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Do Exploit Phasers exist?

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited March 2010 in The Academy
Phaser Beam Pistols, to be specific. I know there's Stun and Wide Beam, but I'd like to exclusively use Phasers. This won't be effective unless I find one that Exploits.
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    From what I have seen pistols Expose and rifles Exploit.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    phaser rifle split beam and sniper are exploit weapons.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    LawLessOne wrote: »
    From what I have seen pistols Expose and rifles Exploit.

    Not always! Compression Pistols knockback/exploit- very similar to sniper rifles.
    • Wide Beam
    • Stun
    • Compression
    calgrissom wrote: »
    phaser split beam and sniper are exploit weapons.

    Yes, but I'm looking for phaser beam pistols. I clarified further in my post.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Jaime wrote:
    Not always! Compression Pistols knockback/exploit- very similar to sniper rifles.
    • Wide Beam
    • Stun
    • Compression

    I think those are only available as drops and not for purchase anywhere.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Every weapon type has an expose / exploit variation.

    Pistols

    Expose
    Stun
    Wide beam

    Exploit
    Compression

    Rifles

    Expose
    Pulse rifle

    Exploit
    Sniper
    Split beam
    High Density

    Assualt

    Expose
    Auto-Sweep
    Arcwave
    Energy blast

    Exploit
    Auto-Targeting

    Rifles are the best weapon to use for ground fighting. They have the longest range and most damage, assualt weapons used to have a greater amount of targets you could affect with their 2nd option but that is being changed.

    I.E

    Assualt Energy blast - 7 Targets Max affected
    Arcwave assualt - 7 Max
    Auto Sweep - 7 Max


    Test server

    Assualt Energy Blast - 5 Max
    Auto Sweep - 4 max
    Arcwave - 4 max

    Additionally, split beam is being reduced in damage and a cooldown timer is being put on secondary attacks. Thus no more weapon switching between two exploit weapons for lots of damage.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I can see why they want to balance it in ground PvP. I just wish every weapon had every variation so the player could go for looks, not DPS. (Excluding between Mk ranks, of course.)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    J-Sheridan wrote:
    Additionally, split beam is being reduced in damage and a cooldown timer is being put on secondary attacks. Thus no more weapon switching between two exploit weapons for lots of damage.

    Drat, drat, drat!!! I have two split beam rifles for this very reason. :)

    The Auto-Targeting Assault Exploit Attack: I haven't checked, but does that mean it will automatically target an exposed target if there are any? Or is it just creative verbage for "more cowbell", er, "more power"?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Drat, drat, drat!!! I have two split beam rifles for this very reason. :)

    The Auto-Targeting Assault Exploit Attack: I haven't checked, but does that mean it will automatically target an exposed target if there are any? Or is it just creative verbage for "more cowbell", er, "more power"?

    Just means it will hit X number of targets in it's targetting range (a cone forward of your position), up to the maximum number of targets capable, whether they're exposed or not. Just like Split Beam Rifles do, except with a higher capacity (or somewhat higher next patch).

    I really wish they'd have a Beam Exploit pistol as well, but c'est la vie. I make due with outfitting most of my officers with Pistols, except for Tactical Officers that get Rifles or Assault weapons as available.

    The CD on exploits may affect me a bit in PVE as well, because I tend to have two exploit weapons just to Exploit multiple targets (I run with so many exposes it's not funny). But, ah well. I'll get over it and probably adjust my setup a bit more (probably dropping an Exploit out for an Expose instead, to help my Tac Officer out more... the kill-stealing wench that she is).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Yeah, my away team has all expose attacks. Guess I'll give my First an Exploit, too.

    Thanks!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I use a phaser compression pistol because it has an exploit attack.

    I do not like the animation of the weapon and wish they had a regular phaser that fires the beam because the compression pistol seems unreliable about firing. I click to shoot and about 1 in 4 times it doesn't seem to actually shoot.

    A narrow beam (exploit phaser pistol) would be heavenly. Until then I just use martial arts and my compression pistol with two of my bridge officers using pistols (stun and wide beam) and my tactical officer who has a split beam phaser rifle.

    I have never in any game worried about DPS and frankly the day I start worrying about it is the day I stop playing games.

    But a standard phaser with an exploit attack or a fix to the compression pistol's jitter rather than attack and I am happy.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I wish there was an exploit phaser beam pistol, i mean, all the other pistols have expose/exploit versions so why not starfleet issue pistols?
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