRIBBLE that's deep lol. Tip of the hat to ya
Not arguing with you on that, they still make money. But the SWG a lot of people initially joined into and devoted a LOT of time to- the one that could have been even more- it's gone. The SWG available now, it just is not the same game. The one I played, and still would, it's dead as yesterday.
It just makes me sad, you know? A lot of people won't ever get to see how great that game was! Eh.. but yeah, they still make money... but not off many of the same people who were the plank owners.
edit- man, "plank owners" like I'm all O.G. or something. I don't mean it to sound snooty. Just "old grognards" would be better there.
Stone cold sober too!
I played it about a year ago and the graphics weren't so hot, either. That's the #2 reason I left anarchy online. They've been promising updates for years on that one.