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Shield and Hull multiplier Questions: You can help!

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited March 2010 in The Academy
Okay, so I've been working to figure out how each +1 in a skill affects abilities( http://forums.startrekonline.com/showthread.php?t=138079 ). What I've found are some hidden factors.

Science Team:
This seems to differ between ship classes. For example, science team on a fleet escort has a different regen and damage reduction value from advanced escort. It is unknown, but possible that grade affects the stats as well. I do know(maybe) what the % increase is per +1 in the relevant stats do, for a set of conditions, but I need more data.

Science team is not affected by auxiliary power.

Some observed discrepancies: Science Team heals more shield on science ships than cruisers.

Hypothesis: Shields have different values depending on the ship they are equipped on. I believe that the modifier that affects shield strengths on the different ships will also affect science team. Cryptic tends to do this a lot.

Engineering Team:
This too seems to differ between ship classes, but it seems to depend on a hidden hull modifier. I currently know the values for five ships with a +62 skill boost in engineering team. They are:
  • Fleet Escort: 5895
  • DSSV: 9196
  • Star Cruiser: 7024
  • Exploration Cruiser: 5895
  • LRSV: 7664

Yes thats right. The T4 science ship gets more healing out of eng team than the T5 cruisers!

If you have multiple ships, can you please do the same thing for me. Check out what you have in your relevant skills(Engineering Team Leader, Engine Maintenance, and Hull Repair for Eng team, and Science Team Leader, Deflectors, and Deflector Field for Sci team), and post the different values engineering and science team have on different ships, along with the total sum of the stats?
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I've been figuring out hull multipliers here:

    http://sto-intel.org/wiki/Hull_modifier

    How you calculate it is simple. Put an officer with Eng team I on your ship. Take the value given by eng team in the power window ('p') and divide by (1+(0.005*stat)) where stat is the sum of the +s provided Engineering Team Leader, Engine Maintenance, and Hull Repair. This will give you your base healing rate, which is then divided by 21. Make sure you add any Hull Repair or Engine Maintenance bonuses given by consoles to your stat.

    Please help add to our knowledge about the game!
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