This is a thread compiling all of the ideas from multiple threads I currently have linked in my
Comprehensive list of Suggestions for STO thread. I am doing this to make one convenient thread for people to look at instead of having to look at 4 different threads when they read my list.
Bridge
Other
Proper exit locations depending on where you came from (door when you came from space dock, sit in the captain's chair when going back to sector space)
The ability to save BOFF workstations so that that Boffs are always standing at the right console when you enter the bridge
Customizable Ship Dedication Plaques
Engineering
Here you could go to make more custom power settings than normal. You could make different gear combination you could switch between before ground missions. You could also go here to craft.
10 Forward/Ship's Lounge
Here you could have a vendor that sells the more common drink and food types.
Briefing Room/Observation Lounge
Here, the devs could make useful briefing information for missions in the game. You could go here and have conversations with your boffs, gaining useful hints for the mission at hand. We should also be able to put some trophies in a case here, similar to the Enterprise E. Also allow us to have meetings with fleet members here.
Sickbay
You could go here to heal injuries from the death penalty system. Here you could go to temporarily alter your appearance for certain missions (temporary species or sex change in the same way the shows did it). You could also go here to change your species permanently after buying a re-species token (something the devs are working on).
Astrometrics
Here you could find a 3d map of Federation Space as is detailed
here.
Quarters
You can customize colors, beds, desks, etc. A functioning replicator should be here. A functioning wardrobe should be here, that acts as a tailor. Also, logging out here should give a rested bonus, similar to certain other MMO's. This bonus would give a very small bonus to the amount of XP you gain for a certain amount of time (based on how long you were logged out for).
Holodeck
Several Cryptic-made well Known programs:
Captain ProtonDixon HillSherlock HolmesChez Sandrine'sVic Fontaine's LoungeKobayashi Maru Simulation-
An excellent idea for how it would work.
The ability for players to create their own holodeck stories through the foundry.
Shuttlebay
From here we could launch our shuttles for missions as well as customize them easily without having to go to spacedock.
Cargobay
We could access our bank account's from here. Either that or it could be a second inventory.
Transporter Room
You could have the option to walk here to transport down to planets for ground missions.
Shipboard missions
If we have ship interiors, we of course need to have some missions aboard our ships.
Special Thanks
CommanderReed for
their thread on ship Interior functionality
ProfessorSTAFF for
their thread on ship Interior functionality
The_Pattern_Jugglers for
their thread on ship Interior functionality
Michael1110 for their
idea for a 3d map that could be used for the Astrometrics Lab
Skylan for
their idea of combining Random Deep Space Encounters with Bridge Functionality
Comments
I wish i knew to be honest, the only thing that cryptic has said no to so far is, the bridge commander idea. However they keep hitting around the bush, so to speek, on what exactly there ideas are for interiors.
Me i think a real set of complete interiors , that you can interact with, would go a long long long way to giving this game the permant star trek feel. Instances you do and they are done, but a set of interiors is something that you can mess around with forever.
Now i know customizable interiors is a long ways down the roads, hence why i am just hoping for a complete set of interiors right now, but in swg the idea of decoring ones own building kept alot of vets from going insane lol. So my personal opinion is concentrate on klingon pve content, and getting a complete set of interiors down for the ships ingame.
Perhaps you are invaded, or a prisoner you are transporting escaptes. Perhaps you have to get to engineering to stop a warp core breach. I weird alien has taken over the ship, or is trying to mate with it. Who knows.....the ideas are endless, but one thing that STO lacks, but was prevelent in the series, are conflicts that occur abord your ship.
It would really help you feel like you are actually aboard a huge space ship....
Also, I would love to be able to take a runabout for trip to Risa every once and awhile.
I like this idea hehe
The only two problems with this are that they don't have full ship interiors yet and also they don't know what to do if you're in a group. As in who's ship you'd go to, you might say "Well just go to the group leader's ship" but then whenever a group forms there'd be a big fuss over who gets to be the leader and defend his own ship while everyone else has to beam aboard his to help out.
If you're playing in a group (and I'm one who prefers to play that way), I doubt you'd really care whose ship the mission ends up taking place on; you're just happy to play in a group. Alternatively, they could just make the game randomly choose which player's ship will serve as the setting.
some sort of control over which BOs are present and where would be good. and the ability to exclude the generic NPcs.
Have you played KDF?
Klingon ships have NO BOs...just generic NPCs.......this needs to be addressed also....
The rest were mostly other peoples ideas
Also, I will be updating this thread along with the main list. Today's update is getting pushed back to tomorrow due to the amount of time I've already spent today adding the voting feature to the main list.
Well, the devs would of course have to make a mission that required you to go undercover as a member of another species.
Especially the Bridge functions, really wishing for those.
But with the talk about upcmoming death pentalty a ship interior would be awsome.
Let's say insted of our ships beeing destroyed as they do now, they get disabled first.
This let's our friends to beam over to our ship and help repair the systems that are shutdown/broken.
Aka. Everyone no mather class could do it, but you would get a pentalty on repair abilitys if your a tactical officer.
Engineer 50% engineering system repair efficeny 25% science system repair effience 25% tactical system repair effience
Science 25% engineering system repair efficeny 50% science system repair effience 25% tactical system repair effience
Tactical 25% engineering system repair efficeny 25% science system repair effience 50% tactical system repair effience
So let's say our ship function is disabled until someone helps us with it.
or something.
I not only look forward to having interiors on my DSSV, but having each room be individually modifiable so that they represent different eras in Federation history (like the Pike-era gooseneck lamps in the transporter room, McCoy's sick bay, and the TOS or Relativity bridge -- all scalable to fit on my DSSV
I think I remember seeing them talk about this somewhere. If I remember correctly, they said it would basically be impossible to do because in groups / fleet actions / pvp, the graphics wouldnt match up with what the other players would be seeing in the instance.
Or I could be making that all up. Im not sure.
I remember the same thing.
Also, I don't like the idea of combat from the view screen. I know others do but honestly it just isn't practical in my opinion. It cuts down on a players situational awareness.
So they could either solve it alone,or ask other captains for help with it.And the hostiles or problem would scale with the amount of captains on the ship.
This could open up the need for different captains to help situations,like a engineer healing a warp core shield or a science captain needed to heal plants.
The solution to the Bridge View screen View would be a 45 to 90 degree forward view of what the 3rd person ship would see.The only problem with that would be,the bridge and people inside would have to go invisible to the other ships,if the others were in 3rd view view mode.The Bridge would only be seen by the people within it.
Also a ship channel would be created,that just others aboard could hear the captain.That would be helpful if the bridge consoles were operational for other players to use.Like in my other posts where I said that the captain could give orders for the ship but the other people have the guns,shields,hull and all that to control.
Adding to this,bridge officers could have more roles aboard ships also.They could have skills like cooking,botany,nurse and so on.Also traits,that would give them a personality.Also useful in the diplomacy people are asking for.And also I'd like that to have crafting skills of they're own,but I'm done for now
now these are some excellent ideas, comon crypitc "advisory" council take a look at this, this is sweet.
Following is my original post in that thread. You'll notice that most of my suggestions have to do with ship interiors and broad ideas on functionality
I agree. I think space battle as it is works well. I am not convinced that combat from view screen would be much fun.
I am 100% for traveling from system to system or sector to sector from the view screen though. I would LOOOVE that.