test content
What is the Arc Client?
Install Arc

New Idea for Paper Rock Scissrs SUB NUC Fix

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited March 2010 in PvP Gameplay
Just throwing this out there ... but what do people think about a PRS version of SUB. - Captains abilities.
All 3 Career paths get one so its balanced. (Replaces SUB NUC for science)

Science ability to shut down ALL tactical abilities for up to 10 seconds
- Defencive survival

Engineer ability to shut down ALL Science abilities for up to 10 seconds
- Anti CC

Tactical ability to shut down ALL Engineer abilities for up to 10 seconds
- Offensive assault on tanks made a bit easier

And ALL cleanse-able by Science team.

Any thoughts ?

EDIT: before science officers freak out flame .. obviously they would need a new science only ability.
Something Support related as they should not have the best offensive weapon like they do now.
A nice team shield + hull repair or something of this nature.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    How about just making Science Team work during and as counter to SNB?

    Would save a lot of development hassle and time.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Because its not good enough. 25 seconds is waaay to long to be Sub Nuc'ed. The more I think about my idea the more I like it. The most powerful offensive ability should NOT be in the hands of a science officer. They were designed for support.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Warbirdd wrote: »
    Because its not good enough. 25 seconds is waaay to long to be Sub Nuc'ed. The more I think about my idea the more I like it. The most powerful offensive ability should NOT be in the hands of a science officer. They were designed for support.
    So what if it lasts 25 seconds? If Science Team becomes the counter for it, what's the problem?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    See point 2 ... "The most powerful offensive ability should NOT be in the hands of a science officer. They were designed for support."

    But agreed if this change was made I would be ok with it. I just think I like my idea better. This would probably force me to stack 2x science teams and I would rather not have to. But i would do it if I had too.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Warbirdd wrote: »
    But agreed if this change was made I would be ok with it. I just think I like my idea better. This would probably force me to stack 2x science teams and I would rather not have to. But i would do it if I had too.
    Or... rely on your team mates. If all of you have 1 Science Team each, you shouldn't need to worry.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    My fix is to put subnuke and viral matrix on the same global cooldown, they're both disabler beams so it makes sense as much as torpedo spread/high yield sharing cooldown and all the teams...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    They use diffrent modules so they can not be on same global cd.
Sign In or Register to comment.