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SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited March 2010 in The Academy
I have been planing for when I get my final tier ship and I think it should go somthing like this.
Let me know your input.


4fore weapons
1.Quantum torpedo
2.Photon torpedo
3.Phaser beam array.
4.Disrupter beam array.

4aft weapons.
1.Plasma beam array.
2.Poloron beam array.
3.Anti-proton beam array.
4.Tri-Colbolt mine launcher.


Yes it will probably be a cruiser and I plan on using different types of weapons so that I can get the bonuses for each.

Phaser: randomly dissable one subsystem.
Disrupter: Debuff damage resistance
Quantum: Strong burst damage
Photon: Faster firng.
Plasma: Plasma fire
Poloron: Somthing to do with shield penetration i believe
Anti-Proton beam array: I believe it gives either more critical Dmg or higher crit chance
Tri-Colbalt mine launcher: I've been told It does huge damage


If anyone has tried somthing similar before please tell me if it worked alright.

Edit: Also the numbers before the weapon indicate the weapon slot, not the amount of the weapons.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I was thinking of something similar at first, until I noticed just how low the secondary effect rate was for all energy weapons except plasma. 2.5% per hit is a 1-in-40 chance, so even with a uniform damage type loadout you may not see the effect trigger at all, let alone multiple times in any given battle. Plasma is the exception, as the DoT effect happens quite often- which, when combined with the fact that you can only have one plasma DoT effect active on a target, makes a single plasma weapon nearly ideal for obtaining the most reliable effect without waste.

    The torpedo/mine setup is something else entirely- your restriction is the global cooldown for those weapon types, making more than one of those weapons in a firing arc unwieldy. Quantums have a long enough individual cooldown to make double launchers worth looking at, but pairing Photons with anything will kill the Photon's launch rate.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    It may be of interest that future changes to the game include allowing plasma DoTs to stack.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I know the chances are low but with so many beams you cant go wrong.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Having so many different weapon damage types is rather ineffecient. Personally i would use whatever weapons you have skills in. (disruptors for me)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    If I level up in all of the weapon skills it should become more efficient.

    Also the reason I plan to have different ones is so I can get the bonuses from each.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    ahcshadow wrote: »
    If I level up in all of the weapon skills it should become more efficient.

    Also the reason I plan to have different ones is so I can get the bonuses from each.

    Putting points in all those types i think would be next to impossible and the points would be better served somewhere else imo.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    ahcshadow wrote: »
    I know the chances are low but with so many beams you cant go wrong.

    As long as your weapon power level can handle it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I have emergency power to weapons and on a cruiser I have advanced warp power (higher power settings) and I Plan on putting a few Energy booster and weapon power boosters in my console slots.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Dekkameron wrote: »
    Putting points in all those types i think would be next to impossible and the points would be better served somewhere else imo.

    It wouldn't be impossable and there are some things I dont use and won't spend points in.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Just be prepared to add a couple EPS consoles or you'll have no energy for anything to fire on.

    Also, using 1 of each energy type is generally a bad idea. Stick with 1 or 2 max. You wont be able to fire them all at once so there is even less of a chance for you to get the 2.5% chance procs.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    What do you mean I cannot fire 6 beams at the same time?

    Explain.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    ahcshadow wrote: »
    It wouldn't be impossable and there are some things I dont use and won't spend points in.

    Dekkameron is right.
    Using too many different types will be inefficient SP-wise.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    ahcshadow wrote: »
    I have been planing for when I get my final tier ship and I think it should go somthing like this.
    Let me know your input.


    4fore weapons
    1.Quantum torpedo
    2.Photon torpedo
    3.Phaser beam array.
    4.Disrupter beam array.

    4aft weapons.
    1.Plasma beam array.
    2.Poloron beam array.
    3.Anti-proton beam array.
    4.Tri-Colbolt mine launcher.


    Yes it will probably be a cruiser and I plan on using different types of weapons so that I can get the bonuses for each.

    Phaser: randomly dissable one subsystem.
    Disrupter: Debuff damage resistance
    Quantum: Strong burst damage
    Photon: Faster firng.
    Plasma: Plasma fire
    Poloron: Somthing to do with shield penetration i believe
    Anti-Proton beam array: I believe it gives either more critical Dmg or higher crit chance
    Tri-Colbalt mine launcher: I've been told It does huge damage


    If anyone has tried somthing similar before please tell me if it worked alright.

    Edit: Also the numbers before the weapon indicate the weapon slot, not the amount of the weapons.

    A jack of all trades is a master of none.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    ahcshadow wrote: »
    I have emergency power to weapons and on a cruiser I have advanced warp power (higher power settings) and I Plan on putting a few Energy booster and weapon power boosters in my console slots.

    Aperantly you missed that Sabahe
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    ascetics wrote: »
    A jack of all trades is a master of none.

    But a jack of all trades makes masters behave.

    (I can use the bonuses from each weapon type to make up for anything that may be lost by using more than one type)

    Not only that but I can master all of them with a little skill point Dedication (wont take too long.)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Welp OP is clearly intent on doing this, and doesn't seem to take criticism very well. So I say, enjoy yourself.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Im fine with critisism I just like to state my point of view. I also Like to convince people I'm right.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Im fine with critisism I just like to state my point of view. I also Like to convince people I'm right.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Sorry accidently posted twice. LOL.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    You also like the colors of the rainbow apparently... :-)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    No I only have them to represent weapon style

    Orange is Phaser
    Blue is quantum and so on.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Although the OP says "let me know your input" in his first post, like was said before, it's obvious he already made up his mind, rejects criticism and was hoping to receive kuddos (which did not happen for obvious reasons explained several times).
    OP also obviously does not understand the skill point cap limit and the reasons why it's more efficient to use weapon types with high bonuses from skills.
    The same could be said for consoles... Kinda hard to imagine using one +30 console for all and each of these weapon types.

    Regardless of the math, if the OP has fun playing the game with a less effective weapon layout, the point of the game remains to have fun (not to have the highest dps). A lack of understanding of game mechanics is more than outweighed by having fun.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Its generally better to try to stick with 1 beam and torpedo type and use consoles of those types to boost their power, also costs less skill points.

    as for what debuff you want its mainly personal prefence

    Phaser = chance to disable a subsystem, works good when shields get picked, cheap to skill up

    Disruptor = hull damage resistence debuff, hulls tend to be pretty weak compared to shields so its not as good as it seems, but is cheap point wise to skill up

    plasma = applies a DoT, not that great imho

    tetryon = does extra damage to shields, this is a very nice effect, my personal favorite

    polaron = drains subsystem power, seems good in theory but in practice it does't drain much power

    antiproton = chance to bypass shields, nice except that 1 beam hit to a hull wont do much unless its an overload.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    It seemes that only one beam type should be used then.

    I now understand What you guys are trying to tell me.

    I guess I will probably use a less diverse approach to beam type.

    Not to say I wont use more than one.

    I will probably use mostly phasers and tetrion beams.

    Thanks for the input. If I seemed to reject criticism then I appologise as I was trying to convince people it would work alright.

    If I seemed rude note that It was unintentional.

    I do Thank you for your input.
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