Not ground skills. If you avoid the ground skills the majority of Lt space skills can be maxed. I happen to plan to max all of them since the Team Leader skills make BOs perform better on ground besides making the <Section> Team skills better.
From my understanding Starship Engineering Training is the starting ability for Engineer BO skills before you start to specialize in improving other systems/system skills at Lt Comm and Comm. Anything that is a system power skill (Like EPTS or EPTW) gets a little better, although it's hard to notice since the skill is T1 and affects a broad range of abilities.
In the same vein, Warp Core Training slightly raises all power levels then you can get Efficiency and Performance in others, and those have much more noticeable effects.
It seems that it may give a bonus to hull repair rates.
I guess the question is, where else are you going to put the points?
I'm a Tactical Captain, so what I say may not be the best for Engineering or Science Captains. Engineering Captains SHOULD take the skill as they get Rotate Shield Frequency and that's a good ability.
Since Starship Engineering Training doesn't seem to affect anything I use (Emergency Power to Shields, Engineering Team, Reverse Shield Polarity, Aceton Field), I think I can get away with Assault training since the new Starship Attack Vectors skill replaces the use of Tactical Team Leader for buffing Attack Patterns.
This is all speculation from Tribble, but since the skill is the same here and there, I felt that this was the better place to ask.
Unless you have a Cruiser or are a Eng. Captain, you can safely skp the skill. It's T1 skills that covers a lot of Engineering skilils for BOs and Captains. You can take tke T2 and T3 skills which are more narrow and specific in the skills they buff. They are more expsneive, but they give a better bang for the buck. (i.e. 30% and 52% at Rank 9).
Yeah, pretty much anything other than Warp Core Training, Shield and Engine Maintenence, Efficiencies, and Shield/Engine/Weapon Performence is a waste for a Tactical Captain.
Subsystem Repair is debatable at best. What good is a boosted Engineering Team when using it is like shouting "HEY USE VIRAL MATRIX ON ME PLEASE!"?
Frosty did you not read anything I wrote? It affects EPTS and you use that. Why ask a question if you don't read answers? Why do I bother trying to help people? -_-
Frosty did you not read anything I wrote? It affects EPTS and you use that. Why ask a question if you don't read answers? Why do I bother trying to help people? -_-
The description of Emergency Power to Shields doesn't list Engineering Training. It lists Warp Core Training.
I actually logged in to check and verify that I wasn't thinking the wrong skill.
Engineering Training says it affects Rotate Shield Frequency, which is great, for an Engineering Captain. I'm Tactical., I don't get that ability.
It also affects Eject Warp Plasma and it makes it tickle... slightly less? In PvP. I wouldn't know, the ability seems pretty useless from the receiving end.
Well then I give up trying, cause I thought it affected any skill that controls powerlevels. Either way, the skill is not useless and affects something or it wouldn't be there. Just get it man. You have to put the points somewhere anyway to unlock other skills.
Try it. Try putting points into no ground skills at Lt. You will have enough points to max almost all of the other T1 skills to the point that you might as well spend a little bit more and max all the T1 except the ground ones.
...I just said what it affected, and it doesn't affect anything for Tactical Captains.
Yes, I know how the skill tree works. I have a Starfleet RA5 and a KDF BG5 (With 0 ground skills). The purpose of this thread was to inquire about the skill before repsecs went live and as I try the updated skill tree on Tribble.
The conclusion is, for a Tactical Captain, the points from Engineering Training and Tactical Team Leader will be better spent in Starship Combat Vectors and Assault Training. Yes, Assault Training, if the new content has gound combat, it would not be a waste.
For Engineering Captains, skill it up because Rotate Shield Frequency is a great tanking skill, granted you time it right.
I assume you mean Escort captains and Cruiser captains respectively?
...No? I'm fairly certain from the context he meant specifically Engineering/Tactical captains (in their respective places), as Profession doesn't necessarily dictate what class of ship you pilot.
Currently ripping it up in my Long Range Science Vessel as an Engineering Captain. ;3
Each of those abilities are enhanced by certain skills. Since an Engineering Captain does not get Attack Pattern Alpha, he may not see the need to invest in a skill that improves it and nothing else.
Each of those abilities are enhanced by certain skills. Since an Engineering Captain does not get Attack Pattern Alpha, he may not see the need to invest in a skill that improves it and nothing else.
Ah, I was still thinking that there were other abilities that use it at higher levels, hence thinking about ship captains instead of professions.
You Tac/Escort guys got it rough. The only "class" that absolutely must be putting out the most damage possible that you would gimp half your Eng tree for it.
All I know for sure is Engineering Training affects the skills that Warpcore doesn't. It's always been an ambiguous skill, I admit.
My understanding is that Engineering Training is for everything engineering not related to power...
I.e.,
Warp Core Training affects Emergency Pwr to X and Aux Pwr to X skills,
Engineering Training affects everything else, that is to say Rotate Shield Frequency, Engineering Team, Boarding Party, Directed Energy Modulation, Reverse Shield Polarity, Extend Shields and Aceton Field.
Granted it is a Tier 1 mod so the boost is minimal, but my understanding from playing the game is that the Tier 1 skills provide a broad base that the more specialized skills build on as you progress.
Plus it's only 900 pts to max out so its relatively cheap!
Comments
I guess the question is, where else are you going to put the points?
From my understanding Starship Engineering Training is the starting ability for Engineer BO skills before you start to specialize in improving other systems/system skills at Lt Comm and Comm. Anything that is a system power skill (Like EPTS or EPTW) gets a little better, although it's hard to notice since the skill is T1 and affects a broad range of abilities.
In the same vein, Warp Core Training slightly raises all power levels then you can get Efficiency and Performance in others, and those have much more noticeable effects.
I'm a Tactical Captain, so what I say may not be the best for Engineering or Science Captains. Engineering Captains SHOULD take the skill as they get Rotate Shield Frequency and that's a good ability.
Since Starship Engineering Training doesn't seem to affect anything I use (Emergency Power to Shields, Engineering Team, Reverse Shield Polarity, Aceton Field), I think I can get away with Assault training since the new Starship Attack Vectors skill replaces the use of Tactical Team Leader for buffing Attack Patterns.
This is all speculation from Tribble, but since the skill is the same here and there, I felt that this was the better place to ask.
Subsystem Repair is debatable at best. What good is a boosted Engineering Team when using it is like shouting "HEY USE VIRAL MATRIX ON ME PLEASE!"?
The description of Emergency Power to Shields doesn't list Engineering Training. It lists Warp Core Training.
Starship Shield Efficiency
Starship Shield Maintenance
Starship Warp Core Training.
I actually logged in to check and verify that I wasn't thinking the wrong skill.
Engineering Training says it affects Rotate Shield Frequency, which is great, for an Engineering Captain. I'm Tactical., I don't get that ability.
It also affects Eject Warp Plasma and it makes it tickle... slightly less? In PvP. I wouldn't know, the ability seems pretty useless from the receiving end.
Try it. Try putting points into no ground skills at Lt. You will have enough points to max almost all of the other T1 skills to the point that you might as well spend a little bit more and max all the T1 except the ground ones.
Yes, I know how the skill tree works. I have a Starfleet RA5 and a KDF BG5 (With 0 ground skills). The purpose of this thread was to inquire about the skill before repsecs went live and as I try the updated skill tree on Tribble.
The conclusion is, for a Tactical Captain, the points from Engineering Training and Tactical Team Leader will be better spent in Starship Combat Vectors and Assault Training. Yes, Assault Training, if the new content has gound combat, it would not be a waste.
For Engineering Captains, skill it up because Rotate Shield Frequency is a great tanking skill, granted you time it right.
...No? I'm fairly certain from the context he meant specifically Engineering/Tactical captains (in their respective places), as Profession doesn't necessarily dictate what class of ship you pilot.
Currently ripping it up in my Long Range Science Vessel as an Engineering Captain. ;3
No. Tactical, Engineering, and Science Captains get their own class specific abilities. For example:
Tactical: Attack Pattern Alpha
Engineering: Rotate Shield Frequncey
Science: Sensor Scan
Each of those abilities are enhanced by certain skills. Since an Engineering Captain does not get Attack Pattern Alpha, he may not see the need to invest in a skill that improves it and nothing else.
Ah, I was still thinking that there were other abilities that use it at higher levels, hence thinking about ship captains instead of professions.
All I know for sure is Engineering Training affects the skills that Warpcore doesn't. It's always been an ambiguous skill, I admit.
I.e.,
Warp Core Training affects Emergency Pwr to X and Aux Pwr to X skills,
Engineering Training affects everything else, that is to say Rotate Shield Frequency, Engineering Team, Boarding Party, Directed Energy Modulation, Reverse Shield Polarity, Extend Shields and Aceton Field.
Granted it is a Tier 1 mod so the boost is minimal, but my understanding from playing the game is that the Tier 1 skills provide a broad base that the more specialized skills build on as you progress.
Plus it's only 900 pts to max out so its relatively cheap!