The topic i had feared is here and anyone wanting to keep this faction alive needs to go to the tribble forum and to make their voice heard.
There is a pvp balance topic there and one of the Dev's is there and responding. Thus far there have been suggestions to cripple carriers, cripple cloak, remove our cannons and worse. Even ludicrously severe nerfs are being openly suggested by a whole raft of players in that topic.
The fate of our faction is being decided there and the only voices being heard are those wanting it gone.
Please go to that topic and make your voice heard, or the next patch notes may well be the last you read.
The topic i had feared is here and anyone wanting to keep this faction alive needs to go to the tribble forum and to make their voice heard.
There is a pvp balance topic there and one of the Dev's is there and responding. Thus far there have been suggestions to cripple carriers, cripple cloak, remove our cannons and worse. Even ludicrously severe nerfs are being openly suggested by a whole raft of players in that topic.
The fate of our faction is being decided there and the only voices being heard are those wanting it gone.
Please go to that topic and make your voice heard, or the next patch notes may well be the last you read.
This is extremely exaggerated. Yes, there are some unreasonable nerf posts, but there are also more reasonable improvement suggestions (i.e., not nerf requests).
Dragging the thread down in anti-nerf posts will only spam it up even further.
In other words, I highly recommend being more constructive. It's very easy for anyone reading -- especially the QA/DEVs -- to distinguish between unfounded, unreasonable, (usually) trolling nerf posts, and the quality constructive feedback they are looking for.
Also remember that it's not a shouting match between who has the louder or last say. It's usually the better presented arguments that make the more lasting impression.
===
Most importantly, please read through the whole thread -first-, before posting. So much has been repeated and argued because of ignorance or unwillingness to read.
The 3 of us that still play Klingon side? They should be buffing us till ppl want to play our side then nerf when we are even , its a old warcraft method to blance classes out.......
Anyway im not allowed to post there it seems me speaking the truth about our faction dieing has limited me only a few messageboards.......
Tell them for me tho thanks for killing my dreams.....
I couldn't reply on that thread for some odd reason this came up
markmeister38, you do not have permission to access this page. This could be due to one of several reasons:
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so whatever, i would just like to say TAKE OUT ALL SPACE AND GROUND SKILLS, i seriously don't like pressing all the buttons on my toolbar before i enter and engagement, i just want it simple. make bo skills passive, something like increase damage by 8% or whatever. anyway this is just personally what i want you ,might all disagree but more simple = more fun.
There is viable point here, a lot of the people there are Fed, this suggests that a few people that play exclusive Klingon toons may make a difference, on the Klingons points, on where things need to be fixed.
Understand, making valid points without trolling the forums will get more attention than just going there and trolling and making threats.
If Cryptic is so numb as to not listen to both sides . . . er, let me restate that.
The 45-day update makes things crystal clear. There is only one side that matters, the Federation side. There is only one Faction in Federation Online. Klingons will be tolerated as a necessary evil, but they will only be thrown as many bones as Cryptic feels absolutley necessary so that they can continue to provide the Federation with new C-store items. The new faction will require players to purchase a CD or download, so it will recived secondary attention from Cryptic. Klingons get the leftovers.
When everyone accepts that Klingons are not a real faction, that Klingons will only receive hand-me-downs and table scraps, that Klingons are playable monsters, and that this is not "Star Trek" Online things will function much better. In other words - Klingons, accept your station in life or play Federation toons.
I hate always winning in pvp even teams.
I don't know why I can kill 2 feds at the same time (as long as I am not stun-locked) in ground.
I don't know why I can completely ignore feds in space and still win.
That is Cryptics problem to balance it out.
Sure, Klingons should be better ground warriors IN THE TV SHOW, but it isn't fair in game.
More help is needed to test on tribble so come on over.
Yes there is a bunch of unsubstantiated feedback about cloaking and the BOP and the carrier. Mostly from people that refuse to learn to play, refuse to post their builds so we can point out why they do not do very well in pvp etc.
A number of post from Feds have pretty much blown holes in many of the other Feds preposterous ramblings.
There have been many good points brought up.
The feds are getting a carrier down the road so why would they mess with ours?
Come to IRC and chat directly with the Devs. They are not stupid. They are very aware that many players have very little understanding of the game and skills etc.
I hate always winning in pvp even teams.
I don't know why I can kill 2 feds at the same time (as long as I am not stun-locked) in ground.
I don't know why I can completely ignore feds in space and still win.
That is Cryptics problem to balance it out.
Sure, Klingons should be better ground warriors IN THE TV SHOW, but it isn't fair in game.
People like you are the reason theres any problem at all. You say you can kill 2 feds at the same time on the ground, you do realize that on the ground, you have exactly the same equipment, stats, everything, as the Federation players, and in fact worse, due to the lack of access to episodic content rewards? Your abilities are exactly the same as any Federation player's of the same class, and they get better weapons. Its *impossible* that you could have any advantage over them on the ground. The only difference between you and they is aesthetic.
You are perpetuating a myth at best, and outright lying at worst.
I really dont get it, cloak and battle cloak are not really a problem, the problem stems from the over abundance of way awesome skills Science has to offer, the other two pale compared to what science can do. I swear who ever made this game must have had a hard on for all these science abilities. SNB+VM is only ONE thing that science can do, granted its the OP flavor of the week but still.
easy way to fix this is
1) Totally get rid of Pulse Feedback as a skill, there is no reason beams should be the only weapon that cant be used in PvP, instead keep it as a 'proc' on a science ship or on any ship piloted by a Science captain, and even then have it only trigger like one pulse every few fires.
2) remove those tractor skills and put them into engineering, make tractor beam itself a universal skill on all ships, i cant think of many ships that fly around without the use of this important tool.
3) Keep SNB as it is but make the ship immune to VM or any form of 'hold' that isnt a tractor beam.
4) after being hit with VM, make the target immune to it for a duration of 30 seconds. If the target uses Science team to get rid of it this still applies.
The problem is mostly, if you have uni slots your GOING to have one tac officer and the rest is going to be Science officers. Instead of nerfing the klingon ships (which isnt the problem) its the skill set of SCIENCE that should be looked at.
LOL, so are there KDF players who are still upset with me for calling the Cryptic devs the *******s that they really are?
So instead of making the KDF faction better, I already see them listening to the Feds (again) to nerf an already near-dead faction into oblivion.
The d*mbasses at Cryptic don't seem to f*cking realize that there are TWO factions in this game, by their "supposed" design and whether they actually like it or not.
Comments
Here is a direct link to the topic concerned, should you not be familiar with the Tribble Test Server section of the forums.
Dragging the thread down in anti-nerf posts will only spam it up even further.
In other words, I highly recommend being more constructive. It's very easy for anyone reading -- especially the QA/DEVs -- to distinguish between unfounded, unreasonable, (usually) trolling nerf posts, and the quality constructive feedback they are looking for.
Also remember that it's not a shouting match between who has the louder or last say. It's usually the better presented arguments that make the more lasting impression.
===
Most importantly, please read through the whole thread -first-, before posting. So much has been repeated and argued because of ignorance or unwillingness to read.
http://forums.startrekonline.com/showthread.php?t=136534
The 3 of us that still play Klingon side? They should be buffing us till ppl want to play our side then nerf when we are even , its a old warcraft method to blance classes out.......
Anyway im not allowed to post there it seems me speaking the truth about our faction dieing has limited me only a few messageboards.......
Tell them for me tho thanks for killing my dreams.....
markmeister38, you do not have permission to access this page. This could be due to one of several reasons:
1. Your user account may not have sufficient privileges to access this page. Are you trying to edit someone else's post, access administrative features or some other privileged system?
2. If you are trying to post, the administrator may have disabled your account, or it may be awaiting activation.
so whatever, i would just like to say TAKE OUT ALL SPACE AND GROUND SKILLS, i seriously don't like pressing all the buttons on my toolbar before i enter and engagement, i just want it simple. make bo skills passive, something like increase damage by 8% or whatever. anyway this is just personally what i want you ,might all disagree but more simple = more fun.
Visit the main web site -- http://www.startrekonline.com/ -- mouseover the Support menu, and click on Public Test. Follow the instructions there.
Understand, making valid points without trolling the forums will get more attention than just going there and trolling and making threats.
The 45-day update makes things crystal clear. There is only one side that matters, the Federation side. There is only one Faction in Federation Online. Klingons will be tolerated as a necessary evil, but they will only be thrown as many bones as Cryptic feels absolutley necessary so that they can continue to provide the Federation with new C-store items. The new faction will require players to purchase a CD or download, so it will recived secondary attention from Cryptic. Klingons get the leftovers.
When everyone accepts that Klingons are not a real faction, that Klingons will only receive hand-me-downs and table scraps, that Klingons are playable monsters, and that this is not "Star Trek" Online things will function much better. In other words - Klingons, accept your station in life or play Federation toons.
I don't know why I can kill 2 feds at the same time (as long as I am not stun-locked) in ground.
I don't know why I can completely ignore feds in space and still win.
That is Cryptics problem to balance it out.
Sure, Klingons should be better ground warriors IN THE TV SHOW, but it isn't fair in game.
Yes there is a bunch of unsubstantiated feedback about cloaking and the BOP and the carrier. Mostly from people that refuse to learn to play, refuse to post their builds so we can point out why they do not do very well in pvp etc.
A number of post from Feds have pretty much blown holes in many of the other Feds preposterous ramblings.
There have been many good points brought up.
The feds are getting a carrier down the road so why would they mess with ours?
Come to IRC and chat directly with the Devs. They are not stupid. They are very aware that many players have very little understanding of the game and skills etc.
People like you are the reason theres any problem at all. You say you can kill 2 feds at the same time on the ground, you do realize that on the ground, you have exactly the same equipment, stats, everything, as the Federation players, and in fact worse, due to the lack of access to episodic content rewards? Your abilities are exactly the same as any Federation player's of the same class, and they get better weapons. Its *impossible* that you could have any advantage over them on the ground. The only difference between you and they is aesthetic.
You are perpetuating a myth at best, and outright lying at worst.
easy way to fix this is
1) Totally get rid of Pulse Feedback as a skill, there is no reason beams should be the only weapon that cant be used in PvP, instead keep it as a 'proc' on a science ship or on any ship piloted by a Science captain, and even then have it only trigger like one pulse every few fires.
2) remove those tractor skills and put them into engineering, make tractor beam itself a universal skill on all ships, i cant think of many ships that fly around without the use of this important tool.
3) Keep SNB as it is but make the ship immune to VM or any form of 'hold' that isnt a tractor beam.
4) after being hit with VM, make the target immune to it for a duration of 30 seconds. If the target uses Science team to get rid of it this still applies.
The problem is mostly, if you have uni slots your GOING to have one tac officer and the rest is going to be Science officers. Instead of nerfing the klingon ships (which isnt the problem) its the skill set of SCIENCE that should be looked at.
So instead of making the KDF faction better, I already see them listening to the Feds (again) to nerf an already near-dead faction into oblivion.
The d*mbasses at Cryptic don't seem to f*cking realize that there are TWO factions in this game, by their "supposed" design and whether they actually like it or not.