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PVP Suggestions

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited March 2010 in PvP Gameplay
1) Perhaps the most important one to get in the game. Balance of teams in a pvp map. All the pvp maps so far are team maps, so where's the team play (and fair play) when the klingons have 5 or so people get in before any feds do, go to fed spawn and camp to kill each fed as they come in? So I would suggest a system where only 1 player per team can in the map/playing per 1 player of the opposite team, and make it so that if it's like 1 vs 5 for awhile, and the 1 kills the other 1 of the 5, one of the other 5 spawns in and the 1 killed has to wait till the others get to play or more people come in before they can play again.

2) Kicking and/or banning in pvp maps. This is somewhat important too since there are some people out there who will not help their team out in a pvp match. And perhaps if someone gets so many kicks in one day or a certain amount of time, that they are banned from that map for a certain amount of time as well. Also leaving a pvp map in the middle of the fight should also get a ban if someone does it so many times.

And some nice minor stuff to add or change now.

3) Make 1 vs 1 pvp matches, on current but smaller maps, for both space and ground pvp (arena style of course). Also these matches should have options on a time limit and/or death/kill limit for determining the winner; also the higher the deaths/kills needed to win/lose or time for the match, the more the players should get in terms of the rewards of winning and losing. Should 2 people wanting 1 vs 1 not able to agree to terms, a default set of time and deaths/kills should be used.

4) Names on the info list for players in the pvp map need to be current. They shouldn't list people who left the map.

5) When queuing up for more then 1 pvp map and getting into 1 map, your other ques should be put on a hold so you don't have to keep queuing up for the same map(s). Also a option to keep queued up for 1-3 maps would be nice as well,
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