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Wow, Did the people that got Combat Nerfed in SWG all come to STO?

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited March 2010 in PvP Gameplay
Seriously. These pvp forums are crazy.
Post edited by Unknown User on

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    STO: New Game Experience - due Oct 2010.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Yes they did..bunch of brain dead children that can't be bothered learning an unlimited skill system

    SOLUTION:

    CAP IT!


    Tiny brains rejoiced they had a clear map to an end goal...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Lugh wrote: »
    Yes they did..bunch of brain dead children that can't be bothered learning an unlimited skill system

    SOLUTION:

    CAP IT!


    Tiny brains rejoiced they had a clear map to an end goal...
    Intresting Im from SWG and I came here due to the Skill system. Now where my Jedi skillz!!:)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    DIMadman wrote: »
    Seriously. These pvp forums are crazy.

    SWG pre-NGE skill system was the last most flexible system that this earth has seen...all the rest of the games have systems neatly packaged in to Classes.

    That being said, STO is perceived as Sci-Fi game set in a Sci-Fi setting...magical spells and abilities that Stun Lock and Root Star Ships have no place in here.

    Not even in SW universe can the Force (which maybe seen as magical in nature) be used to affect complete Space Ships...in Combat.

    they use lasers, turbo lasers, Concussion and Proton Torpedoes and the Ships require Fuel and Life support systems like anywhere else in the Universe and its Laws of Physics.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Suraknar wrote: »
    . . .

    That being said, STO is perceived as Sci-Fi game set in a Sci-Fi setting...magical spells and abilities that Stun Lock and Root Star Ships have no place in here.

    Not even in SW universe can the Force (which maybe seen as magical in nature) be used to affect complete Space Ships...in Combat.

    they use lasers, turbo lasers, Concussion and Proton Torpedoes and the Ships require Fuel and Life support systems like anywhere else in the Universe and its Laws of Physics.

    Bah, the laws of physics only apply when and where we want them to. The law of ST "cannon" is way more important than the laws of physics.

    Space combat at 10 km or less because ________.

    Your sniper rifle and pistol both have a range of 30 meters because ________.

    Ships can't fly in a full loop or roll on their bow-stern axis because ________.

    No more than 5 captains can join in a group because _______.


    Don't let reality/realism interupt your MMO.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    This is eerie similar to the pre-CU SWG whining. Nerf rifleman HS3 is too powerful, nerf TKM KD/DIzzy is OP, nerf CM poisons are OP.

    Now in STO. Nerf exposes they hit too hard, nerf VM it is OP, nerf carrier it is too big.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    DIMadman wrote: »
    Seriously. These pvp forums are crazy.

    Obviously someone who hasn't been SubNuc'd or Jammed + Triple VM'd yet. lol
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    STObee wrote:
    Bah, the laws of physics only apply when and where we want them to. The law of ST "cannon" is way more important than the laws of physics.

    Space combat at 10 km or less because ________.

    Your sniper rifle and pistol both have a range of 30 meters because ________.

    Ships can't fly in a full loop or roll on their bow-stern axis because ________.

    No more than 5 captains can join in a group because _______.


    Don't let reality/realism interupt your MMO.

    Oh rest assured, I understand game play decisions, besides this is not exactly a SIM MMO either, if I wanted that I would be playing WWII Online, where you can shoot someone at 300m with a rifle, and 5 km with a Cannon. And the game will calculate ballistic trajectories armor penetration and angles of impact as well as possible ricochets.

    However Star Trek itself, the IP has always been inspired by Real Physics, it is not for nothing that Real Physicians also use Star Trek to explain physics in an educative way.

    Look it up http://en.wikipedia.org/wiki/The_Physics_of_Star_Trek maybe you could learn something too.

    The actual game play decision on ranges in STO are not a problem, I prefer seeing my target rather than shooting at ref X's like in EVE.

    My point in relation of the Physics was simply to point out that the game does not have a Tactical Combat system worthy of Star Trek at this time in terms of the combat mechanics and how these are applied.

    Tactical maneuvering and Positioning mean nothing at this time, power management means nothing at this time Shields and even hull strengths are reduced to quasi nothingness as well, when your shield go down in 1second and your hull in two, being unable to even turn and mitigate damage, while being rendered non existence with magical abilities which encourage a press 1 press 2 press 3 combo to defeat an enemy STAR SHIP. Reminds me more of Street Fighter and Mortal Combat rather than Star Trek. FATALITY!

    All the talk and advertisement of STO's combat mechanics being tactical are not holding up to their advertised reputation at this time.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Suraknar wrote: »
    Oh rest assured, I understand game play decisions, besides this is not exactly a SIM MMO either, if I wanted that I would be playing WWII Online, where you can shoot someone at 300m with a rifle, and 5 km with a Cannon. And the game will calculate ballistic trajectories armor penetration and angles of impact as well as possible ricochets.

    However Star Trek itself, the IP has always been inspired by Real Physics, it is not for nothing that Real Physicians also use Star Trek to explain physics in an educative way.

    Look it up http://en.wikipedia.org/wiki/The_Physics_of_Star_Trek maybe you could learn something too.

    The actual game play decision on ranges in STO are not a problem, I prefer seeing my target rather than shooting at ref X's like in EVE.

    My point in relation of the Physics was simply to point out that the game does not have a Tactical Combat system worthy of Star Trek at this time in terms of the combat mechanics and how these are applied.

    Tactical maneuvering and Positioning mean nothing at this time, power management means nothing at this time Shields and even hull strengths are reduced to quasi nothingness as well, when your shield go down in 1second and your hull in two, being unable to even turn and mitigate damage, while being rendered non existence with magical abilities which encourage a press 1 press 2 press 3 combo to defeat an enemy STAR SHIP. Reminds me more of Street Fighter and Mortal Combat rather than Star Trek. FATALITY!

    All the talk and advertisement of STO's combat mechanics being tactical are not holding up to their advertised reputation at this time.

    I played EVE from Beta to 2006..I have seen many changes in that game from my days in Curse Alliance and I always hated shooting at red Xs and I agree with your statement.

    I also want to try and say something positive about the Old SWG players that are still bitter over the CU/NGE patchs and changes...but I really can't...other than to say..

    You guys need to let that go. seriously!! Really? are you going to come to a new game and new company thats hosting it and complain that it ISN'T swg heavy? swg light?

    I was a terror in EvE back in the day when I could fly Battleship Solos...deadly in fleet and gank squads...5 man gank squads...Ravan battleship was the king of pvp and they changed soo many times but I always made tactics and mod changes to keep up....I never complained about it....I didn't quit and cry for 6 or so years....

    MOVE ON! GET OVER IT! Please so we don't have to listen to you guys whinning anymore....better yet go back and play SWG and harrass them on their forums...

    good luck with that
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Yeah. I had to ait 4.5 years for something as deep and dynamic as the pre CU SWG. Now people are going to ruin this one two. Soon we will get to pick our toon from a picture of Kirk, Sisko or Janeway and Kang, Kor or Kruge with a set of abilities al ready for us to unlock at each level, which mean squat and destroy any individuality or having to make choices and sacrifices for what we want.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Tivian wrote: »
    I played EVE from Beta to 2006..I have seen many changes in that game from my days in Curse Alliance and I always hated shooting at red Xs and I agree with your statement.

    I also want to try and say something positive about the Old SWG players that are still bitter over the CU/NGE patchs and changes...but I really can't...other than to say..

    You guys need to let that go. seriously!! Really? are you going to come to a new game and new company thats hosting it and complain that it ISN'T swg heavy? swg light?

    I was a terror in EvE back in the day when I could fly Battleship Solos...deadly in fleet and gank squads...5 man gank squads...Ravan battleship was the king of pvp and they changed soo many times but I always made tactics and mod changes to keep up....I never complained about it....I didn't quit and cry for 6 or so years....

    MOVE ON! GET OVER IT! Please so we don't have to listen to you guys whinning anymore....better yet go back and play SWG and harrass them on their forums...

    good luck with that

    I think you misunderstood the OP's post. He is not here to whine about SWG, he is worried that all the whining on these forums will cause the game to become bland and simplistic, comparing it to a similar chain of events that ruined SWG for many players. Say what you want, but CU, and NGE especially, ruined SWG and caused massive subscription cancellations. I think it is safe to say nobody wants the same thing to happen with ST:O.

    You can move on, and get over it, but you can't forget it.

    "Those who cannot remember the past are condemned to repeat it." - George Santayana

    If you want to tell people to stop whining, tell that to all the people on these boards who can't be bothered to devise their own tactics and just want a vanilla flavored, everybody is the same, nobody has an advantage game.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    That being said, STO is perceived as Sci-Fi game set in a Sci-Fi setting...magical spells and abilities that Stun Lock and Root Star Ships have no place in here.

    Sorry, but you're wrong, dead wrong actually.
    Brine Energy Dampening Weapon, DS9, 1st encounter with them, That weapon alone ravaged the combined fleets of the Federation, Klingons, and Romulans.

    Tractor Beams - Meant to hold any object in place, tow it behind the ship, or otherwise enforce some form of control over it. (if you recall, it was used many times to hold a smaller ship still, so the bigger ship could blast it, or force a surrender/ceasefire due to the end result of nullfication of mobility

    Subsystem Targeting - Federation used this multiple times to disable a ship, either by destroying the engines, or weapon systems, even vs the borg on the tractor beam emitters. Also was used vs shield generators in DS9 episodes

    Pick a Pulse (Nadian, or whever) - To disable some advantage an opponent had over them, either disabling a defensive system, weapon system, or tactical system. Either way, was used vs almost every MAJOR threat facing the federation, like the Borg.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I hope not.And put that darn nerf bat away and learn what works best for you.As a ground pounder i get held,rooted,and vaporized quite often.However seventy per cent of the time,the Klinks(my PvP main) win despite all this.Now im watching feddies run back to their friends as i approach.I just smile and continue coming.LMAO!
    Give it three more months before crying for the nerf bat.
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