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Tier 5, ship filled with Mark gear, remove the skill cap so we have a reason to play

SystemSystem Member, NoReporting Posts: 178,019 Arc User
We're level 45, our ships are filled with purple Mark of Honor gear (even those of us with nerfed cannons) and we're capped on skills. We have pvp medals we will never use, and yet we still fight. The STF for Infected gets old like anything else.

Remove the skill cap so we have a reason to play. With NO way to continue to improve our characters, why should we play? I'm pretty sure that I personally will continue to learn until I'm dead, so why has my STO characters all of sudden developed a universal learning disability?

Remove the skill cap.
Post edited by Unknown User on
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    And when you have all skills maxed out what will you do then ?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Because skill caps prevent inbalance and promote different specilizations of characters? There's nothing bad with them. They're used in countless RPGs, and heck, games in general.

    Games shouldn't be designed to let you achieve everything, unless it's a single-player game of course. RPGs are about building teams, if you can do EVERYTHING you may not need a team because you can equally do everything and thus have no weak spots you need a team member to cover up.

    This skill cap thing is really becoming a dead horse. An extremely dead horse, festering with maggots.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    And when you have all skills maxed out what will you do then ?

    would take a long time to fill everything out no worries
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    And when you have all skills maxed out what will you do then ?

    One thing at a time Bryan, hopefully there will be a significant amount of pvp and pve content added by then.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    would take a long time to fill everything out no worries

    Probably about a week for the Lifers out there . Then they would be back again demanding something or other be done about it
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Considering people seem capable of getting 67,000 skill points in a few weeks? I imagine you'd cap everything within two months. The calendar projects only maybe 3 new STFs in that time.

    If this happened, you'll all just complain about not having enough skills and demand more things to satsify your cravings for un-balance.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Who are these... "We"?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    krisslanza wrote: »
    Because skill caps prevent inbalance and promote different specilizations of characters? There's nothing bad with them. They're used in countless RPGs, and heck, games in general.

    Games shouldn't be designed to let you achieve everything, unless it's a single-player game of course. RPGs are about building teams, if you can do EVERYTHING you may not need a team because you can equally do everything and thus have no weak spots you need a team member to cover up.

    This skill cap thing is really becoming a dead horse. An extremely dead horse, festering with maggots.

    **IF** you are BG5 or RA5, then why do you play? You can't improve your character, so why do you play? There is nearly 0 content for us, so why do you play? With just ONE T5 skill that you can even max out, how is that even remotely satisfying? Phhht, I've got 2 of 5 character slots already maxed and have nothing to do with them other than the fishbowl fights for MEANINGLESS pvp.

    They give pvp a meaning to be fought, a sector with systems in it to capture in space and on the ground for faction wide benefits (see DAOC RvR for a great example of great persistent consequence pvp) then we'll have an actual reason other than doing the exact same quests we've already done just to level another character so we can have nothing to do on them too.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Chat wrote:
    Who are these... "We"?

    lol only a few people dont want the cap removed, stop trying to make it sound like everyone agree's with you
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Kheldor9 wrote:
    **IF** you are BG5 or RA5, then why do you play? You can't improve your character, so why do you play? There is nearly 0 content for us, so why do you play? With just ONE T5 skill that you can even max out, how is that even remotely satisfying? Phhht, I've got 2 of 5 character slots already maxed and have nothing to do with them other than the fishbowl fights for MEANINGLESS pvp.

    They give pvp a meaning to be fought, a sector with systems in it to capture in space and on the ground for faction wide benefits (see DAOC RvR for a great example of great persistent consequence pvp) then we'll have an actual reason other than doing the exact same quests we've already done just to level another character so we can have nothing to do on them too.

    Find another reason to play? Removing the skill cap will only end up hurting the game by making skills difficult to balance.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    krisslanza wrote: »
    Considering people seem capable of getting 67,000 skill points in a few weeks? I imagine you'd cap everything within two months. The calendar projects only maybe 3 new STFs in that time.

    If this happened, you'll all just complain about not having enough skills and demand more things to satsify your cravings for un-balance.

    Dude, what craving for an imbalance? WE WANT A REASON TO PLAY, and if you can't improve your character, or even your ship or personal gear...then WHY do it? It's being a hamster on a wheel but no carrot on the end of the stick.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    lol only a few people dont want the cap removed, stop trying to make it sound like everyone agree's with you
    Why yes mr OP guy that was the question Chat asked.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Kheldor9 wrote:
    **IF** you are BG5 or RA5, then why do you play? You can't improve your character, so why do you play? There is nearly 0 content for us, so why do you play? With just ONE T5 skill that you can even max out, how is that even remotely satisfying? Phhht, I've got 2 of 5 character slots already maxed and have nothing to do with them other than the fishbowl fights for MEANINGLESS pvp.

    They give pvp a meaning to be fought, a sector with systems in it to capture in space and on the ground for faction wide benefits (see DAOC RvR for a great example of great persistent consequence pvp) then we'll have an actual reason other than doing the exact same quests we've already done just to level another character so we can have nothing to do on them too.

    Play because its fun ?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Kheldor9 wrote:
    Dude, what craving for an imbalance? WE WANT A REASON TO PLAY, and if you can't improve your character, or even your ship or personal gear...then WHY do it? It's being a hamster on a wheel but no carrot on the end of the stick.

    The game isn't fun you obviously. Let's look at it this way:

    Why do you play offline games once you beat them? You already beat it, you can't progress anymore. you shouldn't play it anymore.

    But you do. Why? Because you make it fun.

    Make the game fun. Find something to do. Stop demanding things that are just a bad idea.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Some folks don't get it. They aren't removing the cap. They have made this clear. Other games have caps yet people reach cap and still play. What the game needs is more content not just more skill points. NO, gathering skill points isn't content.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    krisslanza wrote: »
    Because skill caps prevent inbalance .

    :eek: Actually, they do not. If anything skill caps *create* imbalance. If everyone of a particular class were able to fully gain the skills of their particular class, it would be easier to balance things as you do not have to worry about people going down particular paths that maybe more powerful than others. With a limited skill set, you have to worry about balancing far more.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    krisslanza wrote: »
    Find another reason to play? Removing the skill cap will only end up hurting the game by making skills difficult to balance.

    making skills difficult to balance?? you sir are insane
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    CapTrott wrote: »
    :eek: Actually, they do not. If anything skill caps *create* imbalance. If everyone of a particular class were able to fully gain the skills of their particular class, it would be easier to balance things as you do not have to worry about people going down particular paths that maybe more powerful than others. With a limited skill set, you have to worry about balancing far more.

    No this isn't the case. Balancing also has to take into account npc skills as well. IT isn't a simple case of just 1 skill + 1 skill = 2 skills.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    AtomicFB wrote:
    Some folks don't get it. They aren't removing the cap. They have made this clear. Other games have caps yet people reach cap and still play. What the game needs is more content not just more skill points. NO, gathering skill points isn't content.

    Broken record much? cap needs to go dude!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    making skills difficult to balance?? you sir are insane

    The devs has stated that it would be disrupt the balance.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    CapTrott wrote: »
    :eek: Actually, they do not. If anything skill caps *create* imbalance. If everyone of a particular class were able to fully gain the skills of their particular class, it would be easier to balance things as you do not have to worry about people going down particular paths that maybe more powerful than others. With a limited skill set, you have to worry about balancing far more.

    Perhaps you're looking at it the wrong way. Look at it this way.

    If you have only so many skill points, you can make the later powers much more powerful. Why? Because with less points, players cannot obtain too many of them.

    Now if you could get every single power? If you did the above, you'd create significantly more powerful players that would annihilate future content.

    Also specialization is important to team-making, otherwise you don't need people to fill certain roles if you could do everything. For example, let's say you could heal yourself well enough that you could solo most content. Well, why would anyone need to think of a "healing" or "support" ship? The game just turns into everyone making the same characters, aside from captain powers.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Broken record much? cap needs to go dude!

    Sorry dude, ain't happening. Cryptic has already said so. Also if you had bother to read the other thread completely you would understand more about what I was saying.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Broken record much? cap needs to go dude!

    Broken record? And what does that make you?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Play because its fun ?

    Really? What is exactly fun? Do Infected how many times now? No other missions even exist for T5, so that's out. The same purposeless, meaningless pvp is still ok now, but the game has been out less than 2 months....but in 2 more months? No, unless they greatly improve it, that won't be fun either so...

    ... What is exactly fun? They didn't give us many character slots and 2 of my 5 are capped and maxed out, so Cryptic's lack of content has the timer running on a lot of people's subscriptions. Not mine, because my wife got the year subscription for me as a gift.... I don't have the heart to tell her that at this point it was a waste of money.

    Since it takes a helluva lot less time to remove a skill cap, or at the very least increase the cap, than it does to evidently create things for us to do, it would be wise of them to add it. As it is, the name is going to have to be changed to Starfleet Online because Klingons are an endangered species and will be nearly extinct once the Feds have FvF.

    Yes, there is nothing to do other than all the stuff we've already done with new characters, and we don't have unlimited options there either.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Ever notice how those that are for a skill cap and usually calm while those that are against are... Well...


    Popcorn anyone? :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    AtomicFB wrote:
    The devs has stated that it would be disrupt the balance.

    lol then why did they spend 2 years designing it to be capless? can you say last min money grab
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Also a skill cap has another important effect.

    It prevents too much of a gap from players. When devs make new content, it has to be challenging for the endgame people right? Well what if there was no cap? Cryptic wouldn't be sure what the "endgame players" are at. Or if they did, they'll be leagues ahead of the average player.

    For example, let's say an "endgame player" in a capless system had 1,000,000 skill points. And the average had maybe... 200,000. Content made for the 200,000 would be trivally easy for the 1,000,000'ers to do. But if Cryptic appeals to them, no average player will ever get to enjoy endgame content.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    krisslanza wrote: »
    Perhaps you're looking at it the wrong way. Look at it this way.

    If you have only so many skill points, you can make the later powers much more powerful. Why? Because with less points, players cannot obtain too many of them.

    Now if you could get every single power? If you did the above, you'd create significantly more powerful players that would annihilate future content.

    Also specialization is important to team-making, otherwise you don't need people to fill certain roles if you could do everything. For example, let's say you could heal yourself well enough that you could solo most content. Well, why would anyone need to think of a "healing" or "support" ship? The game just turns into everyone making the same characters, aside from captain powers.

    There is exactly 2 things in this game that even requires a team at all: The Crystal Entity and the STF. Everything else in this game I have solo'd.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    5 people want the cap rest want it removed, still they only listen to the few. cryptic wake up guys, save your bloody game
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    lol then why did they spend 2 years designing it to be capless? can you say last min money grab

    Or, you know the most likely reason? They found out in those 2 years that balancing the game became difficult. Also considering you can buy respecs in-game, with in-game means? Money isn't even a factor.
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