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Building a fleet of NPC @ Admiral level.

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Now being the rank of admiral should give you certain privelages. One most of all is admirals command fleets. So what if cryptic invested in allowing an admiral more BO but these BO would be a speical kind. They would command a ship within your fleet.

Your fleet would be made up of ships you have in your inventory. You would choose the Captains and officers assigned to them. An option would be given to your skill tray called (Assemble Fleet). This option could only be available while your engaged in battle. Something like a tactical officers security escort. Your fleet would warp in and remain there as long as your in battle or destroyed. This option would be handy against borg cubes and mutiple enemys etc.You would have the option of which ships are to respond when you use this option by crewing them in earth space dock. It would mean more Officers to skill and promote and give all your ships usefullness.

Also the number of ships could correspond to rank of admiral if cryptic decides to add more ranks of admiral.This would also allow some of our bridge officers to be promoted to the rank of captain:D

Rear Admiral LH - 2 ships in NPC Fleet.
Rear Admiral - 3 ships in NPC Fleet.
Vice Admiral - 4 ships
Admiral - 5 ships in NPC Fleet.
Fleet Admiral - 6 ships in NPC Fleet.

This option would only last the battle your in not an entire mission. It would be like the security escort option for tactical officers but instead of being on ground and beaming in security officers it would be in space and ships would warp in. Therefore once the option is used in a battle then it will need a cooldown period until it can be used again. This keeps the need for teaming alive.:)

This would give us all a reason to upgrade lower tier vessels and give them a use instead of letting them sit in your fleet bank doing nothing.

This abiltiy already exists by the way. Just not as detailed as i want it. Its called fleet support and only admirals have it. But instead of a random ship flying in whay not let it be one of your fleet bank ships with a crew and commanding officer youve chosen. Also let it randomly select out of 7 ships you have.

This is it now...This is a passive ability granted and cannot be seen by players. It has a chance when you are below 50% hull to spawn another ship to help you in combat. See: Fleet Support Ability

Admiral 3 grants the Fleet Support ability. You can't see the ability because it's passive. If you're below 50% hull, there's a chance that a ship will appear to aid you in battle.
Post edited by Unknown User on
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Interesting. Something similar exists in Star Trek Starship Creator Warp II where you could send more than one ship on a mission. That old game limited it at 2 ships per mission if memory serves correctly. I owned 2 copies of that game. And 2 of the first one.

    2 copies of each was because first one I got with the Chronology book. Then Warp II I bought came with a copy of the first inside the box. Then bought Dominion Wars which had a copy of Warp II inside. Ended up giving the spares away to friends.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I like this idea. Would give us other ships to fit similar to the way we build BO's. As it stands now though, there are those who feel admirals should be rare and captain should be the prevailing rank in end-game.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I like this idea. I think they should add more ranks to the game npc help would be cool too!!!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I love this idea.

    Let me use some of the ships I have sitting in dry dock from my promotion upgrades and give them to some of my Captain Bridge Officers to use so I have my own personal fleet.

    As more and more people leave the game, this is becoming a much better idea. We can have our own fleets to do the bigger missions/actions and not need to rely on trying to find other players.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I like this idea as it would give us lower ranks something to look for as we move up the chain and the they could give us fleet missions.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    The problem is this idea basically nullifies the need to team up for content. And makes teams of Admirals immensely powerful to the point of steamrolling the entire game.

    Generally speaking you don't need to team so much for people to buff you, but that you simply can't kill the enemy ships faster then they kill you. Having your own "pocket fleet" basically means you don't need to team since you have significantly more firepower now.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I think this would be great Idea. BUt the raids it should be disabled I mean come on leave somthing for humans lol.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    krisslanza wrote: »
    The problem is this idea basically nullifies the need to team up for content. And makes teams of Admirals immensely powerful to the point of steamrolling the entire game.

    Generally speaking you don't need to team so much for people to buff you, but that you simply can't kill the enemy ships faster then they kill you. Having your own "pocket fleet" basically means you don't need to team since you have significantly more firepower now.

    No it doesnt because it reinforcements would only last the battle your in:Dyou cant use them the whole mission as there would be a cooldown on the option to call reinforcements. Any tactical officers with a security force will know what i mean. It would be like that but just with ships.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Been numerous threads suggesting this.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Dude i have been saying that since launch let us have a fleet of ships........ Admirals command fleets .... We should be allowed access to captain lvl BOs with special captain abilities ... I would love to be able to fly more than one ship.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    dont wanna spoil it, but isnt something similar already ingame? I think it´s one of the tactical abilities: A certain percentage that when you drop in health that reinforcements come
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Dunnagh wrote: »
    dont wanna spoil it, but isnt something similar already ingame? I think it´s one of the tactical abilities: A certain percentage that when you drop in health that reinforcements come

    yes but you cant choose this at your own will:( it only happens very rarely ive never seen it!!!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Kevscar wrote: »
    Been numerous threads suggesting this.

    This is the first time I seen this on the boards. I like it. It also reminds me of some of the older Trek games where you had a small fleet of NPC ships.

    As for interfereing with teaming, they can use the same mechanics as they do now - the "team" is based on the players and if there are any open slots on the team it goes to the NPC. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    nyg316 wrote: »
    This is the first time I seen this on the boards. I like it. It also reminds me of some of the older Trek games where you had a small fleet of NPC ships.

    As for interfereing with teaming, they can use the same mechanics as they do now - the "team" is based on the players and if there are any open slots on the team it goes to the NPC. :)

    Thats the trouble on these and most forums people keep posting the same idea over and over so instead of having one big thread on the front page with hundreds of posts to attract the devs attention its 3 pages back ni 24 hrs so someone starts a new one.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Xedor wrote: »
    I love this idea.

    Let me use some of the ships I have sitting in dry dock from my promotion upgrades and give them to some of my Captain Bridge Officers to use so I have my own personal fleet.

    As more and more people leave the game, this is becoming a much better idea. We can have our own fleets to do the bigger missions/actions and not need to rely on trying to find other players.

    That would allow us to go back and customize those ships, while limiting how many ships we can have to either 8 or however many you have. They could attempt to build a large scale fleet action that requires both other admirals and their fleets.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    +1 I'm in for a system like this. I posted a thread about this very topic about a year ago and we had some meaningful discussion in there about it. As long as it is properly balanced and the cooldown timer is long enough, then it shouldn't be a game breaking skill and it will certainly give the RA's something else to do besides the dailys.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    It's just a terminology problem. They really shouldn't have called the top rank "Admiral."
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Maybe they could just add a new class like fleet master which controls other little ships bit like a mastermind in CoH as i think 3 classes for an MMO is a bit poor really.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Now we all have unused ships and bridge officers so lets find a use for them. Let Rear admirals get a new skill which is called Fleet Support. This skill should warp in two are more ships from your ship bank that help you to defeatan enemy you are against (just like security escort) and warp out once its finished. Each type of the two ships can vary from any in your ship bank and are crewed by bridge officers you have chosen and commanded by one bridge officer with captain rank chosen by you. Now this would make us buy more bridge officers and there is 8 per ship.As you can have 8 ships it would mean you will have 8 bridge officer captains. Only bridge officers with command of one of your ships can become captain. Also the ships that warp in can be picked at random from your 8 in the bank. I think this would give Rear admirals a whole new joy in the game. It would make the rank more intresting.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    To run 8 ships with this new Fleet support option that would randomly choose 2 ships from your 7 in the fleet bank (not including the one your using) to come to your aid. 64 Bridge officers would then be needed giving us an unbelievable amount to work on, eg arming our ships and training our BOs. This would only be for admiral rank and would make the rank more cannon. 7 BOs will also get a new rank ability of captain. These officers will be the ones you choose to command your other ships.

    To keep with pvp and teaming gaming these ships would only warp in when the option skill is chosen and will stay with you untill youve defeated the enemy they warped in to save you from. A cooldown longer than the security escort one will then be implemented to keep it from being used all the time. Like the transwarp cooldown.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    This is a brilliant idea.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    not all admirals command fleets. And if you wanted to get right down to it, why is a admiral captaining a ship? Most admirals sit behind a desk and do paperwork and sometimes make inspection tours, they aren't COs.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    krisslanza wrote: »
    The problem is this idea basically nullifies the need to team up for content. And makes teams of Admirals immensely powerful to the point of steamrolling the entire game.

    Generally speaking you don't need to team so much for people to buff you, but that you simply can't kill the enemy ships faster then they kill you. Having your own "pocket fleet" basically means you don't need to team since you have significantly more firepower now.

    Exactly. And this is what makes it such an attractive proposition for those of us that have no wish to play in-game with the majority of players we meet.

    It makes perfect sense to be able to promote a boff to command one of your old ships to accompany you in missions. ( which could easily scale for that situation )
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    not all admirals command fleets. And if you wanted to get right down to it, why is a admiral captaining a ship? Most admirals sit behind a desk and do paperwork and sometimes make inspection tours, they aren't COs.

    If we want to get down to brass tacks then why are humanoids commanding and running a ship? There is a holographic crew and precedent for holographic AI to command a ship. Any sane military would stop using squishy beings and just use the holograms.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    not all admirals command fleets. And if you wanted to get right down to it, why is a admiral captaining a ship? Most admirals sit behind a desk and do paperwork and sometimes make inspection tours, they aren't COs.

    Ya but this is a game I dont really want paper work in STO lol i can do that @ work :P. This would set admirals apart form the captain rank. Give us more of a reason to want it! Also if cryptic ever decide to add more ranks then more ships can warp in for higher ranks of admiral.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Exactly. And this is what makes it such an attractive proposition for those of us that have no wish to play in-game with the majority of players we meet.

    It makes perfect sense to be able to promote a boff to command one of your old ships to accompany you in missions. ( which could easily scale for that situation )

    Yes but it is only a skill the ships will only warp in for a few minutes, they wouldnt stay for a full mission just 1 minute or 2. It would be exactly like security escort!!! They warp out the minute your out of danger.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    The new death penalty could also work for this. If an NPC ship is destroyed then it will need to be repaired as it gets the same damage as a real player can.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I would like a Dev to read this forumand see if this idea has any validation within the games future. I would also like them to take a look at a few threads I have up already.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Exactly. And this is what makes it such an attractive proposition for those of us that have no wish to play in-game with the majority of players we meet.

    It makes perfect sense to be able to promote a boff to command one of your old ships to accompany you in missions. ( which could easily scale for that situation )

    OR....

    You could learn how to make friends, and team up with your new friends...


    I don't have a problem running solo myself, but I also won't be asking the developers to spend months coding just so I can be anti-social in an MMO, when they could be adding additional content for everyone to use.


    There is so much for the development team to do already. Let's not keep adding to the pile just because we want to play a single player game and not associate with real people.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Soupgoblin wrote: »
    OR....

    You could learn how to make friends, and team up with your new friends...


    I don't have a problem running solo myself, but I also won't be asking the developers to spend months coding just so I can be anti-social in an MMO, when they could be adding additional content for everyone to use.


    There is so much for the development team to do already. Let's not keep adding to the pile just because we want to play a single player game and not associate with real people.

    It's already a solo game. The only thing you require a group for is the STF and I can live without those.

    Not wishing to play with players because you dislike their behaviour and attitude is not anti-social. It's choosing not to attract grief.

    I've barely met 10 people in the game who are mature and intelligent enough to play with and not one of them is still playing.
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