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Queues could be simplified...

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited March 2010 in PvP Gameplay
Hi all,

Been thinking about the PvP queues again recently. Previously I thought it might be a good idea to combine FvF, FvK and KvK queues, so that rather than keep you waiting for ages to find enough players of the right faction to start a game, you could get going a lot quicker.

Then I thought, why bother separating queues by map as well? I wouldn't care if the maps were randomised!

This will be even more of an issue in the future - every new map will add three extra queues [FvF, FvK and KvK] - or more when the Romulan faction is added. This just dilutes the volume of players and forces people to join multiple queues inefficiently. Let the game decide this - and maybe give users a preferences tab if they really want to avoid a particular map.

Thoughts?

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Cryptic has mentioned creating queues for game types instead of specific maps. I think it was in one of the responses in the engineer report thread. Can't remember if it's something they're working on or just planning.
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