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If you want Consensual OPEN PVP

SystemSystem Member, NoReporting Posts: 178,019 Arc User
I have looked over alot of the forums but no one seems to have acutally doen this yet. Alot of people are asking for this. Bellow you will see one idea i suggested for an open PVP system and there are many others. However T5 currently is nearly dead of content. Raids and other such repeatable content is repedative and limited at present. Cryptic state they are putting in more content which i look forward to but currently with out any such system as this it too will become ether redundant (already compelated once) or repedative, (one or two more raids) Putting such a system in place would allow players to make there own content along with saving the Klingon Faction. Face facts guys it is dieing and thats simply down to a lack of PVE and variable PVP content.

If you want an open PVP Consensual system please please comment here. I feel those that do need to place this in one post so the Devs can see it all. Currently i can see no plans to develope any kind of Open PVP system from the devs.

Idea. (one of many)

Open PVP. Once such suggestion would be to open up a new section of space. ( there is enough of it) This section would be an extension to the NZ but would be Open PVP. It could still consist on the sector map but you can attack any other R/Player. You can keep the 5 man teams and have this as a cap for PVP challenges. When challenge this could once again be on the same randomly generated maps as in exploration. Removing the necessary requirements for more content writing. This Zone should also have capturable systems. Within these systems should be different sectors each with a singular or multiple capturable points. With each point captures that side would gain a loot bonus for each kill they make. This could be as simple as a 5% XP gain or a 5% credit bonus. There could also be a much larger bonus for capturing the whole system. Once captured each zone would spawn NPC patrols for that faction. This would give all those looking for PVP content what they wish without removing or changing any current content. To ensure PVP is consensual before you warp to that sector block players should be given a full warning they are entering a PVP zone. Also PVE missions shouldnt be placed in said sector.

(Please ignore any spelling typos)
Post edited by Unknown User on
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    A open PvP choice would be great
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    In the sector with K7 I would like to have some open PvP. Yea.

    Id like to fight a Klingon I see traveling through sector space. One on One battles. Or you could form a group and fight that way.

    I can imagine now seeing whole fleets of Klingons and Feds lined up against each other in sector space. Would be pretty darn epic really.

    But I hunger for some one on one battles.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I made a post in another thread, will say it again here.

    A real neutral zone sector space. While in sector space if a fed ship and a klingon ship get within .25LY of each other they can fight it out in a micro instance-sub nuke I win beam needs to be nerfed for this. Every location in the neutral zone is a persistent battleground with objectives and defenses for both sides. As one side conquers the neurtal zone locations the defenses of the remaining locations become stronger to help aide the losing side.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    In the sector with K7 I would like to have some open PvP. Yea.

    Id like to fight a Klingon I see traveling through sector space. One on One battles. Or you could form a group and fight that way.

    I can imagine now seeing whole fleets of Klingons and Feds lined up against each other in sector space. Would be pretty darn epic really.

    But I hunger for some one on one battles.

    I couldnt agree more, This is what i mean it will allow us (the player base) to make our own content. I know my fleet for one would make up its own RP games for this very reason.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Open PVP would be great.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Good post. A+
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    atahis is somthing everybody wants. were just asuming this will come.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    you cant fire at warp
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    tyyy wrote: »
    atahis is somthing everybody wants. were just asuming this will come.

    Exsactly, However if i recall correctly a recent Q-A session where the same question was asked was simply buffed off and i recall a dev post some weeks ago stating they have discussed the issue but there is no short to medium plans for it at present. (il take a look see if i can find the posts)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Hopefully that's never going to happen. The less PvP in the game the better.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I never PVP (because I hate PVP) and I still think that a consensual open PVP system would be a very good addition to STO : more happy PVPers = more subs, more subs = more addons. PVPers tend to create their own content (inter fleets wars, diplomacy, trading etc. etc.) so once you have a working PVP system, it doesn't need much work to keep it interesting.

    I think there should be a "place" (one sector ? several sectors ?) with dynamic front lines where PVPers would fight over star bases and resources. They should be able to get a lot of PVP perks, cool loots and Cryptic should publish (on their website maybe) the results (best PVPers of the day, best PVP fleet of the week).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Divitiacus wrote:
    you cant fire at warp

    Ya. I know. And thats not what I was talking about. I meant ships facing off in sector space. Whole huge numbers of them engaging each other, sent into a zone and they fight.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Yes this is one major flaw...

    PVP feels to much like any other Team-Deathmatch Game, not massive at all
    it has no meaning other then getting a few XYZ Badges or whatever. (who cares?)
    i tried it a few times but it is just plain boring in addition to a long queue and way to short matches.


    You can only do repeatable Missions so often until loosing intrest.
    Fleetactions are fun but if that is all there is to *Endgame* then it will become boring FAST.
    "Special Task Forces" ...didn't try them yet but i guess they are fun for a while but Cryptic would need to deliver a lot of them to keep the playerbase entertained... a new one is maybe fun for a week, maybe two but then the hunger for something new starts again.

    There is even a word to describe this kind of thing .... it's "Burnout"


    If there would be real open PVP we would allways have something meaningfull to do without even getting new content. "Fleets" would have a real purpose.

    It would be one hard thing to develop and implement it but the gain for the Game as a whole would be BIG.

    Therefore i am all for it.


    When that is done they should take look at something like "real space" to "explore" instead of this Fishtank-Sectorblocks with 5 random shinies who have no other meaning then beeing food for the unfinished Crafting System.

    What this game lacks is a deeper meaning then the inventory and skilltree of my char, the things i DO have to matter to the universe... somehow.



    ...for example we could do it this way:
    open PVP sector (neutral zone) with lots of planets and Starbases to conquer / defend / retake and so on.
    At the end of the Month the winning side can invade Quonos or Starbase 01, just like they did in the Open Beta End Event (without the spawnkilling tough ^^ ).

    Exploring and Crafting could play into the amount and level of defense turrets build in the Homesector.

    After the "End of Month" event everything is reset and the winning side gets a free (C-Store ?) Bonus...
    while the loosing side gets a Bonus to Defense.


    Just one of many ways to make this a little more *meaningfull* and get the feeling to have an impact on the world.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Hopefully that's never going to happen. The less PvP in the game the better.

    They just need to fix it. There's nothing wrong with having some good old PvP in a game. Plus, with STO it has some major possibilities.

    And if you dont like it, you can just easily avoid it. Even if they do implement Open PvP it will still be optional. So whats the lose with so much to gain?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Z3R0B4NG wrote: »
    Yes this is one major flaw...

    After the "End of Month" event everything is reset and the winning side gets a free (C-Store ?) Bonus...
    while the loosing side gets a Bonus to Defense.

    I like this idea, They have unfortuntly already stated they will not be looking to allow us to invate SC1 etc. However an end of month raid sector system would work i think if they simply used a specific set of tiles. (so not to effect the PVE's) and or allowed you to flag yourself for PVP/PVE in said invaided sectors during the event.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    yes we need open pvp, if it was not so early id think of how so i come back
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Wasn't this question asked during the questionnaire?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Wasn't this question asked during the questionairre.

    Yup and the reply was basically buffed off and stated (as a reply) "we dont think you will ever be able to invaid Earth space doc". It also stated that PVP must always be consensual and was leading that it was the justification for no epon PVP and the current system. However the question being asked is not the issue,

    The issue is what people want from the game and what the dev's take noice of. This post is aimed at focussing and raising the profile of the segment of the player base wanting open PVP. Cryptic does not seem to view it as a priority of any sort at present. (in my opionion)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Hopefully that's never going to happen. The less PvP in the game the better.

    I hope you're joking. I don't PvP much but don't see how having an open PvP sector would do any damage to the game. It can only help. As it stands now PvP is just too boring to waste time on.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Sorry but you aint the first too suggest it and you don't need too. It's common sense! Anyone who has played PvP for a few days can figure out exactly what they need too do with it and its not hard either. They need fleet system for scheduling fleet matches in PvP and use maps they already have to make more arenas.

    What annoys me is that your still having to ask for it, I aint playing it (subscription cancelled) and Cryptic don't plan on changing it.

    Your wasting your time in my opinion and I recommend doing what I do if you have woken up to realise theres nothing to do in this game. Cancel your sub and wait months before playing again!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Hopefully that's never going to happen. The less PvP in the game the better.

    Glad your not a game developer! You think the game will survive off content, you any idea how many people play PvP?

    This is my first MMO and I'm starting too think a lot of players are scared too either lose or fight humans who might just beat them. Am I right? Are mmo's pretty much filled with people like that?

    Not the Killzone or BF2 types?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I think I would be ok with this... as long as they didnt do what Aion did and make it so you have to pvp just to increase in levels.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Ever since I first became aware of STO (over a year ago) I was hoping that it would have a good PVP system. One that was meaningful, optional and not based on equipment (loot drops) but on skill (player).

    Meaningful PVP is not simply "capture the flag", rinse....wipe....repeat. We need to have somehting that can be captured (stations or systems) and or lost. This could be isolated to te Neutral zone, that's fine.

    There has to be a galaxy wide impact based on the balance of control in the Neutral Zone. In Federation space we have Enemy Contact Signals, the Klingon systems need to have the same thing. When the Neutral Zone falls into the hands of one side or the other, that should unlock those Enemy Contacts for PVP.

    Then, when you are doing those (now boring) Defend Sector Block missions, you will have the added uncertainty of whether or not you will encounter a PVP player in there.

    Over time, if the Neutral Zone remains in the hands of one side or the other for an extended period, the amount and frequency of trade ships could decline within the losing side's sector space.

    This system I believe would encourage more pvp in the Neutral Zone. Cryptic could even introduce an Accolade for the winning side. Then, maybe after a week or two, the "board" will be reset and the war can restart from scratch.

    If my idea sound a bit like Pirates of the Burning Sea, yes it does. I beta tested the game for nearly 2 years and played it fo a year after launch.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Aisling wrote:
    I think I would be ok with this... as long as they didnt do what Aion did and make it so you have to pvp just to increase in levels.

    This is the thing, Perhaps you get get some XP off PVP, special missions and small xp for killing, much the same as current sector defend maps maybe. However it wouldnt be ofrced on anyone + the other content is there so you dont have to PVP to level. All those wanting PVP i dont think would care if you got no XP from the game. Simply having a structured system and goals is all we want. Not the current waiting room system.

    WebTechGlobal.

    No not all Games are like this ref PVP, The Sto player varies alot, This means you will get people who do nto want ot PVP, Iam cool with that and so are the majority of PVPers. But alot of the STO playerbase does hunger for PVP *proper PVP) This is the reasons why the idea of Klingons was so appealing and so many fleets formed up simple to counter the RVR advertised to us.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    In the sector with K7 I would like to have some open PvP. Yea.

    Id like to fight a Klingon I see traveling through sector space. One on One battles. Or you could form a group and fight that way.

    I can imagine now seeing whole fleets of Klingons and Feds lined up against each other in sector space. Would be pretty darn epic really.

    But I hunger for some one on one battles.

    ID just like to be able to strike into Klingon territory or as a klingon, strike into Fed space. You know, as if there were a war going on.
    Aisling wrote:
    I think I would be ok with this... as long as they didnt do what Aion did and make it so you have to pvp just to increase in levels.

    Like the Klingons?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Pogmahone wrote:
    A open PvP choice would be great

    agree

    10char and stuff
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    [QUOTE:
    If my idea sound a bit like Pirates of the Burning Sea, yes it does. I beta tested the game for nearly 2 years and played it fo a year after launch.[/QUOTE]

    POTBS PVP system is very good and works with the same chess board system STO has gone with .The dif is POTBS has indepth PVP and had it from the launch. So yes i like the idea
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    basically what i am asking for is any kind of content that keeps me entertained even if there is no Dev working his TRIBBLE off to get a new Episode / Raid / Task Force thingy implemented.

    Open PVP delivers this (in which form it is done doesnt realy matter as long as it is good).
    Open Space exploring instead of random fishtank missions -> would deliver this aswell.
    Proper Crafting -> is a tool to make the above things more fun / give each other meaning but it is not the end of it, it is the beginning.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Z3R0B4NG wrote: »
    basically what i am asking for is any kind of content that keeps me entertained even if there is no Dev working his TRIBBLE off to get a new Episode / Raid / Task Force thingy implemented.

    Open PVP delivers this (in which form it is done doesnt realy matter as long as it is good).
    Open Space exploring instead of random fishtank missions -> would deliver this aswell.
    Proper Crafting -> is a tool to make the above things more fun / give each other meaning but it is not the end of it, it is the beginning.

    This is another thing cryptic dont seem to understand. Open PVP will mean less work for them!!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Exsactly, However if i recall correctly a recent Q-A session where the same question was asked was simply buffed off and i recall a dev post some weeks ago stating they have discussed the issue but there is no short to medium plans for it at present. (il take a look see if i can find the posts)

    That's because cryptic lost most of the pvp-centric players in the first month, and those who are left mostly just want ship interiors and "bridge functionality".

    For gameplay content, they want "diplomacy" and "non-combat" missions.
    I guarantee that such content will not live up to their expectations. I don't think they realize how boring this stuff will actually be. If they want this sort of gameplay, then they should schedule inter-faction rpg events, "diplomacy" with the klingons (there are Klingon rpg fleets, I think). Trying to do this with pve will be a disaster, and I'm pretty sure the devs know this also, deep down. My personal suspicion is that unless Cryptic really gets on the ball in revamping the pvp gameplay, this game is going to go under. Strong and compelling PvP endgame is the easiest and most cost effective way to keep people playing and interested.
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