What, specifically, are you talking about when referencing locking on/tracking? If you could provide a more detailed explanation of your problem, it would be easier to figure out exactly what you're talking about. At the moment, I have at least five different theories on what you could be having as an issue, and more information would at least help me narrow it down to what the actual issue is. After all, I'm not psychic, and at least 2 of the theories I have don't even apply to what I understand of the game mechanics.
What, specifically, are you talking about when referencing locking on/tracking? If you could provide a more detailed explanation of your problem, it would be easier to figure out exactly what you're talking about. At the moment, I have at least five different theories on what you could be having as an issue, and more information would at least help me narrow it down to what the actual issue is. After all, I'm not psychic, and at least 2 of the theories I have don't even apply to what I understand of the game mechanics.
EDIT: Forgot a word.
I think that's the problem, you have "at least five different theories" I'm talking fundamentals there is something wrong, or I'm missing something as simple as "oh hit (G)"
I think that's the problem, you have "at least five different theories" I'm talking fundamentals there is something wrong, or I'm missing something as simple as "oh hit (G)"
thank you for snide reply.
Snide? I was being serious.
And be specific. As far as I'm aware, there is no system in place for specific weapon systems locking onto or needing to track a target, for for you to designate those things yourself as they are automatic for the weapons systems. They automatically lock onto, and track, your current target. Either you don't know what the hell you're talking about, or you're not using the terms in a context that is easy to understand.
Or is he noting the fact that once a weapon firing sequence starts, it will continue to fire at the same target until the sequence completes, even if a new target is selected?
Or is he noting the fact that once a weapon firing sequence starts, it will continue to fire at the same target until the sequence completes, even if a new target is selected?
Or is he having problems with the camera?
All things that would, honestly, help in figuring out what the issue is.
I mean, I can understand the issue if you come from EVE, a game where you have to manually lock onto targets and tracking them can be an important factor of combat, but that's not something that is specifically set up in STO. You are automatically assumed to have a weapons lock on any hostile target within 25 kilometers, and any weapons with that subject in their arc will automatically track it with approximately 95% accuracy (plus or minus personal and ship/weapon accuracy, and enemy ship defense) no matter what orientation it is as long as it stays within the firing arc of the weapon (which mousing over will display).
Which is why I'm confused as to specifically why 'locking on' and 'tracking' a target is an issue, unless it's being used in a different context (and possibly kludged into that context).
Hence.... need more info.
(Sidepoint: Also done being a jerk at the moment.)
He could be talking about selecting/targeting objects outside the screen, which reqires an options configuration to enable. Or targeting the nearest enemy, which by default, has no key bind and needs to be configured
Maybe he is talking about camera,... Under controls either free camera or follow target. I noticed sometimes i have to go the options and recheck to Follow Target. sometimes it reverts back to free camera inwhich seems impossible for combat.. Or maybe he doesnt relize if the target is not in screen site you cant click on it. Sometimes my point and click in combat doesnt seem to work and so mostly i use Tab to click targets. In combat when you destroy a target it seems to auto target another. As for as not being able to target another ship before you destroy your current target. You can manually with Tab... Other than said mentioned i cant think what the problem could be....
I think that's the problem, you have "at least five different theories" I'm talking fundamentals there is something wrong, or I'm missing something as simple as "oh hit (G)"
thank you for snide reply.
You are an idiot.. people are trying to help you and you don't give enough information.
something fundamentally wrong with the game (and targeting) how? What is wrong?
you can't target the ship you want? How the ship targeted is selected?
The color of the rectangle on the target?
I think that's the problem, you have "at least five different theories" I'm talking fundamentals there is something wrong, or I'm missing something as simple as "oh hit (G)"
thank you for snide reply.
Nope, you're the problem.
You post a vague question without giving much detail, and then you insult the people trying to help you.
There is a fundamental problem with the games targeting system.
Like an earlier poster stated, if a potential target is not currently in the ship's field of view, you can't "tab" onto it or click on it. You have to steer your ship until the objects enter the rectangular field of view in order to actually target it and then you need to hit "x" once or twice in order for the camera to lock onto it.
And if you've strayed off course and become lost in the mission map and you can't zoom all the way out, good luck ever finding anything in the map that's not an enemy or a sensor reading because there's absolutely to way to target any mission specific object in game right now.
I love the game. But the object scanning/targeting system does need a SERIOUS upgrade here...
There is a fundamental problem with the games targeting system.
Like an earlier poster stated, if a potential target is not currently in the ship's field of view, you can't "tab" onto it or click on it. You have to steer your ship until the objects enter the rectangular field of view in order to actually target it and then you need to hit "x" once or twice in order for the camera to lock onto it.
And if you've strayed off course and become lost in the mission map and you can't zoom all the way out, good luck ever finding anything in the map that's not an enemy or a sensor reading because there's absolutely to way to target any mission specific object in game right now.
I love the game. But the object scanning/targeting system does need a SERIOUS upgrade here...
Instead of moving the ship you can always move the camera.
There is a fundamental problem with the games targeting system.
Like an earlier poster stated, if a potential target is not currently in the ship's field of view, you can't "tab" onto it or click on it. You have to steer your ship until the objects enter the rectangular field of view in order to actually target it and then you need to hit "x" once or twice in order for the camera to lock onto it.
And if you've strayed off course and become lost in the mission map and you can't zoom all the way out, good luck ever finding anything in the map that's not an enemy or a sensor reading because there's absolutely to way to target any mission specific object in game right now.
I love the game. But the object scanning/targeting system does need a SERIOUS upgrade here...
See there that is an understandable complaint...
However, I find that between the easy of camera rotation and the autorotate feature.. it is pretty easy to get your target on screen...
One tip (if a ship shooting you is off screen..) you can just start firing all beams (or any that will hit it)...
You will automatically target a ship shooting at you and fire on it... and the camera will eventually autorotate to it.. .. (I tend to fly into swarms of fighter and just hammer on fire weapons key..
It won't lock on a ship not hurting you so if you are with someone else and they have a ship on them you will still need to rotate the camera manually..
The locking onto the next enemy target isn't the biggest problem in the world. I can deal with that. It's the simple fact that objects vital to completing missions are not visible icons on the map to begin with when we're talking 25th century ships with sensors that can see a bug on a planet's surface from orbit is asinine. And to top it off there's no way in game to actively scan for those objects either. You have to keep flying arounf, hoping you see it, because the scanners STO does give you are only trained to look for those worthless gaseous anomalies you're supposed to craft with.
The locking onto the next enemy target isn't the biggest problem in the world. I can deal with that. It's the simple fact that objects vital to completing missions are not visible icons on the map to begin with when we're talking 25th century ships with sensors that can see a bug on a planet's surface from orbit is asinine. And to top it off there's no way in game to actively scan for those objects either. You have to keep flying arounf, hoping you see it, because the scanners STO does give you are only trained to look for those worthless gaseous anomalies you're supposed to craft with.
Scanner works fine for me. It points me to the closest anomaly or quest item. Of course, if the anomaly is -closer- it selects that. They added the ability to use the scanner to find quest items like way back in Beta.
I think that's the problem, you have "at least five different theories" I'm talking fundamentals there is something wrong, or I'm missing something as simple as "oh hit (G)"
thank you for snide reply.
You failed to fulfill your promise of not buying this game:
I have been waiting years...YEARS! to play your game. Thank you for sending me a beta key, but, it took me three day's to download and then another half a day for the patch. Once I finally got to the engage button, I was so happy and then I got a fatal error message. I tried to reinstall the game. It was then that the patch became a never ending nightmare. Now I am out of time. I will not be able to try your game. I will not be spending any money on such an unstable and untested product. after all if you were going to buy a car wouldn't you test drive it first.
.
The locking onto the next enemy target isn't the biggest problem in the world. I can deal with that. It's the simple fact that objects vital to completing missions are not visible icons on the map to begin with when we're talking 25th century ships with sensors that can see a bug on a planet's surface from orbit is asinine. And to top it off there's no way in game to actively scan for those objects either. You have to keep flying arounf, hoping you see it, because the scanners STO does give you are only trained to look for those worthless gaseous anomalies you're supposed to craft with.
I can't exactly disagree that the current distance at which non-hostile/allied targets are visible at needs some work (even Navigation Beacons stop letting you locate them at around 25km out, other then a few signal flashes, though most other objects show up again at under 20km from my experience barring the rare thing here or there), but for the most part the Active Scan will actually point out the nearest 'object' in range that isn't an enemy ship no matter where it is on the map. Whether it's an anomaly, or a mission objective, doesn't matter for the purposes of the scanner.
I really wish they'd allow you to prioritize items with the scanner, though, as the occasional bugged anomaly really breaks my rhythm. Especially on maps with heavy environmental effects and zero visibility (yes, you can use it on Ground missions, too, for the exact same purpose! ...and the occasional item crate).
I'm also not sure if this is related to the OP's issue, as right now, all we have is speculation based on random data in that direction.
Scanner works fine for me. It points me to the closest anomaly or quest item. Of course, if the anomaly is -closer- it selects that. They added the ability to use the scanner to find quest items like way back in Beta.
The scanner only finds the nearest anomaly, or the nearest glowy item (such as console or cargo container).
However, if you've cleared an asteroid belt of all the anomalies, and are told to go kill X amount of mobs, or blow up X specific asteroids, you have to wander aimlessly until you happen to get within about 10km to find them.
Quite often, spamming Tab doesn't even help locate them until you're right on top of them.
Scanner works fine for me. It points me to the closest anomaly or quest item. Of course, if the anomaly is -closer- it selects that. They added the ability to use the scanner to find quest items like way back in Beta.
Yeah, if there's a navigational beacon placed to help you out, the scanner will point to it, but I can't tell you how many of those find and help the disable freighter missions I've tried to play where I can't find the damned ship! I'll fly from one end of the map to the other for over an hour looking for it when all of a sudden it'll pop up right in front of me! My laptop has a dedicated Nvidia card and the whole package is just over a year old, handles GTA4 and Burnout Paradise like a breeze, but with STO, some of the draw distance issues hide important objects like the disabled freighter the whole mission is devoted to and it just cheezes me off.
We're talking 25th century sensor technology now. The scanners should have the ability to read and place important objects on the game map. They can place random asteroids on the map, but apparently that's their limit.
Yeah, if there's a navigational beacon placed to help you out, the scanner will point to it, but I can't tell you how many of those find and help the disable freighter missions I've tried to play where I can't find the damned ship! I'll fly from one end of the map to the other for over an hour looking for it when all of a sudden it'll pop up right in front of me! My laptop has a dedicated Nvidia card and the whole package is just over a year old, handles GTA4 and Burnout Paradise like a breeze, but with STO, some of the draw distance issues hide important objects like the disabled freighter the whole mission is devoted to and it just cheezes me off.
We're talking 25th century sensor technology now. The scanners should have the ability to read and place important objects on the game map. They can place random asteroids on the map, but apparently that's their limit.
Well to that I say "blah!"
Which disabled freighter mission, specifically? Off the top of my head, there's two kinds... one with a multitude of wrecked freighters and a number of enemy contacts between them and you (those freighters do show up on your Scanner, and can be used to point you in the right direction - they're also generally near larger asteroids that are easy to spot from 30km out), and the single disabled freighter (that isn't scannable, IIRC, but usually dead ahead of where you zone in - my running theory on these is the closer you are to the warp-in point for that particular mission, the closer you spawn to the actual ship and/or planet point. These can be a pain in the TRIBBLE if the ship spawns above or below your entry point, and ~40km out).
Or one I haven't run into yet, in which case I'm totally envious. But, that's all of the information I have on those two.
EDIT: The single freighter maps are also set up like all of the 'Investigate Base/Secure Base' style maps with asteroids that on occasion spawn well outside your field of view for the asteroid. Don't shift position, just go to Full Impulse facing the direction you zone in at and check your Map. It should have the location marked with a circle, which gives you an idea of how close you are. The base/freighter are generally near larger objects marked as bright blue splotches... if you can't see that object from the edge of the circle, hit full stop and move your camera around until you can get an idea of where it is, then move ahead slow.
For what it's worth, they really need to work on these kinds of missions as well. If just by making the bases/freighters for them show up on a Scan. And, again, I'd love a more detailed scan setup. Even a priority would be great.
Yeah, it's the missions you're talking about. They give you that generic circle on the map that gives you the hint that as long as you stay in this area you'll find the damn ship eventually, but you might be here all day.
I've seen enough Star Trek to know that Commander Worf would have torn the bridge to shreds if the scanners wouldn't point right to the disabled freighter. That or Picard would have Data deactivated if Data answered "the disabled freighter is in this general area, but due to limitations of the game design I cannot be any more specific. We must simply fly in a circular search pattern until we find it, sir."
Yeah, it's the missions you're talking about. They give you that generic circle on the map that gives you the hint that as long as you stay in this area you'll find the damn ship eventually, but you might be here all day.
I've seen enough Star Trek to know that Commander Worf would have torn the bridge to shreds if the scanners wouldn't point right to the disabled freighter. That or Picard would have Data deactivated if Data answered "the disabled freighter is in this general area, but due to limitations of the game design I cannot be any more specific. We must simply fly in a circular search pattern until we find it, sir."
While I agree to a certain extent.. there are definitely instances where the Enterprise had to search an area... and while they tend not to show the search, the will usually refer to the time it going to take them...
But it would be nice if you could a vague indicator of direction... It doesn't even have to be as accurate as the anomaly scanner..
What is worse is on ground missions of the same type where the atmospheric effect makes looking around hard.. and the object in question doesn't start flashing untill you are right on top of it...
While I agree to a certain extent.. there are definitely instances where the Enterprise had to search an area... and while they tend not to show the search, the will usually refer to the time it going to take them...
But it would be nice if you could a vague indicator of direction... It doesn't even have to be as accurate as the anomaly scanner..
What is worse is on ground missions of the same type where the atmospheric effect makes looking around hard.. and the object in question doesn't start flashing untill you are right on top of it...
Comments
Hit Tab until your target is selected, or click on the one you want, stay withing 10kms. The End.
Thanks Fxguy, that's not the problem. I have been playing since open beta. I'm thinking there must be something fundamentally wrong with the game.
Not sure what the actual problem is, then, since I have no trouble, and I've been playing since Closed Beta, myself.
Maybe I need a bigger monitor, ya that sounds nice.
EDIT: Forgot a word.
I think that's the problem, you have "at least five different theories" I'm talking fundamentals there is something wrong, or I'm missing something as simple as "oh hit (G)"
thank you for snide reply.
Snide? I was being serious.
And be specific. As far as I'm aware, there is no system in place for specific weapon systems locking onto or needing to track a target, for for you to designate those things yourself as they are automatic for the weapons systems. They automatically lock onto, and track, your current target. Either you don't know what the hell you're talking about, or you're not using the terms in a context that is easy to understand.
This post has been edited to remove content which violates the Cryptic Studios Forum Usage Guidelines ~Dionaea
Or is he having problems with the camera?
All things that would, honestly, help in figuring out what the issue is.
I mean, I can understand the issue if you come from EVE, a game where you have to manually lock onto targets and tracking them can be an important factor of combat, but that's not something that is specifically set up in STO. You are automatically assumed to have a weapons lock on any hostile target within 25 kilometers, and any weapons with that subject in their arc will automatically track it with approximately 95% accuracy (plus or minus personal and ship/weapon accuracy, and enemy ship defense) no matter what orientation it is as long as it stays within the firing arc of the weapon (which mousing over will display).
Which is why I'm confused as to specifically why 'locking on' and 'tracking' a target is an issue, unless it's being used in a different context (and possibly kludged into that context).
Hence.... need more info.
(Sidepoint: Also done being a jerk at the moment.)
oh
and /dance
You are an idiot.. people are trying to help you and you don't give enough information.
something fundamentally wrong with the game (and targeting) how? What is wrong?
you can't target the ship you want? How the ship targeted is selected?
The color of the rectangle on the target?
What?
Nope, you're the problem.
You post a vague question without giving much detail, and then you insult the people trying to help you.
Like an earlier poster stated, if a potential target is not currently in the ship's field of view, you can't "tab" onto it or click on it. You have to steer your ship until the objects enter the rectangular field of view in order to actually target it and then you need to hit "x" once or twice in order for the camera to lock onto it.
And if you've strayed off course and become lost in the mission map and you can't zoom all the way out, good luck ever finding anything in the map that's not an enemy or a sensor reading because there's absolutely to way to target any mission specific object in game right now.
I love the game. But the object scanning/targeting system does need a SERIOUS upgrade here...
Instead of moving the ship you can always move the camera.
See there that is an understandable complaint...
However, I find that between the easy of camera rotation and the autorotate feature.. it is pretty easy to get your target on screen...
One tip (if a ship shooting you is off screen..) you can just start firing all beams (or any that will hit it)...
You will automatically target a ship shooting at you and fire on it... and the camera will eventually autorotate to it.. .. (I tend to fly into swarms of fighter and just hammer on fire weapons key..
It won't lock on a ship not hurting you so if you are with someone else and they have a ship on them you will still need to rotate the camera manually..
No don't ask me what just tell me how to fix it.
You just gotta love the OP
Scanner works fine for me. It points me to the closest anomaly or quest item. Of course, if the anomaly is -closer- it selects that. They added the ability to use the scanner to find quest items like way back in Beta.
You failed to fulfill your promise of not buying this game:
Pariahterra complaining about beta version glitches
I can't exactly disagree that the current distance at which non-hostile/allied targets are visible at needs some work (even Navigation Beacons stop letting you locate them at around 25km out, other then a few signal flashes, though most other objects show up again at under 20km from my experience barring the rare thing here or there), but for the most part the Active Scan will actually point out the nearest 'object' in range that isn't an enemy ship no matter where it is on the map. Whether it's an anomaly, or a mission objective, doesn't matter for the purposes of the scanner.
I really wish they'd allow you to prioritize items with the scanner, though, as the occasional bugged anomaly really breaks my rhythm. Especially on maps with heavy environmental effects and zero visibility (yes, you can use it on Ground missions, too, for the exact same purpose! ...and the occasional item crate).
I'm also not sure if this is related to the OP's issue, as right now, all we have is speculation based on random data in that direction.
The scanner only finds the nearest anomaly, or the nearest glowy item (such as console or cargo container).
However, if you've cleared an asteroid belt of all the anomalies, and are told to go kill X amount of mobs, or blow up X specific asteroids, you have to wander aimlessly until you happen to get within about 10km to find them.
Quite often, spamming Tab doesn't even help locate them until you're right on top of them.
Yeah, if there's a navigational beacon placed to help you out, the scanner will point to it, but I can't tell you how many of those find and help the disable freighter missions I've tried to play where I can't find the damned ship! I'll fly from one end of the map to the other for over an hour looking for it when all of a sudden it'll pop up right in front of me! My laptop has a dedicated Nvidia card and the whole package is just over a year old, handles GTA4 and Burnout Paradise like a breeze, but with STO, some of the draw distance issues hide important objects like the disabled freighter the whole mission is devoted to and it just cheezes me off.
We're talking 25th century sensor technology now. The scanners should have the ability to read and place important objects on the game map. They can place random asteroids on the map, but apparently that's their limit.
Well to that I say "blah!"
Which disabled freighter mission, specifically? Off the top of my head, there's two kinds... one with a multitude of wrecked freighters and a number of enemy contacts between them and you (those freighters do show up on your Scanner, and can be used to point you in the right direction - they're also generally near larger asteroids that are easy to spot from 30km out), and the single disabled freighter (that isn't scannable, IIRC, but usually dead ahead of where you zone in - my running theory on these is the closer you are to the warp-in point for that particular mission, the closer you spawn to the actual ship and/or planet point. These can be a pain in the TRIBBLE if the ship spawns above or below your entry point, and ~40km out).
Or one I haven't run into yet, in which case I'm totally envious.
EDIT: The single freighter maps are also set up like all of the 'Investigate Base/Secure Base' style maps with asteroids that on occasion spawn well outside your field of view for the asteroid. Don't shift position, just go to Full Impulse facing the direction you zone in at and check your Map. It should have the location marked with a circle, which gives you an idea of how close you are. The base/freighter are generally near larger objects marked as bright blue splotches... if you can't see that object from the edge of the circle, hit full stop and move your camera around until you can get an idea of where it is, then move ahead slow.
For what it's worth, they really need to work on these kinds of missions as well. If just by making the bases/freighters for them show up on a Scan. And, again, I'd love a more detailed scan setup. Even a priority would be great.
I've seen enough Star Trek to know that Commander Worf would have torn the bridge to shreds if the scanners wouldn't point right to the disabled freighter. That or Picard would have Data deactivated if Data answered "the disabled freighter is in this general area, but due to limitations of the game design I cannot be any more specific. We must simply fly in a circular search pattern until we find it, sir."
You could probably use a bigger brain as well.
While I agree to a certain extent.. there are definitely instances where the Enterprise had to search an area... and while they tend not to show the search, the will usually refer to the time it going to take them...
But it would be nice if you could a vague indicator of direction... It doesn't even have to be as accurate as the anomaly scanner..
What is worse is on ground missions of the same type where the atmospheric effect makes looking around hard.. and the object in question doesn't start flashing untill you are right on top of it...
that's what 'v' is for.