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War Is Good For Business...just poorly designed

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited March 2010 in Federation Discussion
I know that it is canon to have nebulas in which one cannot go to full impulse, and it makes for good drama to watch, but to play through? Very Boring...as it is I have created this thread while flying through the nebula sections. There is nothing engaging about this mission...really needs to be redesigned. In the first 2 sections I flew to, the nebula (impulse disabling) areas, felt artificially lengthened. If it is going to take someone that much time to fly through, how about throwing some mobs at them?
Post edited by Unknown User on

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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    If it is the mission I am thinking of, you can fly around the nebulas.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    If it is the mission I am thinking of, you can fly around the nebulas.

    Yeah i think you can, that's what i did
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    If it is the mission I am thinking of, you can fly around the nebulas.

    I think you are thinking of Briar Patch. Different mission.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Trick: Switch to full engine power, then hit evasive maneuvers. If done right you finish scanning one rock and entering and leaving nebula again in ~20seconds. Emergency Power to engines also helps
    I even overtook the fighter in the race to the third rock, tried to destroy him on the way, but he was unkillable (0% hull but still lived)
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