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klingons cloak not correct

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited March 2010 in PvP Gameplay
    in pvp it seems like they can be almost dead cloak and be 20k away b4 fed can even TRIBBLE ,also in real life cloak drops sheilding ,it doesnt seem to be this way in game , ,it makes it unfair and un treky,i think game needs to be more self targetable, if we want to shoot at a rock we should beable to,if we think theres a clocked ship near us we should beable to fire into space as a quess like in the movies,,kling ons already have a major,major major:mad: un fair advantage ,lets make the feds have a litle more chance,


UPDATE,,I JUST STARTED A KLINGON AND WOW ,, THEY START KINDA BUFF,,I NOTICED SHEILDS 'DO GO DOWN'''' SO I WITH DRAW THE SHEILD STATEMENT
Post edited by Unknown User on
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Jeez, where does the feds keep getting these people. First, obviously you're doing something wrong, because going into battlecloak does drop shields, and there is a time delay between when the cloak takes full effect, and when you're ship will stop pummling a Bird of Prey.

    Secondly, its certainly not 20km, have no idea where you got that number from. But in order to get away, fast we use evasive manuevers, you know that skill we all get. Yeah that one.

    Thirdly, if you think there is a klingon ship near you, there are a number of skills available to everyone that'll knock them out of cloak, as well as depending on the term "near" raising your aux will allow you to find them. Besides, since phaser beams are relatively thin, you can fire all day into space, its an idiot klingon that's battlecloaked and then flown away in the same trajectory that they started at when they battlecloaked.

    I've been saying for a while that its not the ships that are unbalanced, but the players, and this is just another fed that proves my point, that really its the players, and not the ships.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Agreed 110%.
    I think a lot of these complaints may stem from the people that rush into PvP and get a few hits, die and rush in again for the fast leveling and then complain when they get higher up that this is OP and that is OP, because they rushed and never learned how to fy their bird or use the skills....
    +++Ends rant+++
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Anyone can be about half dead and get away. Move your power to all engines and hit evasive maneuvers.

    A BOP hitting battle cloak while taking damage should be dead.

    This is what happens to people who space bar spam. They fire everything all the time. Gee I wish I had a torp ready but I just fired them all at that fully shielded ship.............There is a reason the computer tell you that the shields are down on the opponent.

    PVP opponents are 100 times better than the same level PVE.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
      in pvp it seems like they can be almost dead cloak and be 20k away b4 fed can even TRIBBLE ,also in real life cloak drops sheilding ,it doesnt seem to be this way in game , ,it makes it unfair and un treky,i think game needs to be more self targetable, if we want to shoot at a rock we should beable to,if we think theres a clocked ship near us we should beable to fire into space as a quess like in the movies,,kling ons already have a major,major major:mad: un fair advantage ,lets make the feds have a litle more chance,

    Just what the game needs....


    More Clueless Feds
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
      in pvp it seems like they can be almost dead cloak and be 20k away b4 fed can even TRIBBLE ,also in real life cloak drops sheilding ,it doesnt seem to be this way in game , ,it makes it unfair and un treky,i think game needs to be more self targetable, if we want to shoot at a rock we should beable to,if we think theres a clocked ship near us we should beable to fire into space as a quess like in the movies,,kling ons already have a major,major major:mad: un fair advantage ,lets make the feds have a litle more chance,


    On a counter to this all ALLL fed ships should run with shieldls down all the time , no fed ship in star trek runs around with shields up 24 / 7 they have to call for red alert then THEN raise shields........running your shields full time in star trek would burn those systems out and cause major MAJOR power troubles.....sence we are talking about un~treky.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Synacus wrote: »
    On a counter to this all ALLL fed ships should run with shieldls down all the time , no fed ship in star trek runs around with shields up 24 / 7 they have to call for red alert then THEN raise shields........running your shields full time in star trek would burn those systems out and cause major MAJOR power troubles.....sence we are talking about un~treky.

    I support this man for Dev.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
      in pvp it seems like they can be almost dead cloak and be 20k away b4 fed can even TRIBBLE ,also in real life cloak drops sheilding ,it doesnt seem to be this way in game , ,it makes it unfair and un treky,i think game needs to be more self targetable, if we want to shoot at a rock we should beable to,if we think theres a clocked ship near us we should beable to fire into space as a quess like in the movies,,kling ons already have a major,major major:mad: un fair advantage ,lets make the feds have a litle more chance,

    you made a wrong choice, most people who PvP go klingon...

    you won't get any support... do what everyone else does just have a giggle when they cloak 1v1 and hope you join a battle with more Feds than Klingons.. they do die rather fast ....

    they do.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Synacus wrote: »
    On a counter to this all ALLL fed ships should run with shieldls down all the time , no fed ship in star trek runs around with shields up 24 / 7 they have to call for red alert then THEN raise shields........running your shields full time in star trek would burn those systems out and cause major MAJOR power troubles.....sence we are talking about un~treky.
    ..

    Actually, shields are down until contact is made or initiated with an enemy ship.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Cloaking DOES drop our shields and battle cloaking under fire when cause you to take "HELLA" damage.

    I do however agree with you on one point, firing should be closer to point and click. Personally I think changing the way weapons are fired might be balancing act the Federation is looking for. Anyone should be able to fire anywhere. If you want to fire into space then fire into space. If you think the Klingons are out there you SHOULD be able to fire around (Assuming they stop making us appear on the radar!!!!)

    I wouldn't begrudge a lucky guess from a Federation Player or well placed Torpedo Spread.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I can see this leading to a fedball that looks like a porcupine of constant, random, untargeted beam fire. :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    the players for star fleet are bad for sure no doubt about it but its also the ships lol of course any Klingon wouldn't want to see any kind of nerf or change. I am not going to ***** about cloak or battle cloak other than the fact it tends to make games last way longer than I want them too no wants to spend 10min looking at there map waiting for 5 Klingon to decloak and target them just get it over with. but you can't say that its not the ships at all lol..... Cloak more forward weapons more maneuverability ships and whats star fleet get to counter that a few crew maybe some hull probably not even a torpdos worth......Oh and there cruisers can have cannons can't forget that i missing something? universal slots thats a good one lol
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    ********. Cloak is a ****ing big advantage. I have Klingon alt too. Dont tell ppl it is not.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    the players for star fleet are bad for sure no doubt about it but its also the ships lol of course any Klingon wouldn't want to see any kind of nerf or change. I am not going to ***** about cloak or battle cloak other than the fact it tends to make games last way longer than I want them too no wants to spend 10min looking at there map waiting for 5 Klingon to decloak and target them just get it over with. but you can't say that its not the ships at all lol..... Cloak more forward weapons more maneuverability ships and whats star fleet get to counter that a few crew maybe some hull probably not even a torpdos worth......Oh and there cruisers can have cannons can't forget that i missing something? universal slots thats a good one lol

    Can you Sticky this?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Cuffs wrote: »
    Jeez, where does the feds keep getting these people. First, obviously you're doing something wrong, because going into battlecloak does drop shields, and there is a time delay between when the cloak takes full effect, and when you're ship will stop pummling a Bird of Prey.

    Secondly, its certainly not 20km, have no idea where you got that number from. But in order to get away, fast we use evasive manuevers, you know that skill we all get. Yeah that one.

    Thirdly, if you think there is a klingon ship near you, there are a number of skills available to everyone that'll knock them out of cloak, as well as depending on the term "near" raising your aux will allow you to find them. Besides, since phaser beams are relatively thin, you can fire all day into space, its an idiot klingon that's battlecloaked and then flown away in the same trajectory that they started at when they battlecloaked.

    I've been saying for a while that its not the ships that are unbalanced, but the players, and this is just another fed that proves my point, that really its the players, and not the ships.

    YOU ARE SO LOST,ITS NOT UNBALLANCED PLAYERS ,ITS KLINGONS THAT WILL STAY CLOAKED INTILL THERE ALL AROUND YOU THEN BLAST YA AND BEFORE DIEING CLOAK AND GO HEAL ,,if you dont think klingons have the upper hand your smokin crack.thats all im saying
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Ok I am sure you have screen shots of this happening, right?

    Amazing that I have never been in a pvp match where every ship was a BOP.

    What did your 4 other teammates do when they cloaked? Nothing I guess.

    I can't remember needing to battle cloak. In T5 by the time you decide you might need to go it is too late especially in the BOP with crummy shields and hull. You are better off getting killed and coming back all healed up.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    The only thing I'd modify about Klingon cloaking is the way feds "see" us while cloaked.

    Right now, we're completely invisible while cloaked.

    In the TV Series and Movies, a cloaked ship kinda distorts space where it is. (Just check the first moments of Star Trek III before the B'rel uncloaks infront of the Enterprise... you see Sulu and Kirk wondering what this "distortion" is on screen)

    In Klingon Academy (Interplay, 2000), every cloaked ship did this distortion so, their opponents could "bore-sight" and manually aim at the distortion to "dumb fire" torpedeos.

    Other than that, Cloaking is fine.

    I could see many Tier 2 Klingons whine about the cruisers they don't have... I've been in a match against an all-cruiser team what layed mines over and over and over... needless to say they won...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    ThericX wrote:
    ..

    Actually, shields are down until contact is made or initiated with an enemy ship.


    You dont want to do this with me.......but ya did so enjoy


    A refit Constitution-class starship needed exactly 13.5 seconds to lower and raise its shields , you want to enjoy 13.5 secounds of klingons smaking your around before your shields are up? Didnt think so.

    Much as i dont want to put up with this


    A Constitution-class starship's shields could take the equivalent of 90 photon torpedoes at once


    The first type of shielding is passive shields:

    Deflector screens are engineered to surround the ship with a repulsor field that repels solid matter. The forward deflector dish emits a beam of this energy forward of the ship while it is in flight to "plow the road" ahead of the starship. In keeping with the functions of these types of shields, the Enterprise should not have been impacted by the debris when it entered the debris field at Vulcan. The debris should have been pushed aside by the deflectors. The only possible explanation is that the debris had enough mass and velocity to overcome the shields. This is why torpedoes and missiles can strike the ship even when the shields are raised. A missile or torpedo has sufficient mass and velocity to overwhelm these deflector screens. They are slowed somewhat but it is indiscernable in the overall impact.

    The second type of shielding is an active shield which is designed to absorb and diminish the effect of energy weapons. These shields use a technology similar to that which we use in noise cancelling headphones and soundproof rooms. The shields are tuned to the harmonics of the incoming energy and cancel it out. This takes sufficient amounts of energy that when repeated hits are taken they lower the percentage of available shielding to absorb or deflect. Thus shields can be at 23%, because they have expended enough energy, or have burnt out shield arrays.

    The third type of shielding is hull plating. The exterior of the ships hull is continously scanned by the sensor grid and all impacts not deflected are repaired by the ship which beams new material into the sight of the impact. This works well to minimize damage from debris impact that might cause a hull rupture.
    Polarized hull plating implies the idea that energy like light has a specific reflective angle. Light produces a glare at an angle of 58 degrees. Energizing the hull plating acts like polarized lenses and reflects the incoming energy at the optimun angle to deflect the majority of the impact.

    Most of this information was written in Mr. Scott's Guide to the Enterprise
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Hi I play a science officer and I'm not sure if you have been told yet but science officers get this super awesome ability that can pop ships out of cloak.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Grignak wrote: »
    Hi I play a science officer and I'm not sure if you have been told yet but science officers get this super awesome ability that can pop ships out of cloak.

    There's more than one ability to do that; don't even need to be a science captain to use the others...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    ********. Cloak is a ****ing big advantage. I have Klingon alt too. Dont tell ppl it is not.

    It is not; unless you fight idiots. But then you wouldnt even need cloak to win anyway... and they'll probably petition that you are exploiting a bug or two if you use jam sensors, or anything like that...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    hivewasp wrote: »
    It is not; unless you fight idiots. But then you wouldnt even need cloak to win anyway... and they'll probably petition that you are exploiting a bug or two if you use jam sensors, or anything like that...

    I have lost track of how many fed players I have seen screaming about jam sensors and scramble sensors as if its some kind of hidden devhack known only to the klingons. Starfleet's recruitment standards obviously slipped massively when they went for the whole hippy, wear any uniform you want angle. :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Gunthaar wrote:
    In the TV Series and Movies, a cloaked ship kinda distorts space where it is. (Just check the first moments of Star Trek III before the B'rel uncloaks infront of the Enterprise... you see Sulu and Kirk wondering what this "distortion" is on screen)

    I find this to be invalid since your referring to a point in time 100 years before this game takes place and cloaking technology has improved. In TNG and DS9 cloaking technology was nearly perfect which is why tackyon fields and other tools were needed to detect cloaked vessels.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    shields insta pop on..which is exponentially better than the 5 seconds up or down seen here,,

    http://www.youtube.com/watch?v=EAAl2zfk684
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I play both Klingon and Fed in PvP.

    Firstly I dont bother using a Klingon ship class fitted with" battle cloak" as its not that much good in battle because you cant really get out of range before it wares off unless your very lucky.

    Also Shields do not recover when you are cloaked.

    As to this all Cloaked ships are vulnerable to Sensor sweep available to Sic feds so if your not in a group with a Sic Fed then its your own fault.

    And Klingon ships are built paper thin so taking damage is a real problem.


    On the fed side... most ships are fitted with Beams or Arrays than can shoot out at any angle so sneak attacks wont be that effective if you equip your ship correctly.

    Fed ships have far better shields, most Fed Curser class ships cannot be taken down by one Klingon alone.

    If you work as a team you can deploy mines that will counter any cloaked klingons

    Shoot "Group FOCUS Fire" target on one ship.... unless every ship in your group is facing exactly the same direction which is unlikely that a single klingon ship will breach target shield if you do this
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    And Klingon ships are built paper thin so taking damage is a real problem.

    I find this to be total horse#%@!. I'm only Cmdr, so maybe it changes in higher tiers. I think thats how it *should* be, but in practice I don't see Klingons being "paper thin" against damage. Not at all.


    On another topic, I think it makes sense that all players should be able to point and shoot at nothing. Shouldn't need a target.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    :mad:I'm so glad to see all the kling's sit here and make fun of the feds QQing over fact that you ARE overpowered.:mad: The whole fact that you can cloak while doing an evasive manuever is in the cannon sense impossible. When you cloak a ship you have to take almost everything active offline or the generation of power would give you away. That means you couldn't scan the encryption data cubes in borg hunt while cloaked or when coming out of cloak be at full weapons ready, including the ability to uncloak... stun the opponents entire ship and then sit there point blank and rip open one side and tear through a hull and then cloak again all before he's able to move again. You wouldn't even be able to travel at a fast speed for giving away your position. I for one can't wait to see the tables turn.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    this is mainly about some Klingon's ships ability to cloak, but I'll add...that the tactical operative kits are waaaaay OP, no one cloaked/invis/camo should be able to stand right next to another player and stun them or melee or 2 shot'em, yes. waaaay op....yesssss....this is OP...indeed...I can run circles around 5 feds using this kit on my klingon (solo), and give one heck of challenge utilizing it on my fed tact....(oh but the majority of Klingons can see invis' players anyways.)

    :eek:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Feldan wrote:
    :mad:I'm so glad to see all the kling's sit here and make fun of the feds QQing over fact that you ARE overpowered.:mad: The whole fact that you can cloak while doing an evasive manuever is in the cannon sense impossible. When you cloak a ship you have to take almost everything active offline or the generation of power would give you away. That means you couldn't scan the encryption data cubes in borg hunt while cloaked or when coming out of cloak be at full weapons ready. You wouldn't even be able to travel at a fast speed for giving away your position. I for one can't wait to see the tables turn.

    Sounds like you are jealous. Join the fun and see for yourself. Until you fly one you really have no clue.

    How many posts in this thread tell you what to do about a ship trying to cloak...shoot them especially with Torps.

    Most Klinks don't battle cloak out of trouble anyway. They evasive maneuver and then hit full engines and gone.

    We make fun of players that blame everything under the sun other than their skill, poor ship builds and poor skill selections. We pour almost all our points into ship combat, we don't use BOFF's for pve as we have no ground pve. We pvp all the time, you don't we are just better. We would crush you if we used the same ships you do to.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Cloaking DOES drop our shields and battle cloaking under fire when cause you to take "HELLA" damage.

    I do however agree with you on one point, firing should be closer to point and click. Personally I think changing the way weapons are fired might be balancing act the Federation is looking for. Anyone should be able to fire anywhere. If you want to fire into space then fire into space. If you think the Klingons are out there you SHOULD be able to fire around (Assuming they stop making us appear on the radar!!!!)

    I wouldn't begrudge a lucky guess from a Federation Player or well placed Torpedo Spread.

    ok as long as when the escort in your fleet runs into your firing arc and takes damage and dies from friendly fire lets give it a go ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Igax wrote: »
    ok as long as when the escort in your fleet runs into your firing arc and takes damage and dies from friendly fire lets give it a go ;)

    That's what scramble sensors is for silly...
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