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Ship Interior Fuctionality Compilation

SystemSystem Member, NoReporting Posts: 178,019 Arc User
This is a thread compiling all of the ideas from multiple threads I currently have linked in my Comprehensive list of Suggestions for STO thread. I am doing this to make one convenient thread for people to look at instead of having to look at 4 different threads when they read my list.

Bridge

Other

Proper exit locations depending on where you came from (door when you came from space dock, sit in the captain's chair when going back to sector space)

The ability to save BOFF workstations so that that Boffs are always standing at the right console when you enter the bridge

Customizable Ship Dedication Plaques

Engineering
Here you could go to make more custom power settings than normal. You could make different gear combination you could switch between before ground missions. You could also go here to craft.

10 Forward/Ship's Lounge
Here you could have a vendor that sells the more common drink and food types.

Briefing Room/Observation Lounge
Here, the devs could make useful briefing information for missions in the game. You could go here and have conversations with your boffs, gaining useful hints for the mission at hand. We should also be able to put some trophies in a case here, similar to the Enterprise E. Also allow us to have meetings with fleet members here.

Sickbay
You could go here to heal injuries from the death penalty system. Here you could go to temporarily alter your appearance for certain missions (temporary species or sex change in the same way the shows did it). You could also go here to change your species permanently after buying a re-species token (something the devs are working on).

Astrometrics
Here you could find a 3d map of Federation Space as is detailed here.

Quarters
You can customize colors, beds, desks, etc. A functioning replicator should be here. A functioning wardrobe should be here, that acts as a tailor. Also, logging out here should give a rested bonus, similar to certain other MMO's. This bonus would give a very small bonus to the amount of XP you gain for a certain amount of time (based on how long you were logged out for).

Holodeck
Several Cryptic-made well Known programs:
Captain Proton
Dixon Hill
Sherlock Holmes
Chez Sandrine's
Vic Fontaine's Lounge
Kobayashi Maru Simulation- An excellent idea for how it would work.

The ability for players to create their own holodeck stories through the foundry.

Shuttlebay
From here we could launch our shuttles for missions as well as customize them easily without having to go to spacedock.

Cargobay
We could access our bank account's from here. Either that or it could be a second inventory.

Transporter Room
You could have the option to walk here to transport down to planets for ground missions.


Shipboard missions
If we have ship interiors, we of course need to have some missions aboard our ships.


Special Thanks
CommanderReed for their thread on ship Interior functionality
ProfessorSTAFF for their thread on ship Interior functionality
The_Pattern_Jugglers for their thread on ship Interior functionality
Michael1110 for their idea for a 3d map that could be used for the Astrometrics Lab
Skylan for their idea of combining Random Deep Space Encounters with Bridge Functionality
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Reserved for future updates
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    All wonderful ideas however I think a lot of the better ones, like doing sector space travel from the bridge and especially bridge officer conversations, are well beyond what Cryptic has in store for interiors. However some of the smaller ones like a replicator in your ready room or more user friendly power setting changer, perhaps one with buttons for more accurate fine tuning?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    "are well beyond what Cryptic has in store for interiors"
    I wish i knew to be honest, the only thing that cryptic has said no to so far is, the bridge commander idea. However they keep hitting around the bush, so to speek, on what exactly there ideas are for interiors.
    Me i think a real set of complete interiors , that you can interact with, would go a long long long way to giving this game the permant star trek feel. Instances you do and they are done, but a set of interiors is something that you can mess around with forever.

    Now i know customizable interiors is a long ways down the roads, hence why i am just hoping for a complete set of interiors right now, but in swg the idea of decoring ones own building kept alot of vets from going insane lol. So my personal opinion is concentrate on klingon pve content, and getting a complete set of interiors down for the ships ingame.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    One thing that was not really suggested, but I think would be wicked awesome, are missions that happen on your own ship.

    Perhaps you are invaded, or a prisoner you are transporting escaptes. Perhaps you have to get to engineering to stop a warp core breach. I weird alien has taken over the ship, or is trying to mate with it. Who knows.....the ideas are endless, but one thing that STO lacks, but was prevelent in the series, are conflicts that occur abord your ship.

    It would really help you feel like you are actually aboard a huge space ship....

    Also, I would love to be able to take a runabout for trip to Risa every once and awhile.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    "Perhaps you are invaded, or a prisoner you are transporting escaptes. Perhaps you have to get to engineering to stop a warp core breach. I weird alien has taken over the ship, or is trying to mate with it. Who knows.....the ideas are endless, but one thing that STO lacks, but was prevelent in the series, are conflicts that occur abord your ship."

    I like this idea hehe
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    oh you and your wonderful posts =D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Kudos17 wrote: »
    One thing that was not really suggested, but I think would be wicked awesome, are missions that happen on your own ship.

    Perhaps you are invaded, or a prisoner you are transporting escaptes. Perhaps you have to get to engineering to stop a warp core breach. I weird alien has taken over the ship, or is trying to mate with it. Who knows.....the ideas are endless, but one thing that STO lacks, but was prevelent in the series, are conflicts that occur abord your ship.

    It would really help you feel like you are actually aboard a huge space ship....

    The only two problems with this are that they don't have full ship interiors yet and also they don't know what to do if you're in a group. As in who's ship you'd go to, you might say "Well just go to the group leader's ship" but then whenever a group forms there'd be a big fuss over who gets to be the leader and defend his own ship while everyone else has to beam aboard his to help out.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    The only two problems with this are that they don't have full ship interiors yet and also they don't know what to do if you're in a group. As in who's ship you'd go to, you might say "Well just go to the group leader's ship" but then whenever a group forms there'd be a big fuss over who gets to be the leader and defend his own ship while everyone else has to beam aboard his to help out.

    If you're playing in a group (and I'm one who prefers to play that way), I doubt you'd really care whose ship the mission ends up taking place on; you're just happy to play in a group. Alternatively, they could just make the game randomly choose which player's ship will serve as the setting.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    The ability to save BOFF workstations so that that Boffs are always standing at the right console when you enter the bridge

    some sort of control over which BOs are present and where would be good. and the ability to exclude the generic NPcs.

    Have you played KDF?
    Klingon ships have NO BOs...just generic NPCs.......this needs to be addressed also....
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I love everything here. I will dream tonight hehe.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Thanks for all your support. But I really can't take credit for anything on this list except for:
    Proper exit locations depending on where you came from (door when you came from space dock, sit in the captain's chair when going back to sector space)

    The ability to save BOFF workstations so that that Boffs are always standing at the right console when you enter the bridge

    Design a Master Systems Display for each of the main ship classes (not sure what the devs should do about ships containing parts from multiple classes)

    Sickbay
    Here you could go to temporarily alter your appearance for certain missions (species change in the same way the shows did it). You could also go here to change your species permanently if the devs do decide to add the ability to do this (I recall them talking about it).

    Holodeck
    Several Cryptic-made well Known programs:
    Captain Proton
    Dixon Hill
    Sherlock Holmes
    Chez Sandrine's
    Vic Fontaine's Lounge
    Kobayashi Maru Simulation- An excellent idea for how it would work.

    The ability for players to create their own holodeck stories

    Shuttlebay
    Here we could launch shuttles for the shuttle missions idea from the main list.

    The rest were mostly other peoples ideas

    Also, I will be updating this thread along with the main list. Today's update is getting pushed back to tomorrow due to the amount of time I've already spent today adding the voting feature to the main list.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    the sickbay altering appearance for a mission is kinda neat idea...not sure how/where is game one would need to do that to accomplish mission, but nice idea
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    JTR455 wrote:
    the sickbay altering appearance for a mission is kinda neat idea...not sure how/where is game one would need to do that to accomplish mission, but nice idea

    Well, the devs would of course have to make a mission that required you to go undercover as a member of another species.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Don't forget the Jefferies tubes...the perfect place for a "Disaster"-style mission or even a romantic encounter (ha!).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I'm really liking these. Thanks for putting these together on its own thread. Maybe some day we'll have these things. :)

    Especially the Bridge functions, really wishing for those.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Cou'nt find it in the thread.
    But with the talk about upcmoming death pentalty a ship interior would be awsome.

    Let's say insted of our ships beeing destroyed as they do now, they get disabled first.
    This let's our friends to beam over to our ship and help repair the systems that are shutdown/broken.
    Aka. Everyone no mather class could do it, but you would get a pentalty on repair abilitys if your a tactical officer.
    Engineer – 50% engineering system repair efficeny 25% science system repair effience 25% tactical system repair effience
    Science – 25% engineering system repair efficeny 50% science system repair effience 25% tactical system repair effience
    Tactical – 25% engineering system repair efficeny 25% science system repair effience 50% tactical system repair effience

    So let's say our ship function is disabled until someone helps us with it.
    or something.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Thanks for taking the time to compile this list for us! :)

    I not only look forward to having interiors on my DSSV, but having each room be individually modifiable so that they represent different eras in Federation history (like the Pike-era gooseneck lamps in the transporter room, McCoy's sick bay, and the TOS or Relativity bridge -- all scalable to fit on my DSSV ;) )).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Don't know if this was ever mentioned before, but is it possible to not ... beam out into Sector Space from the Bridge? I know there is the "switch to tactical view", but if you use the doors you trigger the beam out animations. Kinda fail imo.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    You had me at Click to Sit in Captain's Chair!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Battle from the Bridge Using the View Screen
    The View Screen would be functional, allowing us to battle other ships from the bridge. We would be able to lock the view screen to an enemy. Our current space hud would remain visible while sitting in the captain's chair. A nice effect would be to have the screen shake whenever a torpedo hits the ship. The shaking would become more noticeable when the torpedoes are hitting the hull instead of the shields.

    I think I remember seeing them talk about this somewhere. If I remember correctly, they said it would basically be impossible to do because in groups / fleet actions / pvp, the graphics wouldnt match up with what the other players would be seeing in the instance.

    Or I could be making that all up. Im not sure.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Can you please include my thread about bridge combat ST Bridge Commander Style http://forums.startrekonline.com/showthread.php?t=149023
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I think I remember seeing them talk about this somewhere. If I remember correctly, they said it would basically be impossible to do because in groups / fleet actions / pvp, the graphics wouldnt match up with what the other players would be seeing in the instance.

    Or I could be making that all up. Im not sure.


    I remember the same thing.


    Also, I don't like the idea of combat from the view screen. I know others do but honestly it just isn't practical in my opinion. It cuts down on a players situational awareness.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    The solution to the "what ship do we go on to do the mission problem" could be that the ships internal missions would be triggered by a exploration mission that person had done.
    So they could either solve it alone,or ask other captains for help with it.And the hostiles or problem would scale with the amount of captains on the ship.
    This could open up the need for different captains to help situations,like a engineer healing a warp core shield or a science captain needed to heal plants.

    The solution to the Bridge View screen View would be a 45 to 90 degree forward view of what the 3rd person ship would see.The only problem with that would be,the bridge and people inside would have to go invisible to the other ships,if the others were in 3rd view view mode.The Bridge would only be seen by the people within it.

    Also a ship channel would be created,that just others aboard could hear the captain.That would be helpful if the bridge consoles were operational for other players to use.Like in my other posts where I said that the captain could give orders for the ship but the other people have the guns,shields,hull and all that to control.

    Adding to this,bridge officers could have more roles aboard ships also.They could have skills like cooking,botany,nurse and so on.Also traits,that would give them a personality.Also useful in the diplomacy people are asking for.And also I'd like that to have crafting skills of they're own,but I'm done for now :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    This is a thread compiling all of the ideas from multiple threads I currently have linked in my Comprehensive list of Suggestions for STO thread. I am doing this to make one convenient thread for people to look at instead of having to look at 4 different threads when they read my list.

    Bridge

    Other

    Click to sit Captain's chair

    Proper exit locations depending on where you came from (door when you came from space dock, sit in the captain's chair when going back to sector space)

    The ability to save BOFF workstations so that that Boffs are always standing at the right console when you enter the bridge

    Design a Master Systems Display for each of the main ship classes (not sure what the devs should do about ships containing parts from multiple classes)

    Customizable Ship Dedication Plaques

    Captain's Chair
    While sitting in the Captain's chair, you can click a button on the HUD to open a box containing several different commands. These commands allow you to give orders to your boffs.
    Navigation
    A command issuing an order to your CONN officer, telling them to set course for a certain system. This opens a map where you can click on a system. This would be combined with the ability to go to systems in other sectors by first having the ship set course for the next Sector, then setting course for the system you want. This would be an alternative to sector space, and sector space would still be open to those that want to use it. Travel times would be calculated and you would spend the same amount of time on your ship as you would if you were traveling to that system through sector space. During the travel, you could go to other rooms on thew ship and receive a pop-up message letting you know when you have arrived at your destination. You would also receive a pop-message with a BOFF asking you to come to the bridge when you hit a Deep Space Encounter or receive a distress call.

    Science or Ops

    Issue a command to scan the area. You would then receive a detailed analysis of the area, including any in-range enemies, any anomalies, etc.

    Communications
    A command to our Ops officer asking asking them to hail the Starfleet. This would open the current Hail Dialogue Box.

    Battle from the Bridge Using the View Screen
    The View Screen would be functional, allowing us to battle other ships from the bridge. We would be able to lock the view screen to an enemy. Our current space hud would remain visible while sitting in the captain's chair. A nice effect would be to have the screen shake whenever a torpedo hits the ship. The shaking would become more noticeable when the torpedoes are hitting the hull instead of the shields.

    Ready Room
    Mostly a social area. Here we can hang trophies earned through the Accolade system, hang weapons (Defiant Ready Room Style, etc.). A computer on the desk could be functional, allowing us to view the map, hail Starfleet, etc. A functional replicator should be here as well. Also, you could make the color and style of the carpet, couch, and desk customizable.

    Engineering
    Here you could go to make more custom power settings than normal. You could Make different gear combination you could switch between before ground missions.

    10 Forward/Ship's Lounge
    Here you could have a vendor that sells the more common drink and food types. You could also implement the BOFF relationship Idea (which has become quite popular) here. If you're not familiar with the idea, it allows you to have conversations with your boffs, and build relationships with them in a similar fashion to KOTOR).

    Briefing Room/Observation Lounge
    Here, the devs could make useful briefing information for missions in the game. You could go here and have conversations with your boffs, gaining useful hints for the mission at hand. We should also be able to put some trophies in a case here, similar to the Enterprise E. Also allow us to have meetings with fleet members here.

    Sickbay

    Here you could go to temporarily alter your appearance for certain missions (temporary species or sex change in the same way the shows did it). You could also go here to change your species permanently if the devs do decide to add the ability to do this (I recall them talking about it).

    Astrometrics
    Here you could find a 3d map of Federation Space as is detailed here.

    Quarters
    You can customize colors, beds, desks, etc. A functioning replicator should be here. Also, logging out here should give a rested bonus, similar to certain other MMO's. This bonus would give a very small bonus to the amount of XP you gain for a certain amount of time (based on how long you were logged out for).

    Holodeck
    Several Cryptic-made well Known programs:
    Captain Proton
    Dixon Hill
    Sherlock Holmes
    Chez Sandrine's
    Vic Fontaine's Lounge
    Kobayashi Maru Simulation- An excellent idea for how it would work.

    The ability for players to create their own holodeck stories

    Shuttlebay
    Here we could launch shuttles for the shuttle missions idea from the main list.

    Cargobay
    We could access our bank account from here. Either that or it could be a second inventory.

    Transporter Room
    You would go here to transport down to planets for ground missions.

    Corridors and Jefferies Tubes
    We of course need some hallways to connect all of these rooms together. Jefferies tubes were very highly requested on the other section in my recent survey.


    Shipboard missions
    If we have ship interiors, we of course need to have some missions aboard our ships.


    Special Thanks
    CommanderReed for their thread on ship Interior functionality
    ProfessorSTAFF for their thread on ship Interior functionality
    The_Pattern_Jugglers for their thread on ship Interior functionality
    Michael1110 for their idea for a 3d map that could be used for the Astrometrics Lab
    Skylan for their idea of combining Random Deep Space Encounters with Bridge Functionality

    now these are some excellent ideas, comon crypitc "advisory" council take a look at this, this is sweet.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    This is a thread compiling all of the ideas from multiple threads I currently have linked in my Comprehensive list of Suggestions for STO thread. I am doing this to make one convenient thread for people to look at instead of having to look at 4 different threads when they read my list.
    One thing I was wanting, which may go hand in hand with the "Set constant bridge officer seats", would be assigning certain BOs to certain roles on the ship - Chief Medical Officer, First Officer (I know this one has been mentioned many times.), Chief Engineer, Head of Security, etc. Once additional areas are added to the ship, these officers would be in their proper location, unless you were currently using them at a Bridge station. For example, I have a dedicated ground Doctor - she would be located in Sickbay instead of the bridge.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Good list of suggestions for interiors, they would be awesome!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Great Ideas. I had a few of my own that I posted HERE. Please excuse the hijack :D.
    Following is my original post in that thread. You'll notice that most of my suggestions have to do with ship interiors and broad ideas on functionality

    jakeeyes wrote: »
    Cryptics last "State of the Game" seemed, to me anyway, more a reassurance than a state of the game. In an odd way, that gave me hope. Zinc stated

    They are listening.

    Let's spell it out, constructively and respectfully, so that we can get the game we want. I know this has been done before, but let's start fresh since the last SOG (plus the forums have been a little...negative...lately, trying to get on the right track)

    Here are a few of mine
    1. More MMO feel. I personally prefer to solo, just my play style. I am playing an MMO, though, and as such want to experience a community feel in-game. I remember in SWG (yeah I know...), as big a mess as that game was, really enjoying some down time in the cantina. Sitting at a table, a new player approaches. He notices my 'Master Smuggler' tag and marvels at my greatness :). I give him some tips (and maybe a few creds for the promise of a favor later) and I'm off to kill bolls...forget the bolls, but you get the picture. We need something like that in STO. A community area that is worth visiting simply for player interaction.
    2. Bigger Universe. It's Star Trek for goodness sake. It takes me 4 minutes to get from Earth to the Beta quadrant and 2 minutes to get to DEEP SPACE 9. Really? For those that want instant gratification, set up paid jump points. I want to cruise in the Cruiser. Especially if I have...
    3. Ship Interiors. They shouldn't just be "party zones". They also shouldn't be so out of scale. Once implemented, the bridge should be re-scaled and a ten forward (or conference room) area should be added for fleet "get-togethers". Immersion, Cryptic., immersion. Make areas useful. The bridge could be used for navigation and officer interaction (read training). Ready room used for contact with SF, Sickbay for crew rehab (more on this later) and along with engineering for...
    4. Crafting items (crafting system). Let us make stuff. I don't want to upgrade existing equipment, not exclusively anyway, by bringing them to someone else. I want to "Scotty it up" myself. I want to make the fastest engines, the strongest shields. Let science specialists craft "medicines" in sickbay and Tactical Captains 'tinker' with weapon settings in the armory. It also sets up a bigger, more intricate economy, which births a more MMO feel.
    5. Death penalties. They don't have to be too severe, but we need something. As stated in my last point, have Sick bay a place to revive yourself or your BO's. If, after respawn, the 'dying' character suffers a small penalty on a randomized stat that could only be cured by a Doctor (Science Cap with skill training)...well theres that MMO thing again. If a vessel is destroyed, a random BO/Captain skill will be affected, see previous.

    I guess to sum it up, I don't want to have a combat specialty, I want to have an MMO purpose.. IMHO Cryptic got space combat DEAD ON. Don't fix what ain't broken. Just give us what we need to make this game more interactive. Don't make MISSIONS/COMBAT group reliant, but make GAMEPLAY player reliant. I'm not a computer programmer, and I don't know how labor intensive this is, but I can tell you this game has a great skeleton, so flesh it out Cryptic. You may just have a winner here!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    AtomicFB wrote:
    I remember the same thing.


    Also, I don't like the idea of combat from the view screen. I know others do but honestly it just isn't practical in my opinion. It cuts down on a players situational awareness.

    I agree. I think space battle as it is works well. I am not convinced that combat from view screen would be much fun.

    I am 100% for traveling from system to system or sector to sector from the view screen though. I would LOOOVE that.
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