Let's start a threat for medics to share their tips for pvp. As of yet I have never seen anyone else playing that role for some odd reason. I've seen soldiers with medkits who occasionally do healing etc. but never seen another medic. I'll start by sharing my observations:
1) Your primary job is not healing. Your primary job is to remove holds and exposes from your team. My estimate that this happens about min. of 20-30 times in an average match. Everyone knows how dangerous these are and you only have a small window to react. Your secondary job is to resurrect and only after that healing. Reason is simply that once your team mate is exposed, held or dead they cannot do anything about it themselves and it's up to you to save them.
2) Stay away from the combat. I know how tempting it is to 'teach this guy a lesson' etc. but keeping an eye on your team is difficult enough without combat. While you watch your team you need to watch their health / shields but most difficult is to see when they get hit with exposes and holds. With practice you might anticipate some of those. Use your weapon only if you absolutely have to but remember while you're doing that one of your team mates might need you.
3) Get a good kit. Exchange is a good place to look since tactical officers and engineers who find them sometimes sell them cheap.
4) Make sure you got your points in the science / doctor section added. This is just like getting your 'captain of X-ship' skill up. It's basic.
5) Best possible location for you is where you are completely covered and hidden but can see your whole team. Average location is good cover but you have to move to see your team and use your heals on them. Worst case scenario such as corridors is where you're out in the open.
I think that was all for now. Feel free to share your thoughts.
While doing PvP I usually hide behind a wall where I can comfortably heal my teammates. Sometimes I will also enter the fray but im currently using 2 dual phaser pistols and 1 phaser compression pistol. Basically this means im not doing a lot of damage but the AoE on the dual pistols can expose a group and the single pistol can secondary fire a lot if i need to support.
I dont agree with your conclusion on how medics should act however. I often heal whatever needs healing. 9/10 if someone dies they will respawn instead of let you get them up. Also taking off the expose debuff is very tricky and you have to be very watchful on it.
I tend to try and be part of the DPS (however little it is) to just add another target to confuse if nothing else. If I start taking damage ill jump behind the wall until im healed and pop out again. Im often the last person to die in the group due to this.
HoT abilities are your friends here though. The main reason is purely because they will carry on removing expose effects while they are ticking their HoT. You cant really get better than a form of expose immunity for 5-10 seconds. It can be a real fight winner. Especially when combined with triage and medical tricorder.
Of course if you are PvP'ing with a melee DPSer id suggest getting the hypospray kit. I believe it is called physisist(sp?). I tend to have 2 kits being the Phys and the Medic. I just switch between the two depending on my team.
I suggest the phys kit for melee teams because it gives huge buffs for their damage and still offers good heal options.
Good to hear from another medic. We get no love I was just dissed for being a 'fanboy' or something and told how I suck by a klingon while playing fed medic. In the end score I however did better than the guy dissing me. I think I've never laughed as hard. Guy was baiting and trolling throughout the game I wish I could've recorded it. Back to topic however: Healing is good with that healing only skill. I save the 2 that remove exposes because you need those alot and I don't want them to be on cooldown when you need them. I also forgot to add this one point:
6) Don't use your medic skills on yourself. You can use hypos and chield rechargers for yourself.
I try to do this but I'm not fast enough with correlating the exposed guy with the correct "F#" key. I tend to TRIBBLE up half the time waisting cool downs as my tram dies and I end up tanking because everyone is dead and I don't have time to do anything other then heal myself. Being a good medic is hard and I need to practice.
By the way, what abilities get rid of holds. I just try to make them survive being held.
Comments
While doing PvP I usually hide behind a wall where I can comfortably heal my teammates. Sometimes I will also enter the fray but im currently using 2 dual phaser pistols and 1 phaser compression pistol. Basically this means im not doing a lot of damage but the AoE on the dual pistols can expose a group and the single pistol can secondary fire a lot if i need to support.
I dont agree with your conclusion on how medics should act however. I often heal whatever needs healing. 9/10 if someone dies they will respawn instead of let you get them up. Also taking off the expose debuff is very tricky and you have to be very watchful on it.
I tend to try and be part of the DPS (however little it is) to just add another target to confuse if nothing else. If I start taking damage ill jump behind the wall until im healed and pop out again. Im often the last person to die in the group due to this.
HoT abilities are your friends here though. The main reason is purely because they will carry on removing expose effects while they are ticking their HoT. You cant really get better than a form of expose immunity for 5-10 seconds. It can be a real fight winner. Especially when combined with triage and medical tricorder.
Of course if you are PvP'ing with a melee DPSer id suggest getting the hypospray kit. I believe it is called physisist(sp?). I tend to have 2 kits being the Phys and the Medic. I just switch between the two depending on my team.
I suggest the phys kit for melee teams because it gives huge buffs for their damage and still offers good heal options.
6) Don't use your medic skills on yourself. You can use hypos and chield rechargers for yourself.
By the way, what abilities get rid of holds. I just try to make them survive being held.