Hi all
Im hoping to make Admiral tonight and am now wondering what ship to get

Im an Engineer and have enjoyed the cruisers, but am begining to think they are just too slow at turning although great at taking punishment.
So i was wondering what people would suggest is the best ship class for Admiral in their opinion and why?
Im thinking Escort due to their speed and punishment they can dish out?
Do yo think Engineer and Escort will work well?
Thanks in advance and see you about the Galaxy

DJ
Comments
But yes, it's completely viable.
The good news is that the T5 cruisers turn a little better than the T4 versions. But if you want to try escorts or science ships, then go for it.
An early congrats to you
And as Nec points out - T5s do have a bit of a better turn than T4, so if you have the extra ship slots go for an Escort and a Cruiser and have the best of both worlds
Cheers Max
Yep made it to Admiral after a couple of tough fights :cool:
Ended up going for a Fleet Escort, which after using Cruisers since the start feels so quick to respond and agile. Need to get used to it not being quite so tough and the different fighting tactics. Very cool though.
Think your right though Max, ill have to own an Assault Cruiser and Escort
See ya in space all.
3 Dual phaser beams Mk X
1 Quantum torp Mk X
3 phaser turrets Mk X
3 EPS consoles Mk X, Rare
3 Induction stabilizer consoles Mx X
4 Phaser consoles, Mk X, rare
Covariant shileds mk X, rare
Efficient impluse engines Mk IV
Graviton deflector array Mk X
BO Skills:
Tac #1
Attack Pattern Omega III
Beam Overload III
Cannon Rapid fire I
Torp High Yield I
Tac #2
Beam Overload III
Cannon Rapid fire I
Torp High Yield I
Eng #1
Eng team II
Emergency power to shields I
Eng #2
Emergency power to shields I
Sci
Sci Team II
Jam Sensors I
According to the damage log tool, I OD almost everyone, all the time. Cannons are overrated.
Max the skills that boost Rotate Shield Frequencies and EPS Power Transfer.
Blasphemer! I love my pew pew cannons!!
I like the loadout you posted... I'm going to try something similar with my Escort.
But I'm going to have more cannons
I could see replacing all but one dual beam with cannons, but cannons (which turrets are) + beam + torp lets you have all 3 abilities activated at once for super alpha strike action.
Now, I'm not the sharpest tool in the drawer as regards some of those playing secrets that allow for the best escort pilots to win in those scenarios - that I openly admit. Still, definite fun is had in either escort or cruiser platform depending on how you've kitted it out. Play around with 'em and I think you'll find you like 'em both. I think that when we get some more fleet action content you'll find that having both will definitely add opportunity to your sessions.
I've not dipped too deeply into the science ships yet - that comes next.