Okay, I am new to STO, and new to games of this nature. Does anyone know of a beginner strategy guide?
I need a little help and info reguarding money (credits), advice on how to set up your crew, what directions i can take, which directions i SHOULD take.... Etc. If anyone could be any help I would greatly apreciate it.
First, I'd recommend taking a look at some of the items stickied in the various forums. Some of them contain very useful information for beginners. There's no purchasable strategy guide. For the most part the folks on the forum are pretty good at giving advice and answering questions. Just ask your specific question and you'll get specific answers.
Have you created a character yet? If you've not even gotten past that stage then you can get some points in the forums specific to the character you wish to play (Tactical, Engineer, Science).
Okay disreguard... though I am still having trouble with the money... how does one aquire.... and how does one manage this?
At the beginning i wouldn't worry too much about money. Just go to hail starfleet (after visiting Quinn & Sulu) and go on the missions. You'll get a lot of useful stuff as drops that you can outfit your ship with. And with every mission you complete you'll get energy credits that, later on, you use to buy stuff at the starbase or off the exchange.
There are a few "social" areas -- the Starbases, Risa, Andoria, Vulcan, etc -- but at present they are not very well implimented as social hubs. I'm sure, as time progresses, this will change. There's lots of posts on the forums about how to make the game more social.
Okay, I am new to STO, and new to games of this nature. Does anyone know of a beginner strategy guide?
I need a little help and info reguarding money (credits), advice on how to set up your crew, what directions i can take, which directions i SHOULD take.... Etc. If anyone could be any help I would greatly apreciate it.
Thank you.
First of all, read everything that the game provides especially in the tutorial and the first few missions after the tutorial. The developers try to give you the basics of the game and tips on how to play. Next is get familiar with the game's user interface. Poke, prod, and looking around at all of the settings and various windows. There is a LOT of functionality under the surface. And even if you don't change anything it's nice to have some knowledge of what's in the UI.
Make yourself familiar with Space Dock. You'll be spending a lot a time here doing maintenance type things for you character. Selling things, buying things, using the player exchange to buy/sell, getting new ships, customizing your ships, costumes and brdige crews, etc. (i.e. a bunch of stuff). Get familiar with where things are and what vendors (stores) are available. Space Dock can be overwhelming when trying to learn the game at the same time. (One tip I give out for navigating space dock, go to center of the station and you can navigate anywhere via the signs above the corridors). Space Dock is what's know as a mission hub. Most all of your missions and dealings places around space. As you level up, you'll be introduced to other mission hubs (such as Deepspace K7, Starbase 39, Deep Space 9, and finally the Omega Fleet). These will be the hubs you'll function from for higher levels. The mission locations will be near the hubs, so you don't have to travel all the way back to Sol.
In regards to you bridge crew/away team (which may not be the same later one), you should have a somewhat balanced selection. Remember you character is one of the members in this balance. That means no more than 2 of any one profession including yourself. Use whatever mix seems right for you. Among my 4 Fed character, any mix of professions for overall so long as the team is balanced.
Starting off you are limited to 4 Bridge Officers so they are your bridge crew and away team. But as you rankl up, you'll get more Bridge Officer slots. That allows you to different bridge crews and away teams for dealing with different situations. For example, my Read Admiral (5) character uses 2 Tactical, 2 Eng and 1 Science as a standard away team. But when dealing with Borg I switch one of the Eng for a specialized Science "Healer" BO, The same thing for space in dealing with Borg, I have a different Science BO when I deal with Borg. That Science BO has more buff skills so help surviving the things Borg ships (i.e Cubes) will do to your ship.
When you reach Lt Commander rank, you'll get to choice between 3 different ships: The Escort whic is (fast, agile, lots of damage and a bit fragile. The Defiant from DS 9 is a the model of this ship class. A Cruiser whic is large, slow, awkward, very tough and can give as good as it receives). Any USS Enterprise from any series is the definite ship of this type. And the Science ship, a cross between the Escort and Cruiser. , In that they are fast and agile like an Escort, and they can they survive well like a Cruiser (by having very strong deflector shipds).. And they have abilities to buff up themselves and others, or to reduced the effectiveness of the enemies. The USS Voyager from Voyager is the example of a Science Ships.
Having a Science Captain and Science ship or Tactical/Escort and Engineer/Cruiser seem like the ideal pariing. You aren't forced to go that route. You can pick any ship that you want. My RA5 is a Tactical Captin in a Science Ship. Science ships can deal the damage an Escort can, but my Tactical Captain adds a LOT of damage to a Science ship. Especially when the enemy ships are helpless in one of many different ways. And Engineer Captain adds a huge amount of survivability to an normally seemingly fragile Escort (They just aren't as tough as a Cruiser or Science ship). Each combo has it's own special synergy. And you aren't stuck with a ship choice. You do get one free ship when you are promoted, but you'll can purchase another ship with enough Energy Credits.
And don't be afraid of failure or experimenting around. Unlike what some people will tell your or you might read on the forums. There is NO one true way to play the game. As long as you are having fun, you are playing the right way.
Comments
Have you created a character yet? If you've not even gotten past that stage then you can get some points in the forums specific to the character you wish to play (Tactical, Engineer, Science).
At the beginning i wouldn't worry too much about money. Just go to hail starfleet (after visiting Quinn & Sulu) and go on the missions. You'll get a lot of useful stuff as drops that you can outfit your ship with. And with every mission you complete you'll get energy credits that, later on, you use to buy stuff at the starbase or off the exchange.
Thanks for the help.
Is there anywhere to go to actually meet people? The general comm system just seems so flooded with traffic
First of all, read everything that the game provides especially in the tutorial and the first few missions after the tutorial. The developers try to give you the basics of the game and tips on how to play. Next is get familiar with the game's user interface. Poke, prod, and looking around at all of the settings and various windows. There is a LOT of functionality under the surface. And even if you don't change anything it's nice to have some knowledge of what's in the UI.
Make yourself familiar with Space Dock. You'll be spending a lot a time here doing maintenance type things for you character. Selling things, buying things, using the player exchange to buy/sell, getting new ships, customizing your ships, costumes and brdige crews, etc. (i.e. a bunch of stuff). Get familiar with where things are and what vendors (stores) are available. Space Dock can be overwhelming when trying to learn the game at the same time. (One tip I give out for navigating space dock, go to center of the station and you can navigate anywhere via the signs above the corridors). Space Dock is what's know as a mission hub. Most all of your missions and dealings places around space. As you level up, you'll be introduced to other mission hubs (such as Deepspace K7, Starbase 39, Deep Space 9, and finally the Omega Fleet). These will be the hubs you'll function from for higher levels. The mission locations will be near the hubs, so you don't have to travel all the way back to Sol.
In regards to you bridge crew/away team (which may not be the same later one), you should have a somewhat balanced selection. Remember you character is one of the members in this balance. That means no more than 2 of any one profession including yourself. Use whatever mix seems right for you. Among my 4 Fed character, any mix of professions for overall so long as the team is balanced.
Starting off you are limited to 4 Bridge Officers so they are your bridge crew and away team. But as you rankl up, you'll get more Bridge Officer slots. That allows you to different bridge crews and away teams for dealing with different situations. For example, my Read Admiral (5) character uses 2 Tactical, 2 Eng and 1 Science as a standard away team. But when dealing with Borg I switch one of the Eng for a specialized Science "Healer" BO, The same thing for space in dealing with Borg, I have a different Science BO when I deal with Borg. That Science BO has more buff skills so help surviving the things Borg ships (i.e Cubes) will do to your ship.
When you reach Lt Commander rank, you'll get to choice between 3 different ships: The Escort whic is (fast, agile, lots of damage and a bit fragile. The Defiant from DS 9 is a the model of this ship class. A Cruiser whic is large, slow, awkward, very tough and can give as good as it receives). Any USS Enterprise from any series is the definite ship of this type. And the Science ship, a cross between the Escort and Cruiser. , In that they are fast and agile like an Escort, and they can they survive well like a Cruiser (by having very strong deflector shipds).. And they have abilities to buff up themselves and others, or to reduced the effectiveness of the enemies. The USS Voyager from Voyager is the example of a Science Ships.
Having a Science Captain and Science ship or Tactical/Escort and Engineer/Cruiser seem like the ideal pariing. You aren't forced to go that route. You can pick any ship that you want. My RA5 is a Tactical Captin in a Science Ship. Science ships can deal the damage an Escort can, but my Tactical Captain adds a LOT of damage to a Science ship. Especially when the enemy ships are helpless in one of many different ways. And Engineer Captain adds a huge amount of survivability to an normally seemingly fragile Escort (They just aren't as tough as a Cruiser or Science ship). Each combo has it's own special synergy. And you aren't stuck with a ship choice. You do get one free ship when you are promoted, but you'll can purchase another ship with enough Energy Credits.
And don't be afraid of failure or experimenting around. Unlike what some people will tell your or you might read on the forums. There is NO one true way to play the game. As long as you are having fun, you are playing the right way.