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List of Abilities and the Skills that Affect them

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited March 2010 in The Academy
I've searched the forums and not yet found a "definitive" list of what skills affect which abilities, especially given that respec is just about to come out. So I've sat down over the last couple of days and tried to make such a list by training, and retraining officers. This is not complete and is still a Work in Progress, so anyone who can point out where I'm wrong or where I'm missing info this would be greatly appreciated!

Before I begin just a few things to note:

1) Most abilities have 3 skills that affect them, one from Tier 1, one from Tier 2 and one from Tier 3, or Tier 4, or Tier 5
2) Tier 1 only gives a maximum of 18 Points
3) Tier 2 only gives a maximum of 30 Points
4) Tier 3, 4 and 5 give a maximum of 52 Points
5) The meaning of the 3 points above is that the upper Tiers are more valuable than the lower tiers...but are more expensive.
6) For more information on skill point values then see the Skills: The Numbers post

Key:
Tier 1 Skill
Tier 2 Skill
Tier 3 Skill
Tier 4 Skill
Tier 5 Skill
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Tactical Abilities: SPACE

    Attack Pattern Beta:
    1. Starship Attack Vectors
    2. Starship Combat Maneuvers
    3. Starship Battle Strategy

    Attack Pattern Delta:
    1. Starship Attack Vectors
    2. Starship Combat Maneuvers
    3. Starship Battle Strategy

    Attack Pattern Omega:
    1. Starship Attack Vectors
    2. Starship Combat Maneuvers
    3. Starship Battle Strategy

    Beam: Fire at Will:
    1. Starship Energy Weapons
    2. Starship Beam Weapons
    3. *Weapon Type

    Beam: Overload:
    1. Starship Energy Weapons
    2. Starship Beam Weapons
    3. *Weapon Type

    Cannon Rapid Fire:
    1. Starship Energy Weapons
    2. Starship Cannons
    3. *Weapon Type

    Cannon Scatter Volley:
    1. Starship Energy Weapons
    2. Starship Cannons
    3. *Weapon Type

    Dispersal Pattern Alpha:
    1. Starship Projectile Weapon
    2. Starship Mines
    3. *Weapon Type

    Dispersal Pattern Beta:
    1. Starship Projectile Weapon
    2. Starship Mines
    3. *Weapon Type

    Tactical Team:
    1. Tactical Team Leader
    2. **Security
    3. **Tactics

    Target Subsystem:
    1. Starship Energy Weapons
    2. Starship Beam Weapons
    3. *Weapon Type

    *This is dependent on which Weapon Type you choose to put points into, and the weapon used with this ability
    **These are both Tactical Officer only skills
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Science Abilities: SPACE

    Charged Particle Burst:
    1. Ops Training
    2. Sensors
    3. Astrometrics

    Energy Siphon:
    1. Ops Training
    2. Deflectors
    3. Deflector Dish

    Feedback Pulse:
    1. Ops Training
    2. Deflectors
    3. Deflector Field [needs testing]

    Gravity Well:
    1. Ops Training
    2. Deflectors
    3. Spatial Anomoly

    Hazard Emitters:
    1. Ops Training
    2. Emitters
    3. Hazard Systems

    Jam Sensors:
    1. Ops Training
    2. Sensors
    3. Sensor Array

    Mask Energy Signature:
    1. Engineering Training
    2. Auxiliary Maintenance
    3. Auxiliary Efficiency

    Photonic Officer:
    1. Ops Training
    2. Emitters
    3. Photonic Theory

    Photonic Shock Wave:
    1. Ops Training
    2. Emitters
    3. Deflector Dish

    Polarize Hull:
    1. Ops Training
    2. Emitters
    3. Hazard System

    Science Team:
    1. Science Team Leader
    2. Deflectors
    3. Deflector Field

    Scramble Sensors:
    1. Ops Training
    2. Sensors
    3. Sensor Probes

    Sensor Scan:
    1. Ops Training
    2. Sensors
    3. Sensor Array

    Subnucleonic Beam:
    1. Ops Training
    2. Deflectors
    3. Deflector Dish

    Tachyon Beam:
    1. Ops Training
    2. Deflectors
    3. Deflector Dish

    Tractor Beam:
    1. Ops Training
    2. Emitters
    3. Tractor Beam

    Tractor Beam Repulsors:
    1. Ops Training
    2. Emitters
    3. Tractor Beam

    Transfer Shield Strength:
    1. Ops Training
    2. Deflectors
    3. Deflector Field

    Tyken Rift:
    1. Ops Training
    2. Deflector
    3. Spatial Anomoly

    Viral Matrix:
    1. Ops Training
    2. Sensors
    3. Sensor Probes
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Engineering Abilities: SPACE

    Aceton Field:
    1. Engineering Training
    2. Weapon Maintenance
    3. Weapon Efficency

    Auxiliary to Battery:
    1. Engineering Training
    2. Auxiliary Maintenance
    3. Auxiliary Performance

    Auxiliary to Dampeners:
    1. Engineering Training
    2. Auxiliary Maintenance
    3. Auxiliary Performance

    Auxiliary to Structural:
    1. Engineering Training
    2. Auxiliary Maintenance
    3. Auxiliary Performance

    Boarding Party:
    1. Engineering Training
    2. ???
    3. ???

    Directed Energy Modulation:
    1. Engineering Training
    2. Weapon Maintenance
    3. Weapon Performance

    Eject Warp Plasma:
    1. Engineering Training
    2. ???
    3. ???

    Engineering Team:
    1. Engineering Team Leader
    2. Engine Maintenance
    3. Hull Repair

    Emergency Power to Shields:
    1. Warp Core Training
    2. Shield Maintenance
    3. Shield Efficiency

    Emergency Power to Auxiliary:
    1. Warp Core Training
    2. Auxiliary Maintenance
    3. Auxiliary Efficiency

    Emergency Power to Engines:
    1. Warp Core Training
    2. Engine Maintenance
    3. Engine Efficiency

    Emergency Power to Weapons:
    1. Warp Core Training
    2. Weapon Maintenance
    3. Weapon Efficiency

    Extend Shields:
    1. Warp Core Training
    2. Shield Maintenance
    3. Shield Efficiency

    Reverse Shield Polarity:
    1. Warp Core Training
    2. Shield Maintenance
    3. Shield Performance
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Mask Energy Signature is wrong. I just read the tooltip for it. It says the system is Sensor Array, but the skills that affect it are:

    Starship Engineering Training
    Starship Auxiliary System Maintenance
    Starship Auxiliary System Efficiency

    other than that, fantastic list! Great to finally have a place out of game to consult what powers use what skills.

    Also, I think the 3rd power for Feedback Pulse is Deflector Field.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    great list!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Thanks :)

    Hmm, Mask Energy Signature is a mystery: The in-game tooltip for the "Sensor Array" skill says that MES is an example...I'm guessing its a mistype there since my basic testing of MES say that Sensor Array doesn't affect it...odd

    Thanks for feedback pulse too - its a challenge to test. I'll test it with the respecs tomorrow
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Lebanna wrote: »
    Thanks :)

    Hmm, Mask Energy Signature is a mystery: The in-game tooltip for the "Sensor Array" skill says that MES is an example...I'm guessing its a mistype there since my basic testing of MES say that Sensor Array doesn't affect it...odd

    Thanks for feedback pulse too - its a challenge to test. I'll test it with the respecs tomorrow

    Have you opened the Power menu? It lists all your currently available skills there along with the 3 (or so) skills that affect it. The default key for that is P.

    Also, the 3rd power for MES is Aux Efficiency, not Aux Performance :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Have you opened the Power menu? It lists all your currently available skills there along with the 3 (or so) skills that affect it. The default key for that is P.

    Also, the 3rd power for MES is Aux Efficiency, not Aux Performance :)

    Yes thats how I've been checking them. Although I try to test as well, especially since its shown elsewhere in game as being affected by a different skill. As for the aux efficiency vs aux performance...its late and I'm tired :P
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Lebanna wrote: »
    I've searched the forums and not yet found a "definitive" list of what skills affect which abilities...

    Really good post - I've been doing the same thing but in a database form; my thread:
    http://forums.startrekonline.com/showthread.php?t=145163

    We really need to get this infomation checked by a Dev - or better yet, a complete list COMPILED by a dev!!!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Bump for possible sticky, it's a fantastic list and very well organized/put together.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    This is a great post. I'd love to see it stickied or at least added to the Academy info index.

    You're missing Attack Pattern Alpha. The tooltip for Starship Attack Vectors says it impacts that ability.

    You're also missing the two torpedo skills. The tooltip for Starship Torpedo Weapons says it impacts High Yield and Spread. The tooltip for Starship Projectile Weapons says it impacts High Yield.

    Do you want player leveled abilities? I can give you the tooltips on some of the engineering ones.

    EPS Power Transfer: Warp Core Training, Engine Maintenance, Engine Efficiency
    Nadion Inversion: Engineering Training, Weapons System Performance, Engine Efficiency
    Rotate Shield Frequency: Engineering Training, Shield Maintenance, Shield Performance

    Also, is your Target Subsystem information for the bridge officer ability "Beam: Target Subsystem" or the Science Vessel innate ability?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    ahh you reposted it along with more info :D i hope you plan on keeping it up-to-date and any changes that need doing with the help of the community im pretty sure its the only one of its kind on here and deserves a sticky. i allready started using your speadsheet earlier, and now you made it even more user friendly by compiling them to each carrer thanks ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I made a spreadsheet from the information you have here and I filled in a few blanks from tooltips (mainly the Engineering Captain abilities). I don't know about you, but just arranging things in a chart with rows and columns helps me understand it a lot better.

    https://spreadsheets.google.com/ccc?key=0AoKqfhAU2NoMdGJ2V3BrT1YyTm9aaUpHZjlRMnhZZEE&hl=en
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Yeap, This is what I wanted to see in the User Guide that came with the game! Sticky worthy! :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    However....since I deal mainly with spreadsheets I am gonna try and put it in that form. Just easier to print to single page and read for me.

    Now I did say try because I have the attention span of a gnat it seems......lol.

    I also use any free time I have to play the game as much as possible.

    Again.....Great List!
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