It's painfully obvious that with EPS nerfs and nerfs to all cannon types power usage, that the Feds whining campaign is victorious. For a Klingon in T5 to fire a shot (all energy weapons shot) and then have to WAIT for weapon power to regen, is going to be ridiculous.
It's not enough that because we use dual and dual heavy cannons that we actually have to aim, rather than like the beam array users who just have to be sortakinda looking in that direction, but now they have went and nerfed Klingons further into irrelevancy. Our lesser hull strengths and shield strength wasn't enough, because we were supposed to be doing more damage than the Feds (minus Escorts, because while they are the weakest Fed ship, they also suffer even more now), and now we won't have that. Klingon (and Fed escort) damage will drop by 50% and we didn't get a thing back to offset anything.
The Feds crying about cloak so that now Fed tac officers can force a Klingon to not be able to cloak for 60 seconds with Fire on My Mark (which means never, because how many times do you think every Klingon will get hit repeatedly with it) they'll just love, but what did Klingon Tac officers get out of it? Nothing. You're pathetic Cryptic.
This will be even bigger than the Klingon xp nerf Cryptic, and the Klingon faction is done for. Even with all the people who have left both the Klingons and the game, I still had hopes that things would get better. I ignored (mostly) the naysayers that said we were already done, but now, I'm on their sinking ship. Whichever MORON at Cryptic that decided this should happen should be fired, because that person will now cost you untold amounts of money in canceled subs. Unfortunately for me, my wife paid for a year's subscription for me as a gift, so in that I'm more screwed than the guy who can quit right now.
Actually this is a buff for cannon users. I will explain it to you since you obviously have not played on test. The burst DPS of cannons has just gone out of sight but we can no longer do sustained DPS. The feds are going to really scream when BoP decloaks and kills 2 of them in under 5 seconds. It is true you can no longer hold sustained DPS but the increase to burst damage is amazing. I am not even playing on live anymore just test until these changes go live.
"Oh noes, my EPS been nerfed!" - You now have to balence your playstyle with your choice with your engineering
consoles. 2 EPS consoles are more than enough to maintain the following:
Assault Cruiser: 3 Beam Arrays, 3 Turrets, Rapid Fire/Beam Overload
T5 Escort/Raptor: 1 Dual Beam Bank, 2 Dual Heavy Cannons, 2 Turrets, 1 Beam Array, Rapid Fire/Beam Overload spam
T5 Bird of Prey: 1 Dual Cannon/Dual Beam Bank, 2 Dual Heavy Cannons, 2 Turrets, Rapid Fire/Beam Overload spam
T5 Battlecruiser: Every possible weapon loadout
That's everything I've tested and still testing on Tribble. You just have to be smarter about when you drop out of Full Impulse.
"Oh noes, my cannons been nerfed!" - The power drain needed to be adjusted because it's broken on Holodeck. Currently, all cannons drain 5. On Tribble, Cannons, Dual Cannons, and Turrets drain 8, Dual Heavy Cannons drain 12, this brings them in line with all beams since they drain 10.
"Oh noes, my turrets been nerfed!" - Power drain is now 8, up from 6 on Holodeck. Considering the arc and Rapid Fire, this is fine. The drain is not nearly as bad as people say it is.
"Oh noes, my cloak been nerfed!" - Fire on my Mark provides a slight debuff to stealth, IT DOES NOT DISABLE CLOAK. THE ONLY WAY TO DISABLE CLOAK IS TO COMPLETELY DRAIN AUXILIARY POWER, COMPLETELY DRAIN. You can cure it with Tactical Team if you don't mind your other Teams being on cooldown. Cloak and Battle Cloak now carry a slight penalty to defense, this is to keep Birds of Prey in line with the new speed-based defense mechanics. Yes, now people will have a slight advantage if they ambush a cloaked ship that isn't moving. It's no different than the advantage a cloaked ship has with its ambush.
I have no comment regarding Carriers. I have always regarded them an easy target on my Starfleet character as long as the swarm doesn't get me and I do not use them on my KDF character.
What we need is less of this "OH NOES THE SKY IS FALLING" and more science. As in testing. We need more people on Tribble, KDF and Starfleet to test EVERYTHING. More people to provide feedback on EVERYTHING. There are no PvP matches at all, FvF, FvK, KvK, everything. There is a new ground map and I have seen ZERO feedback on it. There have been some changes to ground PvP and I have seen ZERO feedback on it. There is KDF PvE Genesis content that needs to be tested, just stuff like "This hole is too steep for my Bridge Officers to get out of" or "This objective spawned under the map", it's that easy.
I am seriously going to need to copy/paste this in every thread QQing about "nerfs"
Actually this is a buff for cannon users. I will explain it to you since you obviously have not played on test. The burst DPS of cannons has just gone out of sight but we can no longer do sustained DPS. The feds are going to really scream when BoP decloaks and kills 2 of them in under 5 seconds. It is true you can no longer hold sustained DPS but the increase to burst damage is amazing. I am not even playing on live anymore just test until these changes go live.
Well now, you are seriously mistaken, because yes, I just did test it on Tribble. My example of two shots, all energy weapons, on a borg sphere at 4-5k range, and using 4 mk X eps consoles, and my power was drained to 60%. The Sphere? Yep, he still had his shields up and the side I was hitting was down to about 30%.
This is a heinous nerf to the entire Klingon faction, and to Fed escort captains. Lucky me, I play mostly Klingon but my Fed RA5, yep, tac escort.
I am seriously going to need to copy/paste this in every thread QQing about "nerfs"
All my friends and myself? No beam anything on our T5 Klingon ships. I have 3 dual heavy cannons, 1 quantum launcher, and 4 turrets on my Negh'Var, and every other single person I know is set up the same or nearly the same (some like dual cannons rather than heavies). So your loadouts for Klingons? Sorry, doesn't match up with real Klingons.
All my friends and myself? No beam anything on our T5 Klingon ships. I have 3 dual heavy cannons, 1 quantum launcher, and 4 turrets on my Negh'Var, and every other single person I know is set up the same or nearly the same (some like dual cannons rather than heavies). So your loadouts for Klingons? Sorry, doesn't match up with real Klingons.
Tell me what ships you want to see? I use the Bird of Prey for PvP and the Negh'var/Raptor for PvE.
4 eps consoles? Seriously? Talk about gimping yourself.
Mike, don't be lame The 4 eps consoles were for testing the cannon nerf. I normally use just 1 mk x eps console, which is 3.0 on live. Now on Tribble, they are 1.3, which is stupifying.
As I posted, I have a Negh'Var, with 3 antiproton DHC, 1 quantum mk x torp launcher, 4 antiproton turrets.
And no, it also affects Fed escort drivers.
And yes, I would like a refund on my Marks of Honor, Cryptic.
Raptor:
Fore: 1 Dual Beam Bank, 2 Dual Heavy Cannons, 1 Torpedo
Aft: 2 Turrets, 1 Beam Array
Engineering Consoles: 2 EPS Mk X
Of these ships, the one that uses the most power is the Raptor, which uses Beam Overload. Sustained fire, even WITH Beam Overload does not strain my weapon power.
So because I took the time to adapt to the metagame and win my battles before I fight them, that means I'm not a real Klingon? Interesting logic there, I'd figured that Sun Tzu and Kahless would be bros.
"We are currently investigating the status of space crits on Tribble, and if you feel you have any input to contribute, please post it here!
Thanks guys!
Stevler"
It seems that crits are out of control and will only make pvp a nightmare.[/quote]
The purpose of this thread is to isolate and eliminate the problem. Your guys detailed feedback on weapon type, powers used, etc. are contributing to that! Make sure that you also mention the normal damage you are doing and what you are fighting related to the crit you report. Thank you
Actually the change has little effect on Power Drain (depending on your power level) because its typically used in Bursts rather than sustained. Even then the effect isn't that bad,
Power refreshs as the weapon is on Cooldown and the power drain for cannons is only slightly higher than Beam per shot (10 energy for 4 shots with 4 second CD I believe versus 12 energy for 1 shot with 2 or 3 second CD on DHC's - Turrets / Single Cannons might be getting screwed if the power drain is the same as DC since all of those run on 2 sec CD's and probably need to be adjusted for :
DPS to Energy Drain modified by Weapon statistics
-Weapon effieciency [smaller weapons are generally more efficient but have reduce damage potential while bigger weapon have more damage potential but are less efficient]
-Mounting ineffiecency [turrets have more complex mounting/tracking systems that drain power based on the size/mass/stabiliisation requirements of the weapon to operate]).
(Force = Mass * Acceraleration application)
-Force = DPS
-Mass = Weapon stats (Mounting inefficiency factored into already otherwise same formula as this that affects base weapon Efficiency) * (effeciency: base weapon efficiency - power level inefficiency)
-Acceleration = Energy Drain/Energy Cycle Time(3 seconds default) * ((efficiency: base weapon effeciency - power level inefficiency)/Efficiency time unit-to-seconds conversion)
[My bad, This assumes Weapon is charged for full weapon cycle prior to firing and is designed to be consistent in performance for firing cycle not being powered raw]
Furthermore with no more Global cannon CD your DPS is getting a major boost just less sustainability and everyone is getting hit with that if the EPS nerf goes thru.
I don't see why there are freakouts here. If I am to trade sustained DPS for bonus to bursts I am all for it. As it stands my play-style revolves around turn-and-burn on BOP. I stalk the prey, decloak HYT 2-blow him up, and still have 5 seconds on my cloak timer. This change affects mainly those who try to play the tank in BoP IMO.
Raptor:
Fore: 1 Dual Beam Bank, 2 Dual Heavy Cannons, 1 Torpedo
Aft: 2 Turrets, 1 Beam Array
Engineering Consoles: 2 EPS Mk X
Of these ships, the one that uses the most power is the Raptor, which uses Beam Overload. Sustained fire, even WITH Beam Overload does not strain my weapon power.
So because I took the time to adapt to the metagame and win my battles before I fight them, that means I'm not a real Klingon? Interesting logic there, I'd figured that Sun Tzu and Kahless would be bros.
Frosty, do YOU want to refund my Marks of Honor for all the wasted DHCs and turrets I have?
The point of having several weapons to choose from was so that we could choose what we wanted to use. I chose high damage/very low firing arc for my front end weapons. If somebody is in front of the nose of my ship then I make them pay dearly, and if I can't get the nose of my ship on them, then I do. That was my choice. However, this huge TRIBBLE nerf now takes choice away from the player. I'm in a BATTLE CRUISER, taking the risk of not having firing arcs in a fight, but now, our firepower is hugely reduced unless we just dump our bound, purple frigging Marks of Honor weapons into the nearest black hole, because the devs decide to nerf us into oblivion?
No damn cannon should ever use the power that a beam array uses, ever. The negative of having a 45 degree arc says it should be so, but NOW a dual heavy cannon has a worse power drain than any weapon in the game AND a the crappiest firing arc??? What's the damn point?
Yeah, again Cryptic, I want my Marks of Honor back. We should be able to turn in our now crappy weapons for a full refund of marks, so we can adapt to having the same TRIBBLE the Federation does (except escorts, they're screwed too) but have worse hulls and shields. Thanks. Installing Age of Conan again real soon if some sanity isn't restored.
I do NOT WANT MY NEGH'VAR TO BE A WEAK FED CRUISER IN WOLF'S CLOTHING.
umm why is the drain on DHC heavier than DC? after the dps of both is the same. I have been using DC mostly (prefer the more pew pew animation tbh) but with this change why would anyone go DHC, the damage might be slightly higher per hit but not per salvo and the drain is per salvo.
We are currently investigating the status of space crits on Tribble, and if you feel you have any input to contribute, please post it here!
Thanks guys!
Stevler
It seems that crits are out of control and will only make pvp a nightmare.
The purpose of this thread is to isolate and eliminate the problem. Your guys detailed feedback on weapon type, powers used, etc. are contributing to that! Make sure that you also mention the normal damage you are doing and what you are fighting related to the crit you report. Thank you!
This statement goes to show any burst damage on test is completely accidental and a bug . This statement is part of a thread in the Test forums started by Stevler . Burst damage is a myth currently. So any statements made currently about the effects on Klingon firepower are disingenious and misleading to say the least.
The power drain on turrets has been doubled, from 4 per shot to 8.
I think carriers are going to become useless now.
As long as they're the only Klingon ship that can run seven SCI abilities, they'll not be useless. Weaker, yes.
Personally, I think Carriers pay FAR too high a price for their unique mechanics. Nobody should ever have to fly a ship with a turn rate of 4, and nobody should have ever to stay out of full impulse or risk losing a third of his dps.
Comments
Why don't we wait until the patch before declaring the KDF is dead.
This change effects both sides equally.
I am seriously going to need to copy/paste this in every thread QQing about "nerfs"
Well now, you are seriously mistaken, because yes, I just did test it on Tribble. My example of two shots, all energy weapons, on a borg sphere at 4-5k range, and using 4 mk X eps consoles, and my power was drained to 60%. The Sphere? Yep, he still had his shields up and the side I was hitting was down to about 30%.
This is a heinous nerf to the entire Klingon faction, and to Fed escort captains. Lucky me, I play mostly Klingon but my Fed RA5, yep, tac escort.
All my friends and myself? No beam anything on our T5 Klingon ships. I have 3 dual heavy cannons, 1 quantum launcher, and 4 turrets on my Negh'Var, and every other single person I know is set up the same or nearly the same (some like dual cannons rather than heavies). So your loadouts for Klingons? Sorry, doesn't match up with real Klingons.
Tell me what ships you want to see? I use the Bird of Prey for PvP and the Negh'var/Raptor for PvE.
What ship are you in. What weapons?
4 eps consoles? Seriously? Talk about gimping yourself.
I have all T5 KDF ships, but I usually use my Negh'Var. I don't use anything but DHCs and turrets.
Mike, don't be lame The 4 eps consoles were for testing the cannon nerf. I normally use just 1 mk x eps console, which is 3.0 on live. Now on Tribble, they are 1.3, which is stupifying.
As I posted, I have a Negh'Var, with 3 antiproton DHC, 1 quantum mk x torp launcher, 4 antiproton turrets.
And no, it also affects Fed escort drivers.
And yes, I would like a refund on my Marks of Honor, Cryptic.
Since you didn't answer the question, I'll just post everything.
Negh'Var:
Fore: 1 Dual Beam Bank, 1 Single Cannon, 1 Dual Heavy Cannon, 1 Torpedo
Aft: 3 Turrets, 1 Torpedo
Engineering Consoles: 1 RCS Mk X, 2 EPS Mk X, 1 Plasma Manifold (+6 Weapon Power)
Bird of Prey:
Fore: 1 Dual Cannon, 2 Dual Heavy Cannons, 1 Torpedo
Aft: 2 Turrets
Engineering Consoles: 2 EPS Mk X, 1 Plasma Manifold (+6 Weapon Power)
Raptor:
Fore: 1 Dual Beam Bank, 2 Dual Heavy Cannons, 1 Torpedo
Aft: 2 Turrets, 1 Beam Array
Engineering Consoles: 2 EPS Mk X
Of these ships, the one that uses the most power is the Raptor, which uses Beam Overload. Sustained fire, even WITH Beam Overload does not strain my weapon power.
So because I took the time to adapt to the metagame and win my battles before I fight them, that means I'm not a real Klingon? Interesting logic there, I'd figured that Sun Tzu and Kahless would be bros.
I see advantages on both sides and to nullify these advantages to make us all even is ABSURD and boring.
Get angry, get excited and enjoy the game.
(I play both sides)
Thanks guys!
Stevler"
It seems that crits are out of control and will only make pvp a nightmare.[/quote]
The purpose of this thread is to isolate and eliminate the problem. Your guys detailed feedback on weapon type, powers used, etc. are contributing to that! Make sure that you also mention the normal damage you are doing and what you are fighting related to the crit you report. Thank you
Power refreshs as the weapon is on Cooldown and the power drain for cannons is only slightly higher than Beam per shot (10 energy for 4 shots with 4 second CD I believe versus 12 energy for 1 shot with 2 or 3 second CD on DHC's - Turrets / Single Cannons might be getting screwed if the power drain is the same as DC since all of those run on 2 sec CD's and probably need to be adjusted for :
DPS to Energy Drain modified by Weapon statistics
-Weapon effieciency [smaller weapons are generally more efficient but have reduce damage potential while bigger weapon have more damage potential but are less efficient]
-Mounting ineffiecency [turrets have more complex mounting/tracking systems that drain power based on the size/mass/stabiliisation requirements of the weapon to operate]).
(Force = Mass * Acceraleration application)
-Force = DPS
-Mass = Weapon stats (Mounting inefficiency factored into already otherwise same formula as this that affects base weapon Efficiency) * (effeciency: base weapon efficiency - power level inefficiency)
-Acceleration = Energy Drain/Energy Cycle Time(3 seconds default) * ((efficiency: base weapon effeciency - power level inefficiency)/Efficiency time unit-to-seconds conversion)
[My bad, This assumes Weapon is charged for full weapon cycle prior to firing and is designed to be consistent in performance for firing cycle not being powered raw]
Furthermore with no more Global cannon CD your DPS is getting a major boost just less sustainability and everyone is getting hit with that if the EPS nerf goes thru.
Frosty, do YOU want to refund my Marks of Honor for all the wasted DHCs and turrets I have?
The point of having several weapons to choose from was so that we could choose what we wanted to use. I chose high damage/very low firing arc for my front end weapons. If somebody is in front of the nose of my ship then I make them pay dearly, and if I can't get the nose of my ship on them, then I do. That was my choice. However, this huge TRIBBLE nerf now takes choice away from the player. I'm in a BATTLE CRUISER, taking the risk of not having firing arcs in a fight, but now, our firepower is hugely reduced unless we just dump our bound, purple frigging Marks of Honor weapons into the nearest black hole, because the devs decide to nerf us into oblivion?
No damn cannon should ever use the power that a beam array uses, ever. The negative of having a 45 degree arc says it should be so, but NOW a dual heavy cannon has a worse power drain than any weapon in the game AND a the crappiest firing arc??? What's the damn point?
Yeah, again Cryptic, I want my Marks of Honor back. We should be able to turn in our now crappy weapons for a full refund of marks, so we can adapt to having the same TRIBBLE the Federation does (except escorts, they're screwed too) but have worse hulls and shields. Thanks. Installing Age of Conan again real soon if some sanity isn't restored.
I do NOT WANT MY NEGH'VAR TO BE A WEAK FED CRUISER IN WOLF'S CLOTHING.
Thanks guys!
Stevler
It seems that crits are out of control and will only make pvp a nightmare.
The purpose of this thread is to isolate and eliminate the problem. Your guys detailed feedback on weapon type, powers used, etc. are contributing to that! Make sure that you also mention the normal damage you are doing and what you are fighting related to the crit you report. Thank you!
This statement goes to show any burst damage on test is completely accidental and a bug . This statement is part of a thread in the Test forums started by Stevler . Burst damage is a myth currently. So any statements made currently about the effects on Klingon firepower are disingenious and misleading to say the least.
I think carriers are going to become useless now.
As long as they're the only Klingon ship that can run seven SCI abilities, they'll not be useless. Weaker, yes.
Personally, I think Carriers pay FAR too high a price for their unique mechanics. Nobody should ever have to fly a ship with a turn rate of 4, and nobody should have ever to stay out of full impulse or risk losing a third of his dps.