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Crew Recovery Rate

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited March 2010 in PvP Gameplay
Does it make any sense at all that once your ship exploads either in pvp or pve that your crew is still recovering after respawn? Realistically speaking, your crew should be back up to full. In terms of game mechanics, the only thing that should carry over from death to death is ability cooldowns (as is in WoW).

I post this in the pvp thread index because this is where this "death penalty" part of the game really becomes a problem. This is all just my humble opinion, but was it intended or just something the devs looked over?
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    It helps reduce the effectiveness of suicide zerging.

    In theory, anyway. We will have to see how 1) (lasting) death penalties and 2) spawn point protection affect this.
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