I have been putting in a lot of PvP time in the Federation side lately and top of the most annoying issues as a Fed captain is this.
Klingons who enter a PvP match, realize that they are disorganized and outmatched by a properly organized Fed team, quits the PvP match early and queue themselves up again for easier prey.
This is not a problem for Klingons since they have no shortage of PvP matches for them to join, but they deny Fed captains a well deserved win after a long queue, and add to the perception that Feds never win.
Somehow i havent runned into this issue when i pvp. Though there are the usual banter and bitterness when loosing in chat, ive seldom seen klingons leave if the situation doesnt weigh in their favour.
I PvP lots with my Klingon, and the thing is some Feds do quit, but they queue long enough in the PvP queues to not quit but take the loss to finish their dailies. That is the difference. As Klingons, we don't wait much if at all to finish our dailies.
i actually see this more from fed side than from klink, for the klink side win or lose we need the fight to get our quests done. So it really makes no sense. And add to it that you get the same reward win or lose AND there is no permanent record for wins/losses it makes no sense at all for a klink to run out. feds can at least bypass pvp altogether and still lvl.
I have not seen many losing matches, but those that I have seen kept all of the losing Klingons on the map. The only time I ever really see people leaving a losing match is when against Federation players. Then again, I am going to see this more often than not anyway since we are usually the winning side.
I actually enjoy a game where we get stomped. I was in a ground PvP match last night where our team was getting rolled like there was no tomorrow. I think the Fed team was a pre-made or just insanely lucky to end up together, but they all had a stun pistol or two with CC kits. Talk about annoying. I stayed the whole match though, because it is fun and humbling to lose from time to time :-D
I have been putting in a lot of PvP time in the Federation side lately and top of the most annoying issues as a Fed captain is this.
Klingons who enter a PvP match, realize that they are disorganized and outmatched by a properly organized Fed team, quits the PvP match early and queue themselves up again for easier prey.
This is not a problem for Klingons since they have no shortage of PvP matches for them to join, but they deny Fed captains a well deserved win after a long queue, and add to the perception that Feds never win.
Klingons, learn to lose when you deserve to lose.
Wouldnt be a problem in open PvP, war campaigns with territory and objective capture. Of course there woul dbe "tactical" retreats, but you; dnever have to queue up for a fight. Just capture the asset and push on to the next combat area.
The only time I have seen this is where we spawn in and there are no Fed players we wait for a few minutes then leave. I will be happy to suicide as I understand that the Feds wait a long time to play. By suicide I try to take out a ship before the other 4 slaughter me.
As a klingon, I will frequently leave a pvp match IF the queue system has left us undermanned. I frequently get into arena maps where it's 2v5 or 3v5. Against a semi-compentent foe (which one round of attacks will determine), there's no way to win that.
So, I refuse to give up easy kills, and I leave the match and re-queue for a diff map. I usually can get another match in 30 seconds or less. I usually say something in /zone that I'm leaving, and that they (the feds) can email cryptic about the queue system.
Now when the sides are evenly matched, and our team is just disorganized, I will stay to the end.
I have seen both sides quit due to unbalanced matches. I have always stayed to the bitter end just to get the match over with. Better to play and lose than not play at all.
With that being said, the worst problem I ran across is someone who refused to rez when it came down to 1v1. I waited 1.5 hours to end that match rather than quit to give him victory by default. The heck if I am going to let some whiner win just cause he doesn't like me beating him. He finally realized I was not going away so he got his big brother to try and beat me. His brother was more skilled, but I still won. He of course accused me of cheating, when in reality it was just bad play on his side. He called an expose shot as a 1 shot cheat. And then when he had only 10 health left and I killed him, it was also a 1 shot. Oh and according to him Batleth bleeds and holds are also cheating.
I would have been just as happy to have the match as a tie due to lack of activity after 10 minutes.
As a loyal Fed PVPer, I have to say that while both sides can get equally QQish at times, I've been on Fed ground teams that had five people against two Klingons and the Klingons still fought hard and made us earn every kill. On the ground, I always respect the Ks. In space, however... let's just say that cowardice isn't exactly the canon way to be playing Klingon characters, but oh well.
I only quit out of matches if the teams are blatantly uneven. 5v1 or 5v2 in space just isn't fun at all, at least not with my ship build. (5v2 on the ground is usually fun.) I'm not going to stay in a 5v1 situation and just get hit with SNB+VM+death over and over and over, 15 times. Easier to just quit out and find another match.
Which is also why I try to keep things fair in the matches I join where the Feds are outmatched. We always wait a couple minutes for Feds to join rather than camping their spawn and in ground combat I typically switch to more primitive weapons based on how badly we're beating them. (e.g. rifle -> pistol -> bat'leth -> fists)
Enter a pvp match and you cant leave. Relog your account before the match is over and you get to sit there and watch "waiting on pvp match to complete" or simple put them right back into the match
Also add a timer to the match so it auto ends in 30 minutes and at the 20 minute mark cloaking is disabled.
Add those things to the game and all problems solved.
If i would quit teams wich are uneven, i would have to quit 90% matches..but i dont have the luxury of 30s waiting time. There needs to be some sort of cowards debuff. Something like..honorless dog (cant enter pvp for 10 minutes or something).
Saying this is only Klingons is ridiculous. Feds leave when outnumbered almost every time. Klingons do less often because PvP is the only way to level. The only time I ever leave is when there is no one from the other side in the match (usually because they left). I've done the 40 suicides with 5v1 many times.
A debuff for prematurely leaving a PVP battle would be an amazing idea. However, it needs to be a serious deterrent if it is to have any meaningful impact. Not just a rinky-dink "you can't enter another PVP battle for 15 minutes". I'm thinking something along the lines of "you can't enter another PVP battle for 24 hours". How many people would leave PVP before it's over then?
I only quit out of matches if the teams are blatantly uneven. 5v1 or 5v2 in space just isn't fun at all, at least not with my ship build. (5v2 on the ground is usually fun.) I'm not going to stay in a 5v1 situation and just get hit with SNB+VM+death over and over and over, 15 times. Easier to just quit out and find another match.
This is the reason Ill leave match early also! Being SNBed to death in a fair match is bad enough LOL.
I'm thinking something along the lines of "you can't enter another PVP battle for 24 hours". How many people would leave PVP before it's over then?
It cannot be that severe. People do sometimes get disconnected from the server or have their game clients crash and there's not much a Klingon player can do if he gets disconnected for legitimate reasons. I'd be fine with 20 minutes though.
It cannot be that severe. People do sometimes get disconnected from the server or have their game clients crash and there's not much a Klingon player can do if he gets disconnected for legitimate reasons. I'd be fine with 20 minutes though.
Understandable, and I certainly wouldn't want anyone to be punished for a computer problem. But I would hope the game could tell the difference between someone actively clicking the buttons necessary to leave PVP and simply having the program terminate unexpectedly.
Though it's possible that some people would consider it worth the trouble to alt-ctrl-del and end STO that way in order to leave PVP and avoid penalties. In that case, you could still have the player's account tied to that particular PVP encounter, so the player has the choice of rejoining the battle or staring at a screen saying "Waiting for PVP encounter to finish" until it's over.
Though it's possible that some people would consider it worth the trouble to alt-ctrl-del and end STO that way in order to leave PVP and avoid penalties. In that case, you could still have the player's account tied to that particular PVP encounter, so the player has the choice of rejoining the battle or staring at a screen saying "Waiting for PVP encounter to finish" until it's over.
I'd say its likely, and am fine with such a system.
Comments
You think we don't get the same garbage from feds?
To those Klingons who do stay honorably when they are losing, I think I speak on behalf of many by saying "Thank you and well fought."
But to those who just quit when they know they cannot win?
The only reason Klingon players do it more is because they don't have to wait 20 minutes or more for another PVP session like Federation players do.
I actually enjoy a game where we get stomped. I was in a ground PvP match last night where our team was getting rolled like there was no tomorrow. I think the Fed team was a pre-made or just insanely lucky to end up together, but they all had a stun pistol or two with CC kits. Talk about annoying. I stayed the whole match though, because it is fun and humbling to lose from time to time :-D
Wouldnt be a problem in open PvP, war campaigns with territory and objective capture. Of course there woul dbe "tactical" retreats, but you; dnever have to queue up for a fight. Just capture the asset and push on to the next combat area.
We have nothing to gain by leaving.
So, I refuse to give up easy kills, and I leave the match and re-queue for a diff map. I usually can get another match in 30 seconds or less. I usually say something in /zone that I'm leaving, and that they (the feds) can email cryptic about the queue system.
Now when the sides are evenly matched, and our team is just disorganized, I will stay to the end.
With that being said, the worst problem I ran across is someone who refused to rez when it came down to 1v1. I waited 1.5 hours to end that match rather than quit to give him victory by default. The heck if I am going to let some whiner win just cause he doesn't like me beating him. He finally realized I was not going away so he got his big brother to try and beat me. His brother was more skilled, but I still won. He of course accused me of cheating, when in reality it was just bad play on his side. He called an expose shot as a 1 shot cheat. And then when he had only 10 health left and I killed him, it was also a 1 shot. Oh and according to him Batleth bleeds and holds are also cheating.
I would have been just as happy to have the match as a tie due to lack of activity after 10 minutes.
Which is also why I try to keep things fair in the matches I join where the Feds are outmatched. We always wait a couple minutes for Feds to join rather than camping their spawn and in ground combat I typically switch to more primitive weapons based on how badly we're beating them. (e.g. rifle -> pistol -> bat'leth -> fists)
Enter a pvp match and you cant leave. Relog your account before the match is over and you get to sit there and watch "waiting on pvp match to complete" or simple put them right back into the match
Also add a timer to the match so it auto ends in 30 minutes and at the 20 minute mark cloaking is disabled.
Add those things to the game and all problems solved.
This is the reason Ill leave match early also! Being SNBed to death in a fair match is bad enough LOL.
It cannot be that severe. People do sometimes get disconnected from the server or have their game clients crash and there's not much a Klingon player can do if he gets disconnected for legitimate reasons. I'd be fine with 20 minutes though.
Understandable, and I certainly wouldn't want anyone to be punished for a computer problem. But I would hope the game could tell the difference between someone actively clicking the buttons necessary to leave PVP and simply having the program terminate unexpectedly.
Though it's possible that some people would consider it worth the trouble to alt-ctrl-del and end STO that way in order to leave PVP and avoid penalties. In that case, you could still have the player's account tied to that particular PVP encounter, so the player has the choice of rejoining the battle or staring at a screen saying "Waiting for PVP encounter to finish" until it's over.
I'd say its likely, and am fine with such a system.