This isn't a rant or rave or anything like that I just honestly want to know how I died.
I was hit with sub beam zzzz. Got out of it. Hit hazard, RSP. Then I well died from 75% hull and full shields to dead in what appears to be 2 shots by one person. I'm pretty sure there was only one or two at most people around me.
According to my combat log
Your Covariant Shield Array - Rear absorbs 794 (4063458) damage
Caine deals 451496 (882) Antiproton damage to with antiproton Array.
http://img224.imageshack.us/img224/4345/screenshot2010030912245.jpg
The log doesn't seem right but I did go from alive to dead in about 2 secounds. Ist here something I don't know about atm?

Also in your face Feedback pulse whingers lol
Comments
The second shot killed me. Needless to say I have 2 huge damage shots one after the other from what looks like a normal anitproton beam array. That previously in my log shows it doing 1.5 Kish damage.
I want one.
But really this is the first I've seen of that. Interesting. Wonder if it was a freak accident or something purposeful. I'm guessing the former. But I have no clue myself.
I am not sure what the theoretical max would be. Certainly around the 250 mark, if not 300.
Theoretically, this should be enough to produce a 200-400k return on a single hit, if combined with damage buffs and if it crits.
If there is a bug involved, I would say that, for certain, one bug is the fact that weapons power does not cap at 125.
I'm happy to be proved wrong though. My BIG regret atm is that I didn't have FBP up
On a serious note. It seems like a bug atm to me. I don't think the other player is exploiting I think we just hit a weird combo to bug the damage that high. It is probably something Cryptic should look into. I don't think people want to be killed in 2 seconds flat by another ship. Did they change something on live in the last day or two that could affect this to bug out sometimes?
I know one other player had a similar experiance. I wonder how many other don't notice as they take it as being zerged to death? I only noticed as it was pretty much one on one at the time and it was all going easily then I went boom. At first I thought "did I hit abandon ship like a TRIBBLE?
Are you sure about this ? Because even the tooltip of weapons doesnt change, so either its only visible in combat log, or its not true :-) any source of testing it so i can read something at work ?
Somethings eather buggy or someone is cheating
The bad part is, it happens so fast I can't even tell what they hit me with, yet trigger any kind of defense or counter.
That's the downside I'm seeing to this game, too much magic goin on.
They VM me
I SC the VM
I Sub Beam them
They Jam Sensor me
Whatever happen to I hit you, you hit back, just a good old fashion boxing match?!?!?!?!
that would be tier 2
You're right, it seems the damage calculation is still based on 125 max, but power drain is based on 'effective' power level (i.e., can go above 125). So theoretically you can fire 8 energy weapons at 125 each. (Instead of the first at 125, and the rest below that.)
The 'litmus test' is, buff your weapon power level above 125 (even though the tooltips and power readouts don't display anything above 125), then fire off multiple weapons. You will see the drain either not going below 125 (depending on your current effective power level and the number/type of weapons fired), or going only a short distance below 125 (again, depending on the above).
I'm not sure if damage calculation is based on 'effective' power level (i.e., above 125). If it is, that would explain these high damage numbers (in combination with damage buffs/debuffs + crit). If it is not, then this does not explain the 400k+ damage, since that was the result of a single shot.
It could very well be that the damage calculation is being based off 'effective' weapon power (above 125). Only Cryptic can say for certain, but I'm just putting this out there.
Certainly the fact that -any- calculation (certainly power drain) is based on an 'effective' power level (above 125) should be considered a bug and should be investigated.
Just a lucky proc? I will try to ask a dev how that works.
and numerous people are using the next skill to be nerfed Target Subsystems Shields, Eng, aux, weaps.....
So teams of two can take out your shields and if close enough torp you into space dust especially with a transphasic from point blank or phasers. No shields is a bad thing against players.
I did have RSP and emiiters on my ship at the time. I was over 75% hull on a carrier and RSP had made all my shields full strength when this happened.
Perhaps there is something in that combo and something the other player used at the time.