But really...my mobility on the ground and knowledge of the maps ****es people off when it is just me versus five others. The rest comes down to luck :-p
3) Make sure you have both an exploit weapon and some means of exposing your target.
Follow these simple rules and you will slaughter any team in ground combat that does not; and be able to hold your own even against highly skilled opponents.
A reckless disregard for my own life as I warp in, align to whoever is getting shot, and shoot, until I get blown up. It's pretty complicated. Often in the top 3 for damage, if not number 1.
Well I'm not one to brag, but I'm always in the top 5 in both damage and healing on my side in the deathmatch style maps. I won't give away all my secrets, but that's in no small part because I have bound spacebar to fire my energy weapons and I use bridge officer powers to give me an edge. Some people think that's lame, but I think those people just need to l2p.
No one has ever beaten me unless they actually tried to, so honestly I'm pretty sure I'm the better at this game than anyone who has never played it. I've won every match I've joined, except for the ones I lost. I've never lost my ship, unless someone manages to shoot it enough. And when I attack someone, they always die unless they somehow manage to survive.
No I'm not using some dev cheat commands, I don't need them to win. I rock all on my own.
beam target shields. that is the ul;timate secret to success. Further spicing up the battle is the even less used other system targeting. Taking out weapons, engines, or aux at the right moment is the difference maker in any battle. BMTS FTW!
Mind games: Getting in people's heads, learning how they think, react, move. Know what makes them agitated and exploit that to make them slip up then go for the kill.
Be unpredictable: Change officer load outs often. If knowledge is power, then being unknown is like being invincible.
Killer instinct: Chase down runners with aggression. Ram them.
I'm starting to sound like the Book of Five Rings here, I read it twice a year for karate. It's a good read if you want to build a sense of competitiveness, for anything. Same with The Art of War, we really mean it when we say "Less QQ, more Sun Tzu".
The klingons, They can make any fed look good. Their lack of skill and ability to scurry away when in trouble like little mice helps even the novice Fed look good.
Honestly, just two days ago I did pitiful damage in cap and holds, I figured it was because I was science so I concentrated on sneaking around the map, being a pest and forcing the Ks to come kill me to get their node back. Then one time I accidentally left my power setting to weapons (instead of shields, as my usual plan was to make them kill me slowly). One BoP decloaks, I make a show of firing at him... except this time I'm actually doing damage. His forward facing is going down fast. My fearful instincts take over and I steer away from him, and on a lark I decide to give him T:HY from my new aft quantums. A couple seconds later I'm treated to loud explosions and I look at my target. 6% hull. I position myself to strafe and my phasers finish the job.
Fed PVP Strategy 101, and it only took me a month to get it, lol. But that first real 1 on 1 kill gave me confidence to keep trying and refining my attacks, collecting truly useful boff powers, and now I almost always place in top 5 damage (even with me mainly avoiding battle and going for nodes), win the vast majority of my 1 on 1s, and if the Ks want to kick me off of a node they need to bring a few friends.
Moral of the story: Having fun losing is a foolproof path to having fun winning.
Comments
But really...my mobility on the ground and knowledge of the maps ****es people off when it is just me versus five others. The rest comes down to luck :-p
I don't. Fortunately most people suck more than I do.
2) Regroup if you get split up.
3) Make sure you have both an exploit weapon and some means of exposing your target.
Follow these simple rules and you will slaughter any team in ground combat that does not; and be able to hold your own even against highly skilled opponents.
That is, whenever they can be bothered to log in, the lazy sods. (We are currently recruiting, btw.
No one has ever beaten me unless they actually tried to, so honestly I'm pretty sure I'm the better at this game than anyone who has never played it. I've won every match I've joined, except for the ones I lost. I've never lost my ship, unless someone manages to shoot it enough. And when I attack someone, they always die unless they somehow manage to survive.
No I'm not using some dev cheat commands, I don't need them to win. I rock all on my own.
Be unpredictable: Change officer load outs often. If knowledge is power, then being unknown is like being invincible.
Killer instinct: Chase down runners with aggression. Ram them.
I'm starting to sound like the Book of Five Rings here, I read it twice a year for karate. It's a good read if you want to build a sense of competitiveness, for anything. Same with The Art of War, we really mean it when we say "Less QQ, more Sun Tzu".
Honestly, just two days ago I did pitiful damage in cap and holds, I figured it was because I was science so I concentrated on sneaking around the map, being a pest and forcing the Ks to come kill me to get their node back. Then one time I accidentally left my power setting to weapons (instead of shields, as my usual plan was to make them kill me slowly). One BoP decloaks, I make a show of firing at him... except this time I'm actually doing damage. His forward facing is going down fast. My fearful instincts take over and I steer away from him, and on a lark I decide to give him T:HY from my new aft quantums. A couple seconds later I'm treated to loud explosions and I look at my target. 6% hull. I position myself to strafe and my phasers finish the job.
Fed PVP Strategy 101, and it only took me a month to get it, lol. But that first real 1 on 1 kill gave me confidence to keep trying and refining my attacks, collecting truly useful boff powers, and now I almost always place in top 5 damage (even with me mainly avoiding battle and going for nodes), win the vast majority of my 1 on 1s, and if the Ks want to kick me off of a node they need to bring a few friends.
Moral of the story: Having fun losing is a foolproof path to having fun winning.