Hello! I just reinstalled my operating system (Windows Vista 64 bit) and have been updating drivers.
I have:
Mobile Intel (R) 4 Series Express Chipset Family
v8.15.10.2086
Direct X 10
I'm running into a weird issue. My graphics are (on the whole) better (with less lag) than they were before. I can run at full settings without lag or rubberbanding now. However, the images look to have less contrast and objects have pixel-y edges on the highest settings, something that used to disappear.
What is odd is that portrait previews look like what I'm used to seeing on the highest settings but in-game screenshots just seem to look... lower res, no matter what I set the resolution to.
Now why would I want higher quality images with a choppier frame rate?
One reason. Machinima. I want to force the higher rez rendering process and use the demoplay screenshot dump command to create high quality videos.
This is a screenshot of what my video looks like now:
http://img535.imageshack.us/img535/2397/screenshot2010031608280.jpg
Note the blocky edges that objects have.
Now, here's a video from before the windows reinstall:
http://www.youtube.com/watch?v=1ztaQzIOZjo
Note the crisp shapes. I could never render that in realtime on my laptop (it would have been choppy) but I was able to get that by dumping screenshots out one at a time with the demoplay dump command. I want to be able to get images that smooth-looking again even at a bad framerate.
Comments
That seems to be the problem. How can I force higher resolution?