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Ship stats affected by Equipment

SystemSystem Member, NoReporting Posts: 178,019 Arc User
I have used the search function but could not find anything on this so here goes...

I have looked at this for a while and coming from a strong MMO backfground I am wondering if this is a bug or design issue or perhaps something else.

When one looks at your ship stats i.e Defense, Movement and Attack I certainly get the impression that the data is not displaying correctly and could definately be improved upon in its current form.

Attack for example, no matter how much is leveled or what equipment foes on your ship crit stays at 2.5% chance and Crit severity at 50%... LOL what the hell!.

Now I have been on the PTS and respeced with the newer skills such as Attack vectors and after those points are spent the stats do change.

Issues are as far as I can see
  • Does Equipment affect the stats in an overall manner? meaning that stats on uncommon and above items do acumulate to a final calculation.
  • If they do why doesn't the information reflect so when the data is viewed?
  • Do other abilities and general ranking up increase statistics at all, do lower level ships become easier to hit or do higher level ships become harder to hit and have more resistance?
  • More information regarding ships abilities and systems would be nice, such as power transfer level figures, hit percentage at a set velocity, shield regen rates if affected by other skills, Weapon damage based on skills and equipment (Projectiles and Energy).

I guess what im trying to point out is that I would like to see the improvements gained when I get that Rare Mk X Dual Phaser Cannon with Crit sev and Crit chance. Same with consoles which can also effect tanking and working out a good balance between firepower (agro) and damage reduction capability.

I do enjoy the game and as end game content is rolling out and things become more difficult it is useful to know where your ships stands in the scheme of things and where improvement can be made.

Anyways if I have got it wrong I apologise but this to me just seems like something that needs to be corrected and beefed up.

What do you think?
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    bump for some answers
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    stat change is per weapon, so if you have weapon with crit chance 2% it will actually have base crit chance (ship) + 2%. The moust of the other skills in the game are just simple percentages.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Hmm that being the case, Very Rare and Rare weapons are not really that good, .1 hit for only that particular weapon when the skill in on the PTS attack vectors, gives 15 hit to all

    SO skill choice means a hell of a lot more than item choice, although it would seem consoles are still quite useful
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I would like further calrification from a dev or STO poster if possible
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    kerbs77 wrote: »
    I have used the search function but could not find anything on this so here goes...

    I have looked at this for a while and coming from a strong MMO backfground I am wondering if this is a bug or design issue or perhaps something else.

    When one looks at your ship stats i.e Defense, Movement and Attack I certainly get the impression that the data is not displaying correctly and could definately be improved upon in its current form.

    Attack for example, no matter how much is leveled or what equipment foes on your ship crit stays at 2.5% chance and Crit severity at 50%... LOL what the hell!.

    Now I have been on the PTS and respeced with the newer skills such as Attack vectors and after those points are spent the stats do change.

    Issues are as far as I can see
    • Does Equipment affect the stats in an overall manner? meaning that stats on uncommon and above items do acumulate to a final calculation.
    • If they do why doesn't the information reflect so when the data is viewed?
    • Do other abilities and general ranking up increase statistics at all, do lower level ships become easier to hit or do higher level ships become harder to hit and have more resistance?
    • More information regarding ships abilities and systems would be nice, such as power transfer level figures, hit percentage at a set velocity, shield regen rates if affected by other skills, Weapon damage based on skills and equipment (Projectiles and Energy).

    I guess what im trying to point out is that I would like to see the improvements gained when I get that Rare Mk X Dual Phaser Cannon with Crit sev and Crit chance. Same with consoles which can also effect tanking and working out a good balance between firepower (agro) and damage reduction capability.

    I do enjoy the game and as end game content is rolling out and things become more difficult it is useful to know where your ships stands in the scheme of things and where improvement can be made.

    Anyways if I have got it wrong I apologise but this to me just seems like something that needs to be corrected and beefed up.

    What do you think?

    Another broken feature of STO which they cbf fixing. C'mon crypic people want to know if items stack bonus its not that big of an ask.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    dthrevan wrote: »
    Another broken feature of STO which they cdf fixing. C'mon crypic people want to know if items stack bonus its not that big of an ask.

    Items do stack stats.. however, the stacks come with diminishing returns.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Items do stack stats.. however, the stacks come with diminishing returns.

    So how does this work and how can i find out what my ships end abilities are after all these diminishing returns and stacking affects of skills and equipment?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    OK so then the stats arent working properly in the display and it would also be great to know the level of DR that is being applied basis by basis.

    I am hoping that the stats on equipment do actually work and it is just a display issue....

    Seriously though fix this, improve this so we can manage our starships like Captains should be able too.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    bump for dev response
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    these are the type of questions few know the answers to...the in game information is so vague and limited that exactly how things work is in large part a mystery and there is no manual that explain it either and most who do find out do so by trial and error, experiencing, doing math, ect..
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Items do stack stats.. however, the stacks come with diminishing returns.

    Where is the info on these stacks with the diminishing returns? Please enlighten...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    these are the type of questions few know the answers to...the in game information is so vague and limited that exactly how things work is in large part a mystery and there is no manual that explain it either and most who do find out do so by trial and error, experiencing, doing math, ect..

    LOL! Maybe its all a mystery to Cryptic also
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    yup another bump
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I notice STO slipping in X Fire ranks, if this games core mechanics are not explained and or are broken in representation then end game can not function correctly.

    We should not have to guess how our ship is going to perform given upgrades, slap in a component and a relevant stat should increase/decrease as mechanics allow.

    Get this fixd and improved
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Is there still nothing new on this?
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