We're level 45, our ships are filled with purple Mark of Honor gear (even those of us with nerfed cannons) and we're capped on skills. We have pvp medals we will never use, and yet we still fight. The STF for Infected gets old like anything else.
Remove the skill cap so we have a reason to play. With NO way to continue to improve our characters, why should we play? I'm pretty sure that I personally will continue to learn until I'm dead, so why has my STO characters all of sudden developed a universal learning disability?
Because skill caps prevent inbalance and promote different specilizations of characters? There's nothing bad with them. They're used in countless RPGs, and heck, games in general.
Games shouldn't be designed to let you achieve everything, unless it's a single-player game of course. RPGs are about building teams, if you can do EVERYTHING you may not need a team because you can equally do everything and thus have no weak spots you need a team member to cover up.
This skill cap thing is really becoming a dead horse. An extremely dead horse, festering with maggots.
Considering people seem capable of getting 67,000 skill points in a few weeks? I imagine you'd cap everything within two months. The calendar projects only maybe 3 new STFs in that time.
If this happened, you'll all just complain about not having enough skills and demand more things to satsify your cravings for un-balance.
Because skill caps prevent inbalance and promote different specilizations of characters? There's nothing bad with them. They're used in countless RPGs, and heck, games in general.
Games shouldn't be designed to let you achieve everything, unless it's a single-player game of course. RPGs are about building teams, if you can do EVERYTHING you may not need a team because you can equally do everything and thus have no weak spots you need a team member to cover up.
This skill cap thing is really becoming a dead horse. An extremely dead horse, festering with maggots.
**IF** you are BG5 or RA5, then why do you play? You can't improve your character, so why do you play? There is nearly 0 content for us, so why do you play? With just ONE T5 skill that you can even max out, how is that even remotely satisfying? Phhht, I've got 2 of 5 character slots already maxed and have nothing to do with them other than the fishbowl fights for MEANINGLESS pvp.
They give pvp a meaning to be fought, a sector with systems in it to capture in space and on the ground for faction wide benefits (see DAOC RvR for a great example of great persistent consequence pvp) then we'll have an actual reason other than doing the exact same quests we've already done just to level another character so we can have nothing to do on them too.
**IF** you are BG5 or RA5, then why do you play? You can't improve your character, so why do you play? There is nearly 0 content for us, so why do you play? With just ONE T5 skill that you can even max out, how is that even remotely satisfying? Phhht, I've got 2 of 5 character slots already maxed and have nothing to do with them other than the fishbowl fights for MEANINGLESS pvp.
They give pvp a meaning to be fought, a sector with systems in it to capture in space and on the ground for faction wide benefits (see DAOC RvR for a great example of great persistent consequence pvp) then we'll have an actual reason other than doing the exact same quests we've already done just to level another character so we can have nothing to do on them too.
Find another reason to play? Removing the skill cap will only end up hurting the game by making skills difficult to balance.
Considering people seem capable of getting 67,000 skill points in a few weeks? I imagine you'd cap everything within two months. The calendar projects only maybe 3 new STFs in that time.
If this happened, you'll all just complain about not having enough skills and demand more things to satsify your cravings for un-balance.
Dude, what craving for an imbalance? WE WANT A REASON TO PLAY, and if you can't improve your character, or even your ship or personal gear...then WHY do it? It's being a hamster on a wheel but no carrot on the end of the stick.
**IF** you are BG5 or RA5, then why do you play? You can't improve your character, so why do you play? There is nearly 0 content for us, so why do you play? With just ONE T5 skill that you can even max out, how is that even remotely satisfying? Phhht, I've got 2 of 5 character slots already maxed and have nothing to do with them other than the fishbowl fights for MEANINGLESS pvp.
They give pvp a meaning to be fought, a sector with systems in it to capture in space and on the ground for faction wide benefits (see DAOC RvR for a great example of great persistent consequence pvp) then we'll have an actual reason other than doing the exact same quests we've already done just to level another character so we can have nothing to do on them too.
Dude, what craving for an imbalance? WE WANT A REASON TO PLAY, and if you can't improve your character, or even your ship or personal gear...then WHY do it? It's being a hamster on a wheel but no carrot on the end of the stick.
The game isn't fun you obviously. Let's look at it this way:
Why do you play offline games once you beat them? You already beat it, you can't progress anymore. you shouldn't play it anymore.
But you do. Why? Because you make it fun.
Make the game fun. Find something to do. Stop demanding things that are just a bad idea.
Some folks don't get it. They aren't removing the cap. They have made this clear. Other games have caps yet people reach cap and still play. What the game needs is more content not just more skill points. NO, gathering skill points isn't content.
:eek: Actually, they do not. If anything skill caps *create* imbalance. If everyone of a particular class were able to fully gain the skills of their particular class, it would be easier to balance things as you do not have to worry about people going down particular paths that maybe more powerful than others. With a limited skill set, you have to worry about balancing far more.
:eek: Actually, they do not. If anything skill caps *create* imbalance. If everyone of a particular class were able to fully gain the skills of their particular class, it would be easier to balance things as you do not have to worry about people going down particular paths that maybe more powerful than others. With a limited skill set, you have to worry about balancing far more.
No this isn't the case. Balancing also has to take into account npc skills as well. IT isn't a simple case of just 1 skill + 1 skill = 2 skills.
Some folks don't get it. They aren't removing the cap. They have made this clear. Other games have caps yet people reach cap and still play. What the game needs is more content not just more skill points. NO, gathering skill points isn't content.
:eek: Actually, they do not. If anything skill caps *create* imbalance. If everyone of a particular class were able to fully gain the skills of their particular class, it would be easier to balance things as you do not have to worry about people going down particular paths that maybe more powerful than others. With a limited skill set, you have to worry about balancing far more.
Perhaps you're looking at it the wrong way. Look at it this way.
If you have only so many skill points, you can make the later powers much more powerful. Why? Because with less points, players cannot obtain too many of them.
Now if you could get every single power? If you did the above, you'd create significantly more powerful players that would annihilate future content.
Also specialization is important to team-making, otherwise you don't need people to fill certain roles if you could do everything. For example, let's say you could heal yourself well enough that you could solo most content. Well, why would anyone need to think of a "healing" or "support" ship? The game just turns into everyone making the same characters, aside from captain powers.
Sorry dude, ain't happening. Cryptic has already said so. Also if you had bother to read the other thread completely you would understand more about what I was saying.
Really? What is exactly fun? Do Infected how many times now? No other missions even exist for T5, so that's out. The same purposeless, meaningless pvp is still ok now, but the game has been out less than 2 months....but in 2 more months? No, unless they greatly improve it, that won't be fun either so...
... What is exactly fun? They didn't give us many character slots and 2 of my 5 are capped and maxed out, so Cryptic's lack of content has the timer running on a lot of people's subscriptions. Not mine, because my wife got the year subscription for me as a gift.... I don't have the heart to tell her that at this point it was a waste of money.
Since it takes a helluva lot less time to remove a skill cap, or at the very least increase the cap, than it does to evidently create things for us to do, it would be wise of them to add it. As it is, the name is going to have to be changed to Starfleet Online because Klingons are an endangered species and will be nearly extinct once the Feds have FvF.
Yes, there is nothing to do other than all the stuff we've already done with new characters, and we don't have unlimited options there either.
It prevents too much of a gap from players. When devs make new content, it has to be challenging for the endgame people right? Well what if there was no cap? Cryptic wouldn't be sure what the "endgame players" are at. Or if they did, they'll be leagues ahead of the average player.
For example, let's say an "endgame player" in a capless system had 1,000,000 skill points. And the average had maybe... 200,000. Content made for the 200,000 would be trivally easy for the 1,000,000'ers to do. But if Cryptic appeals to them, no average player will ever get to enjoy endgame content.
Perhaps you're looking at it the wrong way. Look at it this way.
If you have only so many skill points, you can make the later powers much more powerful. Why? Because with less points, players cannot obtain too many of them.
Now if you could get every single power? If you did the above, you'd create significantly more powerful players that would annihilate future content.
Also specialization is important to team-making, otherwise you don't need people to fill certain roles if you could do everything. For example, let's say you could heal yourself well enough that you could solo most content. Well, why would anyone need to think of a "healing" or "support" ship? The game just turns into everyone making the same characters, aside from captain powers.
There is exactly 2 things in this game that even requires a team at all: The Crystal Entity and the STF. Everything else in this game I have solo'd.
lol then why did they spend 2 years designing it to be capless? can you say last min money grab
Or, you know the most likely reason? They found out in those 2 years that balancing the game became difficult. Also considering you can buy respecs in-game, with in-game means? Money isn't even a factor.
Comments
Games shouldn't be designed to let you achieve everything, unless it's a single-player game of course. RPGs are about building teams, if you can do EVERYTHING you may not need a team because you can equally do everything and thus have no weak spots you need a team member to cover up.
This skill cap thing is really becoming a dead horse. An extremely dead horse, festering with maggots.
would take a long time to fill everything out no worries
One thing at a time Bryan, hopefully there will be a significant amount of pvp and pve content added by then.
Probably about a week for the Lifers out there . Then they would be back again demanding something or other be done about it
If this happened, you'll all just complain about not having enough skills and demand more things to satsify your cravings for un-balance.
**IF** you are BG5 or RA5, then why do you play? You can't improve your character, so why do you play? There is nearly 0 content for us, so why do you play? With just ONE T5 skill that you can even max out, how is that even remotely satisfying? Phhht, I've got 2 of 5 character slots already maxed and have nothing to do with them other than the fishbowl fights for MEANINGLESS pvp.
They give pvp a meaning to be fought, a sector with systems in it to capture in space and on the ground for faction wide benefits (see DAOC RvR for a great example of great persistent consequence pvp) then we'll have an actual reason other than doing the exact same quests we've already done just to level another character so we can have nothing to do on them too.
lol only a few people dont want the cap removed, stop trying to make it sound like everyone agree's with you
Find another reason to play? Removing the skill cap will only end up hurting the game by making skills difficult to balance.
Dude, what craving for an imbalance? WE WANT A REASON TO PLAY, and if you can't improve your character, or even your ship or personal gear...then WHY do it? It's being a hamster on a wheel but no carrot on the end of the stick.
Play because its fun ?
The game isn't fun you obviously. Let's look at it this way:
Why do you play offline games once you beat them? You already beat it, you can't progress anymore. you shouldn't play it anymore.
But you do. Why? Because you make it fun.
Make the game fun. Find something to do. Stop demanding things that are just a bad idea.
:eek: Actually, they do not. If anything skill caps *create* imbalance. If everyone of a particular class were able to fully gain the skills of their particular class, it would be easier to balance things as you do not have to worry about people going down particular paths that maybe more powerful than others. With a limited skill set, you have to worry about balancing far more.
making skills difficult to balance?? you sir are insane
No this isn't the case. Balancing also has to take into account npc skills as well. IT isn't a simple case of just 1 skill + 1 skill = 2 skills.
Broken record much? cap needs to go dude!
The devs has stated that it would be disrupt the balance.
Perhaps you're looking at it the wrong way. Look at it this way.
If you have only so many skill points, you can make the later powers much more powerful. Why? Because with less points, players cannot obtain too many of them.
Now if you could get every single power? If you did the above, you'd create significantly more powerful players that would annihilate future content.
Also specialization is important to team-making, otherwise you don't need people to fill certain roles if you could do everything. For example, let's say you could heal yourself well enough that you could solo most content. Well, why would anyone need to think of a "healing" or "support" ship? The game just turns into everyone making the same characters, aside from captain powers.
Sorry dude, ain't happening. Cryptic has already said so. Also if you had bother to read the other thread completely you would understand more about what I was saying.
Broken record? And what does that make you?
Really? What is exactly fun? Do Infected how many times now? No other missions even exist for T5, so that's out. The same purposeless, meaningless pvp is still ok now, but the game has been out less than 2 months....but in 2 more months? No, unless they greatly improve it, that won't be fun either so...
... What is exactly fun? They didn't give us many character slots and 2 of my 5 are capped and maxed out, so Cryptic's lack of content has the timer running on a lot of people's subscriptions. Not mine, because my wife got the year subscription for me as a gift.... I don't have the heart to tell her that at this point it was a waste of money.
Since it takes a helluva lot less time to remove a skill cap, or at the very least increase the cap, than it does to evidently create things for us to do, it would be wise of them to add it. As it is, the name is going to have to be changed to Starfleet Online because Klingons are an endangered species and will be nearly extinct once the Feds have FvF.
Yes, there is nothing to do other than all the stuff we've already done with new characters, and we don't have unlimited options there either.
Popcorn anyone?
lol then why did they spend 2 years designing it to be capless? can you say last min money grab
It prevents too much of a gap from players. When devs make new content, it has to be challenging for the endgame people right? Well what if there was no cap? Cryptic wouldn't be sure what the "endgame players" are at. Or if they did, they'll be leagues ahead of the average player.
For example, let's say an "endgame player" in a capless system had 1,000,000 skill points. And the average had maybe... 200,000. Content made for the 200,000 would be trivally easy for the 1,000,000'ers to do. But if Cryptic appeals to them, no average player will ever get to enjoy endgame content.
There is exactly 2 things in this game that even requires a team at all: The Crystal Entity and the STF. Everything else in this game I have solo'd.
Or, you know the most likely reason? They found out in those 2 years that balancing the game became difficult. Also considering you can buy respecs in-game, with in-game means? Money isn't even a factor.